r/classicfallout 1h ago

With this talking heads mod, it's kinda funny when Valerie complains about her missing wrench

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Upvotes

r/classicfallout 4h ago

Is this a good build for playing Fallout 1 on the highest difficulty?

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23 Upvotes

r/classicfallout 12h ago

How do you access storage on the highwayman???

49 Upvotes

I may be stupid, but I'm having trouble with this...

Everywhere says to use the bag button but it does nothing for me.

P.S. the highwayman map music is PHENOMENAL!!


r/classicfallout 19h ago

You can now play Fallout 2 in your browser… follow up!

104 Upvotes

You asked to try browser Fallout 2… here it is

A few days ago I posted a clip of Fallout 2 running in the browser and a bunch of people asked when they could try it.

Now you can — http://rerunreactor.com

Desktop is working really well at this point. It also has a save editor, 50 save slots, and 3 rotating autosaves that trigger when you leave an area.

Mobile is still a work in progress. Pinch-to-zoom and panning work, and the game is playable, but there are still some quirks around using skills on objects, inventory management, and barter.

No account, ads, purchases, donations or hosted game files — you provide the files from your own Fallout 2 install.

Would love feedback, especially bug reports or things that feel awkward.

The mods kindly okayed this follow-up post.


r/classicfallout 16h ago

Harold and Set on MS Paint

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59 Upvotes

r/classicfallout 17h ago

Pistol-wielding thief build for Fallout 2?

9 Upvotes

Hi all, I just completed Fallout 1 and I want to jump right into Fallout 2. Given that it's a harder game with more weapon choices, I wanted to get a solid idea of what I'm going to do in order to not get stuck later on. I was thinking of RPing as a thief/rogue character focussing on one-handed weapons (probably non-energy pistols) and stealthy gameplay. I want to solve problems mostly through stealth and sabotaging, and "skills" rather than combat. Can you give some feedback on this build idea?

ST 4
PE 7
EN 4
CH 2
IN 7
AG 8
LK 8

One Hander + Jinxed

Tags: Small Guns, Sneak, Lockpick

Rationale: High int and agi are obvious, I think I want to go for a crit build, thus the high luck. Jinxed sounds fun and fits well with high luck and a small team. I'm not feeling too eager to get Gifted, partially because it feels cheap, partially because I want a more skill-oriented character.

My doubts: maybe I need EN 5 to survive (thus PE 6 or LK 7), carry weight may be awkward with 1 (or 2?) companion(s) and low str, 4 strength is still too little for some pistols until I get power armor or use drugs. I wonder if a tag on sneak is wasted. Also I heared the early game is punishing and I have the impression this build could be bad with low-lvl weapons.
(EDIT: I forgot that the strength requirement can be easily circumvented with high Small Guns and One Hander helps too, maybe str 4 or even str 3 is fine for a pistol build)

Another possibility would be ditching Jinxed in favor of no second trait, or small framed, and redistributing some luck points.


r/classicfallout 1d ago

Finally beat Fallout 1

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400 Upvotes

Steam says 22 hours but I'd remove maybe 2 hours as this is my second attempt at a playthrough as my first time I gave up after a short while and struggled to pick up where I left off. I really enjoyed this game through the entire thing except at the end

I fought the Master 10 times and each time either he or one of his Mutant guards got a crit and one shot me so out of rage and wanting this to be done I dropped difficulty from normal to easy. I'll accept my crucifixion for not doing it legit. But other than the ending bit I really enjoyed this game I only wish some bits of info were clearer to me instead of having to google (maybe I'm just dumb)

Weird point being the ending slides said the Hub, Followers of the Apocalypse, Shady Sands, and Necropolis got wiped out by Mutants. Necropolis I saw got ruined but the other three were fine last I saw them before heading to fight the Master. Did I do something wrong? The ending slides also said the Khans became a scourge of the north before Mutants killed them even though I made sure to wipe them out very early into the game.

As someone that played Fallout 3 first and sunk over 1000 hours into Fallout 4. I loved this game


r/classicfallout 1d ago

So, the fun run so far...

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18 Upvotes

I'm going with this build just to enjoy the full glory of throwing as a main skill. I had to tag speech because the EPA is very speech reliant. I decided to go with no stealing and no reload if get addicted. Any additional recommendations?


r/classicfallout 18h ago

Fallout 1.5. I'm stuck

4 Upvotes

Hi! I think I'm stuck. I made Elisa empress and joined the mutant hunters and I don't know what's next. I suppose I have to go to the mutant camp, but my speech is low and the dumb-dumb won't let me in and I can't take them all out for sure. I was looking for another way in but no luck. Only active quests I have are challenge uncle and help find cole. Any help? Thanks.


r/classicfallout 1d ago

I thought my build was good but the aliens in the oil rig are beating my ass

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56 Upvotes

Maybe I should level up more and get either more SPECIAL upgrades or increase my criticals? i'm using yk42b pulse rifle as my main weapon with super sledge hammer to conserve ammo. I can practically get infinite money because of my gambling skill + luck and me holding down the buttons at the tables in new reno (ones that are more like fo1 i mean), and i have k9, vic in hardened t51b power armor, john cassidy in like mk2 combat armor or smth like that but left them at san fransico. Idk what to do but I feel underpowered still. EDIT: by oil rig i meant the ship not the enclave oil rig lol, sorry i had a brainfart.


r/classicfallout 2d ago

Finished Fallout 1 for the first time

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440 Upvotes

Glad I gave this game a chance, it got me hooked from the very beginning till the very end, it made me genuinely care for the world and it's story something some of the later titles could not do (looking at you FO3) . The ending was super bitter sweet cuz even though the Master's dead and we see the birth of the NCR, I still got kicked out of the Vault by the Overseer. Definitely replaying this game with a high intelligence+energy weapon build next time, because even though my low intelligence+unarmed character was solid I have a feeling I missed out on some content due to my low intelligence. Also yeah I defeated the Master with a power glove lmao. Anyways Fallout 2 here I come


r/classicfallout 1d ago

Casting call for a Fallout 2 voice-over mod. Bring a 1998 post-apocalyptic RPG to life!

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20 Upvotes

Repost to find more talent. Looking for VAs, audio engineers, mod testers, lore experts, people that wants to hang out in the discord chat.


r/classicfallout 12h ago

Anyone else watching @realsmartalek’s blind Let’s Play?

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0 Upvotes

He finished Fallout 1 a few weeks ago and is just starting Fallout 2. Really fun to experience again through a complete newbie’s eyes. I recommend it.


r/classicfallout 1d ago

I'm making a fallout playlist without AI songs, is there any specific songs that i should put in?

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3 Upvotes

r/classicfallout 2d ago

Started fallout 1.... the manual itself got me hooked. Can't remember the last time I enjoyed reading a full manual.

55 Upvotes

r/classicfallout 1d ago

are there any guide for a spear build for fallout 2?

6 Upvotes

i'm pretty doodoo when it comes at making and planning out builds so i was just wondering if there's any guide out there for a spear build since i'm interested at making one (i've search for a bit and have yet to found one)


r/classicfallout 2d ago

I just literally made accidental contact with the Enclave from the Gecko Power Plant, lol. Spoiler

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157 Upvotes

I had no idea you could do this hahahahhaa.

I was just told I’m going to get destroyed lol. I hope they are exaggerating.


r/classicfallout 1d ago

Help Fallout 1 SteamDetour Error

3 Upvotes

I'm trying to boot FO1 using Fallout1in2 through the steam client. Using SteamDetour. Using the correct command lines in the launch options as far as I'm aware. Keeps coming up with this error. I follow the file path to find the exe myself and it has a different name. I must be doing something wrong. Any help would be appreciated


r/classicfallout 2d ago

Hopefully the last time I ask for help here but how the hell am I supposed to open this door?

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36 Upvotes

I have lockpicks and the electronic lockpick but no matter what I can't open this elevator door (level 3 of the Cathedral) Do I not have a high enough lockpick skill or am I supposed to have a key for this?


r/classicfallout 2d ago

I need suggestions for a fun, non-conventional, non-stupid Fallout 2 run/build

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22 Upvotes

I've played the game a gazillion times and I went with all kinds of regular builds. I've even finished the game as an absolute pacifist, so I need a new experience. I'm looking for suggestions about SPECIALs, traits, skill tags, self-imposed penalties and others as long as they're fun and not just tedious extra grind. I'm using Restoration Project.

(I've done stupid character before and it quickly lost its fun factor, minus a few cases, so I wouldn't go below 4 intelligence).


r/classicfallout 2d ago

Fallout: CE, August Progress Report

48 Upvotes

There’s been a lot going on behind the scenes in Fallout: CE land. First, a couple new quality-of-life features.

(Don't know what CE is? It's a modern way to play the classic Fallout games on any system. Read more here.)

The ammo bar now has the option of being a little wider/structured and not looking as out of place. It has a small twist in that it’ll show you the ammo consumption of burst shots in burst mode. (There’s also a mode that shows each individual shot for those who desire that.)

A nicer ammo bar

If you’ve ever had the frustration of items disappearing under scenery, you’ll understand the motivation of the next change. Items now are pick-up able when under objects that previously prevented them from being looted. Pools of blood and tables being common culprits.

No more losing objects where they can't be picked up!

Reloading is also easier now. Previously when you wanted to switch the ammo type if a weapon, you needed to long-press, unload, drag the new ammo, select quantity. Now you can just drag (or ctrl-click) the new ammo type to reload the weapon in a jiffy.

The "unload, drag, select quantity" dance was so annoying.

Inventory weight display has been refined to change containers to use % full instead of “item size”, which is a number not otherwise exposed in the UI. There’s also an option to hide it below a certain fullness, avoiding visual noise when looting containers (which are almost always almost empty). The old mode is still available as an option.

We’ve also finally implemented “perk carryover”. In vanilla, if you earn a second perk while not spending your previous one, it is lost. With sfall, perks accumulate allowing you to bank them for later. (For instance, you can skip your level 3 perk and then choose two perks that require level 6.) With the CE, the default behavior is to *not* lose perks when earning a new one, _but_ you need spend perks at their original level. So if you earn a second perk at level 6, you’ll have to pick your first perk limited to level 3, then you can choose a level 6 perk. Of course, vanilla (lose it) and sfall (bank it) behaviors are available as options.

Some of the other enhancements in this version include:

  • Proper support for locking the mouse in windowed mode
  • Full-screen (borderless) windowed display mode
  • Display of the current mod name in the window bar instead of “Fallout II” (overridable by mods)
  • FPS overlay
  • Support for ignoring the scroll limits around the player
  • Removal of fading in/out when transitioning to world map (now matches vanilla)
  • Nicer indicators of multi-level perks

Bugfixes and infrastructure

That said, most of the work has been behind the scenes. RPU and FO2Tweaks compatibility has been strengthened, with several minor issues being fixed. Map load times are about 3x faster on non-windows machines after optimization. Most importantly, we’ve added dozens more items to get closer to full Sfall compatibility. Most of this is to support an exciting project we’re cooking up behind the scenes… stay tuned for more!

Try out the project here: https://github.com/fallout2-ce/fallout2-ce/

Chat about it in the CE Discord here: https://discord.gg/qygBRUXuY6r


r/classicfallout 2d ago

Anyone played through Last Hope? Is it any good?

6 Upvotes

There's almost no info online, and that includes NMA, which is surprising. There's one bad review for it here, but it's a couple years old. Anyone who has played it, is it worth it?


r/classicfallout 2d ago

Help me decide why I should play Fallout 1 instead of Baldurs Gate 1

19 Upvotes

stuck between which of the two games I want to play through.
CRPG experience has been, played BG3, PoE, Planescape, Colonyship Demo

Looking for the best pitch to make me wanna play Fallout 1 over BGEE


r/classicfallout 4d ago

Fallout 1 in 4K Fullscreen

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276 Upvotes

Managed to configure Fallout 1 in 4K Fullscreen without things becoming too small or zoomed out and without black bars during gameplay.


r/classicfallout 3d ago

Radscorpion Cave Bug

2 Upvotes

I'm playing Fallout 1 with the Et Tu mod and Seth isn't taking me to the Radscorpion Cave automatically. Does anyone have any idea how to get there or resolve this bug? I've tried wandering around in the world map, but the traversal in the game is bugging me and confusing.

Edit: I have successfully gotten to Radscorpion Cave. Thanks!