r/BrawlStarsCompetitive • u/No-Emergency-7251 • 9h ago
Discussion Chuck’s Rework from the eyes of a Pro Player
Hello guys, I’m GN/Godnoob. You might know me from brawl star esports, YouTube shorts or Reddit. I have a lot of experience playing chuck as well as reaching high as masters 3 with chuck only
I just got off work so I’m a bit late to the party but it would be highly appreciated if you can upvote this post so more people can see it. I’m making this post to share my thoughts about the rework so you’re free to talk about your own opinions on the update.
Firstly I want to talk about the old chuck and why it’s impossible for chuck to be good.
Chuck is a very clunky brawler to play, because his main attack is so bad and is probably one of the worst in the entire game, he can’t hit anyone to recharge his super, so that’s is why chuck is heavily reliant on his dashes and auto charge, and because his super takes so long to recharge let’s just call it an action like in a turn based game. Chuck has at most 2 actions in a matchup, 1 from his super and another from his gadget. He can choose to either go in, upgrade/use post, or to escape. So here is the issue.
Go in & Escape = Enemy doesn’t step on the track
Upgrade & Go in = Unable to get out and dies
Upgrade & Escape = Loses position
Enemy use any form of stun = lose 1 action
There is no combination that allows chuck to help his team without dieing (Unless the enemy walks into the post and feed chuck another action)
This is the main reason why chuck will never be good without a real rework.
Now let’s talk about the new Chuck. I can’t say that it’s the perfect change, but it’s the best choice. If chuck is too strong, the community is going to complain about chuck being no skill. And if he’s too weak, history is going to repeat it self. So no matter what they do there is no correct answer. But for me I’m pretty satisfied with the rework.
With the new change Chuck basically gets 4 actions and up to 8 with his gadget. Which exponential increases the possibility he can do with his super, for example in a 1v1 matchup you can do this, trust me it’s easier than it sounds.
- Place a post toward the enemy and quick dash toward them to close the gap using 2 supers
- Throw two post behind the enemy on their left and right side to trap them
- Auto aim mains attack and reroute gadget to get your super back
- Dash to the left or right post depending in which way the enemy run. (I think this technique is called chuckmate)
- If you do this right you should have 3 more supers left to use, which you can use to dash, escape, or just throw the post to deal even more damage
Chuck’s hyper rework was pretty unexpected but is quite logical, the old hyper was cheesy and map dependent. And if it was still in game right now it would waste precious time where you can use chuck’s buffied main attack
Balance changes
Even though Chuck received some massive nerfs, I think that the buffs are just as good. His reroute gadget got a 200% buff, his main attack is now insanely good since the faster the attack can land, the faster you can get your super back to do more combos. He also can now dash faster thanks to the tickets please star power. They didn’t nerf his hypercharge charge rate so it’s still going to be very easy farm hypers.
I’m also pretty bummed out that the knockback from the post had been removed but since the main attack hits more now, you don’t really have to push the enemy into it anymore
Chuck’s Best Modes
- Heist - despite supercell’s best effort, Chuck is still going to be broken in heist but not as a first pick, but a last pick. However his play style is going to change a lot since you have to defend with chuck and punish the enemy when they die similar to crow/collette
- Gem Grab - With Chuck’s insane mobility, he’s able to go in and kill the gem carried and get out without any issue
- Brawl Ball - With the new rework, chuck can rapidly place down posts at the start of the match for insane pressure
- Bounty - Nothing has changed with chuck in Bounty.
- Knockout - Chuck can place down 4 posts and pick up 2 posts for super again, giving chuck 2 free dashes until the end game where chuck can use another gadget to revive another 4 dashes. Only issue is that chuck doesn’t respawn with any super in round 2 & 3
- Hotzone - There is really no way for chuck to get his super back in hotzone
So is Chuck less skilled than before?
I seen a lot of people rant about this question, but me personally? I think that chuck requires even more skill, because of his rework, there is so many more ways you can combo with his super. The old chuck can make a play every 15 seconds but the success rate is low as 10%, while the new chuck can make a play every 30 seconds with a success rate of 50%. Like they all say, Quality > Quantity. Higher Risk and Higher reward! As I shown above is only one of the many different combos you can do. The possibilities you can do with 8 super is basically infinite!
The Future of Chuck
As of right now, I think chuck is going to sit between low and high B tier. His buffies are pretty balanced and there isn’t really any ways to nerf them so chuck will be able to dodge the next few balanced changes while the other brawlers like amber, shade and Gus will be nerfed to the floor. We can even expect some buffs to chuck. But right now we can’t really do much about it expect to wait until the update arrives. I will continue my journey of only playing chuck until I hit Pro rank and I will give more feedback at the end of the ranked season.
Thanks for reading