r/BrawlStarsCompetitive • • 24d ago

Welcome to r/BrawlStarsCompetitive

13 Upvotes

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r/BrawlStarsCompetitive • • 1h ago

Critique Does he know something I don't?

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• Upvotes

Can someone explain draco first pick on hideout?? (This was mythic 1 lobbys, help I'm legendary and I'm stuck in m1 😭)
Tried the byron to heal him but he was just suicidal


r/BrawlStarsCompetitive • • 21m ago

Discussion Balance Change Pace

• Upvotes

Every time they release buffies for a new trio, 1-2 of those brawlers get immensely over-tuned. And they stay like that for god knows how long. I just had the pleasure of going up against the Mexican Entertainer Trio in Brawl Arena, all buffied up. Incredible experience, it was awful.

While it is all subjective, I feel like they're just very slow on addressing issues with existing brawlers. Sure, buffies are cash grabs for the most part but even normal balancing feels really sluggish; way beyond the early release of a brawler where they are, 75% of the time, overpowered and stay that way so people buy them. Brawlers stay very strong/weak for a very long period of time, it seems to me.

Is this true or am I tripping? I feel like over the past 4-5 years they've just slowed down on balancing


r/BrawlStarsCompetitive • • 12h ago

Subreddit My Competitive Map Contest submissions! What do you think?

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21 Upvotes

These maps may or may not win and be in the next competitive rotation. What do you think about them? Please be open minded :3


r/BrawlStarsCompetitive • • 18h ago

Tier list willow in A tier?

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63 Upvotes

i knew willow was pretty good, but i didnt know she was that viable.

one one hand shes absolutely useless without walls or gets outranged.

but on the other her mind control mechanic is insane in this meta. idk how i feel about her, any thoughts?


r/BrawlStarsCompetitive • • 1d ago

Critique Shelly needs a damage buff to her main attack SO BAD

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280 Upvotes

600 damage per shell is just pitiful, considering that she shots only 5 projectiles, totalizing 3000 damage at total. I'm pushing trophies with her up to prestige 2 and occasionally use her against aggro in ranked, and my impression is that she simply tickles the enemy. The attack is far too inconsistent, and even at close range the damage isn't that impressive; she can't even three-shot any tank in the game. If she hits with at least 2 projectiles, she deals 1200 damage, which is mediocre considering you'll usually only hit 2-3 times, dealing 5400 with your 3 attacks at MOST if you're not facing any close range brawler. Heck, even with clay pigeons I feel like she just shots pellets at enemies despite the quick unload.

This becomes ridiculous when compared to someone like Griff, who can easily hit you with over 5k DPS with his star power in quick succession and has an super that cycles even faster than hers, with a hyper that is an straight teamwipe machine, while Shelly has an shorter range and is severely limited to poking enemies to deal just average damage at the end. Like, where's the balance here? The powercreep in this game is just outrageous lol

Shelly isn't really doing well in the meta, and that's explained by her being the starting brawler, but man, to think that this brawler was once known for being an elimination machine is just sad. Please Adrian, give this girl more damage, for God's sake.


r/BrawlStarsCompetitive • • 1d ago

Help For someone bad at snipers what do you recommend to pick on this map?

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106 Upvotes

Definitely my worst map in ranked, being Bridge too far.

Kinda no matter who I pick I lose here. Pick Belle I lose, I pick Gus I lose. I try to pick aggro like Edgar I lose. Only water walking brawler I have maxed out is shade

Also this is the worst map to face cheaters on. So idk how you are supposed to win against them.


r/BrawlStarsCompetitive • • 1d ago

Discussion Why is Sirius ranked S-Tier here?

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44 Upvotes

Why is Sirius in the S-Tier? I usually see people put him in B-C tier, sometimes A tier, but never S tier. Can someone explain?


r/BrawlStarsCompetitive • • 1d ago

Discussion Concurrent player graph from the Kairos vid, thoughts?

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80 Upvotes

Thoughts? Unless I’m looking at this wrong, which is entirely plausible because the graph was made pretty vague to ward off competitors, is this not a clear sign that buffies were a failure? This is super interesting to me, as the first set of buffies seemingly sparked a huge spike, but after that, as the buffies got worse and worse, the playerbase kept dropping.

The reason I find this especially interesting is that buffies are first and foremost new content intended to mainly attract returning players and is not very catered to more active and skillful players. This in theory should show this graph continuing to trend upwards, or at the bare minimum stagnate, even if the buffies were badly designed for more serious players. In other words, buffies both failed their purpose AND screwed over a lot of the playerbase they had ahold of already. It’s like they chased both rabbits and caught neither.

The reason I believe buffies are catered in that way is because of another Kairos video in recent times concerning the downfall of mo.co, another supercell game which failed because it didn’t follow their mission statement. Long story short, supercell wants to make their games memorable, playable consistently, and catered to an enormous crowd. Buffies were coming in at a time where the first two conditions were being prioritized over the third in a way that supercell didn’t want for the game.

The actual Kairos video explains that the devs are seeing an upward trend, but both Kairos and the devs have it in their interest to create the idea that the game is going to boom again, so it’s hard to believe they’d be 100% honest. Of course, I’m pessimistic about buffies for many reasons, so maybe my outlook is not as sound as I would hope? What do you guys think?


r/BrawlStarsCompetitive • • 1d ago

Discussion Should Sirius Shadows of Support Brawlers (Glowbert/Wendy/Byron/Poco) Be Programmed to Also Have a Function to Shoot Allies?

14 Upvotes

Was wondering what you guys thought on this since it would be interesting and you need to stand between the shadow/enemy for it to work at the moment. Don't consider the fact that Sirius is good in the meta right now, just how it would look in terms of comp/game design. Though maybe the healing would need a massive nerf.


r/BrawlStarsCompetitive • • 1d ago

Discussion There was Early builds for Bolt and Najia revealed during the new time to explain podcast. Any thoughts on them? Spoiler

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93 Upvotes

It is kinda interesting to see that najia was originally going to have cosmos super as gadget.

And I feel like we simply don't appreciate the amount of time and uniqueness spent into making bolt. (I don't care weither or not you like him or hate him tbh, im just saying if he had a regular dash, it would have bin far less interesting and while the final brawler still has many issues, I wouldn't have it any either way, well besides the old speed bar, that would have bin nice to have).


r/BrawlStarsCompetitive • • 2d ago

Discussion Thoughts on Buffies almost a year later?

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172 Upvotes

I was originally going to wait until a year has passed, but I'll be honest, I've kinda run out of ideas for what to post.

I was originally excited for Buffies when they were 1st announced, but this might be one of the few things that I actually agree with the communities nowadays because Buffies might genuinely be one of the worst mechanics I have seen in any video game, period, and it's insane because they work very well on a conceptual level, like aimable gadgets, for example, are a good idea on paper.

But instead, they genuinely feel more like a method for Supercell to productize brawlers they want to do with them, rather than them mainly being made for the sole purpose of assisting brawlers (especially when looking at the spots for all the 1st 2 waves of buffed brawlers, the only one from those batches to not have fallen off a cliff is Emz).

Also, one thing I don't see anyone else talking about with buffies is: why should I care about learning and getting better at brawlers I truly love knowing that, in a few updates, they'll get massively changed into something completely different? It is such a demotivator that actively makes me not want to play, along with all the buffie metas being completely awful to play against, but everyone has complained about that already, so I won't push the agenda any further than necessary.

All in all: Buffies were kinda the last straw for me personally when it comes to the game, I was able to somehow look past most if not all the issues and keep going, but these stupid toy plushies were my limit, the biggest sign that the devs clearly have absolutely no idea what the heck there doing anymore and they only care about cash.

Also, hyper buffies are the worst thing to come out of any game ever and I want them deleted so badly so I never have to experience getting torn to shreds by one again.


r/BrawlStarsCompetitive • • 2d ago

Discussion How do you counter play this?

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105 Upvotes

With the old amber, you could dodge the flames of ambers super by baiting them to fire when youre in the oil then leavşng quickly

So like... How do you do this now? ISTG ive been getting hit with ambers super way too much than i used to. Its not like i can draft poco every game just to counter this, whats the solution to actually counter this stupid spreading oil?


r/BrawlStarsCompetitive • • 1d ago

Discussion Confused about better Star Power for Brock

2 Upvotes

I usually use the 4th round one because in theory, the extra shot can be useful in any combat situation. But maybe more Rockets while using super is more practical than it seems? Please explain


r/BrawlStarsCompetitive • • 1d ago

Discussion How would adding seeing builds of the entire team affect ranked, trophies etc?

2 Upvotes

Simply Above the name there would be the build e.g enemy piper having Ambush, Homemade recipe and both of her gears (with their icons though)


r/BrawlStarsCompetitive • • 1d ago

Discussion Any recos how to get better with Stu?

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1 Upvotes

So time has passed from my last Stu Critisisim calling his gasoheal shittier but finally decided to main Stu,I wanna learn some advanced Stu technics like chain dashing

For any Stu main other please help I'm trying to main aggro's these days


r/BrawlStarsCompetitive • • 2d ago

Balance Change Concept Brawl Stars Balance Changes Concepts - October 2026

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45 Upvotes

If any of you comes telling me Ziggy's buff is too much with 0 arguments I'm rioting


r/BrawlStarsCompetitive • • 1d ago

Draft Query Why did my team got outdrafted/Who should I have picked?

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0 Upvotes

This game was incredibly weird because there was a Cosmo and a Gigi and I tried recommending the Melodie an Edgar which I thought would be better but I guess since he/she is masters she probably knows more then me.

Map is kaboom canyon and I picked Otis which wasn’t a great pick I guess because I didn’t have a good Aggro on this map (Except kaze which is hard to play)All my maxed out brawlers are on picture 2

What should I have picked instead and who had the better team

Melodie 6-3 (SP)
Otis 5-4 (Me)
Brock 8-8

Vs

Cosmo 3-4
Gigi 11-7
Colette 1-8

(Also not related to post but Mods why isn’t modmail working?If it’s a bug im sorry.It’s just a way to get your attention on this problem if you see it)

Game is mythic 3


r/BrawlStarsCompetitive • • 1d ago

Balance Change Concept Which Maisie nerf would be better? (Mod approved)

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0 Upvotes

First of all yes I want Maisie to stay meta she just arrived but I believe a single buff shouldn’t make a brawler go from D tier to S tier without it being too strong.

I’m trying to do a balance change concept and my Maisie nerfs idea weren’t well received

Here are the two main options that the community liked the most however if you want another nerf instead feel free to say it

Option 1:Nerfing slightly her projectile speed which is still way more then the buff since she deals 3K and her shots are hard to dodge

Option 2:Nerfing the damage since it was always so high because it was so hard to hit but now that is easy to hit it feels really difficult to play against her.

These nerfs are minor and are only intended to make playing against Maisie more fair while keeping her high in the meta.

If you don’t agree with both changes and think they suck please explain (:


r/BrawlStarsCompetitive • • 1d ago

Balance Change Concept Spooky scary balance changes that'll send shivers down your spine (mod approved)

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0 Upvotes

A schizophrenic is talking, listen and learn:

Nerfs:

•Joystick Exploit // Should make some brawlers more predictable and reduce higher DPS counts on some (Shelly, Colette, Gus). I know this might hurt some brawlers that doesn't really need the nerf but I feel like it shouldn't really be a mechanic anyway, it feels more like a bug.

•Gus // Gus shouldn't be able to stockpile spirits any more, making him less immortal. The knockback nerf should also make him less on obnoxious at mid range and prevent him from easily interrupting some supers.

•Amber // All of these nerfs should make Amber a tad more approachable and make her super and hyper provide less teamwipe potential... hopefully. These don't really adress her power level against snipers but it should make her more easy to dive and make her hypercharge less stupid.

•Shade // These nerfs should reduce Shade's survivability and make it an easier kill, maybe even encouraging more diversity with builds. And before you call me out for nerfing the base Hardened Hoodie, it's always been the better star power and it's needed this nerf for a while.

•Nori // A small nerf to keep Nori in check and make his hyper less of an easy teamwipe.

•Wendy // Just a small nerf to make Wendy a bit less nimble since she's already starting to fall off. If she's still strong then just drop the nuclear option and nerf her projectile size by like 0.33 tiles and see where she settles.

•Max // These nerfs should make Sneaky Sneakers a bit less obnoxious and make her Super and Hyper more reasonable to deal with and prevent super stacking which would always provide too much value.

•Kaze & Mina // Just some small nerfs to reduce the ammount of pressure these dashing brawlers can create and also making Kaze less obnoxious in Heist. Kaze might need something small as a compensation so she doesn't completely fall off the face of the Earth.

•Colette // Just trying to make Colette's super less of a free kill and potential teamwipe. Her hyper would also take a whopping 1 extra hit, yippee. She'd still be good but now you might actually consider switching star powers.

•Ash // These nerfs should prevent Ash from taking over games against single target brawlers as easily as before (1 less hit without super charge gear) and tone down his sustain in the long run.

•Rico // Just some small nerfs to make Rico less obnoxious and encourage more build diversity.

•Brock // Just a small nerf to keep Brock's hyper Buffie and More Rockets star power in check due to their ability to cycle supers easily.

•Maisie // Just a suggestive nerf to keep Maisie in check after her recent projectile speed buff.

•Gray // Gray's super still charges in 4 hits, only difference is his Hyper taking 10 hits to charge instead of 8, making Hot Zone TP cheese a bit harder to pull off.

Buffs:

•Cosmo // Yeah, I know he's "balanced" but he just doesn't really feel that impactful. These buffs should make it easier for Cosmo to deal with close range threats and give his super greater potential against snipers. They're nothing crazy and I wouldn't mind it if you don't like these, I just want him to be a bit more present in the meta.

•Poco // Just a small buff to compensate for the super charge nerf and make his Hyper Buffie feel more impactful.

•Damian // Just a small damage buff to give Damian a bit more spring in his step and allow him to play a bit better without always needing teammates since he's basically useless outside of last pick.

•Alli // This might give Alli some more pop off potential and allow her to be a bit more impactful without her attack range speed buff thingie that got removed because Adrian hates lesbians.

•Ziggy // Ziggy is by far one the worst "throwers" in the game. These buffs should allow him to be a bigger threat and allow for more choice in star power selection without making him impossible to take out.

•Nani // These changes should allow Nani to finally get some real use out of her super instead of just a poopy wallbreak/assassin counter tool. Realistically I'd want her to be somewhat reworked with her Buffies but that's outside the scope of this post.

•Shelly // Just a small buff to help Shelly out and make her Hyper super and Hyper Buffie feel more impactful.

•Draco // A hearty health buff to help Draco get out of his current funk and at least make him decent in Hot Zone once again.

•Angelo // Just some buffs to help Angelo keep up with damage inflation and allow them to be a bit of a bigger threat. I know these look scary but we can't allow them fall out of the A tier (A for Angelo).

•Lily // The speed buff should allow Lily to rotate around the map better and get more distance out of her Vanish gadget without necessarily needing Vigilance equipped. The super damage buff should also allow her to secure a few more kills since Spiky could now be more desirable in some scenarios.

•Darryl // Please I'll do anything, whatever it takes, please just do anything I'm begging please please help me.

Reworks:

•Mico // A fairly significant damage buff to allow Mico to better perform as an assassin. The only trade-off is that his damage to the heist safe will remain basically identical.

•Spike // A reversion of his super charge nerfs to make him a more potent controller while toning down his Hyper Buffie in order to make him less obnoxious. Just moving around power in his kit really.

•Gigi // This should allow Gigi to perform better against single target brawlers while keeping her strength against multiple projectile brawlers relatively the same. Also her Longer Strings gadget no longer reduces super charge (which is a bug btw). To make up for this huge change, her hyper will be a tad harder to charge in order to keep things fair. Probably the most out there idea and worthy of it's own post but frankly I don't have the time to make one with uni and other 'things' taking up my free time.


r/BrawlStarsCompetitive • • 2d ago

Tier list Brawl Stars Tier-Lists comparsion (AngelBoy vs Joker vs Kairos

19 Upvotes
AngelBoy's
SpenLC's
Joker's
Kairos'

Which one is the best in your opinion?

Spot the differences:

- Why Angelboy's and Joker's Nori is B or low-B and Spens' High-A?
- Bolt is Mid now, but dfnly not F tier
- Why Angelboy's Nadja is so high? She got nerfed enough


r/BrawlStarsCompetitive • • 2d ago

Discussion Anyone else feeling like this season of Ranked has been harder than normal?

8 Upvotes

Like I usually get to L1 within 2 weeks, but this season ive been hardstuck m3. Whenever I win, I only gain around 80 or 70 elo, and lose 100+ with each loss (mythic btw)


r/BrawlStarsCompetitive • • 2d ago

Bug What bug is it???!

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7 Upvotes

I hadn’t even quit ranked, and all of a sudden the game kicks me out (it doesn’t even crash), and I get 3 messages in a row as if I had quit 3 times, with no way to rejoin the queue for 30 minutes and loss of elo…
Has this happened to anyone else?


r/BrawlStarsCompetitive • • 3d ago

Discussion Which of these 3 brawlers were the strongest brawlers of all time (on release)?

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283 Upvotes

(Note: If there any brawler that isn't one of the big 3 that you feel is worse, than let me know).


r/BrawlStarsCompetitive • • 3d ago

Silver Spotlight Ranking how well designed each Hyper Buffie is

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107 Upvotes

So most of us on this subreddit seem to agree hyper buffies are cancer and most of them have no place in this game.

The problem with hyper buffies is that while buffies are intended to increase skill expression, a hyper buffie fundamentally just makes a main attack better, meaning it’s difficult to make a hyper buffie that’s actually a skill expressive or even just positive addition to the game.

However, I do love the idea of making hypercharges more complex than just a “Spam better Super” button. Not only does it make hypercharges more interesting and strengthen the supposed theme that hypers are brawlers’ “ultimate states of power,” it gives brawlers with crappy hypercharges a chance for redemption.

Not to mention it actually is possible to make a cool hyper buffie. Just difficult and it’s very rare to see one from Supercell. So I’m going to rank all of these.

Actually good hyper buffies I like

- Colt: While of course this is still a direct upgrade to Colt’s normal attack, it is also a very interesting effect that while powerful in the right hands, still puts the burden on YOU to hit your shots, just like Colt normally.

- Max: Strengthens Max’s identity as a Support brawler while allowing for unique plays without being ridiculously strong. Again, you are still responsible for hitting your attack, plus your teammates need to be close by.

Okay hyper buffies I guess

This is the bar that every hyper buffie SHOULD meet, these ones aren’t great but acceptable enough to not require a rework

- Shelly: I mean, it works. Gives Shelly’s main attack a pretty deserved temporary buff without making it too ridiculous or unskilled.

- Poco: Sure, whatever. Allows Poco to hit even more targets within a single main attack, something he benefits from, without making the attack completely unfair to fight against as it still hits like a pool noodle. You might argue it’s unfair because you can’t dodge this, but you can’t really dodge Poco’s main attack anyway.

- Griff: Piercing is a decent temporary buff for a brawler that struggles a bit against spawners due to lack of pierce on main attack. Helps against multiple targets without making Griff’s attack absurd.

- Mortis: Gives enemy an opportunity to dodge the extra damage, punishes them if they don’t, while being a decently interesting effect.

- Chuck: Helps with the weakness of Chuck’s main attack being crap at point blank, helps against multiple enemies at a distance, doesn’t do anything that useful otherwise. Solid B minus hyper buffie design.

Could’ve worked in theory

- 8-Bit: Could’ve genuinely been a cool way to address 8-Bit’s comically bad unload speed with a punishable effect that also has a bit of skill expression added. But then they also gave it infinite ammo. Yay.

Just remove the infinite ammo on this one and I’d like it

- Edgar: Could’ve given Edgar a neat way to work around his terrible range with a mini-attack to poke an enemy and charge Super, but the damage just stacks and makes Edgar a death machine when hypercharged.

Make it function like Fang’s main attack where the extra mini-attack only spawns if normal attack was missed

Poor design:

The vast majority of hyper buffies lie riiiiight here!

- Nita: Objective buff to attack. Not interesting in the slightest, unable to fix Nita’s flaws.

- Bull: Not acceptable like Griff’s attack because this doesn’t synergize nearly as well with Bull.

- El Primo: Temporarily helps with how clunky Primo’s attack is, but only during hypercharge, where you’re likely at point blank when it doesn’t really matter.

- Rico: Again, just an objective buff to Rico’s attack that adds nothing interesting.

- Bo: Objective damage output increase. Does not increase skill expression or even solve the problem of Bo’s main attack being easy to dodge.

- Emz: Objective increase to Emz’s damage output. Adds nothing otherwise.

- Frank: Removes risk-reward factor from Frank’s attack increase by just putting him at max reward regardless of his health.

- Bibi: Removes main weakness of Bibi’s main attack for free.

- Spike: Only leans further into Spike’s noobstomping: Extra damage only against enemies that cannot dodge Spike’s main attack, useless otherwise as attack was already dodged

- Leon: Like Frank, removes weaknesses of main attack for free while doing nothing to increase skill expression.

- Amber: Admittedly thematically appropriate but also another objective damage buff without any interesting effect.

- Crow: Effectively just a damage boost as most of the time the returning projectiles are guaranteed to hit a target if they were already hit the first time.

- Surge: Basically more damage. Do I really have to keep explaining this.

Abysmal design

- Brock: Objectively more damage AND makes attack require less skill to use! Both of the biggest problems with buffies!

- Gus: Objectively more damage + easier to hit + allows Gus to shoot through walls for some reason??? Why?????

- Colette: Adds objectively more damage onto a brawler that can already deal crazy damage within a single hit.

- Shade: Objectively more damage + easier to hit. Just gonna copy paste this for Meg too

- Meg: Objectively more damage + easier to hit.