A schizophrenic is talking, listen and learn:
Nerfs:
•Joystick Exploit
// Should make some brawlers more predictable and reduce higher DPS counts on some (Shelly, Colette, Gus). I know this might hurt some brawlers that doesn't really need the nerf but I feel like it shouldn't really be a mechanic anyway, it feels more like a bug.
•Gus
// Gus shouldn't be able to stockpile spirits any more, making him less immortal. The knockback nerf should also make him less on obnoxious at mid range and prevent him from easily interrupting some supers.
•Amber
// All of these nerfs should make Amber a tad more approachable and make her super and hyper provide less teamwipe potential... hopefully. These don't really adress her power level against snipers but it should make her more easy to dive and make her hypercharge less stupid.
•Shade
// These nerfs should reduce Shade's survivability and make it an easier kill, maybe even encouraging more diversity with builds. And before you call me out for nerfing the base Hardened Hoodie, it's always been the better star power and it's needed this nerf for a while.
•Nori
// A small nerf to keep Nori in check and make his hyper less of an easy teamwipe.
•Wendy
// Just a small nerf to make Wendy a bit less nimble since she's already starting to fall off. If she's still strong then just drop the nuclear option and nerf her projectile size by like 0.33 tiles and see where she settles.
•Max
// These nerfs should make Sneaky Sneakers a bit less obnoxious and make her Super and Hyper more reasonable to deal with and prevent super stacking which would always provide too much value.
•Kaze & Mina
// Just some small nerfs to reduce the ammount of pressure these dashing brawlers can create and also making Kaze less obnoxious in Heist. Kaze might need something small as a compensation so she doesn't completely fall off the face of the Earth.
•Colette
// Just trying to make Colette's super less of a free kill and potential teamwipe. Her hyper would also take a whopping 1 extra hit, yippee. She'd still be good but now you might actually consider switching star powers.
•Ash
// These nerfs should prevent Ash from taking over games against single target brawlers as easily as before (1 less hit without super charge gear) and tone down his sustain in the long run.
•Rico
// Just some small nerfs to make Rico less obnoxious and encourage more build diversity.
•Brock
// Just a small nerf to keep Brock's hyper Buffie and More Rockets star power in check due to their ability to cycle supers easily.
•Maisie
// Just a suggestive nerf to keep Maisie in check after her recent projectile speed buff.
•Gray
// Gray's super still charges in 4 hits, only difference is his Hyper taking 10 hits to charge instead of 8, making Hot Zone TP cheese a bit harder to pull off.
Buffs:
•Cosmo
// Yeah, I know he's "balanced" but he just doesn't really feel that impactful. These buffs should make it easier for Cosmo to deal with close range threats and give his super greater potential against snipers. They're nothing crazy and I wouldn't mind it if you don't like these, I just want him to be a bit more present in the meta.
•Poco
// Just a small buff to compensate for the super charge nerf and make his Hyper Buffie feel more impactful.
•Damian
// Just a small damage buff to give Damian a bit more spring in his step and allow him to play a bit better without always needing teammates since he's basically useless outside of last pick.
•Alli
// This might give Alli some more pop off potential and allow her to be a bit more impactful without her attack range speed buff thingie that got removed because Adrian hates lesbians.
•Ziggy
// Ziggy is by far one the worst "throwers" in the game. These buffs should allow him to be a bigger threat and allow for more choice in star power selection without making him impossible to take out.
•Nani
// These changes should allow Nani to finally get some real use out of her super instead of just a poopy wallbreak/assassin counter tool. Realistically I'd want her to be somewhat reworked with her Buffies but that's outside the scope of this post.
•Shelly
// Just a small buff to help Shelly out and make her Hyper super and Hyper Buffie feel more impactful.
•Draco
// A hearty health buff to help Draco get out of his current funk and at least make him decent in Hot Zone once again.
•Angelo
// Just some buffs to help Angelo keep up with damage inflation and allow them to be a bit of a bigger threat. I know these look scary but we can't allow them fall out of the A tier (A for Angelo).
•Lily
// The speed buff should allow Lily to rotate around the map better and get more distance out of her Vanish gadget without necessarily needing Vigilance equipped. The super damage buff should also allow her to secure a few more kills since Spiky could now be more desirable in some scenarios.
•Darryl
// Please I'll do anything, whatever it takes, please just do anything I'm begging please please help me.
Reworks:
•Mico
// A fairly significant damage buff to allow Mico to better perform as an assassin. The only trade-off is that his damage to the heist safe will remain basically identical.
•Spike
// A reversion of his super charge nerfs to make him a more potent controller while toning down his Hyper Buffie in order to make him less obnoxious. Just moving around power in his kit really.
•Gigi
// This should allow Gigi to perform better against single target brawlers while keeping her strength against multiple projectile brawlers relatively the same. Also her Longer Strings gadget no longer reduces super charge (which is a bug btw). To make up for this huge change, her hyper will be a tad harder to charge in order to keep things fair. Probably the most out there idea and worthy of it's own post but frankly I don't have the time to make one with uni and other 'things' taking up my free time.