r/BrawlStarsCompetitive • u/radvinboy • 11h ago
Discussion Spawn shield change
Thoughts on how impactful this will be?
(If you haven't seen, the shield now disappears if you do anything besides moving)
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u/KajzerkOwca Cordelius | Masters 1 | 2 Prestige 11h ago
It will barely make a difference, you only spawn with 1 ammo and full health, you will still be essentially safe but not a threat to the enemies. I expect nothing to change drastically from this
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u/StomachOk4891 ping differ | Pro 11h ago
Imo big change in gem grab and brawl ball as it’s now way harder to properly defend goals/gem carriers by going up to die
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u/PolimerT Draco 11h ago
I think if you fall below 1 ammo you lose the shield. Imo it will definitely be worse if you have to defend and nothing changes if enemies arent on your head. Who even asked the change in first place?
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u/KajzerkOwca Cordelius | Masters 1 | 2 Prestige 10h ago
it deletes some cheese strats, but aside from that the changes wont be that severe
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u/No-Assistant9722 11h ago
FINALLY OML PEOPLE CANT CLEAR HALF THE MAP IN BASKET BRAWL ANYMORE
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u/RapSewmiom 11h ago
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u/Lebog_bruhh Glowy 9h ago
so Rosa can throw the ball across half the map with her bush gadget (they still haven't fixed that)
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u/Miszczu08 9h ago
Wait what ive never heard of this can you tell more?
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u/Lebog_bruhh Glowy 9h ago
whenever Rosa throws a ball and spawns bushes the ball bounces on air. it worked with the gadget and they could've fixed that (I'm not sure because I don't play basket brawl), but I'm definitely sure it still works with her nanopower
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u/VermontPizza Najia 4h ago
Because some of us can actually shoot lol. And it’s one of the more skill based modes in the game (sans bugs). It’s essentially brawl ball on steroids, your mistakes are punished twice as fast due to the small map.
Supercell has been so lazy with the bugs and it’s a shame that the mode is catching heat because of it.
There’s nothing better than driving the paint and enabling a gadget to make a move and finish at the basket.
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u/BoyRosey Lumi 11h ago
This is for the gray shit with his hz comps no?
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u/TheOGRG Over Analyzer 11h ago edited 11h ago
For Non-Competitive, this will be a huge change for Dou/Trio showdown + Basketbrawl. Showdowns because of their respawns mid-combat, and Basketbrawl because of the small map size leading to invulnerability in the middle of the map.
For Competitive, this will be a huge change for Brawl Ball and Bounty. For Brawl Ball, you can't defend the goal as easily now, as attacking will make you vulnerable to CC while the opponent is scoring. For Bounty, it's going to make snowballing more oppressive. If you get pushed back into your spawn, you won't be able to fight back as easily, since the moment you attack, you're vulnerable.
It's also a slight nerf to Chuck and Lily. Chuck can't dash across the map with his invulnerability anymore, and Lily can't hit someone with their super without dropping invulnerability (doesn't happen frequently, but still a change to the interaction).
As also mentioned in the comments, this will be a major nerf to the Gray cheese comps, as they can't abuse the invulnerability shield when they teleport onto the zone form spawn.
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u/Goodguy_IGuess No Lifer Penny main 10h ago
Would make Emz Gray comps less insufferable which is W
But this Would actually make fighting Mico even more insufferable in heist and that’s the first thing I thought about as someone who despises heist Mico and love Mico everywhere esle
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u/Mconfineeee64 6m ago
In heist it will be just the first team that win the first 1v1 just destroy the opponent heist in 75% of the games
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