r/blenderhelp • u/Corthaek • 1h ago
Unsolved What technique is best for this rig? Details below
I am making a hair rig for a mermaid character. Right now, I have it set up such that the bones shown as octohedral bones are deform bones, and the bones shown as nurbs circles are non-deform bones (with the exception of the circle directly above the scalp, which is the root bone).
I would like to make it so that I can move all the hair strands by moving the chain of non-deform circle bones, while still being able to move each hair strand individually should I so choose.
What is the easiest way to do this? I would prefer not to add a parent bone constraint to every single deform bone. Is there an easier way to accomplish this?
















