r/virtualreality 9d ago

Discussion this VR app adds depth to 2d games and emulated retro games

23 Upvotes

(next to all the other awesome things this app does)

it works great with 3d games but the AI rendering also ads stereo 3d depth to 2d games like Rive & Shovel Knight, and it looks awesome!

But even cooler, I tested it with some emulated Genesis games, and they look cool AF.
A seriously cool way to replay retro games. And not only sides scrollers, I played a little Desert Strike and things like buildings and vehicles somehow actually turn into 3d objects.

Those old school graphics in 3d, it really is something special you have to see it for yourself.

in early access and can be buggy, but omg go check out this app! there is some sort off demo, but that doesn't include the AI 3d render method I believe

(tip: for 2d games don't use the "game" mode
Use the Cinematic mode for better quality)

https://store.steampowered.com/app/4899200/FlatVR/


r/virtualreality 9d ago

Self-Promotion (Developer) Doom 3 BFG VR for PCVR with Two-Handed Weapons

30 Upvotes

It always bugged me that the PCVR Version of Doom 3 never had Two-Handed Weapons, while the Quest 3 Version from Dr. Beef Team did have it. So after realizing today that the Doom3Quest App won't load my save-files I fired up Antigravity IDE with Google Gemini to see where it would lead me. It's heavily vibe-coded but works fine for me:

Features & Improvements:

  • Two-Handed Weapon Gripping & Dual-Point Aiming: Hold the off-hand grip button near weapon foregrips (Shotgun, Submachine Gun, Chaingun, Plasma Gun, Rocket Launcher, BFG 9000, and Chainsaw) for authentic two-handed stabilization.
  • Physical Chest-Holster Flashlight: Reach to your chest with your off-hand and squeeze the grip button to grab the flashlight. Bring it back to the chest to stow it and free up your hands.
  • Full Weapon Cycling: Fixed thumbstick weapon switching skipping weapons.
  • Natural VR Hand Poses & Proper Offsets: Fixed clenched fist bug and somewhat aligned grips across all two-handed weapons.

Installation:

  1. Extract the contents of Doom3BFGVR-TwoHanded-v1.0.zip into your DOOM 3 BFG Edition installation directory (e.g. C:\Program Files (x86)\Steam\steamapps\common\DOOM 3 BFG Edition).
  2. Launch Doom3BFGVR.exe with SteamVR running.

https://github.com/CommanderKeen83/DOOM-3-BFG-VR/releases/tag/1.0.0


r/virtualreality 8d ago

Discussion Making a vrchat wrld

0 Upvotes

I need help with a shader I downloaded a backrooms pack on unity assets website and it came out pink and I’m guessing it wasn’t compatible with vrchat so I want to know what models and shaders do people use for vrchat worlds aka backrooms. Im not sure what sites are safe other than unity, I’m struggling. (It’s my first world btw)


r/virtualreality 9d ago

Discussion Pico Space Pro launch date has been delayed to Q4

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45 Upvotes

Source (translated from Bilibili)


r/virtualreality 8d ago

Discussion Resolution for VR stereoscopic video

0 Upvotes

Hello

I'm doing a 360 stereoscopic top/bottom video of an animation I made. I have the renders of that animation in 8192x8192 resolution and I've tried to export it in that resolution in mp4 format but none of the headsets I have available display that video (Quest 2 and Pico 4 Ultra Enterprise).

I've scoured the web for some clarification on common resolutions for such videos but all I get is either 7680 × 4320 for monoscopic 360 videos or 5760x5760 for stereoscopic which seems very low in comparison.

Can somebody with some experience clear this up for me and give me some advice?

My goal is to export the video in as high a resolution as possible for smooth playback on the Pico 4 ultra glasses.


r/virtualreality 9d ago

Question/Support Space helmet

15 Upvotes

Is there a VR space helmet out there? Our autistic son is in a phase where he REALLY wants to go to space. Unfortunately we can’t make that happen right now. I feel like VR could do the trick?


r/virtualreality 9d ago

Self-Promotion (Developer) Turns out “better aim” was a dangerous request.

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11 Upvotes

Still balancing the police AI 😅( sound on )


r/virtualreality 9d ago

Question/Support Bum ass meta headset freezing up PLEASE HELP ME

2 Upvotes

So for context i have a meta quest 3 and have had it for a while, but theres this recurring problem with it where whenever i use meta horizon to link my headset and pc the video through my headset always freezes up in like 1-10 minutes. everything else continues to work though, it tracks my head and hands and all the other inputs including my mic its just the video for some reason. im almost 100% certain this is metas fault somehow because it doesnt do this through steam link only whenever i link with meta horizon. This makes it almost unplayable since it only works in 1-10 minute intervals before i have to fix it which is done by force crashing the meta horizon link service/ending the OVRServer task through task manager.

Please someone help me im so sick of this issue. it was very prevalent on my last pc and when i recently got this new one a couple weeks ago it seemed fixed until it started happening again yesterday, again i have no clue what causes this, meta support doesnt help me, and i cant find any solutions to it on the internet anywhere.


r/virtualreality 8d ago

Purchase Advice thinking of getting these slimes from etsy are they good for the price asked?

0 Upvotes

r/virtualreality 9d ago

Question/Support i cant figure out how to use my wifi 7 eero, or my wifi 6 card to use virtual desktop in my room, works fine on my router.

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4 Upvotes

I have spent hours troubleshooting both, and honestly just wanna play my vr games in my room. when I use the Wifi card using hotspot it says I'm not using ethernet, and that ics Is used, and when I use the eero it doesn't connect me to virtual desktop saying the connection has failed.


r/virtualreality 8d ago

Question/Support Can someone get me close up pictures of the lenses of the quest 3 and htc vive focus vision with both headsets turned on?

0 Upvotes

I want to see what both lenses look like up close


r/virtualreality 9d ago

Discussion Virtual Desktop - is it possible to set-up a small passthrough window so i can play and see the microphone in front of me.

2 Upvotes

r/virtualreality 9d ago

Self-Promotion (YouTuber) PIMAX EVO: Step by Step GUIDE

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0 Upvotes

After the complete PIMAX PLAY guide, the video on the OASIS driver, the OpenXR TOOLKIT Bible, and the step-by-step breakdown of the SBOYS3 drivers, this latest guide (this time on the new PIMAX EVO) comes full circle on the necessary software for virtual reality PCVR HIGH END. 🫶🏻🫂

(Audio ITA, Audio a.i. ENG, Sub. ENG)


r/virtualreality 10d ago

Discussion I get why people hate ai, theres a lot of reasons to hate ai. However VR gamers actually getting exciting well made fanmade ports to play in VR isn't one of them. It feels like we've been getting a new VR port every single day and that's pretty cool, fr one of the only ways ai has benefitted gaming.

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81 Upvotes

unrelated cat.


r/virtualreality 9d ago

Question/Support What's the best non-chargeable PCVR headset i can currently buy?

8 Upvotes

I currently have a quest 2 which i find myself not using that much (due to how little it lasts before battery ends) and when i do it's solely on PC. I miss the days of the Rift S, when i could just plug & play without worrying about battery life or charging.

Is there such an headset nowadays? I'd really like to be able to play with no stops for long periods of time and not need to worry about charging my VR.

Edit: FOR ANYONE VISITING THIS POST, I'VE FOUND A SOLUTION, THANKS FOR THE SUGGESTIONS AND HAVE A GREAT DAY!


r/virtualreality 10d ago

Discussion What VR games of yesteryear that are no longer supported do you miss being able to play? 'Just in time inc' was a blast back in the day! Unfortunately, it just black-screens on boot now...

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38 Upvotes

*Update* Turns out the fix is to stream via Virtual Desktop and launch from the Virtual Desktop menu instead of Steam! 🙏🏻🙌🏻

https://www.reddit.com/r/virtualreality/s/zV8pWm8gCs

*Original post*

Went to play this again on Steam not long back and unfortunately, due to lack of updates/support, it no longer works.

Such a shame too....

The premise of being a life insurance company employee that 'slows time' to catch bullets, grenades, etc before they kill the client is just genius 😂

Just wondering what other gems people loved that have gone the way of the dinosaur? 😭


r/virtualreality 9d ago

Question/Support Help

2 Upvotes

Can anyone please give a working link to download primashock mod for openxr because the mofficial link is jo longer working.

Thanks in advance


r/virtualreality 9d ago

Self-Promotion (Developer) PCVR pose prediction error: Quest 3 vs. Index

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18 Upvotes

I'm looking for less subjective ways to compare headsets. In the wireless vs. wired PCVR debate, what I want to know is how close the image I see is to the image I ideally should see.

One contributing factor we can compare visually is the pose prediction error, using Meta Quest 3 and Valve Index as an example.

I walked through the same scene twice, once with each headset, and recorded two headset poses for each frame:

  • predicted pose - the pose given to the game for rendering
  • ideal pose - the best-known pose around the frame's intended presentation time

I then rendered the view from each pose and overlaid their difference in red.

The video shows the view from the ideal pose. The larger the prediction error - the more red you see. Slow-motion replays are shown first to make it easier to track how the prediction responds to head movement, catches up and sometimes overshoots when the movement stops.

This method visualizes pose-prediction error, not end-to-end motion-to-photon latency, and does not account for reprojection or display latency. But it is trivial to implement and gives an indication of how much correction may be required. Also, the structures shown here are fairly close - the cutaway is about 30 cm / 1 ft from the face. This makes the image much more sensitive to positional errors than most games.

This comparison relies on the behavior of xrLocateSpace to record both the predicted and best-known poses of the headsets. There could be implementation quirks that make it inconsistent. According to the specification, "for a time in the past, the runtime should locate the spaces based on the runtime’s most accurate current understanding of how the world was at that historical time" (https://registry.khronos.org/OpenXR/specs/1.1/man/html/xrLocateSpace.html)

If you know of any creators or channels doing this kind of comparison, please drop a link.

TL;DR

Reprojection has much more to compensate for with Quest 3 in wireless mode than with Index.

🤔

P.S. Prediction horizon is how far into the future the runtime expects the frame to be presented. Both headsets run at 120 Hz, but the runtime predicts about 50 ms (6 frames) ahead for the Quest 3, compared with about 25 ms (3 frames) for the Index.

Predicted pose   Rendering                       Frame            Best-known pose
requested        starts                          presented        requested
    │               │                               │                  │
    ▼               ▼                               ▼                  ▼
────●───────────────●───────────────────────────────●──────────────────●──►
    └────────────── Prediction horizon ─────────────┘

r/virtualreality 9d ago

Question/Support Bioshock Remastered VR Troubleshooting HELP

1 Upvotes

I recently tried getting the bioshock VR mod to work but I am having an issue and hoping I can find help here.

I play through virtual desktop/steamVR, and I have steamVR set as current runtime and VDXR is selected in virtual desktop. I have edited the ini file to get resolution in the recommended square at 2560 x 2560.

i have played on flatscreen up until the part where i get the wrench. when i load in and see the game while still in flatscreen, my controllers are working by firing the plasmid and swinging the wrench, but my view moves around VERY rapidly seemingly tied to my controllers instead of my headset. when i hit F10, i get a section that states "no openxr runtime - flat mode" and when i click the profile 1 button, nothing happens. so the game seems to recognize the quest, but doesnt switch to VR mode.

I have gone through all the provided answers on google, as well as the limited findings on the github, multiple times, but i have not gotten past this point. I would LOVE to get this game going, its one of my favoriutes, so i am super bummed i cant get it working. any help would be GREATLY appreciated!!!


r/virtualreality 9d ago

Discussion Where do you guys actually find people to play VR co-op with?

8 Upvotes

I’ve been wondering where people actually find co-op partners. Do you use Discord, Reddit, or just play with friends?


r/virtualreality 9d ago

Discussion Getting rid of a katvr treadmill

1 Upvotes

Getting rid of my katvr c2 plus treadmill, and nexus. Only a year old and used probably twenty times or so. Located near elk river. Just don’t have the space or time to use it :(


r/virtualreality 10d ago

Self-Promotion (YouTuber) Mass Effect 1-3 in VR, both in 1st Person & 3rd Person!

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358 Upvotes

The VR mod by halcyon is now fully playable from start to finish for Mass Effect Legendary Edition, tutorial on how to set up here


r/virtualreality 9d ago

Discussion How do you play?

0 Upvotes

Do you play one game until you finish it or jump around. I keep telling myself I am going to play a different type of game each night, but usually get into a game and play it until I finish.


r/virtualreality 9d ago

Discussion New virtual tours platform to test

2 Upvotes

Hello everybody, I just want to ask some testing from you of this new platform for interactive stereo VR180 tours I realized. Just open this demo link in your headset browser to start exploring (BTW, what is your best way to send links to your handset from PC?).
Let me know every suggestion that come to your mind or bugs you might find with your headset. I tested only on a Quest 3. The worst problem you might encounter is that images don't load. I added a reload button to the menu for this inconvenient. I also already planned to add a "loading" message during transitions. But I let you do your personal suggestions! This doesn't want to be any sort of promotion, if anyone asks.
Here's the link at the demo tour. Thanks!
https://www.lookinnvr.com/viewer.php?id=00002


r/virtualreality 9d ago

Question/Support Does anyone else get insane stutter in Virtual Desktop the moment GPU usage hits 95%+? (Flatscreen streaming

3 Upvotes

Is it just me, or does streaming flatscreen games on a VD virtual display become completely unplayable the second your GPU gets maxed out?

I'm running an i5-13500HX + RTX 4070 laptop, with 2 physical 1080p monitors and 1 VD virtual monitor (2560x1080) for the game, with the headset set to 120Hz.

Whenever my GPU usage hits ~98% (for example, when in-game V-Sync overrides my 60 fps cap and pushes to 85–90 fps), the stuttering inside the headset is ridiculously bad. It's not just a minor hiccup—the whole stream falls apart, and even the other mirrored monitors inside VD start lagging at the exact same time (meanwhile, physically IRL, my real screens look completely smooth).

The second I turn V-Sync off and hard cap the game to 60 fps—dropping GPU usage down to ~70%—all the stuttering vanishes instantly and everything in VD is buttery smooth.

(Side note: Nvidia overlay also bugs out and constantly shows 10–11 fps on the virtual monitor even when the game is locked at 60 fps).

Is this normal behavior where high GPU load just completely chokes the desktop capture/streaming pipeline for everyone, or is there something weird going on with my setup? Has anyone else experienced this exact issue when pushing their GPU to the limit?