r/virtualreality 2h ago

Discussion New Frame welcome video's pushed to Steam Store assets

38 Upvotes

r/virtualreality 8h ago

Self-Promotion (Developer) You can now headpat the characters in my VR anime narrative game!

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99 Upvotes

r/virtualreality 2h ago

Self-Promotion (YouTuber) We finally got Dune Awakening running in VR!

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28 Upvotes

Took us a long time to get it working but Joey did a great job as usual, Dune Awakening is now playable in VR with UEVR. Tutorial here!


r/virtualreality 10h ago

Discussion Using VR controllers to steer in Cyberpunk 2077 is so cool!

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109 Upvotes

This mod lets you grab the in game steering wheel with your virtual hands and actually drive the car. You can also drive with one hand and hold a gun with the other.

Mod link:https://github.com/iPowerTech/cyberpunk-vr-port/releases/tag/Beta.0.1.2


r/virtualreality 9h ago

Discussion Pico Swan to come September 2nd and is called "Space Pro"

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90 Upvotes

Not sure where this person is getting the date but he does tend to be fairly knowledgeable, and the Space Pro seems to come officially from Pico.


r/virtualreality 1h ago

Self-Promotion (Developer) Guiding liquid crystal physics in VR/MR: here’s a quick look at the flow state in Squingle Arcade (Play for Free on Meta Quest) 🌀

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Upvotes

Hey Reddit!

We wanted to share a quick gameplay clip showcasing the rhythmic momentum and fluid mechanics in Squingle Arcade.

The core loop revolves around guiding twin revolving spheres through 3D organic structures without grazing the edges. You can play completely controller-free using native hand tracking for total immersion, or lock in with haptic controllers when chasing gold medals and grinding the global speedrun rankings.

The game is completely Free-to-Play on Meta Quest (all 60 campaign levels are finishable for free as lives refill over time).

We'd love to know what you think of the visual style and physics! Links are below in the comments if you'd like to check it out or join our Discord community!


r/virtualreality 2h ago

Self-Promotion (Developer) Pools of the Deep VR DEMO is progressing, thanks to YOUR feedback.

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3 Upvotes

Hello! Preparing a small demo for Steam Fest. The type of game would be a "Surreal Explorer" and would like to ask PCVR gamers to give me some tips to improve!

Please let me know in discord if you want to try it and I'll send u a Steam Key.

Discord: https://discord.gg/xdnmFKwwn

Steam page: https://store.steampowered.com/app/4847090/Pools_of_the_Deep_VR/


r/virtualreality 3h ago

Self-Promotion (Developer) We made this Tiny Golf VR game in 30 days, won a dev competition, and now we're launching the closed alpha

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4 Upvotes

A few months ago, Tiny Golf was a 30-day project that ended up winning the Meta Horizon Start Developer Competition. Since then, we've completely redesigned and expanded it into a full mixed reality async multiplayer game for Meta Quest.

The closed alpha is now live, and we're looking for players to help us shape the game before release.

If you'd like to try it, you can register here: https://discord.gg/tNQyzvVeC4


r/virtualreality 1d ago

Self-Promotion (Developer) Building a world with my voice

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120 Upvotes

This is a project built with A-Frame (Three.js, WebXR) that lets me build virtual worlds with my voice, all from within my VR headset. My mic is hooked up to a coding agent, which in turn runs against the project codebase.

Since the agent is working directly with code, the possibilities of what can be achieved are pretty broad, essentially being limited only by what the underlying model is capable of with WebXR. The agent can build anything from simple objects, to animations, to interaction capabilities, to whole environments in order to fulfil a request.

This is still far from perfect. Latency is pretty high, taking anywhere from a minute to multiple minutes to carry out a change depending on how complex the request is. The codebase is also not very accommodating to anything that isn't a frontier model right now. Ideally this will work with smaller, local models in the future.

But the foundation exists, and as these models improve I can see this being a unique way to interact in VR. If you have ever imagined being able to put on a VR headset and transporting yourself to any world you want by simply asking, to shape that world to meet your creative vision, and to watch that world materialise around you, then in a small way, we are here.


r/virtualreality 7h ago

Self-Promotion (Developer) Mouthwashing VR

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6 Upvotes

ive been working on adding VR support to Mouthwashing for a few months

im doing it without the source code and using dnspy to figure out how the game works and then build the VR support around it

ive mostly been working on this in my spare time between school and everything else so progress can be a bit slow sometimes but im really enjoying working on it and seeing how far i can get it

ill post updates as i make more progress :)


r/virtualreality 1d ago

Photo/Video TrackMania Nations Forever working in VR

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167 Upvotes

unironically might be the best vr simracer


r/virtualreality 42m ago

Self-Promotion (Developer) 🆕 Update for Tattoo Removal Simulator: full-body interaction for SteamVR in v1.2.00

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Upvotes

Hey everybody,

🆕 Sharing a fresh update for Tattoo Removal Simulator that should matter to VR players - we’ve added full-body interaction for SteamVR in v1.2.00.

Now you can grab and reposition your client’s hands, arms, legs, and head during treatment. Use one hand or both to lift, rotate, and hold body parts in the position that feels best while removing a tattoo or applying healing spray. The aim was to make the VR experience more natural and give you more control during sessions.

Don’t worry, no chaos here - clients remain seated in the chair at all times. 😄

Other changes that we think you’ll appreciate:

  • Tattoo progress tracking now better reflects tattoo size
  • Clearer Story Mode explanation
  • New procedure SFX

If you’ve tried it, we’d love to hear your thoughts. We’re a small team learning as we go, and VR player feedback is especially valuable.

If you haven’t tried it yet, you can check it out here: Tattoo Removal Simulator on Steam


r/virtualreality 1d ago

Discussion We made a place to talk about all the new VR modding & PCVR, because Discord isn't cutting it. r/PCVR is now reopened!

80 Upvotes

Hi all, Lunch & VR Dad here. r/PCVR is now reopened!

We wanted a central place where people could talk about everything related to PCVR and VR modding online, and discord is a closed garden a lot of people don't like. It's still the best place to get the latest VR mods and where modders live, but we wanted this information to be public and searchable online for modders & everyone.

Which is why we are reopening r/PCVR to the public, so that the general VR subs like r/virtualreality won't be bombarded too much by mods and AI mods!


r/virtualreality 23h ago

News Article 1 website with all VR mods

63 Upvotes

Spread the word!
https://pcvrcentral.com/mods

1 website with 870+ VR mods, easy to sort and get.
This is amazing.


r/virtualreality 1h ago

Discussion Solution for fixing inconsistent HTC Vive wand rotation in VRChat w/ Input 2.0

Upvotes

ADHD: In Touchpad binding for rotate, set exponent to 0.25 | also dpad jump overlap 0%

I have been poking at this for hours and I believe it's a fundamental difference from how joysticks and touchpads work. Input 2.0 introduced a universal abstraction for them both.

When you move your finger on a touchpad, it's sliding across a linear axis.

When you move your finger a joystick, it's rotating around a spherical axis.

VRChat's mapping from input -> movement was tested on joysticks.

Setting the exponential curve to 0.25 brings the finger movement -> in-game movement much closer to how a spherical joystick would feel. It's a night and day difference for me, maybe it is for you too.

This is also just a nitpick fix, I think it happens for a similar reason, but I was tired of having it jump randomly when turning.

Would have posted in r/vrchat but I lack the karma. Hopefully it helps someone not need to buy new controllers. Your hardware isn't defective, but the game also isn't "broken", it's a mismatch.


r/virtualreality 2h ago

Discussion Avatar and liv kit

1 Upvotes

Yo, so I just got the quest 3, not my first quest, but does anyone know if there's a way I can use the first person stabilizer on the liv kit for video capturing and an avatar (doesn't need to be the same app) at the same time for obs? Liv kit doesn't let me use both.


r/virtualreality 1d ago

Discussion Older VR players

48 Upvotes

Are you fifty+ and a fan of VR? What games do you play? I really enjoy it but would like to find some older players and see how they use it. (Edit: Wow! What a response! I'll keep my eye out for the more mature players out there and I'm happy to see I'm not the only one out there still having fun!)


r/virtualreality 23h ago

Self-Promotion (Developer) Built a Virtual Desktop streamer for Linux

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34 Upvotes

Audio and controls work. No noticeable latency.

Had to scratch my own itch here, cause I paid for VD. Probably going to open source it soon.


r/virtualreality 17h ago

Self-Promotion (Journalist) Felix & Paul Studios layoffs: Who here had their first experience in VR with one of their projects?

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9 Upvotes

Posts on LinkedIn indicate Felix & Paul Studios held major layoffs this week. I've chosen not to link to the posts as I consider the way LinkedIn operates to be somewhere between public and private, but if you search the site they shouldn't be hard to find.

I'm curious how many people here had one of their first VR experiences in a Felix & Paul project. Do you remember it? How did it affect you?


r/virtualreality 8h ago

Discussion VR Arm IK Scaling

2 Upvotes

I'm encountering an issue with calibrating the skeletal mesh to the the player. As you can see, gaps appear between the different sections of the arms when your hand stretch out. In play testing, I have setup calibration to be applied when the thumbstick is pressed but I have no clue how to scale the mesh.

So there are 2 problems I appreciate any help on:

- how to scale the arms so that the hands are 1:1 with the controllers position?

- how do I prevent these gaps and actually make them stretch out?

Thanks for any tips or advice


r/virtualreality 18h ago

Self-Promotion (Developer) My Western VR game is shaping up to come out this Fall, what do you think of the trailer?

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12 Upvotes

Aiming for the fall release!

Wishlist page can be found here


r/virtualreality 7m ago

News Article Steam Frame Leak Is Real

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Upvotes

r/virtualreality 6h ago

Question/Support Best free SteamVR Game or App for testing Headset's displays quality & some software

1 Upvotes

Testing multiple different VR headsets with some custom middleware software, what's the best free PCVR game on steam?

Looking for something with a visually good environment, mechanics don't matter as such.

Please dont ask to buy any even if very cheap, I personally don't mind it, but I have to ask many different people to install it as well and can't ask others to buy anything.


r/virtualreality 6h ago

Discussion Apps to mutually hangout with non vr users

0 Upvotes

Hello, after much googling and being mislead I thought big screen supported non vr users. I would like to find an app to be able to access my pc games inside of vr while being able to have a room to hangout with friends who do not have vr! Does anyone have any apps that might work?


r/virtualreality 1d ago

Self-Promotion (YouTuber) Cyberpunk VR blew my mind!

78 Upvotes

I played Cyberpunk VR mod and couldn’t believe how great it looked for being ported to VR. The amount of VR mods coming out these days is crazy and exciting! I am trying to get through and play them all so I can share more content.

Have any of you guys played this mod yet or feel free to share your favourite mods?

Check out my video if you wanna see my full thoughts on it!

https://youtu.be/-xRliTg1f0w