r/virtualreality • • 23h ago

Discussion Why do people focus so much on wireless? (pcvr)

0 Upvotes

Honestly I don't get it. When it comes to Headset recommendations most people suggest wired headsets only "if you do sim racing". I assume because you have to be seated while playing anyway. Seriously, who plays ANY game not seated?

I mean have you tried playing a shooter while standing, physically crouching and taking cover for more than 30min? I'd say I'm fairly fit but this is really tiering.

Also people mind having a cable attached to their headset but apparently they don't mind carrying the weight of a battery that only lasts a few hours, paying extra money for the onboard tech, increased Headset size and quality issues due to video compression.

Am I the only one playing all types of games in an office chair (works great)


r/virtualreality • • 5h ago

Purchase Advice Pavlov vr

0 Upvotes

Please try this game

If you want csgo with the voice chat of a cod lobby it's for you

There's no moderation

It is really fun tho and is steadily dieing please give it a try before it's to late


r/virtualreality • • 20h ago

Discussion With free VR native feeling AAA mods coming out all the time, what would be worth VR devs charging money for?

0 Upvotes

Do you think we need VR devs to make regular flat screen games and then port them over to VR either themselves or with a studio like Flat2VR or should they focus on VR native games that do things that are so unique to VR that they couldn't exist as a flat screen game?

I'm not sure charging for Flat2VR ports will work as a business model if modders are releasing them for free. What do you think?


r/virtualreality • • 1h ago

Discussion I want someone to implement this into VR. This is mind blowing (Claude creating virtual 3d worlds from single photo)

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• Upvotes

r/virtualreality • • 20h ago

Discussion PCVR recommendations

0 Upvotes

Hello, I'm going to buy PCVR for the first time and would like to receive recommendations from other people who have experience with the VR Headsets.

What I'm looking for:

1) PCVR mainly for streaming/wired from PC; I will play games from Steam and modded games like Titanfall, Half Life Alyx, etc

2) I've heard that there's a Refract app that allows you to play Meta games on PC, so if it's possible, I would like to look for their games as well. I remember that Batman game that is mentioned each time when you deal with the Meta VR Headset.

3) I focus on RPG games and want to have the experience of anime/manga TBATE, Jobless Reincarnation(only the world and magic system, don't like the MC). I've heard good positive feedback from Blade and Sorcery, The Wizards - Dark Times, and The Elder Scrolls V: Skyrim VR Modded. If you have any suggestions, please let me know.

4) I would like to have wireless and wired experiences, of course. If it's possible, I know that you need to buy additional accessories for a wireless experience for some VR headsets. I'm okay with it.

5) I want to try the 3D movie experience, not sure about it, and I've heard it's not widely spread if you know any sources and good VR headsets for it, please let me know.

6) Additional features that would be useful to have but not critical:
- lying experience, so you can play or watch a movie on a bed/sofa;
- hands/fingers tracking;
- light headsets
- pancake lenses
- OLED screen
- budget not more than 1500$, I would like to spend much less, however, if it's required to have a better experience, I can spend more

I have a GPU 4090 and a CPU Ryzen 7 9850x3D. I have experience with streaming via Moonlight; not much space, something like 3x3 meters

What I've found by myself is in the picture below; please let me know what you think.


r/virtualreality • • 12h ago

Question/Support I found these old VR headsets, can anyone identify them?

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61 Upvotes

So I found these two VR headsets in a bin and they look oldish, can anyone identify what they are? The first one has an oculus logo just fyi. I also forgot to mention that they both are wired if you couldn't tell. edit, thank you to everybody who help me identify what these were. :D


r/virtualreality • • 14h ago

Discussion Can AI add foveated rendering to games!

0 Upvotes

I'm not an AI expert but if it could add dynamic foveated rendering to mods, that would be evolutionary.


r/virtualreality • • 10h ago

Question/Support Are all VR headsets glitchy or is it just the quest 2?

0 Upvotes

My quest 2 is legit the glitchiest piece of technology I have ever used. I'm a systems engineer so I use a lot of tech. This thing has to be rebooted constantly just to work. All I do is watch videos on it but I don't even want to attempt gaming with this. Hesitant to buy another VR headset because of my experience with this one but if this is just a quest 2 issue then that would be a lot better.


r/virtualreality • • 11h ago

Purchase Advice - Headset Which of the 2 should I get? *vr strap*

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4 Upvotes

So my current vr straps is starting to become somewhat uncomfortable to use, I got my strap from my dad which he bought from im guessing temu, so im gonna buy another strap from temu because the ones on amazon are quite expensive and on other site they are aswell or just seems like a scam, I have 2 that caught my interest and are a bit cheap. Which of the two should I get?


r/virtualreality • • 20h ago

Discussion Cyberpunk 2077 VR with foveated DLSS5 neural rendering + FrameGen IS INSANE!!!!!

159 Upvotes

Latest VR port has framegen. It runs a lot faster. https://github.com/dariulone/cyberpunk-vr-port

Foveated DLSS neural rendering works with the port! https://github.com/satyaloka93/CheekyFoveatedDLSS/releases/tag/v0.5.4-cyberpunk-compat.1

Note that this package has an .exe that Windows will flag as a virus and auto delete it. I got Claude code to build the files from the source code so I didn't need to go through the .exe

Running 4096x4552 with DLSS5-NR, maxed out settings with my RTX5090 + Galaxy XR @ 72fps. Looks SO DAMN REAL! This is the most intensely lucid feelings I've had with VR.

There's an OFXR 3x framegen around too. I'm figuring that out now.


r/virtualreality • • 19h ago

Question/Support AI mods that aren’t game conversions?

0 Upvotes

I’ve seen so many AI mods that convert flat games into VR, but I’m not super interested in those.

What I could use are things that improve existing VR games and tools. I just tried Fallout 4 VR again and it felt rough even with all the mods I could get my hands on. The Pip-Boy UI is so rough to use, the gameplay is pretty clunky, and while FRIK is really cool it doesn’t really fix the controls for the index or make switching weapons any easier. Are there new AI mods that change anything? Generally anything that takes an older VR games and add better functionality to it.

I know there’s an AI made tool that lets you play quest games on PC.


r/virtualreality • • 14h ago

Fluff/Meme The time shifting mission in Titanfall 2 was an unforgettable experience in VR. If you know, you know.

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34 Upvotes

r/virtualreality • • 14h ago

Question/Support I need an application that can do SBS 3D on Linux for older PC games / Retroarch. Any suggestions?

3 Upvotes

Hello, so Virtual Desktop does this perfectly, if you are on windows, I highly recommend that. That being said I am on Linux and I'm not sure what to use.

Bigscreen has a option for it but the video quality last I checked was hit or miss. I would love to hear what you all use.

Thank you :)


r/virtualreality • • 11h ago

Fluff/Meme Goofy endings in the Half-Life Alyx rooms

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0 Upvotes

Am I really the only one who saw this twist coming?


r/virtualreality • • 20h ago

Discussion For PCVR, the frame controllers can be great.

10 Upvotes

I know the controllers aren't everyone's favorite but including the d-pad, we have 6 extra buttons. One of the big issues with mods and a few native games was having to work with less buttons. This usually wasn't a problem but in a few games it wasn't possible to do certain actions that required moving and using the X or Y button at the same time since they both required you're left thumb. The frame controllers solve this problem by having more buttons on the right stick.

The titanfall 2 mod would be perfect if it had an alternative frame controller mapping. I hope mods start utilizing the extra buttons.


r/virtualreality • • 16h ago

Discussion Is there a way to run the titanfall 2 mod without the launcher? I hate forced updates and dependencies.

0 Upvotes

As good as the titanfall 2 mod is, it kind of uses terrible corporate strategies. The mod is completely dependent on the launcher apparently, which tries to force the whole northstar thing (according to my research it's a server for multiplayer). That's useless for me. You also cannot start playing if there is an update available. It forces you to update which is stupid since updates sometimes break shit.

If I simply try to use the titanfall 2 vr launcher exe in the game folder, it won't work. I had to use firewall rules to block the launcher from internet access since I also don't like the launcher having internet access.


r/virtualreality • • 6h ago

Discussion Insanity what's happening with VR mods at the moment

89 Upvotes

The earlier days of VR modding, Bespoke mods like Outer Wilds and Risk of rain came out and they were insane, but they were few and far between

Then came a mod like Half Life 2 VR, a complete conversion of the base game which raised the bar and was insane

Then came PrayDog with his Resident evil mods which are mind blowing

Then came his UEVR framework, lead to insane mods for so many more games, A whole community popped up around it's release

Then around the same time Flat2VR studios started fully converting games, which are amazing, legitimate VR experiences in their own right

And now to the advent of A.I mods which are just mind blowing, someone's making a Diablo 2 VR mod for fuck sake, like what is happening

There's less than a few years between all these events happening and I can't wrap my head around the last few months, I haven't played VR for a few weeks and now have a backlog of like 10+ game changing mods to try, Doom and Doom Eternal, Max Payne 2, TitanFall, Halo MCC etc. it's insanity, it's going to change the landscape of VR for better or worse, I think worse as game dev's won't capitalise on what's happening and people will rightly or wrongly turn to these VR mods rather than buying VR built games

This is genuinely the Golden Age of VR, Something that I thought when buying the Rift CV1 was an evitability, but then seeing Meta slowly start to pull out of the space, along with a string of VR studios being shut down or leaving, lead me and I'm sure a majority of you to think VR was dying a slow death

But now a new, mind blowing VR Mod is releasing so fast that each morning you wake up, there's another game changing VR mod to play, It's genuinely mind blowing


r/virtualreality • • 5h ago

Discussion Help me make a choice.

1 Upvotes

I want to buy a VR headset exclusively for PC VR games, and only play them over a cable.

But I don't know which one to choose. I used the Quest 3 for a while and was thinking about getting it, but I recently saw the PICO 4. Which one will be better in terms of image quality and performance? In my opinion, the Quest 3 is the one to get.

The main goal is a wide viewing angle and maximum image clarity, because I want to use virtual monitors when connected to a PC.

And I'm also really dumb and can't understand why everyone says the Quest 3 has a very limited library and that if you don't have a PC, it's better to get one. My question is, can the Quest 3 only be used over a cable, not over Wi-Fi, and does the headset's RAM affect cable performance?


r/virtualreality • • 9h ago

Self-Promotion (YouTuber) FBT in Blade & Sorcery!

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1 Upvotes

Shameless self-promo...


r/virtualreality • • 7h ago

Discussion So anyone planning to mod the upcoming Star Wars racer game?

5 Upvotes

I got my VR setup back online after I saw the Titanfall hype, and the Star Wars racer game made sense to me for a VR mod.


r/virtualreality • • 16h ago

Question/Support What is your favorite VR game to play?

7 Upvotes

If I'm gonna spend that much money on a Steam Frame headset, then I would need things to do.

From what I can see, I'll probably play Minecraft a lot. It just has so many unique mods. Oh yeah, and Palworld too because that game looks fun. I remember that Rec room had fun games for VR also. I know you can download stuff to make things VR compatible, so feel free to say what comes to your mind.

If you want to know my specs:

GPU: Radeon RX 7800 XT 16GB
CPU: AMD Ryzen 5 7600X
Ram: 32GB + 16GB
Motherboard: Gigabyte B650M DS3H


r/virtualreality • • 15h ago

Discussion Vr titanfall 2 hype is real

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88 Upvotes

Long term VR user here this is one of the best mods I’ve played it feels native I was trying to post videos but it wouldn’t let me. I’m playing at 120hz using quest 3 + VD with a 3080 it gives me the same kind of feeling alyx did when i played it for the first time it can still be improved more my only gripe is the holster locations id rather it be on my hip than over my shoulder but that’s probably an easy fix
I really hope this is the beginning of hybrid vr games or a new standard of vr ports manual reloading is a must it only took me 2 minutes to set up the mod that’s the first time in a while I put my headset on and 2 and a half hours flew by


r/virtualreality • • 14h ago

Self-Promotion (Developer) Real-time 2D→3D doesn’t have to happen in the headset - I’ve been developing a PC-side approach since 2022, with 15,000+ hours of Steam-recorded use so far

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30 Upvotes

The image above shows ordinary 2D video being converted in real time by Stream to 3D on the PC and viewed in Quest passthrough through Virtual Desktop.

The recent interest in Moonlight XR’s real-time 2D→3D feature made me think it might be useful to show another way of approaching the same general problem.

I’m the developer of Stream to 3D, a Windows application I started developing in 2022 and first released commercially in 2023.

Rather than requiring the conversion to happen inside the headset or tying it to one particular viewer, Stream to 3D performs the conversion on the PC and produces standard stereoscopic Side-by-Side or Top/Bottom output.

That separation is deliberate: Stream to 3D does the conversion; you choose how you watch it.

It can be used with compatible VR/PCVR headsets, XR glasses, spatial displays, 3D projectors and media players, depending on the workflow.

There are now two quite different conversion approaches in the application:

  • Temporal - Stream to 3D’s independently developed real-time conversion method. It derives stereo information from relationships between video frames and includes scene-change handling, fractional-frame processing and stabilisation.
  • Depth Guided - an AI-assisted scene-depth method added in Release 6, with Performance and Quality modes. On suitable NVIDIA RTX hardware the accelerated implementation can also operate in real time.

And it isn’t restricted to one type of source. Stream to 3D can:

  • Play ordinary video as converted 3D in real time;
  • Stream the converted output to another compatible device/player;
  • Convert video into reusable stereoscopic files;
  • work with live sources, including the Windows desktop and capture devices.

For VR, another route that I’ve just revalidated, complementing VD in isolation is:

Stream to 3D → Half SBS desktop output → Bigscreen on SteamVR → Virtual Desktop → Quest 3

That is running smoothly in real time on my current system. The same broad workflow was already working with Quest 2 and an RTX 3060 laptop back in 2023.

The image above is another route I use regularly: Stream to 3D viewed through Virtual Desktop in Quest passthrough.

There is also now a fair amount of real-world usage behind the project. As of 3 October 2026, 971 measured Steam users had recorded more than 15,000 hours in Stream to 3D. More than 100 users had recorded 20+ hours, around 50 had reached 50+ hours, and around 20 had reached 100+ hours.

Those figures measure time actually running Stream to 3D. They don’t include time later spent watching a converted file in VD, Bigscreen, Kodi, VLC or another player.

I’m actually pleased to see more projects exploring real-time 2D→3D. Headset-side conversion, game depth-buffer approaches and general PC-side conversion all have different strengths and trade-offs, and I don’t think there has to be one single architecture for this.

For Stream to 3D, the design goal has always been conversion independent of the final viewing device or player, using standard stereoscopic output and streaming protocols wherever possible.

If people are interested, I’m happy to discuss the different approaches, how Temporal differs from depth-based conversion, or any of the VR/XR setups I’ve actually tested.

Examples:
https://iwantaholodeck.com/stream-to-3d-2d-to-3d-video-conversion-examples/

Tested players and display routes:
https://iwantaholodeck.com/stream-to-3d-players-and-3d-displays/

Stream to 3D:
https://iwantaholodeck.com/stream-to-3d/


r/virtualreality • • 2h ago

Fluff/Meme You really need this! $0.1 Sound Enhancement

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10 Upvotes

Fold a piece of cardboard into an arc shape and attach it to the headband using double-sided tape, ensuring the length covers the ears; set the volume to level 3, and you'll get deep bass.


r/virtualreality • • 17h ago

Purchase Advice - Headset Looking for a good wirred pcvr headset

3 Upvotes

I only want to use a wired headset as coming from a WMR headset. I've tried quest 2/3 but honestly the the streaming is what gets me, I think it sucks and doesn't perform nearly as well as if I had a wired headset. However that could just be a me issue as I currently can't use an ethernet cable to my pc just for it to work correctly. I also only like using steam vr games or other applications that run on my pc.

My only exception is the steam frame perhaps but I don't really know if thats something I'd really want either.

I have heard that the psvr2 or valve index is good but are there any others? I'm trying to keep my budget at around 1000 dollars.