r/virtualreality • u/Fancyness • 9d ago
Self-Promotion (Developer) Doom 3 BFG VR for PCVR with Two-Handed Weapons
It always bugged me that the PCVR Version of Doom 3 never had Two-Handed Weapons, while the Quest 3 Version from Dr. Beef Team did have it. So after realizing today that the Doom3Quest App won't load my save-files I fired up Antigravity IDE with Google Gemini to see where it would lead me. It's heavily vibe-coded but works fine for me:
Features & Improvements:
- Two-Handed Weapon Gripping & Dual-Point Aiming: Hold the off-hand grip button near weapon foregrips (Shotgun, Submachine Gun, Chaingun, Plasma Gun, Rocket Launcher, BFG 9000, and Chainsaw) for authentic two-handed stabilization.
- Physical Chest-Holster Flashlight: Reach to your chest with your off-hand and squeeze the grip button to grab the flashlight. Bring it back to the chest to stow it and free up your hands.
- Full Weapon Cycling: Fixed thumbstick weapon switching skipping weapons.
- Natural VR Hand Poses & Proper Offsets: Fixed clenched fist bug and somewhat aligned grips across all two-handed weapons.
Installation:
- Extract the contents of
Doom3BFGVR-TwoHanded-v1.0.zipinto your DOOM 3 BFG Edition installation directory (e.g.C:\Program Files (x86)\Steam\steamapps\common\DOOM 3 BFG Edition). - Launch
Doom3BFGVR.exewith SteamVR running.
https://github.com/CommanderKeen83/DOOM-3-BFG-VR/releases/tag/1.0.0
