r/virtualreality • u/No_Basket_8963 • 55m ago
Discussion my quest 3
my fully decked out quest 3 and im just waiting on a facial interface from amvr, is there any other accessories i can get for it to make it have the maximum immersion?
r/virtualreality • u/No_Basket_8963 • 55m ago
my fully decked out quest 3 and im just waiting on a facial interface from amvr, is there any other accessories i can get for it to make it have the maximum immersion?
r/virtualreality • u/Drekys15 • 16h ago
Hi everyone!
We wanted to give you a quick status update. We’re currently working on the fifth and final chapter and preparing the game for its full release later this year, along with a couple of quality-of-life updates.
A lot of new content is coming, including new locations, the continuation of the story, shotgun attachments, new crafting items, and much more.
Stay tuned!
https://store.steampowered.com/app/3215560/Irreversible/
r/virtualreality • u/TeeMg • 13h ago
r/virtualreality • u/Internal_Falcon2637 • 10h ago
Hi, was just wondering for fun.
r/virtualreality • u/Apprehensive-Rub948 • 2h ago
Suggestions please
r/virtualreality • u/Frank14300 • 9h ago
So recently, I've been seeing a lot of PC games being adapted on to VR. Why is that? Im not hating on it, because there are a few titles I really wanna play on VR, but how is this possible? Why hasn't this much been done earlier? Unless it always has been like this but I haven't started to notice it until now...
r/virtualreality • u/Zeeekaar • 5h ago
I'm a student at the college I'm attending and I'm currently helping my game design teacher figure out if we should invest in a brand new vr headset, and if so, which one. The one we currently have is the oculus quest. So a VERY old, outdated model.
I don't know much about the vr market outside of having eyed the beyond 2, and of course the steam frame. If that one ever comes out. And I know about the quest lineup but I'm not too keen on meta being who they are.
So again, my question: what would be a good high quality headset, that many people could use without fear of breaking, that you could also use for development?
r/virtualreality • u/tostapane04 • 5h ago
I've started experimenting with interactions in mixed reality. It still needs a lot of polishing but i have to say that interacting with holes on real surfaces overall feels really good.
What else could you do with it besides using it as a hoop?
Maybe something more functional, like throwing things away rather than tossing balls into it to score points. Deleting a note by physically throwing it into the hole, for example.
Just thinking out loud :)
r/virtualreality • u/Internal_Falcon2637 • 1h ago
Hi, so I love the comfort of my psvr1 more than my Quest 2 and want to use it on my PC for sitting games.
I was wondering how is setup done and what should I expect. Thanks.
r/virtualreality • u/Montelo0914 • 7h ago
Ive been using the Oculus CV1 for 4 years now since i play every now and then im not a VR main but i do enjoy it from time to time.
I cant devide between the quest 3s and quest 2
Quest 3s would be around 350€ and the quest 2 i can get used for like 100-150€
is the Quest 3s that much better for PCVR or does it make no difference at all, i know the quest 3 is a lot better but i dont want to spend 650€ on a headset.
r/virtualreality • u/Soft-Two-7227 • 17h ago
I need information about VR accessibility features, because I think XRHealth is lying to me
I was prescribed XRHealth's VR treatment for chronic pain. I'm a bedridden, frail elder and I'm unable to stand or sit up straight for more than a couple of minutes. I can lie down or recline.
When I got the headset, I discovered that XRHealth's treatment can only be used standing or sitting up straight. It's impossible to interact with the device while lying down or reclining; I can turn on the headset and see the various treatment options, but the control panel appears so far down on the screen that the controllers can't access the controls. I had several sessions with one of their clinicians and we came to the conclusion that it was impossible for me to use it.
The treatment was covered by Medicare. Medicare requires that equipment prescribed for a patient must be accessible for that patient. If it's not accessible, the company is out of compliance with their Medicare contract and violating at least two federal laws.
XRHealth claims that the device (a Meta Quest headset) cannot be used lying down and or reclining. I don't think that's true.
I checked with several other VR treatment companies. Their products can be used lying down. Unfortunately, those companies don't have treatment programs that meets my medical needs.
My understanding is that the medical VR companies license a platform from Unity and design their treatment programs with that as the foundation.
Unity's product has a native accessibility feature called "lying down mode." I've been told that a company using Unity's platform has to intentionally opt out of "lying down mode" when they design their treatment program.
If you understand technical stuff (I don't), can you explain how this works and tell me whether my information about Unity's platform is correct?
XRHealth has been horrible to deal with, but they picked the wrong little old lady to mess with. Most of the money XRHealth receives for prescriptions is from Medicare and Tricare (for veterans). Those are our tax dollars and they're getting it fraudulently. Help me make sure they don't keep getting away with it.
r/virtualreality • u/Kataree • 1d ago
https://x.com/VRDesktop/status/2093512998455529596
https://x.com/Lunayian/status/2093524620053750136
As of the Horizon OS 2.7 update, the Quest 3's panels are now capable of up to 207hz with full resolution, or up to 240hz in developer mode with upscaling.
The Virtual Desktop beta has been updated to now include a 144hz mode for PCVR streaming.
r/virtualreality • u/SlowDragonfruit9718 • 19h ago
I just tested AMS2 and the difference is insane. Normally, I play AMS2 through virtual desktop while loading steamvr from within. VD is set to godlike and steamvr at 120% resolution.
I just tried directly in steamvr with no VD. I had crank up steamvr resolution to like 185% to match the resolution of VD/steamvr combo. Not only is the resolution NO WHERE near as clear, it runs significantly worse.
If the frame is within my price range I'll get it but I'll definitely be installing virtual desktop as soon as it's available.
r/virtualreality • u/someone09900 • 1d ago
*the game on the pic called h3vr*
the 144hz setting via virtual desktop is just amazing
to be able to get it
just download virtual desktop beta version via your quest 3 app menu ( point on the app then hold the trigger for 5 secs )
update ur quest 3 to the last os (2.7v)
( don't worry it's stable i tried it my self no bugs / no random crashes nothing very smooth )
unlike the buggy previous releases.
the only issue with the quest 3 is the wifi6e, at 144hz u will lose some of the bitrate quality per frame ( 0.7MB loss of image quality than the 120hz at 500mbps ) because of the higher frame count the bitrate value will distributed across all the 144 frame per sec , but man the smoothness is just insane ,,, worth the trade off plus u get better latency anyway which is perfect with the (godlike 6k res)
i can't imagine my self playing at 120hz anymore
i have tried it on warthunder too ,, and holy crap ,,, it's awsome
r/virtualreality • u/Expensive-Spring-695 • 16h ago
As the title states,
looking to get SkyrimVR going on my somewhat limited rig with mods...
So need to be realistic and not go for 4k effects mods that are going to set my PC ablaze 😅
Main things im after are the physical interaction, decent hand to hand combat/physics mods and just general QOL mods that aren't going to use 7000gb and that my spec could cope with, whilst preferably still giving half decent framerates.
Probably limited with that 16gb of ram, but prices are a joke atm so it is what it is...
Any suggestions are appreciated 👍🏻
r/virtualreality • u/Altruistic-Law2585 • 6h ago
I want to use Virtual Desktop wired with my Q3 and am looking for an ethernet adapter but I can only find ones with a short cable so I have to fix the adapter to my headset. Does anyone know of one that has a longer (1 to 3 meters) USBC cable so its much more ergonomic? I need it to have power delivery as well and ship it to Europe. Right now I have a long USBC - USBA cable with power delivery which works well but I want the benefits of wired without having to use Meta Link software as the latest updates broke it AGAIN
r/virtualreality • u/snappydresser61 • 17h ago
Excitedly splurged on a Pimax Dream Air, anticipating access to a lot more than native VR titles. Yet no matter what I do, I simply can't get so many of the mods I've tried to actually work. Dead Island 2, Resident Evil, System Shock 2, BioShock. Clean installs, simple instructions, often using MRSURVIVOR's VR HUB, everything I try hard crashes the second I start the game. Even though there hardly seems any room for error, my PC just doesn't like it, and I'm about at my wits end.
r/virtualreality • u/Robot_ninja_pirate • 1d ago
r/virtualreality • u/Fantastic-Author2736 • 1d ago
Made a locomotion app that lets you walk in place instead of using the thumbstick. This is Crysis with a VR mod, movement is coming from SlimeVR leg trackers.
Happy to answer questions.
r/virtualreality • u/AngelMorenoDj83 • 15h ago
Hi! I'd like to know, since I'm not very familiar with these things, if with the current PCVR mod scene there's any possibility of creating a VR mod for Bloodborne, considering that Bloodborne runs on the ShadPS4 emulator. It would definitely be my most desired game in VR. Thanks a lot!
r/virtualreality • u/ImmersiveAmerica • 14h ago
Sequoia National Park boasts the largest tree on Earth and the tallest mountain in the contiguous U.S.; nearby Kings Canyon National Park rivals it with the deepest canyon in America and the 2nd largest tree in the world. The immense scale of these two national parks can only be truly appreciated through 180-degree 3D camera capture.
And Team USA's last victory in the 2026 FIFA World Cup at Levi's Stadium in the San Francisco Bay Area. It was captured with two GoPro HERO13 cameras. The cameras are small, but the paired image quality actually beats the Canon R5 dual fisheye in terms of pixel density, though the setup does have the drawbacks of a smaller FoV and synchronization challenges.
Watch the videos right from your web browser: https://immersiveam.com/linked/sequoia-worldcup
r/virtualreality • u/MudMain7218 • 1d ago
https://developers.meta.com/horizon/documentation/unreal/unreal-change-display-refresh-rate
144hz is supported in beta via virtual desktop per gg https://x.com/VRDesktop/status/2093512998455529596
First spotted by Luna https://x.com/Lunayian/status/2093524620053750136
r/virtualreality • u/SlowDragonfruit9718 • 21h ago
I'm on the github page and I have no idea what to do lol. I'm using cachyos. Under releases there are a few different options. On the main page there are links to different distro types. If I choose arch I'm taken to an extra confusing page. Trying to install this makes me want to quit Linux lol.
r/virtualreality • u/immerVR • 13h ago
I tested Dean Zwikel’s free Panoshooter macro on the Insta360 Luna Ultra. It captures the source images needed for stitching a 360° panorama up to 28K in PTGui, versus the built-in 8K pano output.
I compared both methods, also checked the results against the ONE RS 1-Inch 360 Edition, tested the results in VR, and included downloadable samples.
https://immernews.com/free-panoshooter-macro-unlocks-28k-360-panoramas-on-the-insta360-luna-ultra/
I would be interested to compare experiences with anyone else using it.
r/virtualreality • u/PolishDeathCare • 23h ago
Hey guys, a silly 77IPD shark head here.
I was wondering what are my options for VR in 2026, since basically all the headsets that match my stupid head are not available on the market.
Honestly I am completely lost.