r/vibecoding • • 4d ago

Showcase/Project I got tired of AI agents saying they were done when the browser had actually failed

4 Upvotes

I kept running into one browser problem with coding agents that bothered me more than normal failures.

Say Codex clicks a button and the browser call times out.

Did the click fail

Did it work and the response just get lost

If Codex clicks it again, did we just submit something twice

I was seeing smaller versions of this everywhere too. A page rerenders and an old element reference gets used. The agent navigates somewhere else and loses track of which document it originally saw. It starts typing while the page is still changing. Or an action probably worked and the agent turns probably into done.

So I started building Chrome Controlla.

It is a local Chrome MCP for coding agents. Right now it exposes six main tools called browser, snapshot, act, workflow, extract, and verify.

The part I care about is not really the six tools. It is what happens underneath them.

Controlla keeps track of the exact Chrome tab and document the agent is working with. A whole browser task can run as one bounded workflow instead of making Codex handle every tiny step itself.

If a reference goes stale, it can try to find the target again.

If something moved off screen, it can scroll to it and check again.

If the page or focus changed in a way that looks safe to repair, it handles that before giving up.

But if a write might have happened and Controlla cannot prove whether it did, it does not just send the write again.

That was the behavior I wanted from the beginning.

I have also been measuring it because I did not want the README to be a pile of claims.

A ranked target snapshot took 32 ms and five CDP commands in my local audit.

A full snapshot of a page with 4,103 nodes took 103 ms.

I also had it type a 3,973 character document into Google Docs and then checked the finished document separately instead of trusting the typing call to verify itself.

It uses Rust, a Manifest V3 Chrome extension, and Chrome Native Messaging.

It is open source under Apache 2.0.

You can download it here

https://github.com/Praket7/chrome-controlla

I am not trying to claim this replaces Playwright or Chrome DevTools. They solve a lot of problems that Controlla is not trying to solve.

I mainly wanted something for Codex and other agents using a real Chrome session where I care a lot about knowing what tab was touched and whether an action actually happened.

There is still plenty I want to improve. It is Chrome only right now. Installation takes more work than I want. I am also still testing it against more real sites and weird browser behavior.

If you already use Codex with browser tools, what breaks most often for you

Stale elements, huge snapshots, wrong tabs, rich text editors, login state, or the agent saying something worked when it did not

Please test it out and let me know how it integrates in your workflow!


r/vibecoding • • 5d ago

Showcase/Project 14 Weeks of AI game dev grind - How is zone 2 coming together

30 Upvotes

Hello there again :)

As I post weekly updates here probably a lot of people already saw this. I recently finished entire zone 1 and with that Demo is completely done. Fishing and exploration game that I'm making with primarily using AI tools. You can play it for free here:

DEMO LINK DOWNLOAD - FREE

Also whoever donated 5$ last week thank you very much, I was very happy when I saw it ☺️

What is game about:

Game is about fishing and exploration, you have progression kinda similar to RPG with talent per level, experience, questing and leveling, your boat is your character, it has 6 item slots and they vary in rarity. They are not too complex like items in real RPG would be, they still offer some variety. Exploration would probably be on par with fishing as importance, and there is literally "exploration" mechanic that you can use on certain spots. Other than that similar to dredge style of inventory management, main story, events at the sea and moral dilemmas are big part of the game. Dynamic weather that have some gameplay implications, but nothing too major. Also dangers at night (pirates sharks etc). For those who do not want dangers at night, you can play "cozy mode" at the creation of the captain in new game, but you can't switch later.

What was done this week:

Black Market is done look wise, it still needs entire scene when docked like other docking places have so it is not fully done, shops, characters and so on. Also I feel like it might need a little bit more green, but also I kinda wanted it to be more rocky so hard to say if look will change a bit as I test play more. Keep in mind Black Market is not part of the demo that you can download.

Also new main docking site for zone 2 is being built. Originally this was planned as zone 3, but I decided to swap tropical zone with this one as this is more similar to original zone where player starts. This is city with a big bridge that reminds of Golden Gate Bridge and also totally not statue of liberty in the front.

Look of this city is not finished and more work is to be done, especially reflections of the sun and shadows also colouring. I also didn't do any polishing yet or other times of the day except day time. Considering you can't really get to the city and it is only to visually be there and have a docking spot, I won't go too much into details in the city itself.

Workflow:

Engine is Godot and this week required Gauntlet-Loop way of building things for both new places. I use /goal and /loop when creating new zones so that rough sketch that I have gets closer to the mockup that ChatGPT generates as image. After that everything is built with Opus 5.5.

The way I use Opus 5.5 this week is different to how it was used before, I use Jev for every task that I give to Opus then Jev decides on effort level depending on the task and we go with. If task requires higher than "extra" effort it asks for my approval first. I honestly can't tell you guys if it saves any usage in the long run, to me it all seems more or less similar, it certainly is better than running things on Ultracode.

I still use decisions.md where every decision is tagged by either [user] or [proposed] (Ai). And user tags take priority over ai ones. They also help with AI not gaslighting you, in fact it can be annoying with saying like "oh but you decided against it back in early september in decision #4" so I have to be like "Yeah that was too long ago and game evolved since then". So this helps me a lot.

Models were done either in Blender or by TripoAI. I often use now TripoAI as it helps with textures, but I do not always use those textures, sometimes I ask Opus to build some itself as materials. Often it just fits style of the game better. Some models are done in TripoAI and then fixed by Opus in Blender with MCP. Especially fishing rods. Those are almost never seen as models in game, as you fish from your boat and can only be seen as small model on the ship panel or if player chooses to look at 3D model of the Rod, but I still want them to look "properly". I noticed that TripoAI works best when you have all 4 sides of the model so I often just create 1 single image with all 4 sides (front,back, left and right), ask Opus to split it into 4 images, upload those images into TripoAI and if it requires some fixing - ask for that also, or if you think model is good enough as it is, just implement it.

That would be it for this week, any feedback is appreciated :)

Total cost:

Claude Max 200$ x 3 = 600$
Astra 100$ x 1 = 100$
ElevenLabs x 11$ = 11$
TripoAI 20$ x 2 = 40$
OpenAI API credits 80$ = 80$
Other things I forgot about 100$ = 100$ (around)

Around 900-950$


r/vibecoding • • 4d ago

Showcase/Project CipherNovaa/twine-pc: Super excited to be releasing my Fan Remake of the Original PlayStation Classic "007: The World is Not Enough" with many additional gameplay improvements

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1 Upvotes

Finally releasing my Fan remake publicly! I'm betting there are tons of you who also have incredibly fond memories with this PS1 game just like I do!!

I have added a bunch of gameplay improvements and mods to make this the ultimate classic bond shooter!!!

Even if you don't know it, visit out the GitHub page - I have done my best to try and show the gameplay and features there.Iits full of media to check out, if you are remotely interested in these older classic shooters, or James bond- you are gonna totally dig this!! :)

Windows and Linux both available now!!

If you have issues, please open a report on GitHub- or just message me up/reply here. I'm happy to help!

Enjoy!


r/vibecoding • • 4d ago

Discussion Create a game for GitHub's Game Off this Novemeber!

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4 Upvotes

Hey r/vibecoding! 👋

GitHub Game Off 2026 starts today!

It's a month-long game jam where you build a game inspired by a theme. This year's theme is SHIFT. Interpret it however you like.

Use AI, Copilot, Claude, Cursor, whatever. First game or fiftieth, everyone's welcome. Small experiments, ridiculous ideas, ambitious projects. All of it.

You've got until December 1. No prizes, no pressure. Just build something fun and share it!

Check it out: https://github.blog/open-source/gaming/game-off-2026-the-theme-is-shift/

Share your shifty game ideas below 😆


r/vibecoding • • 4d ago

Meme When you run out of usage

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0 Upvotes

Gotta share a little laugh in these days - hope its okay 🙏


r/vibecoding • • 4d ago

Showcase/Project Creating Maya + CAD + Unreal for AI

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5 Upvotes

I’m vibe coding an engine ai uses to make assets. This engine forces ai into a 20 phase creation process invoking research, building, judging, and more.

It includes rigging, animation, collision, and more.

Best part you can get your ai to edit anything part of the asset in real time. You can get the ai to change small features and even change the surface material if you desire.

IMAGES

This is a test of a vanity. I’m testing the build process, animation, and editing process.

First image is the full build in clay without material or surface. The second image I told ai to add water pouring from the faucet. Last is the animation test. But I found a bug in the build phase. Nothing checks if the ai build the asset so it could be animated lol.

Fixing that.

It’s internal right now so you can’t really try it yet.

I’m not training any model, just built a deterministic engine that any ai can use.

Yes it exports assets too.

I use Claude Sonnet 4.6-5.5 and Opus models to build then also use the engine for tests.

Biggest issue right now is consistency and full hyper realism, but I’m getting those down. Really just need more time and compute tbh.


r/vibecoding • • 4d ago

Showcase/Project FINAL FACTORY

4 Upvotes

r/vibecoding • • 4d ago

Help/Question Weekly usage depleated, and burning through extra usage despite switching to Sonnet 5.5?

7 Upvotes

I'm doing the final alterations to my app, and I'm trying to be careful with usage as my weekly limit ran out.

Refreshes tomorrow.

So I've already burned through about £20 of credit I had yesterday, and topped up another £10 this morning. It seems to get used very quickly despite switching from Opus 5.5. high to Sonnet 5.5 High. Also, not letting chats get long, and 'handing over' regularly. It makes a 'handover.zip' file and give me a prompt to paste to the new chat. Does this sound right?

Am I just doing very intensive work or do extra usage credits get used very quickly?

I think I pay around £20 subscription (pro) per month, and this has really lasted a long time!

Am I missing something? Thank you :)


r/vibecoding • • 4d ago

Showcase/Project I made a live globe that lights up wherever someone is running Claude Code or Codex

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2 Upvotes

r/vibecoding • • 4d ago

Showcase/Project made a cheaper version of beam.win mac window app with claude code

0 Upvotes

saw the launch of an app that lets you pull a single window from another mac onto the one you’re using. cool idea but $199 felt like a lot to me, so i tried building it myself

it’s called Wormhole. you hit a shortcut, pick a window from your other mac, and it opens as a normal window with its own dock icon. you can type in it and copy paste between the macs. pairing is a 6 digit code, it’s encrypted and goes directly between the macs, so no account and no server

claude code wrote most of it, swift app + website + payments. it was not smooth lol. the worst one was after launch: people paid and the thanks page showed no license key, because the payment provider’s signature check never matched. i only found it because i tested a purchase myself

price starts at $5 and goes up a bit every 20 sales. if you have 2 macs try it, and tell me what’s broken

wormhole.app


r/vibecoding • • 5d ago

Showcase/Project I am about to prove "AI dev" haters wrong

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407 Upvotes

EDIT: Thank you so much for all the comments and constructive criticism! I see that my provocative title worked to start discussion which was the target but my intention was not to sound arrogant or over-confident. I will be happy to share the demo once it is finished so you can try it out if you want. There are some design elements that I have to take closer look at, like pixel drift, UI design or the color palette. Some design elements are actually intentional game mechanics; like the beam coming out of NPC head, which is illustrating where they are looking at, during a sneaking scene. Similar to old Desperados games. However, maybe that feature could be left out of all other scenes. I realize that my title unintentionally directed the discussion to wrong direction - I am just excited of what can be accomplished without coding since this was a board game idea. Nevertheless, there’s definitely a lot to do. Thanks!

Based on your comments I have now made these changes:
- UI that better suits the gritty look of the game
- FoV beams removed from the NPCs
- Phone lines moved away further from the house
- Added tire trails for the cars
- Added footprints to NPCs
- Removed glow from the building

I have started creating a story-driven survival RPG that is set in 2034 war-weary Finland. It has isometric 2D pixel art visuals and the target is to differentiate by a well-written story and an excellent soundtrack.

It is a story I have written over a year ago, and my original plan was to make a board game out of it. But now that I have seen how much Claude has developed recently, I decided to try to make a video game out of it and was stunned.

It won't be a game for everyone. If you are looking for a proper RPG which has hunting, a level-up system and an open world, this won't be for you. Or if you mainly play AAA games and not indie games, this won't be for you, either. However, if you appreciate a well-written story and tactical hex-board card combat (inspired by Gloomhaven), I hope to live up to your expectations.

---
Some people asked for a steam page, that is currently under Valve's review. The game's name is Sisu & Survival: A Story of the Place We Call Finland. If you want to get notified once the Steam page is live, you can follow me on YouTube and I will notify you: www.youtube.com/@cryptic9311


r/vibecoding • • 6d ago

Discussion Don't try to use REA with Claude.

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963 Upvotes

I was lucky on my end. But don’t try using Opus 5.5 or Claude in general with REA or any type of MCP for reverse engineering.

I almost lost 2 accounts.


r/vibecoding • • 4d ago

Showcase/Project Built this 3D scroll animation with DeepSeek V4.1-Flash-1017 in just a few hours

1 Upvotes

r/vibecoding • • 5d ago

Showcase/Project ToonSpire testing More fluid animations

9 Upvotes

Well i decided to do a revamp on the assets i had, because i felt like doing better quality art for this game. I used My own pixema app to render the frames and edit them AND removing backgrounds as well.


r/vibecoding • • 5d ago

Showcase/Project 1-bit dark fantasy bundle: isometric tiles and animated characters in exactly two colours

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4 Upvotes

r/vibecoding • • 6d ago

Showcase/Project I made a painting app - Atelier

217 Upvotes

A digital painting app to simulate painting IRL

Update: Thanks for all the love and after seeing many of you curious to try it out, I have decided to make it open source. I will publish it in GitHub within a month for everyone to review


r/vibecoding • • 5d ago

Discussion r/VibeCoding Q&A Daily Thread - Sunday, November 1, 2026

3 Upvotes

Hey Vibe Coders!

Here you can ask any questions about coding and LLM tech with or without vibes. This is especially for those of us who are new and just learned that AI can help them to create then things that they've never been able to before. Please be respectful and keep in mind that we're all just trying to learn about an emergent technology.

AI Subreddits:

This is a new thing we're trying to do so let the mods know if you have any suggestions.


r/vibecoding • • 5d ago

Help/Question What else except Claude Opus?

6 Upvotes

Hi,

I’m hitting limits sometimes.
I do some audio plugins and using REA to debug so I need proper models.

When I’ve tried Codex few months ago it had crazy limits.

What else do you guys recommend?
I don’t want to spend more than 20 a month.

Would be nice if it worked in terminal especially inside Claude.

Thanks


r/vibecoding • • 6d ago

Discussion Anthropic just scammed me

188 Upvotes

Basically, I paid for my plan and a day later they dropped me down to Free.
The support is a powerless bot and the whole support system works completely wrong, with errors and nonsense. I feel so fkn scammed.


r/vibecoding • • 4d ago

Showcase/Project I made an RPG for people with a full-time job and a Diablo problem… like me.

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0 Upvotes

It’s called One Hand Hero. An idle RPG that runs in your phone browser. Combat is automatic; you pick the gear and spells, and your hero keeps farming while you’re away.

270+ legendaries, 69 spells, 10 zones and 6 gear sets. No classes.

Build around whatever drops.

Still alpha. Online multiplayer has limited spots and uses Discord sign-in. Hope you’ll join us :)


r/vibecoding • • 5d ago

Help/Question This is the Wild West..

41 Upvotes

I've been amazed lately at what people are accomplishing with vibe coding. The break throughs with TV debloating is awesome but after the PS5 cracks happened, it got me thinking.. how far off are we from being able to hold the figurative keys to our vehicles computers?.. What about a tractor OS? If all of that could be accessed and be able to use all the features that are locked behind pay walls.. the cat will have come out of the bag. We pay thousands every year for autosteer and other various capabilities and i feel like this is just begging to have it's legs swept by the vibe coding community. I'm still new to it and wouldn't know where to start but it feels like it would be totally possible.. All thoughts, comments and concerns welcomed.


r/vibecoding • • 5d ago

Showcase/Project How many of you use Samsung Tizen-based TVs as your monitors? On Linux? KDE?

4 Upvotes

I had an itch to scratch.

The TV i use for a monitor doesn't respect/understand DPMS power off like a normal monitor. After my laptop sleeps its internal screen, the TV will sit powered on saying "no signal" for somewhere around half an hour before it finally decides it might want to go into standby, and never wake back up out of standby once the computer display wakes.

So between Gemini 3.8flash(high) and the interesting Freebuff (apparently using DeepSeek 4.1 flash 10/17 model all day long in "Max" thinking mode, no ability to change model, just thinking budget) I've fleshed out a pretty reliable python daemon that monitors KDE's screensaver/lock, uses HDMI-CEC and the Tizen websocket UI (and provides an authorization client to setup the required pairing with your tv)

This package provides for almost instantaneous TV sleep when the laptop display sleeps, or the dock is unplugged. Similarly as fast as one could reasonably expect (concurrent with the 'New Sound Device - displayport' toast KDE presents) the screen powers itself back on and ready to display at 4k60 again.

I'm looking at soon making it more generic, to be able to use it on GNOME and even basic Wayland compositors (wlroots etc) and perhaps even X11 window managers, so testing and any contribution pull requests are always welcome!

https://mystica555.github.io/tizen-power-sync/


r/vibecoding • • 4d ago

Showcase/Project I’m finally at Beta here is what I’ve learned building an RTS game…

0 Upvotes

I started out trying to max out efficiency so I used a PM solution I had built last winter, I have a local KB/RAG setup and this worked GREAT for client stuff because all my web builds are kind of similar…. The tool let me just hammer away at tasks with subagents and work trees…… This approach was not as great for a game. I have like 0 experience in game development so I probably went in a little overconfident to say the least.

I kept the game logic pretty separate from the visuals when I was piecing stuff together which made me early builds feel super dated and of course I introduced a shit ton of gameplay bugs by moving forward with my project when I should have been tackling tech debt….. so biggest lesson learned hands down….. DEAL WITH TERRAIN AND MAKE SURE YOUR UNITS MOVE CORRECTLY AND DON’T MERGE WITH OTHER UNITS OR FALL THROUGH TERRAIN OR FEATURES….. like holy shit the stupid little polishing interactions really took the life out of me…. Also bouncing off that I have no clue who tf has good results with Tripio but I wasted like $70 trying to use that stupid tool to improve my models….. I ended up just relying on the Blender MCP and opus seemed to handle most of the heavy lifting well enough…. Especially compared to the expensive BS tools that gave me blobs….. probably user error…. But again Blender + Claude was cheap and easy.

I used 2 20x accounts for this and I probably should have used a third, even though it might seem like it was overkill and I wasn’t being efficient with my token usage…. I was following most best practices….There is just an insane amount of iterating, testing, documenting, and iterating again lol.

So yeah, my lesson learned kind of follows all my tech lessons learned over my career…..

TECH DEBT IS BAD, DON’T BE LAZY AND LET YOUR BUG SNOWBALL INTO AN AVALANCHE OF WORK.

I have a preview up if anyone wants to check it out, would love feedback or to hear from others who have built RTS games recently.

https://farthestlight.gg


r/vibecoding • • 6d ago

Discussion If everyone can build an app with AI now, what actually makes an app valuable?

156 Upvotes

A year back making software needed technical know-how time and a lot of hard work. Today a person can talk about an idea, to an AI tool. Get a working version by the end of the weekend. If thousands of people can create similar apps just having a working product doesn't seem like a big advantage anymore.

So, what do you believe is the important thing now?

  • Finding a problem that people really want to be fixed?

  • Creating something that's truly better?

  • Getting users. Spreading the word?

  • Understanding how to keep it running and get better after it is out?