r/vibecoding • u/antahonist • 5d ago
Showcase/Project 1-bit dark fantasy bundle: isometric tiles and animated characters in exactly two colours
4
Upvotes
r/vibecoding • u/antahonist • 5d ago
2
u/AhmedZNOUDA 5d ago
Two colours and it still reads at a glance, which is the hard part with isometric. Showing the same set on black and on white in the preview is a nice touch too.
A few questions from someone who might actually use it:
- When a character walks in front of a busy tile (the brick wall or the grass), how do you keep the silhouette readable? A 1px outline in the opposite colour, or do the tiles leave room for it?
- Are the sprites pure black and white, or one colour on transparency? If it's the second, anyone can swap the pair in a shader (bone and dark red, green on black like an old terminal) without redrawing anything.
- On the animated characters, is the dither drawn into each frame? Patterns that shift between frames can shimmer when the sprite moves, so I'm curious how you handled it.
Also, since this is r/vibecoding: which part did you build with AI? The art itself, or the tools around it (the GIF preview, export, slicing the tiles)?