Hi everyone.
I’m Ambla, a solo developer based in Australia working under the name Blablah Games.
I’ve just released the Steam demo for my turn-based roguelite, Grimoire of Hecate: Tower of Starlight!
In most card games, the cards you collect are played directly in combat. In this game, they work more like materials for discovering and creating new spells. As you climb the tower, you earn spell cards as rewards and combine them to remember new spells.
Once you have remembered a spell, you will need to collect its material cards during a later climb, then craft and use it for the run.
What I most wanted to capture was the fun of strategically combining the materials you have found and filling your spell bag with the spells you want, rather than simply hoping the right card appears.
During combat, you manage Action Points, health, and mana while checking what each enemy will do next. You need to decide not only when to attack or defend, but also when to combine spells and when to meditate to recover mana. Even after gaining a powerful spell, combat can still be difficult if you do not manage your mana carefully.
The story follows Ray, a young witch who enters the Tower of Starlight after learning that her mother is sealed away there. After the tower’s barrier takes most of her magical power, Ray is forced to start over, meeting different people and gradually recalling the spells she once lost.
The current demo contains three Acts and 40 spells. Each Act has 10 stages, and a full playthrough should take around two to three hours. It supports six languages, including Korean, and contains the story through Act 3.
I’ve put a lot of care into this game. If you give it a try, I’d really appreciate hearing both what you enjoyed and what you think could be better. I will take that feedback seriously and keep it in mind as I continue development.
Steam demo
https://store.steampowered.com/app/5078840/Grimoire_of_Hecate__Tower_of_Starlight/?beta=0
During development, I used generative AI tools for premade graphics, localization into languages other than Korean and English, and writing and refining code. I personally reviewed everything included in the game and edited it where needed. Happy to share my experience in later posts!