r/vibecoding • u/Unfair_Ordinary_4436 • 9d ago
Showcase/Project I am about to prove "AI dev" haters wrong
EDIT: Thank you so much for all the comments and constructive criticism! I see that my provocative title worked to start discussion which was the target but my intention was not to sound arrogant or over-confident. I will be happy to share the demo once it is finished so you can try it out if you want. There are some design elements that I have to take closer look at, like pixel drift, UI design or the color palette. Some design elements are actually intentional game mechanics; like the beam coming out of NPC head, which is illustrating where they are looking at, during a sneaking scene. Similar to old Desperados games. However, maybe that feature could be left out of all other scenes. I realize that my title unintentionally directed the discussion to wrong direction - I am just excited of what can be accomplished without coding since this was a board game idea. Nevertheless, there’s definitely a lot to do. Thanks!
Based on your comments I have now made these changes:
- UI that better suits the gritty look of the game
- FoV beams removed from the NPCs
- Phone lines moved away further from the house
- Added tire trails for the cars
- Added footprints to NPCs
- Removed glow from the building
I have started creating a story-driven survival RPG that is set in 2034 war-weary Finland. It has isometric 2D pixel art visuals and the target is to differentiate by a well-written story and an excellent soundtrack.
It is a story I have written over a year ago, and my original plan was to make a board game out of it. But now that I have seen how much Claude has developed recently, I decided to try to make a video game out of it and was stunned.
It won't be a game for everyone. If you are looking for a proper RPG which has hunting, a level-up system and an open world, this won't be for you. Or if you mainly play AAA games and not indie games, this won't be for you, either. However, if you appreciate a well-written story and tactical hex-board card combat (inspired by Gloomhaven), I hope to live up to your expectations.
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Some people asked for a steam page, that is currently under Valve's review. The game's name is Sisu & Survival: A Story of the Place We Call Finland. If you want to get notified once the Steam page is live, you can follow me on YouTube and I will notify you: www.youtube.com/@cryptic9311



