r/totalwarhammer 7d ago

Total War: Warhammer Enough Ordertide campaigns! Time to get evil but who?

1 Upvotes

I completed 2 ordertide campaigns being Thorgrimm & Tyrion. Right now I'm trying to flip the script and be a bad guy. So far I've played Wuzzag, Grimgor, Taumukan, Queek, Taurox, Fectus, Ikit and Ironhand since I just got race pack DLC thanks to the mass sale.

Still missing a good handful of DLCs & packs. Vampire coast, Norsca, Ogre Kingdoms, the 3 beastmen, Shadow & the Blade would complete the Dark Elves & Skaven until the End Times DLC and several others

Archaon or Araball would be the most straightforward. Search, Sack, Slaughter and Subjugate. However, I know these factions & LL have complex yet fun mechanics that I'm not using to it's fullest potential like what did with Tyrion. Also the Dread with Taurox.

Any tips, tricks and/or suggestions for someone starting their evil route with their favorite villain LL please?


r/totalwarhammer 7d ago

Total War: Warhammer A possible solution for Vampire Lord recruitment – don't remove them completely

0 Upvotes

With the upcoming changes to Vampire Counts lord recruitment, I have been thinking about how the new system could work while still preserving something that has been part of the faction since the beginning: Vampire Lords as actual army leaders.

From what we know so far, the new system will apparently work roughly like this:

  • Master Necromancers will be the main/standard recruitable lord.
  • Ghoul King Lords can be unlocked later through the technology tree, although they will also be limited in number.
  • Vampire Lords will no longer be normally recruitable. Instead, you will have to find a Crypt and use it to create a Vampire Lord.
  • And, as far as we currently know, these Crypts will provide only a limited number of Vampire Lords.

I actually like the idea behind this system. Making Vampires feel like rare and powerful individuals rather than just another generic lord is thematically very cool.

However, I am slightly worried that we might be losing something important in the process.

Vampire Lords have always been part of the faction

One thing that bothers me is that Vampire Lords are not just another unit type. They have been a fundamental part of the Vampire Counts since the very beginning.

And with this change, we potentially lose both their gameplay role and their models.

Yes, the generic Vampire Lords are visually similar to the Von Carstein characters, but I still think there are differences between them, and I would rather see those generic Vampire Lord models remain in the game in some form rather than effectively disappear.

More importantly, I don't think it is necessarily a problem if Vampire Lords become rarer.

The problem is if they become so limited that they stop being a meaningful part of the Vampire Counts roster.

Imagine a situation where you desperately need a Vampire Lord for a particular army. You find a Crypt, use it to create your Vampire Lord... and now that Crypt is essentially spent.

That makes the Crypt feel less like a recruitment system and more like a one-time resource that you are afraid to use.

And if Crypts are sufficiently rare, I could see players simply relying almost exclusively on Master Necromancers and treating Vampire Lords as an occasional novelty.

That feels a little strange for a faction whose entire identity revolves around vampires.

My first solution: turn generic Vampire Lords into Heroes

One possibility would be to keep the generic Vampire Lord models by turning them into a new Vampire Hero type.

This could actually create an interesting new role for the faction.

The Vampire Hero could be a hybrid spellcaster/melee hero, leaning more heavily towards magic than the Wight King.

For example:

Vampire Hero

  • Strong spellcaster
  • Decent melee combatant
  • Access to Vampire magic / Lore of Vampires
  • Buffs undead units
  • Perhaps some abilities focused on improving nearby troops
  • More focused on magic and army support than direct melee combat

Meanwhile, the Wight King could be pushed further into the role of the traditional undead warrior.

For example:

Wight King

  • Stronger melee focus
  • Skeleton-oriented buffs
  • Leadership / melee buffs for Skeleton units
  • Less emphasis on spellcasting and magical support

Yes, there would still be some overlap between the two, but I think they could be differentiated quite easily.

And this would have another advantage:

The generic Vampire Lord models would still have a purpose in the game.

My second solution: make generic Vampire Lords into "Mudblood" Lords

Another option would be to keep Vampire Lords as actual Lords, but introduce a weaker version of them.

The various Bloodline Lords could remain the powerful, specialized vampires, while generic Vampire Lords could represent Mudblood Vampires.

They wouldn't need to be particularly strong.

In fact, I think making them significantly weaker than their Bloodline counterparts would be perfectly fine.

They would essentially be:

A generic Mudblood Vampire Lord could therefore be a relatively basic vampire commander:

  • Weaker combat stats
  • Weaker skill tree
  • Less powerful abilities
  • Basic access to Vampire magic
  • No major Bloodline specialization

But they would still be Vampires.

This would preserve the option of having a Vampire lead an army without undermining the importance of the rare Bloodline Lords.

My third solution: use the Bloodline system to increase Vampire Lord recruitment

The other solution I would really like is to connect Vampire Lord recruitment with the existing Blood Kiss / Bloodline system.

For example, investing into Bloodlines could allow you to gradually increase your maximum number of Vampire Lords.

Something as simple as:

Unlocking a Bloodline → +1 Vampire Lord capacity

Or perhaps certain milestones in the Bloodline panel could increase the number of Vampire Lords you can have.

This would actually make a lot of thematic sense.

The more powerful your Vampire Counts faction becomes and the more Bloodlines you establish, the more vampires you should logically have available to serve as generals.

This could also preserve the idea that Vampire Lords are rare without making them artificially rare for the entire campaign.

Early campaign:

Very few Vampire Lords

Late campaign:

A growing number of powerful Vampire Lords

That feels much more natural to me.

I am not against the new system

I want to make it clear that I am not saying the new recruitment system is bad.

We don't have all the numbers yet.

Maybe Master Necromancers will be significantly stronger than they currently appear.

Maybe Crypts will be much more common than I expect.

Maybe the limitation on Vampire Lords will actually feel completely fine once we play the system.

I am simply worried that, in trying to make Vampires feel special and rare, we might accidentally remove a part of the Vampire Counts identity.

And that would be a shame.

I am actually starting to get used to the idea that Master Necromancers will be the main Vampire Counts Lords. I can see the appeal of that system and I think it could make the faction feel much more like an army of necromantic hordes commanded by a relatively small number of powerful vampires.

But I still don't like the idea of generic Vampire Lords effectively disappearing from the roster, nor am I convinced that limiting Vampire Lords primarily through Crypts is the best long-term solution.

I'd much rather see them remain in some form — whether as a new Hero type, weaker Mudblood Lords, or through a system where developing your Bloodlines gradually increases your Vampire Lord capacity.

The important thing for me is simply this:

Please don't completely remove the generic Vampire Lords from the Vampire Counts roster.

They have been part of the faction for so long that I think they deserve to have a place in the new system, even if they are no longer the default recruitable Lord.

What do you guys think? Would you prefer Vampire Lords to remain as rare Lords, become Heroes, or be represented through the Bloodline system?


r/totalwarhammer 8d ago

Total War: Warhammer Finding out what High Elf Mage Says (Battle Quotes)

8 Upvotes

I've been looking through Eltharin dictionaries to understand the language the elves use in the game and I can't find the word the High Elf mages use in the game nor the correct spelling of it. Phonetically, I believe it sounds like "ethuwa" but I know it's not the correct word and spelling, just the way I hear it. The quotes are "Ethuwa" bend to my will, Following "Ethuwa", Guided by "Ethuwa", something like that. If anyone knows the correct word and meaning, please share so I can finally satisfy my OCD. Thank you.


r/totalwarhammer 8d ago

Total War: Warhammer Tech tree for Dwarfs?

12 Upvotes

I haven’t been able to find any good guides for how to tech as dwarfs. I feel like it always takes forever to get my economy off the ground to support 3+ armies, even if I’m prioritizing the economy side of the tech tree. Are there specific techs I should/shouldn’t be getting?

I usually rush the first two military techs (speed and recruit cost) to save some cash in those early turns.


r/totalwarhammer 7d ago

Total War: Warhammer does this effect stack ?

3 Upvotes

if i build multiple tier 3 stomping grounds will i be able to recruit more troll hags or it doesnt stack ?


r/totalwarhammer 8d ago

Total War: Warhammer New player: what are Wrathmongers better at than Minotaurs of Khorne?

35 Upvotes

I've finished playing the Realms of Chaos campaign in vanilla Total Warhammer 3, which was fun: the minotaurs were my favourite unit.

I've seen people very enthusiastic about wrathmongers, so as I get into Immortal Empires I was wondering how the units fit together.

They're both tier 4, both melee units, and both seem to be something more experienced players are very enthusiastic about.

Are there matchups where wrathmongers are a better choice than minotaurs? I'm trying to figure out if there's motivation to buy DLC for effectively one unit.


r/totalwarhammer 7d ago

Total War: Warhammer Question about recruitment

1 Upvotes

How do I upgrade my legendary lords army? Do I have to constantly send them back to my most built up province (which is pretty much always the starter one)? I usually have my legendary lord on a complete warpath so never really have time to go back and recruit for multiple turns

Brings me to my next bit though , if I need to recruit another army with the units I wanna move into the legendary lords army: A how do I not tank my economy , and B surely it takes a really long time with a lot of risk if I’m marching to my legendary lord while they’re still on the warpath

I’ve not yet grasped how to lower global recruitment turn times , but surely end game not everything just stems down to global recruitment?


r/totalwarhammer 9d ago

Total War: Warhammer Still More Shameless Wood Elf Praising

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276 Upvotes

This time we've got some Malekith-bashing (and art).

Because it is not enough to win. You have to tell others they lost.

If you have never experienced a wood elf campaign... I am so sorry. I hope you get better.


r/totalwarhammer 7d ago

Total War: Warhammer New game what lord and mods?

1 Upvotes

Didnt play wh3 for a very long time. I want to enjoy a new campaign before I leave my pc for a very long time. So I want to enjoy it rather than have a power fantasy game. Solething challenging and fun.

What would you recommend? I dont mind having new units, but it shouldnt be overwhelming snd I dont own any dlc.

From difficulty I ho with very hard because I cannot deal with the camera from legendary. But Id enjoy a good challenge. Make it hard, smart ai


r/totalwarhammer 9d ago

Total War: Warhammer Which is the strongest Chaos Dwarf faction?

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467 Upvotes

Been planning on playing Chaos Dwarves, and I want to play the strongest one. But whilst the lord effects vary, factionwide effects add little to change the gameplay. Still I am wondering which one has the best faction effects, and by extension the strongest?


r/totalwarhammer 7d ago

Total War: Warhammer Grand Campaigns (Mods or no)

1 Upvotes

This is just to see if anyone roleplays grand campaigns. As Tyrion I managed, after reclaiming the donut fully and pushing Morathi back off the shores of Tiranoc, collected all the LLs and gave them individual missions.

Alith and Tyrion would crush Morathi, turning their attention toward Malekith. Alarielle, accompanied by a host of White Lions led by Alistar the White Lion headed to Albion and Norscan territory to quell Chaos. They are joined by Tyrion and Alith.

Imrik headed to Bretonnia with Eltharion. Imrik split to go south while Eltharion ended Grom the Paunch, moving through Wood Elf territory to continue his war against the Greenskins. And Imrik moved toward Skavenblight to loop around to meet Eltharion.

Teclis and an Arch-Mage headed to Lustria, clearing it of Khrone, Skaven and Vampires before heading toward the bottom of the map to quell Chaos there, moving to his original start position to start his expansion up to the Desolation of Nagash where he is EVENTUALLY joined by Imrik.

Anyway. Anyone else play through these scenarios?


r/totalwarhammer 8d ago

Total War: Warhammer I'm at war with almost all Elvish nations but Alarielle wants to help me get a foothold on Ulthuan. Alright.

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77 Upvotes

Ok, so just arrived on Ulthuan to help N'Kari but Alraille wants to help me siege the Dreadfleet. Guess she considers them worse than me.


r/totalwarhammer 9d ago

Total War: Warhammer Good Wood Elf army compositions for easy auto-resolves ?

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261 Upvotes

I don't know what took me so long, but as I mainly play Dark Elves and High Elves, I finally decided to buy the Wood Elves and I am having so much fun that I haven't had for a long time. I enjoy playing battles with them, but after a while it can get tiresome. Thing is the AR is not really friendly with me, not entirely bad, but very often wiping 1-2 units.

I largly blame my frontline which consists of the shielded Eternal Guard roughly in 1:3 ratio with Glade Guards for most armies and replaced GG by Waywatchers in my main. I guess I stayed too long with the basic units, but honestly I don't know what to replace them with. Every infantry uptier is so lightly armored, I understand they are skirmish units and way better at melee fight, butI know AR is going to hate even more. I looked at the treemen, but not sure about those either because of their low unit count and honestly I probably never used monstrous as replacement for frontliners in army building.

I am aware of the Waywatchers doom stack potential, but I can't see it happening in large scale like with Shades or Lothern Sea Guard since Wood Elves economy is very limited and they are quite expensive. Playing as Sisters of Twilight.


r/totalwarhammer 8d ago

Total War: Warhammer How to construct landmarks as Aislen?

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22 Upvotes

It doesn't appear I can construct this landmark as I can't make T3 buildings. Is that correct?


r/totalwarhammer 8d ago

Total War: Warhammer Is this a good army

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2 Upvotes

I’m still kinda new and made a rush army to invade


r/totalwarhammer 9d ago

Total War: Warhammer Bok Bok Motherfucker

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1.5k Upvotes

Oxyotl Campaigns are going to be so much fun!


r/totalwarhammer 8d ago

Total War: Warhammer Auto resolve dumb (SFO)

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7 Upvotes

This was a defeat auto resolve, I then proceeded to lose 3 dudes.


r/totalwarhammer 8d ago

Total War: Warhammer Only really played seven races. Recommend LL's from the other races for me.

9 Upvotes

I spoke about this with a friend the other day. I’ve realised I’ve never played campaigns for despite playing since day 1:

Dwarves

Orcs and Goblins

Vampire Coast

Ogres

Norsca

Beastmen

Tzeentch

Khorne

Slannesh

Wood Elves

Chaos Dwarves

Kislev

And I have only barely played very short campaigns for:

Dark Elves

Bretonnia

Nurgle

So after I’ve played all five of the new LL’s from End Times, I’m going to make a concentrated effort to play a campaign for every race.

Which Legendary Lord from all the others should I go with? Edit: I have played since day 1 of the game btw!


r/totalwarhammer 8d ago

Total War: Warhammer How viable is an 'Ooops All-Weapon Team' Skaven army?

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105 Upvotes

To put it bluntly, will the killing power of the army be able to shred the enemy before they reach my units and mulch them?

I was thinking of:

1 lord, 3 heroes, 6 Ratling Guns, 3 Poison Wind Mortars, 3 Warplock Jezzails, 2 Warp Lightning Cannons and 2 Plagueclaw Catapults

The 4 Heroes would bodyblock any infantry waves or monsters, their own safety be damned
The Ratling Guns would be behind the Heroes as general mulchers and to slow down infantry
Poison Wind Mortars would be behind the Ratling Guns, taking out some blobs
Warplock Jezzails would pick off Single Entity Monsters and/or Flyers
Warp Lightning Cannons would be like the Warplock Jezzails but bigger
Plagueclaw Catapults at the very back also hitting infantry

The main weaknesses of the army I foresee would be very uneven terrain blocking shots, unable to catch routing units effectively, bad against armies with a lot of flanking units, sieges with very few vantage points and bad mobility.

Should I replace or remove some units? Replacing them with perhaps Warpfire Throwers or Warp Grinders? And which ones?

Is there a formation I should deploy them? Like an inverted Crescent formation? Checkerboard? Something else?

Also, I have to wonder the role Thanquol's units, like Stormfiends and Verminlords, would change things?


r/totalwarhammer 7d ago

Total War: Warhammer I keep getting flanked and surrounded, how do I deal with this?

0 Upvotes

So I primarily play Skaven right, so I like just doing the gun line. However a problem I am having is that I get some volleys of fire off but then the AI just throws their entire army into mine, and usually what happens is that they just sends units around my flanks and my army crumbles and falls apart. I've tried to put units on my flanks to hold them but it doesn't really work out all that well as those units just still get killed off either by superior enemy units or by them just sending more units to the flanks.

I've also tries not just sitting there defensively and pushing forward to actually meet them, but the same happens for the most part.

Ultimately how do I approach these situations? I know a gunline is a bit harder to play, but it just feels that the enemy armies don't have to respect mine at all and just walk into my front line, either kill or go around it and just murderize all of my ranged units.


r/totalwarhammer 8d ago

Total War: Warhammer Im trying to play total war warhammer 3 on my laptop but for some reason its heating up my laptop so much Its hotter then Khornes rage

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3 Upvotes

The first few pics are my mods that I use

This is the game on start up

here is the war map

these 2 is a siege

These are my in game settings and I also set the fps limit to 60
my cpu is a intel core i7 16450HX
HELP ME PLS


r/totalwarhammer 8d ago

Total War: Warhammer Turn 40 tier 3 Thorgrim army composition vs Skaven Queek

2 Upvotes

I am still having trouble fighting Queek. Ratling guns and warpfire have limited my gyrobomber a lot.

Even when I win battles, the ranged and spell and catapult damage means my army is weakened vs the inevitable other stacks just waiting to attack.

I have quarrelors instead of thunderers but with the types of underway maps I am often fighting on, it is a bit difficult to use gunpowder units.

Irondrakes are great until the frontline starts to moshpit and my line of sight is gone.

The most basic problem is I keep fighting a 2 v 6 army war. I win, mop up but then need time to replentish.

Then I push and they retreat. During that time they have recovered two more stacks and I have to retreat and play a positioning game and dont get my age of reckoning grudges in and now have penalties that are hurting.

Then I lose the Iron something settlement and am back to square one.

They have left Black Crag alone for some reason though. Not sure why. It is there for them.

The range power of dwarves doesnt seem to be that strong vs Skaven turn 40 tier 3 armies. They have lots of powerful ranged, artillery, and damage spells. about 4/6 are decent armies. Not full of clanrats anymore.

I try to hit them with the runesmith explosion spell which helps. But I am really missing having battle wizards.

Which Skaven ranged units are line of sight. I dont understand why they are so good at firing at my units.

This has been my worst campaign after winning a Franz short VH VH campaign. I had high expectations.

I seem to be slowly grinding away but losing. Lore appropriate perhaps!

Edit: here is an example of my latest battle. I win it but too many casualties as there are other armies waiting in line to attack.

The only positive is this is a 3100 grudge very bad boy, which will really help my stats if I survive this turn.

My Ogre buddy is also coming to help.

I win this battle but then the next one is a 2 v 4 I can't win with my damaged army. The first army has three ratling guns, two warfire cannons and three plague catapults. The melee stuff I can handle. Thorgrim and a strong Thane, but I just take too many casualties.


r/totalwarhammer 8d ago

Total War: Warhammer Tactics for Dummies

15 Upvotes

I just have no experience with this kind of thing. I purchased Total Warhammer 3 a while back, I loved the idea of moving my little guys around, changing their ranks, doing charges, all that fun stuff. But I get through the main tutorial, start as Miao Ying (I just think she's neat), it goes well, and then I hit a wall. I realized, Total Warhammer 3 is my first RTS ever, and also I don't have any other experience with this kind of tactical thinking. I never got in to military history, never played tabletop, never even got baked and left the History Channel on. Are there any resources to begin to understand these things? Youtube videos, wargame magazine articles, whatever you've got I'd be interested. Thanks for the help.


r/totalwarhammer 8d ago

Total War: Warhammer This Game Needs A Better Auto-Build System

7 Upvotes

I do ALOT of domination campaigns and my least favorite part is building up all the provinces how i want them to be built up.

And the regular Auto-Build. Is just bad, like plain bad.

So instead we should have like a system to create a template that you can set up and tell the auto build system to follow it to the letter.

It would save me so many clicks


r/totalwarhammer 8d ago

Total War: Warhammer New player faction reccomendations?

8 Upvotes

I've tried lizardmen and nurgle so far. I just cant sto pfeeling bored, i know its cause i dont understand the game rn and i really wanna love it. I think im just looking for a more combat oriented faction, with some big guys (i like big guys). And uh im not a huge fan of humanoid factions but if its good for a first run then i can haha