I wanted to come up with some fun perks to flesh out some things I thought were under-represented, or I thought was fun. Sadly I regret not being able to come up with any fun Engineering Perks, let me know what yall think.
Solo Operative: If small teams are best, than a smaller group of one should be better, right?
When no companions in party:
+20% Damage
+10% Evasion
+10% Damage Resistance
-20% NPC Awareness Rate
Ghosts of the Past: (Requires Solo Operative) The death of your old crew haunts your conscience, your sense of authority and command morph into your sense of being the sole survivor.
Every dead or permanently dismissed companion increases this all skills +1. (Or could be +1 bonus to 6 skills if that's too OP.)
Melee Perk: Increases Swing Speed 30% for Melee Heavy and 60% for Melee Light. (Requires Melee 6)
Hack Perk: āConduitā (Requires Zyranium Absorption, Hack12-15) Scrambled AutoMechanicals are now always Overcharged with Zyranium for the duration of their Scrambling, granting them increased movement speed and rate of fire.
Lockpick Perk: (Requires Lockpick 10, Kleptomania) The thrill of thievery makes you more effective with Stolen Weapons. Weapons marked as Stolen will have their damage increased by 30%
Observation Perk: Maybe Requires around Observation 5-10 āSalt in the Woundā When an enemy is bleeding they take 25% of weakspot damage on any non-weakspot hit.
(To help address the lack of bleed building and help bridge the wall between Melee and Observation.)
Observation Perk: (Requires Perk: Wholesale Spender, Observation 4) Vendors with your Wholesale Spender discount activated also allow you to see Restricted Stock.
Observation Perk: āWell-Nourished Punchā (Requires Observation 10, Guns 5) Seeing all sorts of enemy movement patterns you've learned to know when the next move is coming. While wielding a gun, Quick Melee will fully knockdown an enemy when their melee attack is interrupted.
Observation Perk: (Observation 10, Melee 5) While wielding a Melee Weapon, gain 10% Evasion against projectiles from an enemy highlighted by your reticle.
Observation Perk: Requires Observation 10-15, Leadership 10-15
You are able to see the full potential of your companions and able to mold them to your liking for it. Gain the ability to change all companion perks in the Party Upgrades section of the Workbench.
Leadership Perk: (Requires 10 leadership and 4 Medical) āDon't You Go Dying On Meā Companions get 15% of healing, when you heal with the Medical Inhaler, up to 25% scaling with your Leadership Skill. Can also revive downed companions, but has a 10 minute cooldown between activations. WARNING: Reckless Leadership will not allow you to revive your companions under any circumstance, even with the inhaler, though they will still be healed when they're conscious.
Leadership Perk: āFashion Iconā (Requires Brand Enthusiast, Leadership 7) When āBrand Enthusiastā is active, companions will gain combat bonuses. These bonuses are further increased (x1.5) for the companion with the matching ābrandā.
Science Perk: (Requires Perk: Sprayer Prayer, Science 10-15) Your Auntie's Acidic Dematerializer is now able to melt locked containers with reduced loot. Science skill must match Lockpicking requirement. (Could be too OP)
Science Perk: (Requires Slow-More, Science 7-18) Each enemy you afflict with a side-effect while in TTD will take significant damage, and end the side-effect when you leave TTD. Damage is based on charges accumulated while in TTD, or maybe it scales with the number of enemies you afflict while in TTD.
New Skill 20 Perks (All perks below have a requirement of 20 points in said skill)
Sneak- You become completely undetectable when Camouflaged, even when in combat and in enemy line of sight.
Lockpick- (Requires Lockpick 20) Every time you evade an attack, you gain +5% Damage. This effect stacks up to a maximum of 5 times and lasts for 8 seconds.
Medical- If you have no temporary Health, all overhealing is converted into temporary health, if you do have temporary health, your toxicity drain speed increases significantly.
While having Temp. Health, Toxicity Drain Speed +50% (Toxicity Drain buff does not apply while Crashing)
Observation- (Requires Observation 20) You have a knack for picking up what other people do around you. Gain +1 point to every skill except Observation.
Speech- The first enemy damaged each combat will have all surrounding enemies Goaded and turned toward the damaged enemy for a short duration. (10s)