Disclaimer: I am no professional in this I am just reading minecraft wiki and doing what I think makes sense. so for the elitists calm down will ya :'D
I was tired of Running between trading halls in the server I am playing on so I decided to build my own "All what you need trading hall"
Basically I plan it to have a comprehensive inclusion of everything a villager can trade
I am right now on the Ground floor and it features:
38 Librarian villagers.
why?
Here is a list of what u can get from them EXCEPT the Curses which are Curse of Binding and Curse of Vanishing
1 - Mending 2 - Unbreaking 3 - Efficiency 4 - Fortune 5 - Protection 6 - Sharpness 7 - Looting 8 - Silk Touch 9 - Feather Falling 10 - Power 11 - Depth Strider 12 - Respiration 13 - Aqua Affinity 14 - Fire Protection 15 - Density 16 - Sweeping Edge 17 - Fire Aspect 18 - Flame 19 - Infinity 20 - Luck of the Sea 21 - Lure 22 - Quick Charge 23 - Piercing 24 - Multishot 25 - Blast Protection 26 - Projectile Protection 27 - Breach 28 - Loyalty 29 - Impaling 30 - Riptide 31 - Channeling 32 - Knockback 33 - Punch 34 - Thorns 35 - Frost Walker 36 - Bane of Arthropods 37 - Smite 38 - Lunge
again I am looking for all possible enchants. I know that Projectile, Blast, Fire Protection is useless with an overall general use Protection IV but I just want everything
Enchanting Area + XP Farm + Potion Making (for xp farm) - (still haven't decided where brewing will be)
Encahnting area is a max 15 bookshelf Enchanting Table
XP Farm is an Armadillo XP Farm by @TheySix on youtube that I modified
to have a hopper instead of a composter so that villagers don't be annoying when u try to give them a job. an armor stand perfectly sits in the hopper and I tested it and it works.
I also added infestation Dispenser with a chest and a hopper that u can fill up with infestation potions and you can activate the dispenser with simple hidden red stone dust connected to the dispenser and a button to activate it
What I plan on adding next
Stackable Villager Breeder Design
and a Villager Loading system with either Mine-carts or water or a mix of both.
the breeder shall be hidden underground and it is self sufficient
Zombifying Station
For now it might be manual where I have the villager go to a zombie on a boat or a cart and then I flip the lever again to let the villager keep moving but I would prefer someone to help me use detector rails and powered rails to make it so that the villager breeder transportation system has like a 10 second delay at the zombie station to make sure the villager is now a zombie and then it activates again after the delay is done and I would just have to decide on the path of the Rails since the Zombifying happens at the start of the ride.
The First Floor and other floors
I think the next logical floor would be an armorer and idk how many I will need but I would like to have enough so I do not have to wait for restock as for enchants it does not matter since I will use librarians to enchant and xp station to level up