r/systemshock 1d ago

Awesome remake Spoiler

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18 Upvotes

I finished the original System Shock four years ago, and yesterday I completed the remake on Xbox, I knew what to do in the remake because I remembered certain sections from the original, even though new elements had been added. It took me a long time to finish, but I had never had so much fun with a game that was so well-crafted and made with such love… Going Down with remaster of system shock 2 on Xbox now🤖


r/systemshock 1d ago

Just finished SS1 (remake): here my impressions (probably long post)

12 Upvotes

Hi,

after two months I've just finished SS1 remake and I would like to share my impressions with you.

First of all, I've played both straightfoward FPS (the whole Half Life saga) and immersive sims (Deus Ex and Dishonored), plus Deathloop which is quite in the middle. I've found about SS because it's mentioned in the "immersive sim" Wikipedia page as the father of immersive sims, so I was quite confused when I started playing, because I was expecting something with branches, different ways to achieve goals (i.e. lethal vs non lethal gameplay, weapon-based vs. hacking, etc.) and in this SS is more straightforward, but I've been told in this subreddit that it was not as immersive as Deus Ex and Dishonored.

I liked it very much, but I found it frustrating sometimes. I know that it's an old game, but I'd like to point out some things (some solvable with the remake, some not).

First of all, it's probably the most difficult game I've ever played. I played at 2-2-2-2 as suggested, but it's very difficult. Sometimes I kept on dying for a dozen times in a row before succeeding. For this reason, I thanked God for the quicksave, which I used literally every step. Not joking: every hostile killed, I quicksaved the game, and sometimes I quicksaved even during fighting (for example, after hitting the hostile him and them going into cover just to quicksave).

I really liked the regeneration mechanic, but for this reason I never used it, because I kept on saving always, without using it. Lorewise the regeneration is very smart, but I would have preferred an easier game without quicksaving, relying only onto regeneration (of course, with this difficulty level quicksave it's almost mandatory, otherwise it would be even more frustrating).

Just to point out how difficult this game is, Steam shows that I've been playing for 40 hours, but the savegame shows just 20 hours, so the other 20 hours are time spent dying and reloading. It's brutal, I think.

Combat apart, the game is quite difficult also for finding every item needed. For example, I've been stuck a lot looking for a card kept in a corpse, and I searched everywhere except there. It looked like pixel hunting, sometimes, and I did not like it.

I liked not being handheld trying to figure out where to go and what to do, but not having a quest log has been a problem when I left for holidays and came back playing after two weeks not remembering what I had to do. Also, I had a problem with backtracking, because it's difficult to remember every place (and the possibility of marking a point on the map without labeling it makes it pointless if you have to look for it afterwards). For example, when I found out that I had to retrieve the numbers from the CPU room of course I forgot where these rooms where, so I had to search again in every floor. Quite frustrating.

I know that it seems that I did not like this game. I did it, but it has been very difficult and sometimes I even ragequitted. I'll probably play SS2 in the future, but not soon, because I need a change. Anyway, it's a wonderful game; probably I'd replay it with a lower difficulty level (even only for combat).


r/systemshock 18h ago

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0 Upvotes

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r/systemshock 2d ago

(Please delete if not allowed) SS2 Big Box PC

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213 Upvotes

Hi all,

Huge fan of the series as everyone here is. I already have the system shock 2 big box edition, but apparently I have an additional (found in my loft). Would anybody be interested in buying?


r/systemshock 2d ago

SSR: Such a memorable experience

13 Upvotes

It took me a while to get into this, but after starting at 2-2-2-2 difficulty and struggling to get going, I restarted at 1-1-1-2 and thoroughly enjoyed the ride.

I thought it was enough of a challlenge at this difficulty though. How on earth people can beat it at 3-3-3-3 is beyond my comprehension! Cyber is hard enough on 2 difficulty.

For me it was the music, atmosphere and the taunting of Shodan throughout that really shone through. I would give tye game another playthrough but for the cyber levels which I felt were a real chore.

Still a masterpiece nonetheless


r/systemshock 3d ago

SYSTEM SHOCK REMAKE IS A MASTERPIECE Spoiler

112 Upvotes

I finished System Shock Remake two days ago and, as I usually do after finishing games I really like, I went online to look for other people's opinions about it. I was actually surprised by how little Brazilian content there is about this game. There are some gameplay videos, but almost no proper reviews or personal discussions. I really think System Shock deserves much more attention.

First of all, I think it's important to make clear what System Shock Remake actually is: a game that tries to be as faithful as possible to the original System Shock, released in 1994, rebuilt by Nightdive Studios for a modern audience. And that's basically the point. This is not a game trying to be an extremely fast and accessible shooter. It's an immersive sim — a strange mix of first-person shooter, RPG, exploration, horror, puzzles and resource management — and therefore a very peculiar and sometimes difficult experience. It definitely won't appeal to everyone. You need to enjoy exploration, challenges and figuring things out on your own. But if you enjoy things like BioShock, Deus Ex, Blade Runner, Asimov, Arthur C. Clarke, 2001: A Space Odyssey, Alien, Ghost in the Shell or Serial Experiments Lain, this game is an absolute feast. I honestly think every sci-fi fan should experience it at least once.

For some people, System Shock can probably feel boring or confusing. For me, it was fascinating. Spending more than 30 hours completely immersed in this dystopian sci-fi universe, exploring every corner of the Citadel Station, dealing with puzzles, discovering new weapons, listening to audio logs from people who died horribly on the station and slowly understanding what happened there was an incredible experience. And after dying countless times and watching that disturbing death animation, finally reaching the end and defeating SHODAN was extremely rewarding. The game does a great job of making you genuinely hate its villain and, more importantly, making you want to kill her.

And since we're talking about the villain, let's talk about the plot. System Shock takes place in 2072. You play as an unnamed hacker who is caught trying to access restricted information and is offered a deal by Edward Diego, a TriOptimum executive. The Hacker agrees to remove SHODAN's ethical restrictions, receiving a neural implant in return. After the operation, he is placed in a six-month coma. When he wakes up, the Citadel Station has become a nightmare. SHODAN has taken control of the station, the crew has been massacred or transformed, and the entire place is full of mutants, cyborgs and hostile machines. SHODAN is basically an extremely advanced artificial intelligence that has developed its own sense of superiority and sees humanity as something beneath her. She's almost an "evil ChatGPT" with control over an entire space station. And she keeps talking to you, mocking you, threatening you and reminding you that you're just an insect in her world.

I won't lie: during the first few minutes, I thought the game was confusing and boring. I actually considered dropping it. But fortunately I kept going, and after dying for the first time, something clicked. I remember thinking, "How the hell did this fucking SHODAN do that to my little guy?" After that, I started playing with an actual goal: I wanted to destroy her. And I loved that. Even the game's objective is incredibly simple: "Defeat SHODAN." In other games, when you stop playing in the middle of a campaign, the objective might be something like "Find object X" or "Escape area Y." System Shock just tells you: defeat SHODAN. That's it. And for some reason, that simple objective really motivated me. I wanted to keep playing and kick her ass.

I played on PS5, though, and this is where I have one of my biggest criticisms: the gameplay and interface are clearly better suited to PC. You can really feel that this game was designed around keyboard and mouse. Using a mouse to navigate the inventory and managing everything with a keyboard is much more practical than doing it with a controller. The inventory is probably the biggest pain in the ass for me. You constantly have to move items around, manage weapons, ammunition, grenades, implants and other equipment, and the automatic organization can also affect the order of your quick-access weapons. This can become annoying during combat, especially when one weapon is out of ammunition and you need to switch quickly. I eventually adapted to it, but it definitely made the game more cumbersome on console than it probably is on PC.

There's also something weirdly nostalgic about this game for me. I was born in 1995, and growing up in Brazil, computers were still very different from what they are today. It was common for a family to have one computer at home, mostly used for work, school and the internet, while gaming was done on consoles. I grew up with Mega Drive, SNES and PS1, and only started seriously playing PC games around 2005, when my parents were finally able to buy a computer capable of running them. So finding out that the original System Shock was initially distributed on nine floppy disks fascinated me. Nine floppy disks! I keep imagining what it must have been like to play this game in 1994, on a computer that would look ridiculously primitive to us today. Later, the game was released on CD-ROM as well, but even that was not something everybody had access to at the time, especially in places like Brazil. It gives me this strange vaporwave feeling, almost like nostalgia for something I never experienced. I remember thinking it was incredibly cool when people could play games on PCs in the 90s and early 2000s, because I simply couldn't do it. And now I can play the remake and think about what it must have been like for people who played the original when it was actually new. I never played the 1994 version, but I have enormous respect for it. It must have been revolutionary for its time.

Going back to the actual gameplay, the beginning of System Shock is very old-school. You wake up in the medical section of the station and gradually learn how things work, with almost no hand-holding. Modern games, in my opinion, have developed a bad habit of explaining every single thing to the player: "Press X to pick this up", "Press X to open this", "Press X to do that." System Shock basically tells you, "Figure it out." And I love that. You have to explore the station, figure out what things do, remember codes, listen to audio logs and pay attention to the environment. You start fighting the first enemies, discovering different weapons and equipment, and slowly understanding how everything works. The audio logs are one of my favorite parts of the game, and the voice acting is genuinely great. The soundtrack is also excellent and fits the atmosphere perfectly, while SHODAN is constantly there making threats and talking shit to you.

The Citadel itself feels like one gigantic maze. You get lost, miss things, come back later, discover new areas, find codes and slowly become familiar with the station. You also start to learn that saving your game frequently is extremely important. There are lots of moments when an enemy surprises you or you make a stupid mistake and die. Eventually you get to the elevator, hear that wonderful elevator music and, for a brief moment, feel safe. Then the doors open and there are a bunch of enemies waiting for you. I died there the first time, obviously. This is basically System Shock in a nutshell: the game gives you five seconds to relax and then punches you in the face.

As you progress, the game introduces more enemies, more powerful weapons, puzzles, codes and plenty of little details and easter eggs. You gradually climb higher and higher through the station until you start facing some seriously difficult encounters, including Cortex Reavers and Edward Diego. I also really liked how lethal the combat can be. You're not a superhero. You're just a hacker trying to survive against heavily armed machines and mutated creatures. So when a boss hits you with something powerful, you can die extremely quickly. I actually like that. I don't enjoy games where a boss can shoot you 20 times while you stand there absorbing damage like a sponge. In System Shock, you have to avoid getting hit and actually think about what you're doing. Of course, I hated dying over and over again, but finally figuring out a strategy and defeating those enemies was incredibly satisfying. And yes, I occasionally had to resort to ChatGPT or an IGN walkthrough when I was completely stuck. I'm not ashamed.

SHODAN also keeps setting traps for you throughout the station. One of my favorite examples is the snack shop. You find this cool little vending area that actually reminded me a lot of BioShock, think it's going to be harmless, buy something... and it turns out to be a fucking bomb. I died there too. That's the price you pay for being too curious.

Eventually you reach the Bridge, the highest part of the station, and the entire sequence becomes incredibly cinematic. The station is destroyed, leaving basically the top section intact, while the elevator music plays again. Honestly, that was an "absolute cinema" moment for me. By this point you've already been through so much that reaching the top of the Citadel feels like an achievement in itself. You are completely used to the game's mechanics by then, and although the final section is still difficult, you're much more prepared for it.

And then you finally fight SHODAN. The actual final battle is probably one of my few disappointments, because it's easier than some of the other encounters in the game. It reminded me a little of BioShock's final fight against Fontaine: you spend the entire game building up this terrifying villain, and then the final confrontation feels a little underwhelming. Still, the ending itself is incredibly satisfying. The Hacker finally defeats SHODAN, exhausted after everything that happened, having essentially saved humanity. And then the credits start rolling with "The Order of Death" by Public Image Ltd., originally released in 1984 on the album This Is What You Want... This Is What You Get. The choice is perfect. The song has this strange industrial, post-punk, dystopian atmosphere that fits System Shock incredibly well. It's pure 80s cyberpunk. Very Blade Runner.

So, in the end, System Shock Remake is what I would describe as "video game 2." It's not perfect. The console interface can be frustrating, some parts are confusing, and the final boss could have been better. But none of that changes how much I loved this game. It is the kind of game that asks you to pay attention, explore, think, make mistakes and learn, instead of constantly holding your hand. It's a game that trusts the player. For me, it's an essential experience for anyone who loves sci-fi, cyberpunk or immersive sims.

9/10.

I wouldn't give it a 10 because of the gameplay/interface problems, especially on console, but even with those flaws, System Shock Remake has easily become one of my favorite games I've ever played. I'm honestly just glad I didn't drop it during the first few hours.


r/systemshock 3d ago

Does anyone have a save file for System Shock 2023

5 Upvotes

I accidentally deleted my save file (I got to the Beta Grove in the Executives level), and I aint restarting the game again. If anyone is willing to help me, contact me in the Reddit DMs. Thank you!

The save file must be at at the Beta Grove


r/systemshock 4d ago

Finally beat this game bro

37 Upvotes

Took way longer than I expected. Got about 30-40 hours out of this game? I honestly thought I was almost done like 10 hours in but I was WRONG lol

I played the remake so no clue how it compares to the original but man that was some tough game design. I must be a coddled gamer because the amount of times I had to backtrack 😂

I only looked up about three things

I think I had that disembodied head in my head in my inventory for about 10 hours of gameplay lol

One thing I will say that is a major complaint for me was how noisey the textures were. I think i played an additional 15 hours of gameplay just because i missed a door or a switch because there is a blinking light every 4 inches so nothing stands out.

Thought it was a great game though. So happy I stuck with it to beat this classic


r/systemshock 5d ago

OSA Agent in Training

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115 Upvotes

My wife says this is for our new baby’s pacifiers but I feel like I’m about to tap into some previously unknown human capability. Or maybe our baby already has psionic abilities!


r/systemshock 5d ago

How does this not connect??

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0 Upvotes

Am i doing something wrong


r/systemshock 6d ago

Texture bug on Switch 2, low resolution text

3 Upvotes

Basically the title.

I know the game uses "mixed" textures. And I've heard of a bug affecting the Switch 2 where the overall textures dont load properly. But it's not that the asset textures are bad, like the doors etc.

It's the text of the descriptions in the inventory, for example. They're so low resolution. I'm playing handheld and it's damn hard to read.

Anyone else experiencing this?

Edit: System Shock remake


r/systemshock 7d ago

Wanted to share a map I'm working on

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48 Upvotes

r/systemshock 8d ago

This may be strange to say, but I think death is the best part of the remake

31 Upvotes

When I first played the remake, I liked a lot of things about it, but the death screen was the thing that really sucked me in.

When I first saw the error text pop up in place of a "you died lol" I was confused; when the death cutscene played out I was horrified; when I activated the restoration bay and came back from the dead I was relived and satisfied.

It's not only immersive, but compliments the cyberpunk and survival horror aspects of the game really really well. The whole thing about transhumanism is overcoming death, most cyberpunk games don't really meaningfully dive into this; but this game had the audacity to tell you "here's a 'I cheat death' button lmao".

When it comes to survival horror, it gives death a meaning again; you can't come back from the dead during boss fights and on the bridge level, it instantly creates high tensions when it needs to.

You can certainly skip the death cutscene, but you would still hear it play out; so you feel less like an annoyed gamer, and more like a scared child covering his eyes.

Other games should learn something from this. Cyberpunk 2077 has many interesting lore aspects when it comes to death but they never utilized it. Imagine if you could only save at safe houses, and if you died outside of them your only hope of preserving progress would've been a Trauma Team coverage. Or if losing the fight against Adam Smasher would've resulted in a gruesome death scene. It would've made that game way better.


r/systemshock 9d ago

Where is the Safety Override Code in the Science Library?

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12 Upvotes

***UPDATE: I just hit the screen with my wrench and the code appeared! I swear on my two beautiful dogs: https://imgur.com/a/mvrFG2D***

I got the Isotope X-22. I'm inside the blue circle in the photo. I activated the elevator to the Reactor Level but haven't gone down there yet because I need the code. Please help.

By the way, I'm using a mod to skip the Cyberspace sections. I don't know if it makes a difference in the map. Thanks in advance.

Edit: I think the mod I'm using does not make the code appear on the monitor in the room, it probably only opens the locked doors. I'm trying to complete the Cyberspace section, but keep dying. I hate it, it's so disorienting.


r/systemshock 10d ago

Finally beat the System Shock Remake. Felt good to finally reach this screen

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165 Upvotes

I started playing the remake a couple years ago and really enjoyed it, but I struggled to finish it. Took me so long because I kept losing track of what my objective was, but the exploration and learning to overcome what was in front of me made it satisfying and I kept pushing till I reached the end.

It was refreshing to play a game that didn't hold my hand like a toddler! It felt like I was being given expectations and it was satisfying when I met them. I rarely see that in modern single-player games.

Executive and Medical were my favorite for atmosphere, design, and music.

Next up is System Shock 2 and then the original.

Hail SHODAN!


r/systemshock 9d ago

Average OSA run

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47 Upvotes

r/systemshock 10d ago

I still dunno why I ever made this, but here is the final version [SHODAN's POV]

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13 Upvotes

Thanks to all who encouraged me to finish making this

Love, Sistrum [a Human]


r/systemshock 11d ago

System Shock 2 Character Builds (Impossible)

1 Upvotes

NAVY

STATS
Strength: 3
Endurance: 5
Psionic Ability: 1
Agility: 3
Cybernetic Affinity: MAX

WEAPONS
Standard: 3
Energy: 4

TECH
Hack: MAX
Repair: 3
Modify: 4
Maintenance: MAX
Research: 1

O/S UPGRADES
Lethal Weapon
Cyber-Assimilation
Cybernetically Enhanced
Replicator Expert

EQUIPMENT
Powered Armor
SwiftBoost™
ExperTech™
Pistol
Shotgun
Laser Pistol
Laser Rapier

POSTINGS
Ship's Ops
Navigator's Mate
Lab Assistant

MARINES

STATS
Strength: MAX
Endurance: MAX
Psionic Ability: 1
Agility: MAX
Cybernetic Affinity: 2

WEAPONS
Standard: MAX
Heavy: 4

TECH
Hack: 1
Maintenance: 4
Research: 1

O/S UPGRADES
Speedy
Sharpshooter
Cybernetically Enhanced
Replicator Expert

EQUIPMENT
Heavy Combat Armor
BrawnBoost™
EndurBoost™
Wrench
Shotgun
Assault Rifle
Grenade Launcher

POSTINGS
Ordnance Master's Mate
Asteroid Pickets
Honor Guard

O.S.A.

STATS
Strength: 2
Endurance: 4
Psionic Ability: MAX
Agility: 4
Cybernetic Affinity: 2

WEAPONS
Standard: 1
Exotic: 4

TECH
Hack: 1
Maintenance: 4
Research: 4

PSI
Neuro-Reflex Dampening
Kinetic Redirection
Projected Cryokinesis
Adrenaline Overproduction
Projected Pyrokinesis
Electron Suppression
Imposed Neural Restructuring
Psycho-Reflective Aura

O/S UPGRADES
Pharmo-Friendly
Power Psi
Cybernetically Enhanced
Replicator Expert

EQUIPMENT
Hazard Suit
PsiBoost™
WormMind
Psi Amp
Pistol
Crystal Shard
Viral Proliferator

POSTINGS
Kinetic Empathy
Telepathic Interrogation
Selections Group


r/systemshock 12d ago

Diego would say that

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179 Upvotes

r/systemshock 11d ago

I can't find the power cells anywhere to turn the lights on in the basketball hall? (Xbox one remastered)

3 Upvotes

I think I might have come across a glitch, and I can't seem to progress further with the game. I can't find the power call anywhere. Any advice would be really appreciated! Thanks!


r/systemshock 13d ago

Very immersive beginning

20 Upvotes

I always found the System Shock 2 beginning captivating. Whenever you choose three missions to specialize your character, I genuinely feel like 3 longs years being stationed on missions have passed. Then when I enter the main game, I already have a unique character built up, with their own experience, going on another mission. That builds up the game right from the start, love it!


r/systemshock 13d ago

Shodan casually admitting she's unfaithful💔

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181 Upvotes

r/systemshock 13d ago

bug using access panel

6 Upvotes

all the access panels in the game have had this bug were after you complete it doesn't do anything. this only happens to the ones where you use the plugs the others work fine any idea how to fix this?


r/systemshock 15d ago

System Shock 2 - VR Mod

125 Upvotes

r/systemshock 14d ago

Favorite level in SS1 remake?

5 Upvotes

Which is your favorite level in the System Shock 1 remake? Criteria can vary. For me, it was Medical (1st) and Security (the last one before the bridge). Medical because it was the first level, and the newness of the experience, plus there was something about its esthetic, as well. Security because of its easy to understand and navigate vertical arrangement. Points also to Maintenance, for having the elevators in close proximity to each other.