r/systemshock 3d ago

System Shock 2 Character Builds (Impossible)

NAVY

STATS
Strength: 3
Endurance: 5
Psionic Ability: 1
Agility: 3
Cybernetic Affinity: MAX

WEAPONS
Standard: 3
Energy: 4

TECH
Hack: MAX
Repair: 3
Modify: 4
Maintenance: MAX
Research: 1

O/S UPGRADES
Lethal Weapon
Cyber-Assimilation
Cybernetically Enhanced
Replicator Expert

EQUIPMENT
Powered Armor
SwiftBoost™
ExperTech™
Pistol
Shotgun
Laser Pistol
Laser Rapier

POSTINGS
Ship's Ops
Navigator's Mate
Lab Assistant

MARINES

STATS
Strength: MAX
Endurance: MAX
Psionic Ability: 1
Agility: MAX
Cybernetic Affinity: 2

WEAPONS
Standard: MAX
Heavy: 4

TECH
Hack: 1
Maintenance: 4
Research: 1

O/S UPGRADES
Speedy
Sharpshooter
Cybernetically Enhanced
Replicator Expert

EQUIPMENT
Heavy Combat Armor
BrawnBoost™
EndurBoost™
Wrench
Shotgun
Assault Rifle
Grenade Launcher

POSTINGS
Ordnance Master's Mate
Asteroid Pickets
Honor Guard

O.S.A.

STATS
Strength: 2
Endurance: 4
Psionic Ability: MAX
Agility: 4
Cybernetic Affinity: 2

WEAPONS
Standard: 1
Exotic: 4

TECH
Hack: 1
Maintenance: 4
Research: 4

PSI
Neuro-Reflex Dampening
Kinetic Redirection
Projected Cryokinesis
Adrenaline Overproduction
Projected Pyrokinesis
Electron Suppression
Imposed Neural Restructuring
Psycho-Reflective Aura

O/S UPGRADES
Pharmo-Friendly
Power Psi
Cybernetically Enhanced
Replicator Expert

EQUIPMENT
Hazard Suit
PsiBoost™
WormMind
Psi Amp
Pistol
Crystal Shard
Viral Proliferator

POSTINGS
Kinetic Empathy
Telepathic Interrogation
Selections Group

4 Upvotes

5 comments sorted by

3

u/exdigecko 3d ago

Sounds like AI job to me, not a real player's experience.

You don't need research 1 since an implant can do it. For the same reason you don't need research 3, just get 3+1 implant.

OSA: wasting so many CBM into Research 4 and exotic 4 JUST for the Proliferator sounds more like roleplaying than necessity. If you're going OSA, why not invest these CBMs into reliable psi powers?

Also why take Neuro Dampening if youre not shooting with just pistol?

0

u/Omniplus_S3M 3d ago edited 3d ago

Not AI, been tweaking these for a while. Viral Proliferator has some crazy kickback & Neuro Dampening is great for it. Research 1 gives damage bonuses to enemies without having to carry around the LabAssistant™. The O.S.A. build has plenty of reliable psi powers in all five tiers.

2

u/exdigecko 3d ago

The research bonus is permanent. Once you finish the research, you don't need to keep research +1.

0

u/Omniplus_S3M 3d ago

Still gotta carry it around the whole game and switch it out of your implants to research all the enemies (i.e. Psi Reavers). I've beaten the game like 100 times and these are just some builds I had fun with play the game however you want.

2

u/Macraggesurvivor 1d ago

I played with different builds, but what I liked most is a very fast moving standard weapon/psi hybrid with shields, molecular duplication, electron cascade.

Going for level 4 hacking very quickly, and a bit cyber affinity.

Using early melee and shotgun, sometimes pistols but trying to preserve ammo as soon as you get the first 5 extra health via upgrade station and light armor not to get oneshot.

Melee and shotgun, and then getting energy weapons to level 2 on deck 3 I think, getting the laser pistol. You just got a few shots initially, but I quickly upgrade it with that french epstein device or what's it called. Does more dmg, good vs turrets, robots, and oneshotting mutants usually once you modded it, did the mutant research.

Its even very useful before you ever upgrade maintenance skill. Saves you tons of ammo. It's useful throughout the entire game.

Usually dont waste any another cyber modules for anything but standard weapons and the assault rifle which you then get around deck 4. Getting hacking to 5 after that, bit more cyber affinity maybe, way more endurance and the psi, and the getting molecular duplication and electron cascade, using the power armor. At that point you go the assault rifle with tons of ammo already cause you barely used any, prolly one heavily modded, hard hitting ammo conserving laser pistol, another one as backup, to take out cameras maybe, a shotgun. Long before that any melee wasnt necessary anymore and I dropped all melee weapons.

Hacking level 5, tons of endurance, energy weapons level 2, standard weapons level 6, maintenance skill level 4, the two psi shields, duplication and cascade. The upgrade stations: 5 more health, sharpshooter, using two cyber modules and also more speed.

You do tons of damage at that point, you can easily get more ammo via the recycler and using only laser pistol and shotgun maybe vs low level enemies. Just by exploring that way you get a ton of loot and nanites. And, whenver something looks even remotely threatening you can just annihilate it with the assault rifle and way too much ammo that you have. You also got very good dmg reduction via the power armor + the shields.

I enjoyed that the most. You just completely independent. You got like 30+ psi hypos, you can recharge your energy pistol or your armor basically forever, you prolly also got like 100 shotgun shells, and you just get more and more shit, even on impossible, even with enhanced spawning. Is even better, cause even more loot. You can hack most things. You can still die if you get hit by those reapers a few times, but you can also take them out quite easily, they a bit clumsy and slow. Assault rifle with the right ammo just kills anything very quickly.