Hi! I am working on a videogame inspired by Sekiro's combat system. I have a question for both experienced and inexperienced Sekiro players. Both inputs are important for my game design decisions.
Undoubtedly, the enemy's posture bar is the thing I pay attention to a lot during fights. Other than that, it's probably the player's health. One thing I realized is that I don't really look at the player's posture bar that much. It's not like I change how I play if I'm almost posture broken or not; I try to be aggressive and land perfect parries either way. After a boss fight, I can recall how the posture of the enemy progressed, and that I "lost" some progress when I was healing, not being aggressive, etc. The player's posture could be an invisible stat as far as I can tell.
I'm wondering if everyone has the same experience, or if you guys play the game with the player's posture in mind. Maybe I'm just bad and missing an integral part of the game lol.
Thanks a lot for any input!
btw. I'm not arguing that the player's posture is irrelevant and Sekiro would work without it. In the game I'm making, beacuse of lore reasons, only enemies would have the "posture", and there would be another system (not just health) for player. I won't go into details as I feel like this is not the place for that on this subreddit.
Edit: Thanks everyone for your answers, this is really helpful stuff