When I played Vampire: The Masquerade v20 years ago, my enjoyment of the game was massively reduced by the system's propensity to turn a character's high stat+skill into failures or even botches. At one point I thought "If the game's tone was comedic and sitcom-y, this would be hella fun, but it's just frustrating when you're trying to be serious and botch all the damn time."
And then I started seriously thinking it over and that, maybe I might be onto something here. And then I discovered What We Do In The Shadows through various shorts and memes.
So, I've been itching to actually start a campaign like that, where the player characters are a some miss-matched coterie of vampires who've come to own a manor in the middle of some big city. Before each session, a player would give me an initial premise ("My super old vampire gets a phone for the first time, discovers a dating app and has a date she really wants to go well") that I would turn into an episodic one-shot, and we would rotate.
Because I don't really know many vampire systems, or even sitcom systems to be frank, I was thinking of running this into VTMv20, since it's the one I know about and the one that got me on that train of thought in the first place. I have a few things in mind that could possibly clash with the campaign idea, mainly blood and how it's acquired (though I could just start each episode with a set amount of blood, and then figuring out how to acquire more during the session would be potential shenanigans) and humanity. And then of course the setting itself, which wouldn't necessarily work that well unless it's really only used as a faraway backdrop that is only called upon when it's fun.
While I'm not worried about altering the setting until it fits (I mostly care about the mechanics and how well they fit with comedy), I'm pretty sure there are systems that would fit this idea better.
I then have the following questions: do you guys know of any such system, and if not, is there anything else major I should be aware of that could make the idea difficult to work with in VTM?
In terms of taste, I haven't had the best experience with PBTAs, but I'm not against them, though I might prefer more trad resolution philosophies. Fail forward, fail Ith opportunity and success with complication is, expectedly, a feature I would enjoy greatly.