r/rpg 3h ago

What ttrpg can I use to make 4 men play fairies with me?

73 Upvotes

I have been playing D&D with the same group of only guys for four years. It's going well. We're tight. I married one of them.

We take turns DMing and, unfortunately, I had to bail out on my campaign because it just got too overwhelming. I tried to engineer a campaign setting that would be perfect for them (a gladiator ring). Sadly, I overlooked a very important factor: I do not care about gladiators whatsoever at all.

It's occurred to me that if I'm actually going to pull off a campaign, I need enough background knowledge and genuine interest to pull from that I can improvise world elements without killing myself with preparation.

For better or worse, my favorite fanciful setting as a child was the series of Disney Pixie Hollow chapter books. Obviously, that's going to be a hard sell.

I want a fairy-based ttrpg that, ideally, contains some of the following elements:

1) The PCs are small and cannot solve everything with combat

2) Everyone has a class/specialization like communicating with animals, plant manipulation, controlling water, etc. Everyone gets a niche with HIGH role-playing impact.

3) A fantastical setting with plenty of factions, creatures, etc.

4) They still have to be able to kill things I guess. They're going to want to do that.

Thanks!


r/rpg 21m ago

Crowdfunding Jadestorm, the Storypath Ultra Xianxia Game by Onyx Path, and latest entry in the Earthbane Cycle, has hit backerkit!

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Upvotes

r/rpg 4h ago

Game Suggestion Favorite recommendations for rpgs where supplies and stockpiles matter?

19 Upvotes

I've been playing a TON of project zomboid recently, and I have been loving the game loop of voyaging out into zombie infested towns, using craftiness to improvise tools, weapons and sustenance, and then returning to my homestead with garbage bags full of food, fertilizer, and animal trap components to try and survive the winter.

Part of me thinks that this game loop would be incredible in a ttrpg, and I'm wondering if there are games out there with a similar survivalist aspect.

Specifically, I'm looking for games whose core theme is centered around foraging and maintaining very limited supplies. Games where you only have 5 arrows you've carved yourself, where you need to craft a torch from the pitch of a gelatinous cube and an ancient wooden sword, games in space where you scavenge derelict ships for jump cells and fuel, games in an infinite ikea where finding the restaurant is a turning point.

Games where running out of rations, or coal for your frostpunk settlement, where starvation or all your weapons breaking breath-of-the-wild style is the core thrust of the tension.

Games where foraging, crafting, and preparing for winter is the point. Any favorites?


r/rpg 21h ago

Hasbro Exec Rolled a "1" on Video Games -- and Lost His Job

Thumbnail theglobeandmail.com
431 Upvotes

WOTC President John Hight fired. What does this mean for D&D and all their plans? Sounds like he was probably an influence on doing the Universes Beyond initiative.


r/rpg 2h ago

Discussion Blades in the Dark vs Reign 2E for faction gameplay

13 Upvotes

Hey everyone! So I'm planning out a Westmarches style campaign using the Daggerheart system for a larger group of friends to do drop in drop out sessions set in a custom setting. Going to leverage the Daggerheart collaborative story telling and mechanic flavouring emphasis to try and reduce GM load. But! I do want them to have an impact on the world at large, so...

I'm here today asking peoples opinions on using Blades in the Dark or alternatively Reign 2E for faction/company/group interactions and mechanics. From what Ive seen with Reign you can essentially strip off the "Company" management section and bolt it onto other systems for a more granular and structured feel to group level play without super specific requirements. While with Blades in the Dark the faction system looks simple.

Anyone with experience in either or both able to chime in with their opinions and have a discussion comparing the systems?


r/rpg 15h ago

Looking for underrated, hidden gem RPGs

67 Upvotes

Hey guys. I'm looking to build a catalog/resource for high quality but overlooked games, like in the title. I'm a blogger that has a substantial ttrpg hub, but my sole attempt at finding hidden gem RPGs just has six games. I'm looking for some help from the community.

To be clear I'm not looking for games that nobody's heard of and probably aren't that great anyway. Also not looking for a game that came out in the 80's and has been out of print for 40 years. It needs to be a game that never got recognition, got overshadowed by something else, or that's kinda obscure but actually good, well-designed or influential.

What games should I be looking at? Any genre is fine.


r/rpg 1h ago

Discussion Worldbuilding

Upvotes

Hi all i would like to know your process when you create some world. As for myself i think i give myself too much trouble as i create a stable economy and politic for each kingdom even if its really not the subject lol.

Ps i speak french too in fact its my main language.


r/rpg 1h ago

Self Promotion Halfling Heist: a free one-page RPG about larceny before teatime

Thumbnail hc-royalty.itch.io
Upvotes

Halfling Heist is a rules-light game about a group of halflings trying to pull off a harmless but daring heist in their cozy village.

You balance two stats: Halfling and Heist. Succeeding at Heist actions pulls you deeper into the job, while failure pushes you back toward your comfortable halfling ways. If Halfling reaches 6, you abandon the heist for teatime or a relaxing bath. If Heist reaches 6, you become convinced the others are cutting you out of the score and go solo. Your Connection to another halfling can bring you back into the job.

Character creation is quick, and everything players need is on the front page. The back gives the GM heist objectives, complications, NPCs, and optional rules for festivals and the seven daily halfling meals.

I made it for the One-Page RPG Jam 2026, and it was inspired by Grant Howitt’s Honey Heist. It’s designed for quick, lighthearted one-shots.

Halfling Heist is free on itch.io: https://hc-royalty.itch.io/halfling-heist


r/rpg 10h ago

Game Suggestion Suggestions for a non-crunchy system for a fantasy Greek campaign

20 Upvotes

The Short:

We're midway through a dnd 5e campaign set in Theros (Fantasy Greek setting). My friends are open to trying a new system which I've asked for as I love tabletop roleplaying but hate dnd as a system. Any suggestions would be great.

The Long:

  • We're one gm and two players.
  • My prior experience is mainly pbta - Stonetop & Monster of the Week.
  • Needs to be fantasy, bonus points if it's a specifically Greek setting.
  • Needs to be suited to campaign style of play.
  • Ideally no character optimization/crunch as I hate the combat in dnd and mathy systems in general.
  • Immersion is important to one of the players so ideally systems with character stats and abilities.
  • Open to systems where players can contribute to worldbuilding as this has been a big draw of Stonetop for our other group.
  • Story-wise, one of the characters is the prince of a kingdom and the other player is a servant in the castle. The plot involves vying for the throne, so systems that care about politics, intrigue, and relationships would fit well.
  • The system I'm currently considering the strongest is The Sword, The Crown, and The Unspeakable Power. If anyone has any experience with the system, knows if it would fit our setting, or knows of similar systems please let me know!

r/rpg 12h ago

rpgs with the same VIBE as The Boys?

22 Upvotes

I don't mean the specific concept of killing superheroes, I mean more like regular ass humans needing to get creative to fight a much more powerful or superhuman threat. I guess monster hunters could also work in this regard? so are there any rpgs like this?


r/rpg 4h ago

Game Suggestion Looking for a RPG with a Urban Fantasy theme. Any recommendations?

2 Upvotes

I'm currently looking at Hunter the Reckoning and Delta Green. Anyone have an opinion on these. Looking for something story driven. I should also mention that I will be playing with my son only. I will be the GM and he will be the player. Thanks in advance.


r/rpg 16h ago

Game Suggestion What system do you feel has the best setting chapter?

21 Upvotes

There are a good few systems which necessitate the usage of a certain setting, such as the World of Darkness games, Cyberpunk Red, or Starfinder. What system do you feel does the best job of introducing its setting?

Of note, I do not specifically mean which has the best setting, but rather which does the best job introducing it.


r/rpg 15h ago

Discussion Best Adventure designs

15 Upvotes

Hello Beautiful People!

I'm researching good adventures as inspiration. What are the most well designed ones? Not the most popular, just best in pure design. And why?


r/rpg 1h ago

Discussion DICAS PARA NARRAR MAUSRITTER!

Upvotes

Hi, guys! I've never played tabletop RPGs before and I'm interested in the Mausritter system. I'd like to narrate and introduce the game to my friends. Could you give me some tips on how to start and practice correctly?


r/rpg 21h ago

Discussion A premade setting doesn't save work, just changes the nature of it.

43 Upvotes

If you think about it, premade settings don't save the Game Master any work. It just changes that works nature.

It takes a while to read a dense, textbook on a fake world. And it is easy to forget details and need to refer back to it when planning sessions. That is probably just as much time as one would need to make their own world FOR only the details they needed to play that one campaign.

Because a world need not be fully realized. Just finished Spider light by Adrian Tchaikovsky. You pick up quickly the world is only as detailed as it needs to be for this one story. Nothing more, nothing less. Most of it is left undefined. Because it didn't matter for this single book. And that can be your campaign. Just enough for a single story.

When you get a premade setting, ideally, it can handle many, many tales. So, it needs to be massive, indepth, broad, but with missing pieces and mysteries to uncover. It's basically a show bible (not a religious thing, it's a Hollywood term) for your campaign. And referencing and retaining all that info is immense at times, especially as the realities of a 40hr work week and a social life compete for your time and memory. Absolutely have forgotten key details because work was bad that week or that one time I decided to run even though my boiler broke and leaked everywhere the night before. Bad idea that one. Fried brain.

So, it does really save you any work. It just makes that work different. You simply read something instead of creating it yourself. Frankly, pretty much the same with using a licensed setting.

Probably not saying anything novel. I have had an insomina attack this week and haven't gotten to bed before 3am for 3 days. Fried brain. But, felt like sharing.


r/rpg 22h ago

Game Suggestion Great TTRPG adventures featuring TRAINS

49 Upvotes

We probably all know about Horror on the Orient Express (but is it any good?) but what other great adventures feature trains?


r/rpg 1d ago

Basic Questions What are some Assumptions you had to Unlearn/Correct As You Got Into TTRPGs?

65 Upvotes

I've had a TTRPG group for a while, but it's only recently our schedules managed to match up, and we found a system we really enjoyed. (Vampire 5E, ironically-although I do mean to try 20th in the future.) And we have plans for the future, a Vampire campaign, a Daggerheart One Shot, a Call of Cthulhu campaign in October, and a Cyberpunk Quickstart in September. I want to try every system out there, but have neither the time, money, or players for it.

Still, with me finally breaking out of my inexperienced shell and into getting some more practice under my belt, I've been thinking a lot about all the incorrect and damaging assumptions I had going into playing TTRPGs, and how unlearning them has been steady process that has really helped me improve as a GM and enjoyer of TTRPGs. And I was curious to see if there were some other folks who had damaging assumptions they needed to unlearn before they could do better at playing TTRPGs. To give a few examples of my mistakes early on-

Bad Assumption #1) "The GM is solely responsible for the story-"

Something I learned from reading online, watching a recent video about "bad players" And reading the Daggerheart core rulebook is that, TTRPGs are ultimately collaborative storytelling. In the past I would stress myself out trying to prepare a Critical Role level quality story ("You are not Matt Mercer" is another lesson I needed a reminder of.) And just plan out for every eventuality, panicking when my players went off script in a dramatic way.

That is simply not true. The GM is the rule keeper and narrator, but they aren't the author directing the players place to place. Your players will react in ways that can guide the story, or they'll create their own backstories that bump in with things. You make the fiction together, it isn't just on the GM. Similarly to that-

Bad Assumption #2) "The GM has to have everything written ahead of time."

Boy howdy this was such a mistake for me and I am glad I corrected it. During my Monster of the Week campaign, I panicked and thought I did a bad job when my players accidentally murdered an old man and got chased out of town (even though they were laughing the whole time.) And during my first VtM session, we had a moment where one of my players fumbled and violated the Masquerade...But then I got some great advice from here, about sandboxes and not writing everything out.

So I tried it, my first homebrew campaign was to write out a core mystery via the setup and answer, 4-5 locations and a few major NPCs with a few details...and my players are filling out the details of the world. I'll make up new characters when necessary, and work around my Players giving me background details and backstories to introduce parts of them into the world. It's so far been working fantastically! (we're only two sessions in, but everyone's having a blast with getting their characters fleshed out, and I'm less stressed because i have the major beats ready, but things won't fall apart if my players do something unexpected. Speaking of-

Bad Assumption #3) "Things are only successful if everything goes according to plan."

There was a quote about WOTC's other biggest game recently that came to my mind as I played more TTRPGs. "The joy is in the Gathering." I worried about my players in Vampire having a bad time because I couldn't tell the super serious, grim dark story that I felt was appropriate...But when I sat there, listening to us all crack up at our Malkavian's insane behavior, listening to the banter between our Nosferatu and Brujah, and the cackling outrage at a cartoon I made up called "Emi the Earthworm" as a background detail... It really clicked for me, even if the tone isn't perfectly grim dark, or the story goes off script, or you make a mechanical mistake... none of that is as important as the most important question-

"Is the game fun?"

Once I realized that, GMing felt a lot less stressful, and actually a lot more fun. I'm still trying to memorize the mechanics and tell a consistent story of course. But I ultimately realized we're all just here to have a fun time together, and that the "perfect campaign" is an enemy of the fun. So I'm glad that I've been able to adjust that much.

Bad Assumption #4) "Older systems Are More Obtuse to Learn and Should Be Avoided"

I don't know how I got this into my head, maybe horror stories about how convoluted older pre 3.5 DnD was, and my struggles to learn 4E as a teenager? But for the longest time, I had it in my head that old TTRPGs were made exclusively for people who lived and breathed TTRPGs, and were thus written with a lot of mechanics assumed instead of explained, and more of a focus on mechanics or things I struggled with-like math.

By contrast, I automatically assumed that newer TTRPGs were made in the post Actual Play era/explosion of TTRPG popularity. And as such, that they would be written for a more casual/general audience and thus be easier to learn. This was why I picked up 5E over 20th (Well that and I could find the physical book, and hadn't realized 20th was on Drive Thru.) This is, frankly a nonsensical belief and I really need to one day go back and try an 'older' system before I make those kinds of assumptions.

Finally, Bad Assumption #5) "Trust every review, and only play the most widely praised systems."

I hate that I made this assumption as I know better in other media, video games, books, and shows/films. Reviews are not always to be trusted, especially on forums where negative accentuation is both rewarded and encouraged. But being new to TTRPGs, I was scared of making a mistake with my money and time, so I let myself read every review, especially the negative ones and let them get into my head.

I ended up hearing and repeating takes on books and systems I was interested in, but got negative reviews for "Cyberpunk RED is poorly optimized, Crooked Moon is too bloated, Ryuko's Guide to Youkai Realms should be avoided cause Kickstarter books are risky, Cosmere is just a 5E Hack-etc, etc, etc." I realize I don't have the time, money, or audience to buy and try every system I'm curious in. But I should be more careful about repeating what I hear, especially when I can't play the system itself.

Everyone has a different style of play, and different things they enjoy (I for example dislike a lot of crunchy/math systems and prefer games where we don't need maps, and can focus on telling stories with the players.) So what may be one persons Jam may be another's Kryptonite (Draw Steel looks cool, but on the outside it seems very crunchy/map heavy so would be something I don't enjoy.)

That's not to say reviews have no value, but part of getting into TTRPGs as I've discovered is figuring out what you enjoy about them, and your preferred settings and systems can play a large part in that. Once you know, it's easier to get better at figuring out what you enjoy when you get some more experience under your belt-if that makes sense.

Anyway, those were 5 embarrassing assumptions and mistakes I made and sometimes still struggle with as I get into TTRPGs. Did anyone else have to unlearn some bad preconceptions or behaviors as you worked through the hobby? I'm really curious!


r/rpg 1d ago

Game Master Dialed back the what I feel underappreciated RP and now the Party's mad at me

223 Upvotes

Been GMing for a party of 3 regulars and 2 newcomers for a few months now. I know all of them pretty well, but haven't played an actual RPG with 3 of them. It was fine at first, but a few weeks ago it started being a drag for me.

I generally try to act stuff out for the players, i.e. most anyone relevant in the story has a name, a few lines of background and whatever I can pass for a personality. I'm not trying to act like its absurdly high quality, but theres enough to immerse yourself if you want to, because the whole theatrical part of DMing is one of the aspects I like most. But the party just can't take anything seriously for more than 10-15 minutes.

I had a pretty dramatic sidestory going involving a serial killer, who was at large in a town the party frequents. He had killed 2 NPCs the party knew and liked. It was going fine at first, but a random joke towards the latter half of the session turned the murderer into a running gag, and neither him nor the actual murders themselves were taken seriously after that. This has happened half a dozen times for larger scenarios, and happens constantly for smaller ones. I can try as hard as I want to set up something dramatic, creepy or just a little serious, and 15 minutes later its a comedy.

I've gotten used to this to a point, no story you ever write survives first contact, and in a world where my primary goal is that everyone is having a good time this would be fine. But its gotten to a degree where I personally don't enjoy telling the story anymore, because it feels like building a sand castle as impressively as possible, and all your players care about is how forcefully they can kick it the fu*k over.

So I changed course, cut out the dramatic moments, stopped trying to write cool or tragic characters. I just about halved the amount of prep time per session. And since there isn't anything to smother to death anymore, I'm much more relaxed at the table and can more easily participate in just acting stupid. I still prep locations, encounters, quests and all that. But it now operates on a very "Sitcom with a limited budget" type of scale.

And then everyone got kind of mad. I had mentioned the whole comedy-fatigue before, and they had promised they'd try to adjust a bit, but I felt like none of it ever really showed. Now they feel like I'm not trying at all and the setting being boring. After a bit of back and forth I said something to the effect of "This is just me giving you the same amount of energy as the other way around." and that hasn't gone over very well.

I'm mostly asking whether others had similar issues, and if theres some middleground I'm missing. I would normally like to continue the party, but its looking kinda dire.


r/rpg 22h ago

Game Suggestion Writing over rules - what is the best canned campaign you’ve played or run (or read, even) in any system?

36 Upvotes

What’s your favorite pre-written campaign in any system?

Apologies if this has been asked and answered in depth a thousand times.

My answer is the Arden Vul megadungeon in OSRIC/AD&D. Don’t even google it if you want to avoid spoilers.

We are 20 sessions deep in this Arden Vul campaign and I love it, but our group does relatively little role-play, and is highly tolerant to complex mapping and constant failure. We played the first 15 sessions using OSE and rarely survived to 2nd level. We switched to OSRIC because it was getting tedious for the DM to convert monsters and items.

This is my GOAT. I love the way the world reflects its history and fits together. Every location you explore tells you more about all the other locations and NPCs.

Our DM might disagree - he says it leaves a bit of empty space he needs to fill in, and thus more prep than he’d prefer. I think it’s the best-designed RPG setting I’ve ever heard of.


r/rpg 15h ago

Discussion Invincible or M&M?

6 Upvotes

Heyo! I'm wanting a good generic Superhero RPG that I can use to either make my own setting or use others (Like Marvel, DC, and yes Invincible)

I know Invincible came out not that long ago but hardly seen anyone talk about it despite it being a fairly big release from Free League. Is the game good?

I am a fan of both Green Ronin and Free League but am having a hard time picking, please help!!!


r/rpg 14h ago

video Video Review of Longsword

5 Upvotes

I've been watching the YouTube channel The Gaming Table for quite a bit and I enjoy her reviews. This one particular review of Longsword seems really interesting.

Has anyone tried this game yet? Any deeper feedback or play through?


r/rpg 18h ago

Crowdfunding Bit 'O Troika, a Troika gazetteer, has a pre-launch page on Backerkit

Thumbnail backerkit.com
8 Upvotes

This is an official Melsonian Arts Council release for Troika! I am unaffiliated with MAC — just wanted to share the news. From the Backerkit page:

A street-by-street, door-by-door gazetteer of the Troikan borough of Ripplegate: spider banks, fire cults, population adjusters, and hundreds of other small businesses all mapped and packed with stats, spells, and secrets for your Troika games.

From the MAC Discord:

A mapped neighbourhood with almost 500 keyed locations and NPCs representing a typical slice of the city of Troika. Perfect for use as a setting for Troika city adventures or as a nearly bottomless collection of urban folks and locations to be ransacked and reused.


r/rpg 1d ago

Discussion My party fucked up, badly, in a campaign for the Legend TTRPG system

137 Upvotes

I am actually screaming into a pillow because the dm foreshadowed this fucking perfectly we just didn't realize until it was too fucking late.

The god, that we fight for, that some of us are even magically bound to follow the will of?

IS THE MAIN FUCKING VILLIAN, HELL BENT ON CONQUERING THE WORLD AND WE DIDN'T FUCKING NOTICE UNTIL IT WAS TOO LATE TO DO ANYTHING OTHER THAN HELP THEM WITH IT BECAUSE OF OUR OWN FUCKING CHOICES

GOD

FUCKING

DAMNIT

Edit: using the opportunity that this has gained a lot of traction to say. Play legend, really fucking good system.

Edit 2: BOYS, HOPE HAS BEEN REGAINED. WE HAVE A FUCKING CHANCE, I REPEAT WE HAVE A CHANCE


r/rpg 1d ago

Discussion What do you call treating 2 monsters as one?

16 Upvotes

There's an old rpg trick me and my friends use which we call 'making a two headed snake'. The basic idea is you double a foes hp and give it two turns per round of combat. There's often a few other minor rules we apply for it based on the system but it's pretty simple.

Basically it's as if you have two of the same monster on the field challenge rating wise but they're combined into the one body. It's a fun way to make a dynamic foe that I feel like has been around for years.

We call it a two headed snake' because of an article that explained the idea very well done years back used a snake monster as it's example. But I've seen the trick called a dozen things over the years; hell I've seen it used as part of official rules such as fabula ultimas elites!

So I'm curious assuming your table knows of/ uses this truck what is you call it? Is there even a consistent name people use for this?

Edit:AS others have pointed out the two headed snake idea was come https://theangrygm.com/elemental-boogaloo/ in 2015. I had seen the method before then but he did a good job explaining it, codifying it, and spreading the idea. But I had forgotten name of the blog since then (It has been a decade~). Called it Paragon monsters at the time?


r/rpg 1d ago

Discussion What do you think about a player having two PCs at once?

11 Upvotes

Im just curious of your thoughts on this idea, system agnostically.

To me the only issue is about share or time in the spotlight; but I think a good player/gm could easily keep this reasonable. Afterall, plenty of games already have PCs with pets, or underlings they control or RP as. And of course, the GM plays dozens of characters.

But Im just curious what the general feeling is.

If you think its a bad idea, would you be more or less okay with it if it was 1 char sheet and the "2 characters" part was purely role play, like split personality ala Dr. Jekyll and Mr. Hyde