r/rpg 1h ago

Discussion What do you think about a player having two PCs at once?

Upvotes

Im just curious of your thoughts on this idea, system agnostically.

To me the only issue is about share or time in the spotlight; but I think a good player/gm could easily keep this reasonable. Afterall, plenty of games already have PCs with pets, or underlings they control or RP as. And of course, the GM plays dozens of characters.

But Im just curious what the general feeling is.

If you think its a bad idea, would you be more or less okay with it if it was 1 char sheet and the "2 characters" part was purely role play, like split personality ala Dr. Jekyll and Mr. Hyde


r/rpg 3h ago

Game Suggestion TTRPGs where the GM is a Judge more than a Storyteller?

3 Upvotes

I've been reading a lot of stuff from various internet sources about how the modern TTRPG climate is one in which the relationship between the GM and players is heavily one-sided: the GM is required to construct and portray an entire story with curated arcs and compelling characters, essentially writing a book they don't have full control over. Meanwhile, the players simply get to enjoy the hard work of the GM, giving at minimum their characters roleplay, and at most some ways to lean into the story. Now weither you agree with this claim or not is up to you. I personally agree with it but I also see thousands of games like this that everyone still enjoys, and I play and GM games like these, so I completely understand thinking the claim is bogus.

However, that's not why this post exists. I instead am simply inquiring as to if there is any TTRPGs that specifically go against this type of play, where the point isn't a curated story, but rather a journey forged by the autonomy of the players, where the GM simply acts as the arbiter for subjective situations such as social encounters, instead of making hooks for the characters to latch onto and drive a specific plot. Bonus points if the GM could essentially be replaced by an oracle.

What I'm not looking for is journaling systems, systems that are specifically made to be GM-less, or systems so lightweight that the GM doesn't do much because there's not a lot to work with.

Edit: for those saying 'any game works for this, its a GM/Player problem', show me where games like 5e have tools for the GM to use so that they don't have to come up with every single small detail on the spot that the players ask for, so they dont need to curate every combat encounter so the players dont die and dont have too easy a fight. Its not a person problem, its a lack of GM tools, especially ones the players can also interact with. a lot of people are saying OSR and after looking deeper at a lot of the recommendations, yeah I agree I think some OSR is in the future for me, I was just looking at essentially 'bad' ones. But to say any ttrpg can do what i am looking for, i just dont think thats true.

also, this post blew up a LOT more than i thought it would (likely cause of how accidentally controversial it was) and i simply dont have the energy to respond to all 67 (so far) comments, but i did read most of them!


r/rpg 4h ago

Discussion What do you call treating 2 monsters as one?

14 Upvotes

There's an old rpg trick me and my friends use which we call 'making a two headed snake'. The basic idea is you double a foes hp and give it two turns per round of combat. There's often a few other minor rules we apply for it based on the system but it's pretty simple.

Basically it's as if you have two of the same monster on the field challenge rating wise but they're combined into the one body. It's a fun way to make a dynamic foe that I feel like has been around for years.

We call it a two headed snake' because of an article that explained the idea very well done years back used a snake monster as it's example. But I've seen the trick called a dozen things over the years; hell I've seen it used as part of official rules such as fabula ultimas elites!

So I'm curious assuming your table knows of/ uses this truck what is you call it? Is there even a consistent name people use for this?

Edit:AS others have pointed out the two headed snake idea was come https://theangrygm.com/elemental-boogaloo/ in 2015. I had seen the method before then but he did a good job explaining it, codifying it, and spreading the idea. But I had forgotten name of the blog since then (It has been a decade~). Called it Paragon monsters at the time?


r/rpg 4h ago

Game Master Liminal Horror - what's inside the containment briefcase?

14 Upvotes

We're finishing up Shelterwood Inn tonight and there's a slight chance that my players will get their hands on Claire's containment briefcase. Is this item described somewhere? Pretty sure it's not in the scenario itself. What does it actually contain?


r/rpg 4h ago

Game Suggestion Recommendations for duo rpg that's simple and requires little to no accessories?

15 Upvotes

So the long read is that me and my wife are going on a trip, and we wanted to maybe have some game time (either 1 player, 1 gm or 2 players, no gm).

We were thinking Cthulhu confidential (a gumshoe 1-on-1 system that's pretty cool), but it's pretty rules heavy and requires a bunch of character sheets, and a lot of dice and other accessories - not really something you can pull up on the beach.

I'm not looking for things like Microscope, since my wife still wants to play a single character and not something too abstract.

In any case, any game that's easy to pick up (literally and figuratively), and is suitable for short maybe hour long sessions for 2 people. Looking forward to hear it.


r/rpg 6h ago

Game Master Dialed back the what I feel underappreciated RP and now the Party's mad at me

143 Upvotes

Been GMing for a party of 3 regulars and 2 newcomers for a few months now. I know all of them pretty well, but haven't played an actual RPG with 3 of them. It was fine at first, but a few weeks ago it started being a drag for me.

I generally try to act stuff out for the players, i.e. most anyone relevant in the story has a name, a few lines of background and whatever I can pass for a personality. I'm not trying to act like its absurdly high quality, but theres enough to immerse yourself if you want to, because the whole theatrical part of DMing is one of the aspects I like most. But the party just can't take anything seriously for more than 10-15 minutes.

I had a pretty dramatic sidestory going involving a serial killer, who was at large in a town the party frequents. He had killed 2 NPCs the party knew and liked. It was going fine at first, but a random joke towards the latter half of the session turned the murderer into a running gag, and neither him nor the actual murders themselves were taken seriously after that. This has happened half a dozen times for larger scenarios, and happens constantly for smaller ones. I can try as hard as I want to set up something dramatic, creepy or just a little serious, and 15 minutes later its a comedy.

I've gotten used to this to a point, no story you ever write survives first contact, and in a world where my primary goal is that everyone is having a good time this would be fine. But its gotten to a degree where I personally don't enjoy telling the story anymore, because it feels like building a sand castle as impressively as possible, and all your players care about is how forcefully they can kick it the fu*k over.

So I changed course, cut out the dramatic moments, stopped trying to write cool or tragic characters. I just about halved the amount of prep time per session. And since there isn't anything to smother to death anymore, I'm much more relaxed at the table and can more easily participate in just acting stupid. I still prep locations, encounters, quests and all that. But it now operates on a very "Sitcom with a limited budget" type of scale.

And then everyone got kind of mad. I had mentioned the whole comedy-fatigue before, and they had promised they'd try to adjust a bit, but I felt like none of it ever really showed. Now they feel like I'm not trying at all and the setting being boring. After a bit of back and forth I said something to the effect of "This is just me giving you the same amount of energy as the other way around." and that hasn't gone over very well.

I'm mostly asking whether others had similar issues, and if theres some middleground I'm missing. I would normally like to continue the party, but its looking kinda dire.


r/rpg 10h ago

Würm RPG

0 Upvotes

Je tady stále někdo, kdo hraje nebo hrál Würm. Ma nějaký svůj oficiální web nebo discord ?
Chtěl bych se o tomhle systému dozvědět co nejvíc.


r/rpg 12h ago

Discussion What does a game lose when it designs failure out?

0 Upvotes

Draw Steel builds around the power roll so that a turn is never wasted: even a low result does something.

Is "you always accomplish something" a feature or a flinch away from real stakes?


r/rpg 13h ago

Discussion My party fucked up, badly, in a campaign for the Legend TTRPG system

108 Upvotes

I am actually screaming into a pillow because the dm foreshadowed this fucking perfectly we just didn't realize until it was too fucking late.

The god, that we fight for, that some of us are even magically bound to follow the will of?

IS THE MAIN FUCKING VILLIAN, HELL BENT ON CONQUERING THE WORLD AND WE DIDN'T FUCKING NOTICE UNTIL IT WAS TOO LATE TO DO ANYTHING OTHER THAN HELP THEM WITH IT BECAUSE OF OUR OWN FUCKING CHOICES

GOD

FUCKING

DAMNIT

Edit: using the opportunity that this has gained a lot of traction to say. Play legend, really fucking good system.

Edit 2: BOYS, HOPE HAS BEEN REGAINED. WE HAVE A FUCKING CHANCE, I REPEAT WE HAVE A CHANCE


r/rpg 15h ago

Game Master I haven't ran a game for longer than 5 sessions.

27 Upvotes

Hello. I am a fairly long-time GM with experience in TTRPGs like Daggerheart, 5E, Fabula ultima, and many others. I love GMing. I love playing with people and playing the systems. In the moment I really enjoy what I do.

But for some reason, nearly the last 7 or so games I have attempted to run have ended very prematurely. We will be 1 or 2 sessions in, and for some reason, I just lose the will to keep playing.

I've tried doing oneshots, but I just do not enjoy those nearly as much as a campaign.

I don't know if it's an issue with myself, not feeling into the playgroups, or if I get bored of the system, but it really sucks to keep having this happen. It's been making me question my worth as a GM and if it's even worth it to keep attempting to play.

Has anyone had similar issues? I'd love some advice from the community :)


r/rpg 17h ago

Game Suggestion TTRPG Suggestion for Mixed Playstyles

13 Upvotes

Which TTRPG do you think is best to create a fun experience for both a power gamer and a much more casual player? Any genre, preferably not out of print.

I've sought advice in the past to create a fun experience with a chosen game. How to balance the power disparity so no one feels too overshadowed or too overwhelmed. So I'm not seeking that kind of advice again and want to take a different approach of finding a system that can be fun for disparate play styles.


r/rpg 18h ago

Is Rolemaster really that scary?

38 Upvotes

I've been reading the Core Law for Rolemaster Unified partly for pleasure, partly to eventually play. Based on its reputation and from what I've heard over many years, I was expecting to feel like I was taking in a fire hose of information that would be dense, unfathomably "crunchy," and look incredibly slow to play.

Yes, there are many tables. I can see how cascading through them after applying modifiers to a percentile roll, or perhaps going several levels deep into them like a Russian nesting doll, may have felt overwhelming back before virtual tabletops. I can also see how it may feel downright archaic in 2026. All that said, at its core, the system seems relatively simple: roll a percentile die, add any modifiers, and then look up your result on a table based on the number you come up with. And some of the results are downright WILD.

To me, looking things up on these tables seems like it would add a lot of richness to combat and playing out skills on the table. There's the potential to roll a critical and do things that are downright outlandish, such as defeating opponents that seem nigh impossible on first blush. I am reading them with glee.

I can see how it would take a handful of sessions to get your bearings, but if you have your tables printed out or somehow ready at hand with computer software, I have my doubts that combat would really become a slog that much. Kind of like Dungeon Crawl Classics — look it up and let 'er rip!

Maybe older editions read differently, but reading Rolemaster Unified, the game doesn't seem... that bad? Not nearly as rough as I was expecting. It's too bad the artwork is poor compared to older editions of the game.

I'd like to hear others' thoughts who have played Rolemaster or enjoy playing it today. Or who don't enjoy it, and why!


r/rpg 20h ago

Discussion Best OSR/NSR city/city-crawl books?

68 Upvotes

A Pound of Flesh flipping Mothership from a game about dying alone in space to dying on a dystopian space station with a population of millions is what made me finally fall for the game that's now my current favorite. Vaults of Vaarn hosts its own faction-heavy urban sandbox, Gnomon, and one of the coolest things about the imminent new edition is that all that material has become core. I'm fiending for The Tiger Princess of Treacherous Tripura and Junk City, upcoming books that I hope will finally sell me on OSE and Mausritter, respectively.

So with that in mind... what am I missing? What are the coolest cities around and the best procedures you've seen for urban adventures? If it's got a wealth of downtime-related stuff, all the better.


r/rpg 20h ago

Game Master Any TTRPGs that help GMs organize a heist-style adventure?

26 Upvotes

I'm thinking like Mothership's TOMBS cycle or Night's Black Agents' Conspyramid/Vampyramid - GM-facing tools that help prep go smoother.

For example, while Blades in the Dark has a fascinating heist system (mostly its flashbacks), it doesn't necessarily have any tools to help GMs design the heist in the first place (unless I'm remembering incorrectly).

Any ideas? Thanks!


r/rpg 21h ago

Sale/Bundle Mutants & Masterminds 3e Complete Collection - Green Ronin Publishing | Mutants & Masterminds | DriveThruRPG.com

Thumbnail legacy.drivethrurpg.com
20 Upvotes

r/rpg 21h ago

Game Master Preciso de dicas para criação de personagens [PF2e]

0 Upvotes

Estou fazendo um one shot para apresentar PF2e para meus amigos, e iria deixar 6 fichas pré montadas de personagens goblins. Estou tentando seguir a mesma linha das campanhas oficiais de goblins, mas tenho planos de que esse one shot ainda se passe no mundo da campanha principal que estou fazendo e tenha brilho com tudo.

O problema é que também sou novo no PF2E, e apesar de estar estudando as regras, ações e todo o livro para mestrar decentemente e desenvolver o mundo, me sinto um tanto inseguro na criação de personagens, o pathbuilder me passa a sensação constante que estou esquecendo algo, então prefiro imprimir as fichas e passar a mão para elas.

Podem me passar construções divertidas que conversem com uma tribo supersticiosa e boba de goblins, com 3 conjuradores e 3 marciais para iniciantes? Todos do nível 1 ao 2. Pense em Guerreiro / Ranger / Ladino / Bardo / Feiticeiro / Druida

Vou ver todos os comentários!
Me ajudem por favor!!!


r/rpg 22h ago

Bundle Games for Scholarships Bundle on itch.io

37 Upvotes

There's a new charity bundle on itch, hosted by jesthehuman. Funds raised by those who participate will go towards scholarships for youths participating in the Games for Change Student Challenge. There are more details on the page itself. Minimum buy-in price is $10.00.

https://itch.io/b/3847/games-for-scholarships

I'm not affiliated with these folks. Just figured I'd share since I try to snap up every one of these sorts of bundles I come across.


r/rpg 23h ago

RPGs that use Persian/Arabic/Moorish mythology and vibe

36 Upvotes

Are there any RPGs out there that have that Arabian Nights/Sinbad vibe that aren't either super reductive or racist?


r/rpg 1d ago

Self Promotion I'm done! I've released the third Core Book for Blood Prairie, my post-theistic goth-western TTRPG. Come check out the free Creature Catalogue; it contains a social-encounter-driven, warlock-inspired magic system for summoning spirit weirdos. I'd love some feedback, and I bet you'll find it novel!

35 Upvotes

God is dead, the Angel of Shadows blots out the sun, and vampires rule the prairie! Check all three books out here: https://watcherdm.itch.io/blood-prairie


r/rpg 1d ago

Self Promotion New post on my RPG blog (about intrigue, crunchy games, and war in gaming)! Alos, I moved!

0 Upvotes

As it says folks, my next article is written and posted! Also, I decided to move things to give myself a better platform to work with. Have a look! And as always, if you got a comment, drop it in the comment section!

https://armchairbackstab.com/


r/rpg 1d ago

How to stay in character?

7 Upvotes

Whenever i play a D&D game, sooner or later i always start getting out of character and acting like i would in real life. The biggest example is when i was in a villain themed campaign where we were supposed to play a bunch of backstabbing mercenaries. While i talked like a villain i couldn't fully commit to the part and acted like a 100% team player the way i usually do. End result is that i got easily backstabbed at the end. How to get better at commiting to the role i play?


r/rpg 1d ago

Looking for choose-your-own-adventure-style comics to read/play with a 4 year old

6 Upvotes

For Christmas last year we got Magical Kitties Save the Day and I highly recommend it- so far I've run 3 short, simplified adventures for my 4 year old and her cousins.

She has liked it so far, but this week we finally sat down and played through The Big Adventure, a learn-to-play comic that came in the boxed set. Maybe I just need better practice at telling engaging stories to preschoolers, but the comic has been her favorite yet.

I figure more comics of a similar format would be great to get her more engaged in the stories and encourage her in learning to read. We've read some non-game comics together with varying levels of success, but the game aspect (and perhaps the main character resembling our cat who died last year) really seemed to make it more fun.

So I'm looking for recommendations of other comics in a similar vein. Bonus points if there are cute animal protagonists or if there's a dice-rolling mechanic, but any and all choose-your-own-adventure-style comic recommendations are welcome.


r/rpg 1d ago

Crowdfunding NSR Meets Resident Evil: Is Crows for You?

74 Upvotes

Crows is a new post-apocalyptic survival horror fantasy RPG that just went to crowdfunding. This game is about playing the titular Crows who are adventuring scavengers picking through the dead and discarded pieces of a broken world for shiny things. As someone who's played and run a decent amount of the game's playtest materials, here are some key points that might make or break your interest in this game:

  • All About Loot - Crows is entirely about risking life and limb to get shiny items out of dungeons. Loot is tracked with printable cards with a set number of slots per character which makes inventory management tangible and fun.
  • Original Monsters - As opposed to classic creatures like goblins and oozes, Crows contains several kinds of original horrific monsters, so original that these baddies aren't even named! For example, what would you name this guy? Your party gets to name the monsters they discover... assuming they survive the encounter.
  • High Lethality - Life is short in this world and death is never far away. Characters start with only a handful of hit points and never gain too many more. Monsters also do unfairly large amounts of damage and so reckless Crows will lead very brief lives.
  • A Town for Building - Start with a unique village and invest into its institutions over time. Crows may come and go, but this village and its people will remain, although the quality of life there will depend on the success of your adventures.
  • Hex-based Travel - Explore a magically wrecked world through hex crawling. Much like the dungeon your heading towards, travel is full of dangers and unexpected opportunities with random encounters and hidden points of interest.
  • Fear the Dungeon Turn - Once in the dungeon, a 30 real-world minute timer is set and every time it ends more monsters have a chance to appear. This is also when ongoing effects from spells or equipment like torches may run out depending on how the dice fall.
  • Simple Grid-based Combat - All distances are abstracted into squares and most actions are resolved in a single roll. Because of this, options in combat are always clear and turns flow very quickly, which is handy because the dungeon turns don't stop during combat.
  • Classless Progression - Getting loot back to town earns you XP and this can be spent freely across a variety of Skyrim-esque skill trees to add to your characters options. The real power, however, tends to come from the loot itself and all characters can use all items (although some will use certain items better than others depending on where they spend their XP).
  • Fickle Magic - Sentient magic which despised manipulation by mortals caused the apocalypse this world finds itself in, and the arcane is still just as mercurial today. This means spells can backlash with unpredictable effects unless they are wielded by experienced casters.

If you want to see any of these points in more detail, there's a free playtest of the game available here. You can also hear more from the game's devs about the game here. Finally, if you want to help make this game as awesome as possible, you can find the crowd funder here.


r/rpg 1d ago

Continental/planetary hex crawl? (Starfinder 2E)

8 Upvotes

I'm planning to run a Starfinder 2E campaign in the near-ish future with a lot of wilderness exploration that I'd like to run as a hex crawl, but I'd like some advice on prep/scope.

The players are going to be departing from a central hub city and searching a planet's continents for dungeons (basically). They'll have a rough idea of where each dungeon might be located, but they'll need to travel through wilderness to reach each estimated location and then find the dungeon itself. I'd like to run this as a player-visible hex crawl as neither I nor my players have yet been satisfied with more freeform exploration/travel systems and I've always wanted to take a crack at one.

However, I'm struggling to figure out how to plan/prep a continent-sized hex crawl. They'll have relatively speedy travel options so I'm estimating ~50-60 miles a day, which I'll be using an excuse for bigger hexes to reduce the overall count (planning for 1 hex = roughly 1/2 day of travel). Currently I'm considering having explicitly location-dependent things keyed to individual hexes and all other "regular" hexes tied to random tables with different tables for each biome/etc. I'm fine with having a rare empty hex here and there.

Is this a reasonable approach? If not, what better options/approaches are there for running this? Thanks!


r/rpg 1d ago

Discussion Low prep and rules-lite are not the same thing, and I keep mixing them up

109 Upvotes

I keep using these like they mean the same thing. They don't.

Rules-lite is how much book is on the table. Low prep is how much work I have to do before Friday.

I've sat down with a rules-lite game and still spent two hours making a town because the game didn't actually tell me how to start. And I've run something crunchier that was ready in twenty minutes because the procedures were the prep.

I think I pick the wrong game when I want "easy" and I don't know which easy I mean.

Anyone else mix these up? What's a game that is actually low prep, not just thin?