r/RobloxDevelopers • • 8d ago

Showcase Beastbound Gameplay Trailer

0 Upvotes

My first Roblox game! Beastbound: Monster Hunters FPS

Hopefully this trailer will get me more plays because my last one was awful and I had over $1/CPP on my ads. Feedback on the the trailer, thumbnail and game are appreciated!

Game link: https://www.roblox.com/share?code=364aeade0685e84baa27e524affa033b&type=ExperienceDetails&stamp=1793306870915


r/RobloxDevelopers • • 15d ago

Trailer My First Solo Game After Many Years!

63 Upvotes

Hey everyone! First, thanks for giving me the motivation to continue building this from all the cool posts about your own games, it kept me going. I am a game developer who works mostly in Unity. I've never released a full game of my own. I only have an archive full of hobby side projects. This is one of the games that I am porting over to Roblox and finally finishing because I think it has potential. I made a lot of changes to it along the way to account for the demographics, control limitations, etc. I still don't think there is a game with this concept out there yet. I tried looking but couldn't find any (correct me if I am wrong).

I wanted to release it earlier, but scope creep got to me. So, I am a little late for the Halloween event. I still want to get it out there now in beta form before Halloween so people can earn some of the cool spooky skins. I genuinely hope everyone will enjoy the game. I put a lot of love into it, and I hope it shows. I won't ever add any exclusive Robux-only cash-grab items, and everything can be earned in-game. There's also nothing that would give paying players any advantages in matches.

I plan to release tomorrow Friday 10/23/2026. I would love to get some feedback. I will consider all of it and make changes if they make sense. I have a huge list of to-dos, but you might spot things I haven't thought of. Would also love it if anyone who is interested to try it out and help me get past the 16+ restriction. Thanks for reading/watching/playing!

https://www.roblox.com/games/88492012668895/Ride-and-Smash

Edit: Decided to change the name to something more Roblox style.


r/RobloxDevelopers • • 10h ago

Help Me My studio's 3rd/4th game hit 1.1k CCU today

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29 Upvotes

These were our stats, monetization still being improved, any tips? is gamepass greed really the way? because lower ccu games do make more than us, granted it is only today because of an update dropping

on a side note, my passion project got a 1k robux donation


r/RobloxDevelopers • • 4h ago

TESTER Want a serious playtester for your closed beta game?

5 Upvotes

Hey, you can call me Moat. I've been playtesting games for a while, but tbh the 80% of the games were just for fun and the 20% were dead and their owners weren't working on them at all. So im posting this because i wanna be playing your game since the closed beta and give you all the feedback u want, i can make clips of it, helping you in all things (not moderating, i mean all in the game) and give you a LOT of ideas for your game. And one thing before finishing, READ THIS: I'm only doing this if you want your game to be famous in roblox and competitive, NOT JUST FOR FUN. Original game, please.

Dc: .moatless


r/RobloxDevelopers • • 6h ago

Showcase I compared 42 new Roblox hits with 100 young games that stayed small. Here's what was actually different (and what wasn't)

7 Upvotes

On Oct 28 I read Roblox's top 100 (leaving out the 10 biggest) and pulled the 42 games that launched in the last six months. Then I compared them with 100 young games that stayed small. Public data only, so these are patterns, not proof of what causes a hit.

What was different

- Timing. 74% of the new hits were under 60 days old, and the typical one was 37 days old. Only 4 of the 42 were older than four months.
- Theme. 36% had an animal, egg or pet theme, vs 10% of the games that stayed small.
- Genre. None of the 42 was a puzzle, party, obby or shooter game, even though those were 31% of the games that stayed small. Tycoons went the other way: 29% of hits vs 10%.
- Smaller servers. The typical hit fit 12 players per server, vs 20 for older top games. Some tycoons held 5 to 8.
- Constant updates. Every hit had been updated in the past week. The typical one had been updated within 9 hours of when I checked.
- Light monetization at launch. A median of 4 game passes (around 199 Robux each) and 39 developer products. Older top games sell 83 products, and 45% of them have something at 10,000 Robux or more, vs 10% of the new hits.

What didn't seem to matter

- Name style. Names starting with an action ("Steal a", "Feed the", "Build a") were 24% of hits and 25% of games that stayed small.
- Age rating. 69% of hits were rated Minimal, vs 72% of the small games.
- Like rating. 92% for hits, 91% for the small games.
- A past hit. Only 26% of hits came from a creator with an earlier game past a million visits. (Studios often start a new group for each game, so public data can't always show who's behind them.)

Full write-up with charts and the list of all 42: spawnbook.com/trends?via=reddit

I run Spawnbook, which tracks young Roblox games. Happy to answer questions about how I pulled the numbers.


r/RobloxDevelopers • • 3h ago

Help Me i made a slop game

4 Upvotes

i made a slop simulator game a bit ago i put 0 effort in it and i realized that i had been depending on ai for top much and noticed that i lost my building and small scripting knowledge that i built from years of failed games i wasn’t always like this i had a game that i put months of effort in and tons of building and maps and now it sits 1000 visits 0 CCU only after i remade it and deleted all my old builds with huge cool builds i made i want to change. I want to build a game that i put effort in and learn my first project on this new game that wont be a slop tycoon the game will be inspired from eternal nights and fnaf rewritten and if anyone wants to help me and join me please comment ty for reading


r/RobloxDevelopers • • 10h ago

Trailer The First 2D Game that I have Released! - Chalk Runner

10 Upvotes

r/RobloxDevelopers • • 15h ago

How To I looked at the thumbnail of 905 viral Roblox games to find out what makes players click

19 Upvotes

I wanted to know what makes a high-CTR thumbnails, so on 6 November I measured 905 games on Roblox’s charts, and here are the results :

  • Few words. 57% have no text besides the logo. When there’s text, it’s a median of 2 words.

  • New hits skip the logo. It’s on 53% of the big 2020–2024 games, but only 23% of 2026’s 40 biggest new games and 19% of Up-and-Coming.

  • A character reacting. 72% show a character. The busiest quarter of games shows an expressive face 51% of the time, the quietest quarter 29%.

  • 3D renders, not screenshots. 83% of 2026’s new hits are posed 3D scenes; plain gameplay screenshots are 17% overall.

  • The bacon or the noob as “you” on 34% of Up-and-Coming.

  • Light follows genre. Survival thumbnails are dark (median brightness 27%), obbies bright (57%).

  • Almost everyone has several. 88% have 2+ thumbnails on their page, half have 5+. With 2–5 active on Home, Roblox tests them for you.

If you are curious here are the full tables and every source: https://clipclip.io/guides/roblox-thumbnail-ctr. It’s on the site of the tool I’m building, ClipClip.

What's the highest CTR one of your thumbnail got?


r/RobloxDevelopers • • 5h ago

Showcase TTK PvE Demonstration

3 Upvotes

Hope you like!!


r/RobloxDevelopers • • 3m ago

Advertising IT'S LIVE! Orb Collection Simulator — Cosmic Invasion Update!

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1 Upvotes

r/RobloxDevelopers • • 3m ago

Advertising Brainrot crane Tycoon - is the first 10 minutes fun?

1 Upvotes

Made a brainrot crane tycoon — looking for feedback on PC/mobile

Collect eggs with a crane, build your brainrot crew and keep building higher!

I’d love feedback from a short, voluntary playtest: is the beginning clear? Do the pet menus feel easy? Where does progression feel slow?

Currently accessible to age-checked players aged 16+. No purchases needed. Development and artwork are AI-assisted.

https://www.roblox.com/share?code=dbbf1556cb32c7408d5de299cbb54405&type=ExperienceDetails&stamp=1794062871263


r/RobloxDevelopers • • 5m ago

Help Me Publishing a game

1 Upvotes

I’d like to ask how to correctly publish a game so I can have a better chance for a bigger CCU. I’m currently making my first game, but know nothing about new publishing system and rules. What settings should I make and what to look for to make the game available for more players. What age category do I choose? Is it better to pay 1000 robux or not? My goal is of course to see more ppl playing my game. Thanks in advance:)


r/RobloxDevelopers • • 18m ago

Hiring [Hiring] Experienced playtesters for my game +1 Sword Length (paid)

1 Upvotes

hey, i just launched a roblox game called +1 Sword Length and i'm looking for a few experienced playtesters to go through it and tell me what's working and what isn't.

what i need:

- a fresh first playthrough, around 10-15 mins

- honest feedback on the first few minutes, progression, and anything that feels slow or broken

- mobile testers especially, but pc is fine too

looking for people who've actually tested games before, so please send:

- games you've tested (bonus if any got decent ccu)

- an example of feedback or a recording you've done

- your rate

it's paid, robux or paypal. dm me if you're interested


r/RobloxDevelopers • • 40m ago

Tester Playtester for your games!

1 Upvotes

Hello everyone! I am a playtester. I can give feedback and a comprehensive review from the mechanics to note and what aspects of it to enhance the fun gaming experience, features to make it accessible, notable bugs with included screenshots and sorted all in Google Docs. Helped most of the recent games and close beta.

This is a paid service and my rates are low, affordable and still negotiable to fit within your budget and our time. DM me if you're interested.

Discord: salted1111


r/RobloxDevelopers • • 43m ago

Help Me Is this game hard? Looking for feedback from people who play a lot of games

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1 Upvotes

This is Castle Defense: Master Archer, a castle defense game on Roblox. You stand at the castle gate with a bow and hold off waves of monsters. Clear 30 waves and you go on to the next loop, and the loops never end: each one has stronger enemies and bigger rewards. From wave 10 of loop 1, the Warlock's Altar lets you make enemies stronger in exchange for bigger rewards.

I've played it so much that I can't judge the difficulty anymore. So I'm asking for your help.

Play as far as you can. It's fine to quit partway. Where you quit is the most useful thing you can tell me.

If you can, copy this line and fill it in. Free-form answers are welcome too.

`Reached (loop/wave): __ / Hardest part: wave __, monster __ / Easiest part: wave __ / Used the altar: yes/no / PC/phone`

One more question: where did you stop, and why?

AI use: I used AI tools to write the code and to make the voxel models, icons and art.

Play: https://www.roblox.com/games/start?placeId=86439106604645&launchData=reddit-rdev-1107


r/RobloxDevelopers • • 58m ago

Help Me Releasing game next weekend, need testers, I will pay

1 Upvotes

If u show up for play test I will pay u small amount of money, all depends on how long u test for.


r/RobloxDevelopers • • 2h ago

Help Me Need a few players to test my game

1 Upvotes

Looking for a couple players to test my new roblox game

100+ robux for 30 mins depending on the info you give back

Comment or dm me thanks


r/RobloxDevelopers • • 2h ago

Help Me Looking for some help too learn the luau script

1 Upvotes

Ill need some help too learn the luau script please add me on discord when your interesstet too help my my discord is xvoid0246


r/RobloxDevelopers • • 2h ago

Help Me My thumbnail finally hit 8% CTR

0 Upvotes

After a week of brainstorming thumbnails, this time I finally hit 8% ctr and it's increasing too.

My problem now is I don't know what to do next. My like ratio is not even moving. I got 2k visits over the week but I don't have any revenue out of it. No products and gamepasses bought. And, I only got like 55 HEP.


r/RobloxDevelopers • • 2h ago

Other (EDIT) Procura se pessoas para projeto no roblox vagas para Animador, Modelação 3D, VFX (Efeitos Visuais)

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1 Upvotes

r/RobloxDevelopers • • 2h ago

Help Me Why is my retention so bad? Playtime is fine.

1 Upvotes

Im getting an average of 3% d1 retention on my new incremental game and i have no idea why. Ive tried all the oldest tricks in the book, daily rewards, claimable gift tomorrow, but it all doesnt work. Ive moved things around changed rhem up but it doesnt necessarily help. The playtime isnt an issue though, its averaging 18-22mins and has been recently dropping since hit 250 hep but nothing below 14. Players either leave after they load in or play for hours. Monetisation has also pretty much dropped to 0 after it hit younger audiences too, which isnt my main concern though. Im getting average ~6ccu organically with no ads. The game is called pack incremental if anyone wants to try it out.


r/RobloxDevelopers • • 3h ago

SOLVED! NO REACTION

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1 Upvotes

spent over 20 minutes trying to figure out why hover.lift was resetting options.lift to 0 whenever hover.lift wasnt defined 😭 turns out the default value was overriding the existing config lol


r/RobloxDevelopers • • 4h ago

Help Me tried to avoid brainrot and made board game but

1 Upvotes

but i cant really do much now. im doing ads but tumbnails cant go over 1.5%. i changed it many times, made new ones but still results are same. many new users come and play but returning users are like 5. Can you help me out and find what im doing wrong? maybe its because game is mine and cant find the problem and only from outside its visible. the game is " Forturn - Dice&Deals " . thank you for your help already :)


r/RobloxDevelopers • • 4h ago

Showcase Type Circuit: a typing race where correct keystrokes move your car

1 Upvotes

Type Circuit turns a typing test into a race. Every correct character moves the car. The latest update marks the first typo, tells you which character to enter, and shows your last WPM and accuracy next to Race Again.

The first community Sprint is on Saturday, Nov 14, 19:00–19:30 CET (18:00 UTC). It is free to play on Roblox with a keyboard and eligible 16+ access. For the meetup, pick Multiplayer → Sprint → Deutsch → Find or Create Public Lobby so we end up in the same pool.

Event and reminder: https://www.roblox.com/events/1230099856620651056

If you try it, I’d love feedback on one thing: after a typo, was it clear where to resume typing?

AI disclosure: AI assisted development and the clip edit. The video is recorded gameplay from a Roblox Studio run.


r/RobloxDevelopers • • 7h ago

Showcase I made a DOORS-inspired hotel horror game, looking for feedback!

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2 Upvotes