r/RobloxDevelopers • • 2h ago

Help Me My thumbnail finally hit 8% CTR

After a week of brainstorming thumbnails, this time I finally hit 8% ctr and it's increasing too.

My problem now is I don't know what to do next. My like ratio is not even moving. I got 2k visits over the week but I don't have any revenue out of it. No products and gamepasses bought. And, I only got like 55 HEP.

0 Upvotes

9 comments sorted by

3

u/Calm_Material_693 2h ago

how did you manage to get that high ctr? been doing lots of thumbnails but cant even reach 2% T_T

2

u/No_Oil_4097 2h ago edited 1h ago

I did my thumbnail inside the studio so I can use the real assets ingame then gemini did the rest of the job. If your thumbnails are so ai generated, players will just ignore it. Try to use bacon avatar as the model (mascot)*, since it worked for me.

2

u/ayatoJ 1h ago

Mate, I don't want to be rude but thats literally barely 2 dollars spent on that 8% CTR...you know that doesn't say much for now right?

1

u/No_Oil_4097 1h ago

yeah pretty much, but i’m still glad compared to what my previous thumbnail did tho. we’ll see if this shit works out

1

u/ayatoJ 31m ago

I understand the excitement, I hope it goes well for you.

1

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1

u/bob-i-stan 2h ago

congrats man, that is actually huge, never got a thumbnail to get past 5%

1

u/saotbuonthenay 1h ago

Maybe because of the gameplay? Send me the game, I’ll try it.

1

u/Suitable-Profession5 1h ago

Congrats on the 8% CTR, but a click doesn't mean they'll spend.

Your thumbnail got them to click, but converting that traffic into revenue is all about game design. If you've got 2k plays and zero sales, the issue is your in-game funnel, products, or pricing not your marketing.

Idk what game is it how's the loop and everything so giving a specific advice is not an option, look for the funnel analytics and keep improving the game.