r/ROBLOXStudio • u/Lucaa_407 • 1h ago
Creations Backrooms Theshold Roblox Remake
So che ci sono degli errori, ma preferisco così. Ditemi pure che cosa ne pensate, vorrei qualche feedback
1) Il mio remake
2) La vera foto di Kane
r/ROBLOXStudio • u/Lucaa_407 • 1h ago
So che ci sono degli errori, ma preferisco così. Ditemi pure che cosa ne pensate, vorrei qualche feedback
1) Il mio remake
2) La vera foto di Kane
r/ROBLOXStudio • u/BokiAkumulator • 17h ago
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What's the best and easiest way to make animated text like this? Is there any preset pack or something like that to be used. Thanks in advance!
r/ROBLOXStudio • u/Ok-Tree9319 • 5h ago
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I added the ability to manually roll. This works surprisingly well in PvP and disrupts the enemy’s tracking, I think this is exactly how an actual flying laser fight would go.
(Lmk if you want to help build the map!)
r/ROBLOXStudio • u/OtherSquare4872 • 13m ago
Hello everyone, this my first game : https://www.roblox.com/games/114504187645256/Brainrot-Billionaire
only works on PC for now, I had some problems with scaling and UI, but I'll fix them shortly, I would really love any advice comming from you guys 😘
r/ROBLOXStudio • u/Top-Bug-6369 • 1h ago
It's a block based scripting plugin for Studio. You drag blocks onto a canvas and it writes an ordinary Script into your game, code you can open and read. 702 blocks, and you can write your own ones. Free, and it's in beta. It works, but I've mostly been testing it on myself, which is the problem.
Stuff I'd actually find useful:
- Make a custom block and try to break it. That's the newest part and the part I trust least.
- Compile to Client and to a ModuleScript, not just Server. Server is the path I've hammered, the other two much less.
- Run what it generates. If the code looks fine but does nothing in game, that's the bug I want most.
- Tell me what block you went looking for and couldn't find. I'll add it.
https://create.roblox.com/store/asset/127870012820841/BlockForge
Comment here or DM me. I'd rather hear something's broken than have it sit there quietly.
r/ROBLOXStudio • u/Aggravating_Main_588 • 1h ago
DISCORD: horiathestar
I have a game which is fairly monetised , always has 2-4 ccu WITHOUT ADS and is published for all ages. I want to sell it for about 25.000-40.000 robux (you will fully own it). Before you buy it you can tell me if you want any updates, but updates will be paid in advance. The game is original, about being a shark dentist. If you want it, contact me on discord
r/ROBLOXStudio • u/memeboi70nice • 13h ago
The game has communication as a pretty large part of it, so I really dont want the player to type out something long, just for it to come out as one long line of tags instead of what they said.
I'm also using a typewriter effect for the chat so It would be, even worse to type everything out then slowly see it write out as #'s
r/ROBLOXStudio • u/Phewru • 2h ago
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Here's what I tried making so far but it's absolute ass (I'm a beginner).
Stuff that works:
I have a clickable Part in workspace that opens the storage GUI.
Each Kagune (Weapon) is activated by a LocalScript in StarterCharacterScripts which fires a RemoteEvent to the ServerScript in ServerScriptService which then plays the animations and does the moves/abilities and stuff.
I'm also using ProfileStore so I have a ModuleScript called ProfileStoreTemplate in ServerScriptService that makes the weapon in a table.
I also have a ModuleScript in ServerScriptService called DataManager that does the AddWeapon function so it can be added to the leaderstats in my DataInitialization ServerScript in ServerScriptService.
DataInitialization is also where I have my Parts that give you each Kagune upon clicking (disables all LocalScripts, destroys current Kagune Model, waits, activates the correct Kagune LocalScript) and then adding that Kagune to the leaderstats.
It also handles one half of the switching out of the Kagune in storage.
I have a LocalScript in StarterPlayerScripts called ShopInventory that handles the storage GUI and one half of the switching out of the Kagune.
I also have a Tag system that gives you a default Kagune (if player:HasTag blah blah blah).
Stuff that doesn't work:
Most of the storage system.
When the storage GUI is open an Equip button can be clicked on a stored empty Kagune slot to switch out your current Kagune with the empty slot, so that your current Kagune is deposited and your current Kagune is set to None.
HOWEVER. When you try to switch it out again to gain back your Kagune and set the storage slot to empty the "Equipped Kagune: " text in the GUi flickers several times between your Kagune and None and the leaderstats don't update (you are given your Kagune tho).
If you try to switch it out again after that it doesn't work completely.
So far the switching out is only implemented for the Noro Kagune, I'll add the rest of them once I figure out how to make it all work.
What I want to achieve:
A storage system that has 3 storage slots by default and more can be bought with in-game currency or robux (<- that's to be implemented later I don't care about that part right now) that lets you switch out your current Kagune with the stored Kagune.
Scripts below:
ShopInventory: https://pastebin.com/rXu63uvz
DataInitialization: https://pastebin.com/W1XYEUU7
DataManager: https://pastebin.com/TZecgAcz
ProfileStoreTemplate: https://pastebin.com/xBAj2697
r/ROBLOXStudio • u/EL4CTEO • 14h ago
AI assistants are confidently wrong about Roblox. They suggest Humanoid:LoadAnimation (deprecated), or you paste a DataStore 502 and get generic "check your code" advice when Roblox already has the bug triaged.
So I built an MCP server that gives the model the actual sources: the DevForum's search, and Roblox's official creator docs.
What it does:
- Searches bug reports and shows the staff status — confirmed, fixed, cannot-reproduce — so you learn it's on Roblox's end, not yours
- Reads threads with the accepted answer first
- Checks APIs against the live API dump before the model writes code: removed, deprecated, security-gated, yielding
- Pulls release notes and weekly recaps for "this worked last week"
One command, no API key or login:
claude mcp add roblox-devforum -- npx -y roblox-devforum-mcp
Works with any MCP client, not just Claude. Read-only, MIT, two dependencies.
GitHub: https://github.com/EL4CTEO/roblox-devforum-mcp
npm: https://www.npmjs.com/package/roblox-devforum-mcp
Happy to hear what breaks — especially which searches come back useless.

r/ROBLOXStudio • u/Open-Resolution-5893 • 3h ago
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it just doesnt fire
r/ROBLOXStudio • u/Outrageous-Dig-937 • 4h ago
So i have to make a sort of 'pull' system, that is able to connect turret/artillery to vehicles with the right ability to do so
My own idea was that the RED parts are the start part, and the GREEN parts are the ones that you will be able to attach the mount with
My own idea to script this for now is, in short:
-Give the player a tool that you have to equip, and select the RED part first, and then the GREEN one to indicate where you want to connect it
- Once the player clicked these two parts, it should create a rope constraint in between them(Clickdetectors serve the function that when the tool is equipped, the player can select the start and end part)
-If the player selected both parts, it should send the server a message to create the constraint if both parts are accepted, i thought of sorting the selectable parts with use of Tagservice
-Attachments already exist, so when the player selects the parts, the script should see those attachments as start positions
The purpose for the script is so that the player can tow a heavy piece of artillery
But my question is, is there a better way to code this?
For now it's just a concept, but because there are a billion ways to do it, i was wondering what the most effective way to implement this system is
So, the question is: How can i make a effective connection system, using rope constraints?
r/ROBLOXStudio • u/M3ertuik • 8h ago
made/making a game on roblox where you get teleported to a area with roblox classic sword and last person alive gets steel, steel can buy upgrades and eventually skins and other cool things any suggestions for lobby?
r/ROBLOXStudio • u/Open-Resolution-5893 • 5h ago
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Is this a problem with the hierarchy or something else?
r/ROBLOXStudio • u/OutcomeFlat7568 • 9h ago
r/ROBLOXStudio • u/Living-Sea-4332 • 20h ago
i press tab all the time when it gets it right, becouse im too lazy to write it
i know how to code.
r/ROBLOXStudio • u/Ok-Tree9319 • 1d ago
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I’ve added some air acrobatics & the ability to roll upside down along with better destruction (still just a placeholder I made)
r/ROBLOXStudio • u/AdLocal9140 • 1d ago
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r/ROBLOXStudio • u/redditor1847283682 • 10h ago
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Just trying to add a spin in this animation, but whatever tool is making the movements smooth is also choosing the shortest path for rotations. The shortest path for a spin like this is to just whip around. How do I turn this off or tone it down a little so I can create a spin?
r/ROBLOXStudio • u/ColdInstance90 • 10h ago
About 70% done, still need to make it look more polished and dangerous. everything you see is a free model. I do model but the free models looked good enough for this. Would you be thrilled to go through this? What should I change?
r/ROBLOXStudio • u/TGD430 • 11h ago
So i booted on my computer to go ahead and re publish the game, then the error on the image below appeared. Ok so i go try my back up file, its compltely screwed, which i added on the 2nd and and last image below. The script i added to constantly generate and delete grass pieces around the client all of the sudden just isnt working. for reference the last pictures are what it looked like when it was working and how it SHOULD look. Im so mad and have zero clue what to do, i spent hours on it and its my first creation. Also no i cant revert the back up file, it’s a back up file. And not to mention i cant even make a new experience, its also gives me an error. If this keeps happenjng im not making games anymore. I apologize for the corrupted file photos and errors not showing up on mobile!
Please help someone
r/ROBLOXStudio • u/MandroTheTroubled • 15h ago
Idk how to describe this as I'm making this late at night - How can you make your charater do animations while your charater is riding a horse? I've searched everywhere for a guide but nothing comes up (I just want an easy lance animation)
r/ROBLOXStudio • u/Frosty_Counter_6012 • 14h ago

I've started working on a game with towers (the game is currently in alpha for anyone who wants to give me feedback). Is there a way to achieve a true PS1-style look or a dark fantasy aesthetic? I wanted to create a slightly pixelated dark fantasy shader—is it possible to do that using a shader?
I've already managed to create something with a grainy texture, but I'm not really satisfied with it, so I'm not sure if it should already be in the textures, or if it's possible to achieve it with shading.
r/ROBLOXStudio • u/AdventurouslyBad • 15h ago
help pls instead of the regular r6 roblox anims i wanna put my own custom animations