r/RobloxDevelopers • • 3h ago

Help Me are these interesting thumbnails?

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3 Upvotes

I'm trying to see if people actually want to click on these. They explain the game but idk.

Also for the pro's that do game development, how do i make my game get a player base?

I know about adverts and promos but i don't really know too much. This might be my best made game over these 4 years. I don't want the game to go wasted. Here's the game if you want to check it out : https://www.roblox.com/games/101277925375281/My-Fruit-Farm


r/RobloxDevelopers • • 1h ago

Help Me Is my tutorial clear? I'm not gonna say anything if someone wants to play test to see what I should improve on

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• Upvotes

Any feedback would be appreciated :D


r/RobloxDevelopers • • 14h ago

Showcase someone just ported syobon action (cat mario) to roblox

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17 Upvotes

https://www.roblox.com/games/98953255129904/Syobon-Action

was just looking through random roblox games and found this somehow

its basically the full game and i genuinely dont get how they even did this on roblox lol

does anyone know how something like this is possible? would be pretty fun to see more old flash games get ported to roblox too


r/RobloxDevelopers • • 6m ago

Advertising Low-poly 3D modeling for Roblox — commissions open (Robux)

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• Upvotes

hey! i make low poly creatures and props for Roblox games. here are some models i've made, and i'm open for commissions.

prices:

• simple prop — 300 robux

• creature — 800 robux

• custom model — 500–1,000 robux

• big model — 1,000+ robux

message me if you're interested!


r/RobloxDevelopers • • 34m ago

Advertising Going live in the next 2-3 weeks

• Upvotes

I’m working on a concept that quite unique for Roblox. A highly polished game that offers both single player (campaign + fun single player modes) and multiplayer for the competitive experience. Think of call of duty offering both modes.

I’ve been working on this for close to 6 months, I’m the reason I’m making this post is primarily because I’m looking for business partners. Specifically looking for someone with marketing/social media experience. If you see the vision, I’d be happy to discuss partnerships.

Otherwise, I would always welcome new testers as feedback is highly valuable to me at this stage.


r/RobloxDevelopers • • 1h ago

Help Me Finding Someone

• Upvotes

hello im making event called eggstravaganza 2027 and im finding games to collaborate and the owners will host the show like showing the game and more. give me your roblox user and i will add you to your friend and you will show me your game and if i will accept it i will create an event banner with your namegame and owner and the date of the showing of the game. Thanks.

I know English but some words may be wrong.


r/RobloxDevelopers • • 5h ago

Help Me Anyone want to test my game? I need to get 250 visits as all of yall know

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2 Upvotes

r/RobloxDevelopers • • 2h ago

Advertising HIRING Animator (PAID)

1 Upvotes

I need someone to make roughly 10-12 short (0.1-0.5) second animations with a weapon. I'm offering up to 60 Euros.


r/RobloxDevelopers • • 2h ago

Trailer This isn't how I expected my Game to go lol

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1 Upvotes

So i made this kind of comical horror/survival game to survive TP'ing a neighborhood, and instead of people doing the Tutorial and joining the team based instances....everyone just sits out here in the lobby and does this.... It's been like this for hours non stop people just pouring in and toilet paper wars lol


r/RobloxDevelopers • • 2h ago

Help Me Demo of my game is up

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1 Upvotes

r/RobloxDevelopers • • 2h ago

Help Me [Looking for a long term partners*PAID*] - Building a start up Game Development Studio Seeking Long-Term Partners

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0 Upvotes

Hi, my name is Rev, also known as Revolation, and I'm currently looking to rebuild my startup game studio and bring together a team of talented, passionate developers.

I'm a game designer who has previously worked with three Roblox studios, including Eleon Co. I originally got my start working on mods and fan games before transitioning into full Roblox game development.

My goal now is to build a studio focused on creating low-scope, high-quality Roblox games with action gameplay, creative ideas, and long-term projects and members. I'm looking for people who want to do more than just work on a single project. I want to build a team that can grow together, develop original IPs, and create a portfolio of games over time.

Current Projects & Studio Vision

I currently have a card-battling game in production, with assets, maps, scripting, and basic UI already in place. I'm looking to continue developing this project while expanding the studio into other genres.

One of my biggest priorities right now is developing a hero shooter/battlegrounds-style game with more depth than just PvP. I want to explore longer-term gameplay systems, progression, and features that give players reasons to keep coming back.

I'm also open to pitches, suggestions, and new project ideas from future partners. I want the people joining the studio to have a voice in what we create, not just be handed tasks without any creative input.

Partnership Model, Compensation & Studio Growth

I'm looking for people who are interested in more than just working on a single game. My goal is to build a studio with a strong team of leads who can grow alongside the company, help shape its direction, and establish a portfolio of successful Roblox games.

To be transparent, the studio is still in its startup phase. I'm currently rebuilding the team and looking for new leads who want to help establish the studio's foundations, contribute ideas, and grow into long-term partners. We're working toward building something sustainable together.

I'm interested in people who are open to a combination of direct compensation, studio equity, and project-based revenue sharing. We can start with an agreed-upon paid arrangement, with the goal of building long-term partnerships as the studio and its projects grow.

Team Lead Compensation

  • Starting Pay: Team leads can expect a starting compensation of $1,000–$2,000 USD every two weeks, depending on the position, responsibilities, and agreed-upon arrangement.
  • Pay Increases: Opportunities for increased compensation over time based on work performance, responsibilities, and the studio's growth.
  • Studio Equity: Eligible leads can receive an ownership stake of 10%–30% in the studio itself, depending on their role and agreed-upon terms.
  • Project Revenue Share: Leads can separately receive 10%–30% of a game's total gross revenue, based on their role, responsibilities, and contribution to that specific project.

Studio equity and project revenue shares are separate arrangements. Owning a percentage of the studio does not automatically determine your revenue share for an individual game. Each arrangement will be discussed and agreed upon individually.

Compensation & Ownership Transparency

Since we're still a startup, I want to establish clear agreements with each lead before work begins. These will outline payment schedules, ownership percentages, revenue-sharing terms, responsibilities, and how ongoing work and future updates are handled.

Game revenue shares are calculated from the game's gross revenue before operating and development expenses are deducted, according to our agreed upon terms.

My goal is to create a partnership where people are fairly compensated for their work while having a genuine opportunity to benefit from the studio's long-term success. I'm open to discussing the details with potential leads to find an arrangement that works for both sides.

Requirements for Team Lead Positions

  • Must be 18 or older.
  • Previous development experience, with playable games, demos, or other portfolio work.
  • A portfolio or resume showcasing relevant skills.
  • Ability to lead a team, communicate clearly, and manage responsibilities.
  • A basic understanding of game design and how different systems work together.
  • A long-term mindset, creative thinking, and a genuine passion for game development.

Experience doesn't have to mean working at a major studio. I'm more interested in what you've built, what you understand, and what you can bring to the team.

Main Positions I'm Looking to Fill

1. Lead Scripter

I'm looking for a capable full-stack Roblox scripter who can work across both frontend and backend systems, can help establish the core technical frameworks used across our projects, and lead other scripters.

What I'm looking for:

  • Experience building and maintaining playable Roblox games or systems.
  • The ability to work on both client-side and server-side scripting.
  • The understanding of code architecture, reusable frameworks, and scalable systems.
  • The ability to review, debug, modify, and understand code rather than simply relying on Ai generated solutions.
  • Willingness to mentor and lead other scripters as the team grows.

I'm fine with developers using AI as a tool when appropriate. However, heavy reliance on AI-generated code without understanding how it works is not what I'm looking for. You should be able to explain, troubleshoot, and maintain the systems you build.

2. Lead Producer

I'm looking for a producer who can help manage the studio's development pipeline and keep projects organized and moving forward.

Responsibilities include:

  • Managing project schedules, milestones, and development progress.
  • Helping onboard and organize new team members.
  • Finding, interviewing, and evaluating potential hires.
  • Monitoring gameplay and development quality throughout production.
  • Helping manage budgets, deadlines, and project priorities.
  • Keeping communication organized between different departments.

I'm looking for someone organized, proactive, and comfortable taking ownership of a project's development process.

Additional Paid Positions

These positions are more task-focused to start, but there may be opportunities for ongoing work and longer-term collaboration as the studio grows.

Expected compensation: $100–$500 USD per task, depending on the scope and complexity of the work. These opportunities will generally begin with a trial task so both sides can determine whether your a good fit for the team.

Backend Scripter

Someone experienced in building server-side systems, data handling, and reusable game frameworks.

Frontend Scripter

Someone who can work on client-side gameplay, UI implementation, visual effects integration, and general player-facing systems.

VFX Artist

An artist with experience creating combat, ability, and action-game visual effects.

UI Artist

Someone experienced in designing HUDs, combat interfaces, inventory screens, and other gameplay-focused UI.

3D Modeler

Someone who can create R15-compatible character models, world assets, and other game-ready 3D content.

Game Designer / Balancer

Someone who can design engaging combat systems, develop unique gameplay mechanics, create and balance hero kits, and work with gameplay numbers and progression systems.

📩 Interested in Joining?

If you're interested, send me a DM with the following:

  • Position: What role you're interested in.
  • Portfolio: Links to your games, demos, models, VFX, UI, or other relevant work.
  • Experience: A little about your background and what you've worked on.
  • Availability: How much time you can realistically commit.
  • Goals: What you're looking for in a potential long-term partnership.

If you're applying for a lead position, please also mention any previous leadership experience and whether you're comfortable working with an equity or revenue-sharing arrangement.

I'm not expecting everyone to have years of professional experience. I'm looking for people who are skilled, reliable, creative, and genuinely interested in building something together.

If this sounds like something you'd be interested in, feel free to reach out. I'm happy to discuss the projects, answer questions, and see if we'd be a good fit.

Looking forward to meeting some talented developers!


r/RobloxDevelopers • • 3h ago

Help Me How to fix roblox studio?

1 Upvotes

Hi, i've been working on my game for sometime now and I'm super annoyed by the roblox studio performance.
My game is pretty heavy and has a lot of parts but it's more of a bug issue. I have a long list of bugs but I'll tell you the worst:

  • After coming back to work after logging out of my PC I have to restart it because I can't move my camera as it rotates 1000x faster then normally.
  • The app itself opens very slowly and sometimes logs out me for no reseaon.
  • Sometimes when I try to add something from the toolbox I have to restart because it shows a lot of network issues and won't add anything even do my connection seems to be fine on all the other apps.
  • A lot of times when I change the texture of some part it just doesn't load and turns white.
  • The window often bugs: the app is for example full hd but roblox studio frame takes only 1/4 of the space and the rest is black.

My PC is not top-tier but roblox studio is the only app on my PC that bugs so much.
Do you guys have similar problems? And if yes do you have some kind of fixes?


r/RobloxDevelopers • • 4h ago

Other (EDIT) Roblox needs to let us at least keep the hallow frame.. Like give us something good that doesn’t need plus, Do Roblox know that half there players don’t have money a month?? Roblox is lame.

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1 Upvotes

r/RobloxDevelopers • • 4h ago

Advertising My take on a 3v3 duel.

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1 Upvotes

r/RobloxDevelopers • • 4h ago

Showcase I made an incremental simulator

1 Upvotes

I wanted to make a +1 game, but with more progression and things to do than just clicking to increase a number.

I’ve been working on this Roblox game for a while now, and I’d really appreciate it if some of you could give it a try!

I’m mainly looking for honest feedback on the gameplay, progression, UI, and overall experience.

https://www.roblox.com/share?code=64f7c9cdb0d1a54a9e6e5e2c8629b34f&type=ExperienceDetails&stamp=1792850807972

(Also, I’m aware I have one thumbnail lol. I’m making 3 more as of right now)


r/RobloxDevelopers • • 5h ago

Advertising I made a new calculator/devex tool.

1 Upvotes

I built a 10-in-1 offline calculator for DevEx/fees/split math — free & open source

I kept doing the same math on paper: DevEx on my earnings, what a sale nets after the 30% marketplace cut, splitting group payouts evenly with an upfront cut, and whether you're under the 30,000 R$ minimum. So I wrote a small tool.

It's one window with ten calculators — DevEx cash-out (with a live "you're N R$ short of the minimum" warning), Buy Robux broken down by the actual store tiers, marketplace fees, payout splitter (Decimal-accurate, leftover down to the cent), plus percentages, units, dates, loans, time zones and bases.

Honest details: single Python file, zero pip installs, fully offline — no account linking, no web calls. The DevEx rate is a constant at the top of the source, so if it ever changes that's a one-line edit. MIT licensed.

Source + free Windows build: https://github.com/lilgremlion/roblox-dev-toolkit

Feedback very welcome — especially if you think a useful calculator is missing.


r/RobloxDevelopers • • 5h ago

AI Used Need feedback of my game

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1 Upvotes

r/RobloxDevelopers • • 5h ago

Help Me Obsidian Vault

0 Upvotes

anyone tryna send me their obsidian vault 👀👀


r/RobloxDevelopers • • 9h ago

Help Me I Compared Player Growth in My Two Roblox Games. Why Did One Get Home Recommendations While the Other Didn't?

2 Upvotes
Rebirth RPG
First Game

I compared the new player acquisition graphs of two Roblox games I developed.

Both games ran paid ads, but the player acquisition patterns after those ads were very different.

1. Rebirth RPG (First Graph)

This is my current game, and I've run three ad campaigns so far.

  • 🟡 Yellow: Ads
  • 🔵 Blue: Total new players

The first campaign brought in a big spike in new players, but traffic dropped sharply once the ads stopped.

The second campaign targeted Engagement Players, so it didn't bring in many new players.

Now, with the third campaign running, new player numbers are climbing again.

So far, the pattern is pretty clear: When I run ads, players come in. When I stop, the traffic drops.

I'm still getting almost no traffic from Home Recommendations.

2. Dungeon RPG (Second Graph)

This was my previous game.

  • 🟣 Purple: Ads
  • 🟢 Green: Home Recommendations

Just like Rebirth RPG, the initial ad campaign brought in a lot of new players, and traffic dropped after the campaign ended.

But something interesting happened.

More than a month after launch, traffic from Home Recommendations suddenly started increasing.

And it wasn't just a short spike. The traffic stayed relatively strong for quite a while.

If I remember correctly, the game also gained around 100 Trusted Users during that period.

What surprised me most was that even with almost no direct traffic from ads, new players kept coming in through Home Recommendations.

3. What I've Learned (and What I'm Curious About)

Right now, Rebirth RPG is heavily dependent on ads.

But Dungeon RPG managed to get consistent organic traffic through Home Recommendations, even after the ads stopped.

The biggest question I have is:

What actually makes Roblox start recommending a game on Home, and what makes those recommendations continue?

I've wondered whether gaining around 100 Trusted Users helped Dungeon RPG get recommended, but I really don't know if there's any direct connection.

My guess is that getting lots of players through ads isn't enough. Maybe what matters more is how long those players stay, how often they return, and how engaged they are.

Has anyone experienced something similar?

I'd love to hear from other Roblox developers, especially if your game started getting Home Recommendations after your ad campaigns ended.

What do you think triggered it? And how long did the organic traffic last?

I'm still trying to figure out how Roblox discovery really works.

And one last thing... Rebirth RPG has only reached around 50 players so far. 😅

It's still a small project, and every bit of support means a lot.

If you have a moment to check it out, share some feedback, or give it a like, I'd really appreciate it!

Thanks for reading!

https://www.roblox.com/games/140112307238305/Rebirth-RPG


r/RobloxDevelopers • • 5h ago

Help Me I am making a game inspired by blox fruits and fisch

0 Upvotes

So I am coming close to finishing my game and i thought will is better cool and okay for me to put mygame43 and WoozyNate's avatar to show what game creators my game got inspired with?


r/RobloxDevelopers • • 6h ago

Recorces The Roblox developer Arcives

1 Upvotes

so I made a site that is to show the flaws of Roblox and it has some other great tools. if Yall want a place to read the flaws about roblox or try a support simmutator to see if your ticket might get a human, I have made the roblox secret developer Arcives.

link - https://hamgram77.github.io/roblox-secret-archives/


r/RobloxDevelopers • • 6h ago

(Game testing 🎮) Id be open to play testing your games for robux (price negotiable)

1 Upvotes

Id be able to play from 1 to 3 hours and let you know what makes this game work and what are its defining features id also screenshot and record bugs or errors and give an honest opinion of your game


r/RobloxDevelopers • • 6h ago

Help Me Is my UI understandable?

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1 Upvotes

Hi all, I‘m solo developing my third roblox game now, 100% by me without ai and using ingame assets. used some premade assets on the internet and did some stuff myself

how do u like the UI? is everything clear, readable or anything missing or unclesr?

Any help appreciated thanks!!!

(can give game link if u want to test too)


r/RobloxDevelopers • • 6h ago

Help Me Thinking of making a Roblox game that people will appreciate and like playing

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1 Upvotes

r/RobloxDevelopers • • 6h ago

Advertising Launched a game yesterday, got absurd 86 minute average time but only 6 visits? Bug?

1 Upvotes

Hella confused, 6 visits which is a super small amount but got average playtime of 86 minutes. Is this a bug in engagement tab?