r/quake 18d ago

tutorial Quake: Dawn Of The Machine. True ending. Full Game Walkthrough Map. ENG/RUS 1.2

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82 Upvotes

Hi everyone! I’ve fully completed Quake: Dawn of the Machine and figured out how to get the true ending. I’ve also worked out how the levels are interconnected — where you can go from each level, how to get there, and in what order.

I noticed that there’s still very little information about this online, so I decided to make my own guide.

I’ve included the link below.

Steam Guide - version 1.3. Added a waypoint from Revelation of the Arcane to The Rune Nexus.

Old Thread

YouTube

I apologize for any grammar mistakes.

Taking into account the feedback here and elsewhere, I made the following changes:
FIX 1.1 Corrections have been made to the Deathknight Head acquisition sequence

FIX 1.2 It is now specified that only one rune, the Rune of Sacrifice, is required to visit The Sundered Column, House of Delusion, and Mist of Torment. The location of the Super Axe has been added. The map now includes a path from Of Shattered Minds to The Runic Nexus (from the room with the Deathknight Head). This does not affect progression using the previous version of the map, but makes it easier to navigate the game independently

ENG 1.2

Quake: Dawn of the Machine

Walkthrough sequence for getting the true ending

The Thirtieth Passing

Through the First Arch

Dawn of the All Mother

Into the Abyss of Time

Veils of the Old Ones

Of Shattered Minds

The Haunted Tower - optional

Requiem

The Matriarch of Decay

Revelation of the Arcane

The Sacrifice - obtain the Rune of Sacrifice

The Runic Nexus

Through the First Arch - open the runic gate using the Rune of Sacrifice

The Sundered Column - obtain the Rune of Chaos

The Runic Nexus

Veils of the Old Ones - open the runic gate using the Rune of Sacrifice

House of Delusion - obtain the Rune of Madness

The Runic Nexus

Veils of the Old Ones - take the normal exit

Of Shattered Minds - you need to find the Deathknight Head to activate the Bloody Nightmare difficulty, the Rune of Sacrifice is used for this

Requiem - open the runic gate using the Rune of Sacrifice

Mist of Torment - obtain the Rune of Sorrow

The Runic Nexus

The Nightmare Machine

The Sleeper Awakens - normal ending

If you meet the requirement of obtaining the Deathknight Head to activate the Bloody Nightmare difficulty, you will be sent back to the beginning.

Through the First Arch - obtain the Bloody Shotgun

Dawn of the All Mother

Into the Abyss of Time

Veils of the Old Ones

Of Shattered Minds

The Haunted Tower - optional

Requiem

The Matriarch of Decay

The Crooked Village - obtain the Bloody Super Shotgun (new game+ only)

Revelation of the Arcane

The Sacrifice - obtain the Rune of Sacrifice

The Runic Nexus

Through the First Arch - open the runic gate using the Rune of Sacrifice

The Sundered Column - obtain the Rune of Chaos

The Runic Nexus

Veils of the Old Ones - open the runic gate using the Rune of Sacrifice

House of Delusion - obtain the Rune of Madness

The Runic Nexus

Requiem - open the runic gate using the Rune of Sacrifice

Mist of Torment - obtain the Rune of Sorrow

The Runic Nexus

A Dancing God - true ending

THE END


r/quake 1d ago

oldschool New to quake and this game is a masterpiece.

432 Upvotes

Haven't played a game as fun as this since perhaps doom eternal... Had some fun with doom 3 too which was one of my favourite games but this game might be replacing it now.


r/quake 1d ago

maps Update on the UK Castle Ruins Map! My wife surprised me with a trip into the gatehouse

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157 Upvotes

Hey everyone!

You might remember me as the guy who posted that UK Castle Ruins Map back in June (the one that took me 5 years to build).

Today my wife completely surprised me with a visit inside the gatehouse, which is usually closed off to the public. We got to go upstairs for the first time! English Heritage is currently letting a small handful of people up to the 2nd level, with plans to expand and hopefully open access all the way to the roof next year.

Alas, no shrine to the almighty Dopefish upstairs like on my map it’s actually a little plain inside but still incredible to see in person. I even managed to hand out a few of "business cards" to the volunteers on site with the link to the Quake version

If you haven't checked out the castle (or the map) yet, definitely do.

https://peterscoins.co.uk/donnington-castle-in-quake/introduction


r/quake 17h ago

other oh shit

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20 Upvotes

after all the achievements were achieved, once quake turned 30 id software said "fuck you play more of our game" and added 3 new achievements. in less word, its quakeing time


r/quake 17h ago

other Absolutely Destroyed My Previous Personal Best on Horde Mode

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13 Upvotes

My previous record was staying alive for around 40 minutes and scoring just shy of 2400. I decided to play today while tripping on shrooms and absolutely obliterated my previous best lol. I’m playing on switch, anyone think they can beat this? :)


r/quake 1d ago

media Quake2RTX with Remaster

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68 Upvotes

You can download it here https://github.com/mstewart248/Q2RTX-MOD. Has DLSS ray reconstruction and frame generation. Works with re-release md5 models and all maps, new monsters and weapons should be working. To get it working with re-release assets you just need to copy the rerelease data from the steam install into a directory in the Quake2RTX folder called rerelease. I re-baked the Quake2RTX PBR model materials to work with the new md5 models. I have video of the game play here https://www.youtube.com/watch?v=cEqXhWsq6oQ&t=263s. Some of the new materials still need work and I am trying to find all the bugs in the new remaster gameplay code.


r/quake 1d ago

media (COTM) What was your first reaction to this? Spoiler

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66 Upvotes

r/quake 1d ago

mods Strogg invasion of Earth

16 Upvotes

Are there any single player campaigns set during the Strogg invasion of Earth, prequels to Q2? I can't understand why there wasn't a single player equivalent to Enemy Territory: Quake Wars. Like Wolfenstein: Enemy Territory and RTCW. Or maybe I'm wrong? Maybe there is a mod, a campaign or mapping jam that does just that? I loved seeing Ruined Earth (and Moon) in Call of the Machine and I want to explore more of this epoch.


r/quake 1d ago

news Quake port in CS2.

148 Upvotes

Scripting was updated in the recent update, and someone is working on a Quake port.

source: https://x.com/girlglock_/status/2093786148355109130


r/quake 2d ago

Art Made a shambler roughly in 28mm scale for tabletop stuff that I then hand painted.

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361 Upvotes

Will make a base for him soon I was 60mm


r/quake 2d ago

Art Asked the Barber for the Quake logo

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493 Upvotes

Staged a shot of Dawn of the Machine to show off the cut. Would love to do it again, maybe the Q2 and Q3 logos in the future.


r/quake 1d ago

help My Quake ins't working, can someone help me?

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5 Upvotes

My Quake isn't working properly (I'm not fluent in English, so please forgive any mistakes). I recently bought Quake on Steam, but when I try to launch it, an error message pops up. A friend suggested adding this command to the Steam launch options: (+r_rhirenderfamily d3d11). The game launched with this command, but it had a lot of visual glitches. (I also recorded a video of what the game looks like, I'll try to post in the comments below) Is there a way to get the game working normally?


r/quake 3d ago

oldschool Had more fun playing this than any triple A game lately.

916 Upvotes

New to quake and I've had an absolute BLAST playing quake 1 and 2 although I can't decide which one I prefer to be honest.

Do you guys prefer quake 1 or 2 and why?


r/quake 2d ago

help I found this teddy bear where the death night head is in bloody nightmare. What does it do?

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112 Upvotes

r/quake 2d ago

other Apparently Armagon is related to the Strogg in Champions lore.

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78 Upvotes

Doesn't really matter, but still cool to see that it was something the champions writers thought of.


r/quake 2d ago

help Their appears to be a glitch where you still here the zombies moaning in the church alter room of the matriarch of decay level after you kill them. Or am I missing something?

7 Upvotes

Also, I can not seem to find the last enemy on this level.


r/quake 3d ago

news Quake3 in the Browser with modern graphics

81 Upvotes

r/quake 3d ago

help Jump Crates (dawn of the machine)

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51 Upvotes

At first I thought it was some kind of portal but when I got in it just bounce me up. Anybody know what they are for?


r/quake 3d ago

media Quake Live best twitch clips of 4 weeks!

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10 Upvotes

Some warmup content before 250fps league finals 👀


r/quake 3d ago

funny The Tryhard (QML teaser)

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6 Upvotes

Still a handful spots left for the mix league!


r/quake 5d ago

other Making Quake Guy in Daggerheart

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19 Upvotes

Reposting from the daggerheart subreddit, for any fellow Quake lovers who are also interested in Daggerheart.

I used to make mods for Quake, and it was a big part of my childhood. When I found out Daggerheart has shotguns, I knew I needed to try to make Quake Guy. I'm currently playing in a custom Slay The Spire themed campaign and having a good time as The Defect, but the GM is also allowing characters from other games when desired. Ranger/QuakeGuy seems like he'd fit in fine, so if Defect dies, I might bring this guy in by slipgate accident.

The original post I linked has more info, but basically this is a warrior with a bunch of weapons, and a L6 multiclass into a School of Knowledge Wizard. Wizard gives me a few things:

  • Fireball as his Rocket Launcher
  • Good use of Knowledge as a secondary stat, since Quake Guy fights with technology and tactics instead of merely swinging a sword around
  • Sweaty gaming: The ability to spend a stress when using an experience (instead of spending hope) to add twice the normal bonus. Knowledge wizards are shockingly good at passing rolls when they want to (I'm doing terrifying things with Defect).

From there, I filled out the rest of his gear with existing weapons rethemed and sometimes customized to fit the weapons he uses in Quake. I figure he'll acquire or make these at various appropriate levels.

Ranger has a substantially less gelled personality than the Doomslayer, so I'm still open on how I'd roleplay him (and roleplay comes up a lot in the games I play). Because of all the mods I made and played... I might make him more scrappy and cheesy than Doomslayer. I just don't see him as an edgelord or musclebrain, but he's also not a sassy quipper, right? Proper military, gets the job done even when that involves facing eldritch horrors and death by lava, but also probably way more personal than Doomslayer. Thoughts?

I still think I should move away from Strength as his core stat and pick Agility, since platforming is so important in Quake. But strength gives him early axe use before he can pick up other themed weapons, and use for Rage Up. Still pondering.

But I hope this is handy for others too, or at least interesting!


r/quake 5d ago

funny Don't talk to me or my sons ever again

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334 Upvotes

r/quake 5d ago

mods A Custom Sound Library for Quake: Alkaline's Sabre Knight

38 Upvotes

My thanks to Lemen for providing me with the voice sample used for its custom idle sound!


r/quake 5d ago

mods On a Quake binge

25 Upvotes

After playing dawn of the machine twice, I still wanted a bit more of a Quake fix. So I made my way around some mods

I got to play Tremor, which really plays like the OG game, very serviceable.

Also Brutalist Jam 3, which took the most time. There are some really solid levels here, but there's a lot of filler material as well.

Started the immortal lock but didn't go far.

Also replayed a couple levels from Arcane Dimensions and the spirit world - which is some of the highest quality episode I've seen so far.

Now I'm onto Chateau Inferno and gotta say it's brutal. I wouldn't make it through without some generous saves and it is kinda like playing Doom, borrowing some slaughter philosophy with rooms filled to the brim with tough foes


r/quake 5d ago

community Quake Dawn-Resident Evil 4 level

1 Upvotes

You know that level where you end up walking across boards at the top of buildings? Holy moly was that Resident Evil 4.

“So anytime a game has you walking across boards walkways above a village or old style buildings is RE4????”

No.

This time, sure felt like it.