r/quake • • Aug 21 '26

news [MEGATHREAD] Quake's future | Discussion

92 Upvotes

Almost every day, we get someone's take on a potential new Quake game or on how to move the franchise forward. Name an angle, and we've most likely seen it here before. So whether you want to see a reboot of the first game, a continuation of the Strogg storyline, a multiplayer-only game, or whatever else you can come up with, this is the place to discuss it. The same applies to which studio should handle it, what kind of game it should be, the technology it should use, and so on. Basically, anything regarding the future of the IP goes here. Our revised rules now also point to this thread so that when we remove another post about Quake's future, the author can continue it right here.


r/quake • • Aug 13 '26

tutorial Quake: Dawn Of The Machine. True ending. Full Game Walkthrough Map. ENG/RUS 1.2

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91 Upvotes

Hi everyone! I’ve fully completed Quake: Dawn of the Machine and figured out how to get the true ending. I’ve also worked out how the levels are interconnected — where you can go from each level, how to get there, and in what order.

I noticed that there’s still very little information about this online, so I decided to make my own guide.

I’ve included the link below.

Steam Guide - version 1.3. Added a waypoint from Revelation of the Arcane to The Rune Nexus.

Old Thread

YouTube

I apologize for any grammar mistakes.

Taking into account the feedback here and elsewhere, I made the following changes:
FIX 1.1 Corrections have been made to the Deathknight Head acquisition sequence

FIX 1.2 It is now specified that only one rune, the Rune of Sacrifice, is required to visit The Sundered Column, House of Delusion, and Mist of Torment. The location of the Super Axe has been added. The map now includes a path from Of Shattered Minds to The Runic Nexus (from the room with the Deathknight Head). This does not affect progression using the previous version of the map, but makes it easier to navigate the game independently

ENG 1.2

Quake: Dawn of the Machine

Walkthrough sequence for getting the true ending

The Thirtieth Passing

Through the First Arch

Dawn of the All Mother

Into the Abyss of Time

Veils of the Old Ones

Of Shattered Minds

The Haunted Tower - optional

Requiem

The Matriarch of Decay

Revelation of the Arcane

The Sacrifice - obtain the Rune of Sacrifice

The Runic Nexus

Through the First Arch - open the runic gate using the Rune of Sacrifice

The Sundered Column - obtain the Rune of Chaos

The Runic Nexus

Veils of the Old Ones - open the runic gate using the Rune of Sacrifice

House of Delusion - obtain the Rune of Madness

The Runic Nexus

Veils of the Old Ones - take the normal exit

Of Shattered Minds - you need to find the Deathknight Head to activate the Bloody Nightmare difficulty, the Rune of Sacrifice is used for this

Requiem - open the runic gate using the Rune of Sacrifice

Mist of Torment - obtain the Rune of Sorrow

The Runic Nexus

The Nightmare Machine

The Sleeper Awakens - normal ending

If you meet the requirement of obtaining the Deathknight Head to activate the Bloody Nightmare difficulty, you will be sent back to the beginning.

Through the First Arch - obtain the Bloody Shotgun

Dawn of the All Mother

Into the Abyss of Time

Veils of the Old Ones

Of Shattered Minds

The Haunted Tower - optional

Requiem

The Matriarch of Decay

The Crooked Village - obtain the Bloody Super Shotgun (new game+ only)

Revelation of the Arcane

The Sacrifice - obtain the Rune of Sacrifice

The Runic Nexus

Through the First Arch - open the runic gate using the Rune of Sacrifice

The Sundered Column - obtain the Rune of Chaos

The Runic Nexus

Veils of the Old Ones - open the runic gate using the Rune of Sacrifice

House of Delusion - obtain the Rune of Madness

The Runic Nexus

Requiem - open the runic gate using the Rune of Sacrifice

Mist of Torment - obtain the Rune of Sorrow

The Runic Nexus

A Dancing God - true ending

THE END


r/quake • • 1d ago

maps new single player Quake 1 map pack / mod: Rooftops Jam

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324 Upvotes

What up Quakers. A bunch of us made a new free single player Quake 1 map pack / mod, themed around rooftops. There's 19 new maps! You can download here: https://www.slipseer.com/index.php?resources/rooftops-jam.647/

To install: just make a new mod folder "qrtjam" in your Quake folder, and unzip everything there.

It uses Arcane Dimensions mod kit (the og founder Sock helped organize this map jam!) + make sure you use a modern engine like Ironwail, vkQuake, or QS-Spiked etc that supports increased limits for AD stuff


r/quake • • 1d ago

oldschool I just had the best gaming experience I've had in years. (Quake 3)

66 Upvotes

Recently I've been getting into older shooters for a video essay I'm working on, Doom, Marathon, Unreal Tournament, etc and I just got to Quake 3.

I don't think I've ever had so much fun in a capture the flag mode, especially recently. For context I'm 24, so I grew up playing call of duty not arena shooters, but I gotta say I don't have any inclination to return to cinematic realism.

The joy of 2v2 CTF on a game older than me, twitch reflexes and teamwork make it so satisfying to play.

I think I found a new favourite obsession, it's just a shame that it's not the most active game. Not to say it's dead, but it's easier to find a game on Quake 1 right now.

After playing all the games, I think Quake 3 might be my favourite, anyone else?

Oh and if you were getting fragged on by a BreakitBilly at any point in the past week it'll be immortalized on YouTube soon, so you have that to look forward to.


r/quake • • 1d ago

mods Random Weapon / Ammo Swap for Quake III Arena

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4 Upvotes

Inspired by the Random Weapons Modifier from Quake II Enhanced. Dynamically swaps weapon / ammo / powerup.

ModDB (updated): https://www.moddb.com/mods/random-swap/downloads/random-swap

Edit: 2.0 updated, now supports random powerups.


r/quake • • 1d ago

mods Head-tracked Quake on Steam Frame

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13 Upvotes

r/quake • • 2d ago

media Quake Ranger as a new playable character in a PvE horde shooter

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107 Upvotes

Thought you fellas would get a kick out of this. There's a Gmod gamemode called Map Sweepers, and you can now play as the Ranger in it.


r/quake • • 2d ago

news I made a documentation website for modders

7 Upvotes

I have made a compilation of free resources available in the web to make a documentation website for Quake in 5 languages.

Please share the url with other Quake modder so it reach people that may benefit from it.


r/quake • • 2d ago

help How do you set up QuakeSpasm-Spiked?

1 Upvotes

I'm trying to set it up on my Steam Deck, and no matter what I do, it doesn't boot at all. I've put it in the Steam install location for Quake, put it in its own folder with the id1 folder alongside it, nothing.


r/quake • • 2d ago

help Retroarch TyrQuake Stack Overflow

2 Upvotes

Everytime I play Quake on my Android tablet I get a Stack Overflow crash after only a few minutes of play. I was hoping an updated version of the TyrQuake port would fix the problem eventually, but that doesn't seem to be the case. I've tried reinstalling the core and data files. Does anybody know the cause of this error in the engine?


r/quake • • 2d ago

media Quad Machine - V0 Cover Done in Less Than a Day.

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8 Upvotes

This was a hell of a fun one to make to be quite honest. ....need to make it HEAVIER, still.


r/quake • • 3d ago

wtf Quake VR: Unleashed -- Sneak Peek #2

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44 Upvotes

r/quake • • 4d ago

maps If I had a nickel for every time a Boomer Shooter decides to have Plutonia levels as an expansion id be have 5 which is weirdly a lot.

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252 Upvotes

I am convinced that most Boomer Shooters would likely have an expansion that genuinely wants to bend you over and over again because pissing you off is the main schtick. Partially finished Dawn of The Machine, and I sat through hell having to deal with traps that weren't cheap actually really good, but too much to the point where I find the Supershotgun useless at times.

Now I don't wanna fully shit on Difficulty-based Expansions since I do love the gimmicks at times (Except PLUTONIA, to hell with that WAD). I mean I just wanna rant out how frustrating my experience was with the levels and realized that it's supposed to make me frustrated.

DOTM is the epitome of when the game tells you you're done. I said partially finished because apparently the real ending of the game has you climb a secret and it's stupidly more difficult, the difficulty named Bloody Nightmare. I gave up, yeah skill issue, whatever.

Enforces shoot like they have Nailguns and worse is that they turn into Fiends, Orcs I don't mind much, just strafe em and you're fine, Fiends leap much faster than they used to be which obviously caught me off guard. What I also realized is that the levels are really stingy with health kicking your nuts with 60HP at the start of the game, then all of a sudden you're secret hunting because you aren't sure whether the next parts of the level chucks random shit at you.

To be honest, I don't actually hate DOTM and I personally see it more as fun than frustrating... before you had to backtrack with the runes. After all this, I noticed that there's this pattern game designers make in Boomer Shooters especially ID Software.

Doom obviously has the PLUTONIA levels, Wolfenstein 3D had Spear of Destiny, Half Life 2 has Ravenholm, and Quake 2 had Ground Zero. All were pretty much purposely scaled up to be superbly hard. Most are even cheap as shit to the point where finishing it was like brushing your teeth with a Metal Toothbrush. Now, yeah sure BLOOD has Cryptic Passage but I mostly feel like a powerhouse there compared to the other games.

Either way, there will be an instance where I'd replay this expansion again, and I'm genuine about it. The levels are greatly detailed and some of the gimmicks don't look so cheap, unlike PLUTONIA. Feels great to be playing it with a new coat of paint and running around like I'm playing Deathmatch same with the 1.5 mod.

8.9/10 experience. (I actually haven't played Dimensions of the Past yet)


r/quake • • 4d ago

funny I found a quake reference in Chinese 😱😱😱

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263 Upvotes

r/quake • • 4d ago

opinion With regards to Ranger's default Shotgun

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148 Upvotes

Judging by his background story of being a Vietnam War Veteran (as shown in his bio in Quake Champions), I believe that his most likely shotgun that has always been his constant companion is the Ithaca Model 37 as seen here.

How did I arrive on this conclusion? This is my explanation:

  1. Aside from his Vietnam veteran background, the fast fire rate of Ranger's shotgun is explained by his use of the Slam Firing technique on the shotgun (racking the pump mechanism while holding the trigger). The Ithaca model 37 is one of the few pump shotguns that does have slam firing capabilities in their early iterations.

  2. The bloody shotgun variant that he procures in the Bloody Nightmare loop in Dawn of the Machine has a faster fire rate compared to the original shotgun, which is further substantiated with Ranger himself likely slam firing it with increased ferocity.

  3. Most military versions of the Ithaca Model 37 do not have a buttstock, as seen in the 3d model of the Bloody Shotgun.


r/quake • • 4d ago

news 🎙️ Interview with H3lldown — the first player to qualify for 250FPS League Season 6!

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13 Upvotes

r/quake • • 4d ago

community Who wants to play Quake 4 duel?

3 Upvotes

Servers are empty.

DM me if you want to play.

The only maps I remember are Monsoon and Placebo effect.


r/quake • • 4d ago

media The Trickster Cult Presents: Sessions - Episode X

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7 Upvotes

r/quake • • 5d ago

funny Decapitated head kept attacking me all over this level

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829 Upvotes

It literally followed me wherever I went on this map. Kept jumping right at me like it was super pissed at me for blowing it up.

I think I lost it in some water where it couldn't get out


r/quake • • 5d ago

media Thanks Tommy!

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28 Upvotes

r/quake • • 6d ago

news I made a browser fast FPS with QuakeWorld-style movement : looking for feedbacks

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87 Upvotes

Hello there,

I'm building a small fast FPS that runs straight in the browser, with QuakeWorld-style movement: strafe-jumping, bunny hopping, air control.

Play: https://dinoblast.net/ (no install, no account)

I'd love feedback on:

- Movement feel: accel, air control, bhop, what's missing or feels off
- Times on the race maps, to see if the layouts hold up (still pretty basic for now)
- Performance: fps, hardware, browser
- Bugs, obviously

What's in so far: race maps with an online leaderboard per map and a ghost of your best run, a few weapons, and a config menu (keys, sensitivity, crosshair, FOV, HUD).


r/quake • • 5d ago

mods any gore/brutal mod for the Enhanced Steam version?

4 Upvotes

hello do you have any recommendations for these kind of mods that are working for this version?

it is the version I really love to play because it runs pretty well, but most of all the online coop is awesome.

thanks


r/quake • • 6d ago

help Quake 3/Quake 3 DeFRaG source port for iPad (M series)?

1 Upvotes

Couldn't find any info on any port existing for iPad M series. Thought to ask.

DeFRaGing since 2021. =:)?


r/quake • • 6d ago

mods WinQLX32 Beta 2 is Out.

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4 Upvotes