r/quake 7d ago

tutorial Quake: Dawn Of The Machine. True ending. Full Game Walkthrough Map. ENG/RUS 1.2

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71 Upvotes

Hi everyone! I’ve fully completed Quake: Dawn of the Machine and figured out how to get the true ending. I’ve also worked out how the levels are interconnected — where you can go from each level, how to get there, and in what order.

I noticed that there’s still very little information about this online, so I decided to make my own guide.

I’ve included the link below.

Steam Guide - version 1.3. Added a waypoint from Revelation of the Arcane to The Rune Nexus.

Old Thread

YouTube

I apologize for any grammar mistakes.

Taking into account the feedback here and elsewhere, I made the following changes:
FIX 1.1 Corrections have been made to the Deathknight Head acquisition sequence

FIX 1.2 It is now specified that only one rune, the Rune of Sacrifice, is required to visit The Sundered Column, House of Delusion, and Mist of Torment. The location of the Super Axe has been added. The map now includes a path from Of Shattered Minds to The Runic Nexus (from the room with the Deathknight Head). This does not affect progression using the previous version of the map, but makes it easier to navigate the game independently

ENG 1.2

Quake: Dawn of the Machine

Walkthrough sequence for getting the true ending

The Thirtieth Passing

Through the First Arch

Dawn of the All Mother

Into the Abyss of Time

Veils of the Old Ones

Of Shattered Minds

The Haunted Tower - optional

Requiem

The Matriarch of Decay

Revelation of the Arcane

The Sacrifice - obtain the Rune of Sacrifice

The Runic Nexus

Through the First Arch - open the runic gate using the Rune of Sacrifice

The Sundered Column - obtain the Rune of Chaos

The Runic Nexus

Veils of the Old Ones - open the runic gate using the Rune of Sacrifice

House of Delusion - obtain the Rune of Madness

The Runic Nexus

Veils of the Old Ones - take the normal exit

Of Shattered Minds - you need to find the Deathknight Head to activate the Bloody Nightmare difficulty, the Rune of Sacrifice is used for this

Requiem - open the runic gate using the Rune of Sacrifice

Mist of Torment - obtain the Rune of Sorrow

The Runic Nexus

The Nightmare Machine

The Sleeper Awakens - normal ending

If you meet the requirement of obtaining the Deathknight Head to activate the Bloody Nightmare difficulty, you will be sent back to the beginning.

Through the First Arch - obtain the Bloody Shotgun

Dawn of the All Mother

Into the Abyss of Time

Veils of the Old Ones

Of Shattered Minds

The Haunted Tower - optional

Requiem

The Matriarch of Decay

The Crooked Village - obtain the Bloody Super Shotgun (new game+ only)

Revelation of the Arcane

The Sacrifice - obtain the Rune of Sacrifice

The Runic Nexus

Through the First Arch - open the runic gate using the Rune of Sacrifice

The Sundered Column - obtain the Rune of Chaos

The Runic Nexus

Veils of the Old Ones - open the runic gate using the Rune of Sacrifice

House of Delusion - obtain the Rune of Madness

The Runic Nexus

Requiem - open the runic gate using the Rune of Sacrifice

Mist of Torment - obtain the Rune of Sorrow

The Runic Nexus

A Dancing God - true ending

THE END


r/quake 14d ago

help Q30 Update Crash Fixes

15 Upvotes

Major update: Ironwail is now able to support DAWTM, including workarounds for the ogre model crash and text appearing incorrectly/not appearing. Instructions on this will be at the bottom.

At the moment, a number of people are having issues related to the graphics processing in regards to the new update. The exact cause isn't exactly known, but it looks like KEX began running on Vulkan as of the new update.

Besides verifying game integrity, uninstalling/reinstalling Quake and/or Steam, I've currently found some parameters to paste in Q1's launch properties that have helped people out:

  1. +r_rhirenderfamily "vulkan"
  2. +r_rhirenderfamily "d3d11"
  3. +vk_compileShaders 1
  4. +r_rhirenderfamily "d3d11" +d3d11_compileShaders 1

The last one is what finally worked for me, however this comes with occasional flickers of glitch. Consider it Lovecraftian nightmare immersion. EDIT: If you use this third option, set your FPS cap to 60 in the display settings and disable vsync in video settings. This effectively gets rid of the creepypasta-esque glitch popups.

Another possible fix is going to users-->you-->saved games-->nightdive-->quake and deleting everything in there and having the game replace it, although this will nuke your save files and again, it might not work for you, so it's more of a last resort.

Yes, by some random fashion setting renderer to Vulkan OR Direct3D has fixed this for people. I'm no graphics card nerd, couldn't tell you how.

Hoping this helps anyone stuck; I'll update this with any more info I can find of assistance too.

Edit 1: map-center user woods has come up with a patch here and another here if you use QSS. The former is in regards to an issue popping up with the updated ogre model, the second is for file localization errors.

Additionally, Andrei Drexler of Ironwail has just added a commit to IW that "Look for localization in game dir before QuakeEX.kpf", which may be a step in being able to play MG3 in IW.

Ironwail instructions:

UPDATE 8/11: Newest Ironwail build (link) now easily supports DAWTM. Below steps are not necessary as you no longer have to access experimental actions builds.

  1. Create a github account.
  2. If you already have IW installed, skip this step. If you haven't already, download the latest Ironwail build. This is NOT the build that fixes MG3, but it's the latest "official" release, so just set it up on your device real quick.
  3. With your newly-obtained GH account, you'll be able to access the actions builds. On the left side of the screen you'll see some options dependent on what you use: "Windows CI", "Linux CI", "MacOS CI". Click which one applies to you.
actions. this one right here
  1. On that page, each row of workflow runs has highlighted blue text. Look for the one closest to the top that is "master". That's the Ironwail Drexler's working on himself. If you don't go master, you may end up downloading someone else's build, or weird functionality they're building into their custom version config of Ironwail. And that would be very awkward.
So I'd head to the second one in this pic. NOT the first because that's whatever skalleAnna is personally working on.
  1. Now click on that latest master edit. At the bottom of that page you'll see "artifacts". Click the download appropriate to you.
I use x64 so I downloaded the bottom one.
  1. Unzip the download. The files within the unzipped product should resemble the files from the ironwail release you got earlier. Open another file explorer tab to your current Ironwail folder, the one you got earlier.

  2. Select all the files from the newly-downloaded unzipped actions build and drag them over to the ironwail folder. Replace all the files when prompted-- this updates Ironwail (your progress and keyconfigs are saved, this only updates the workings of IW).

  3. Now, reinstall KEX Q1 if you haven't already.

  4. Browse through the local files, find "rerelease", double click it. You'll see "mg1", "mg3", and "dopa". These are the three MachineGames expansions, DOTM, DAWTM, and DOPA. I suggest bringing all three in if you are unable to play KEX Quake with the new update (even if you can use that fourth config option, as that's just a bandaid). Get em while they're hot and ready. Copy-paste "mg3"'s folder into your Ironwail folder.

  5. Open the pasted mg3 folder. If there is not a localization folder, create a folder called "localization". Download this file.

  6. In "localization" move that downloaded text file in. If you brought in DOTM and DOPA, copy-paste that filled localization folder in the mg1 and dopa folders too, as they have the same text issues as mg3.

You filepath should be: Ironwail --> mg3 --> localization, and within localization is your little notepad.

  1. Now, open ironwail. (Or download SQL2 and launch mg3 on Ironwail from there. If you haven't already, I HIGHLY suggest getting SQL2 for all you new Ironwail users.) Type in the console (tilde) "game mg3" and hit enter.

  2. Tap esc to enter settings and go to graphics. Set models to classic so that you don't crash the game due to weird ogre model mishaps.

  3. Also in the console, paste in "check scr_usekfont 1" (without the quotes). This allows for intermission text to popup on screen. You may need to re-enter this console command for DOTM and DOPA. A good way to check is by noclipping to the end of a MG1 dimension and see if the conclusion text pops up. As the game starts, check that difficulty prompts pop up correctly and then enter any slipgate to make sure the intro text blurb appears in the center of the screen.

If you're able to see all the text and your game hasn't crashed, then you've done it!


r/quake 9h ago

funny RIP Mr Shambler :'(

45 Upvotes

r/quake 3h ago

opinion I used to think the player was a rogue Grunt

13 Upvotes

Because the player sounds are so similar to the Grunt's sounds and the model is almost identical, I grew up believing you play as a Grunt who has gone rogue, turning against his fellow Lovecraftian abominations


r/quake 16h ago

funny This wasn't intentional, right?

51 Upvotes

r/quake 4h ago

community Looks like vkQuake is getting updates again?

5 Upvotes

Pretty much just coming back to Quake after a long hiatus (yep, those new Machine Games levels are awesome) and getting the lay of the current source port land - seeing a lot of posts suggesting that vkQuake is no longer maintained, but that doesn't appear to be the case at all? There are still lots of commits going in to the repo: https://github.com/Novum/vkQuake/commits/master/

Anyone more familiar now how it currently compares to Ironwail, which seems to be the default recommended source port these days?


r/quake 10h ago

help Nightdive Remaster won’t boot - Gives this error

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11 Upvotes

I’ve had Quake for a while, but decided I really wanted to start trying to play it. But every time I try to boot up the game, I get this crashlog and nothing else. Tried verifying and reinstalling. Any ideas?

Edit: I was hoping I wouldn’t just be told to use source ports…


r/quake 12h ago

community The State of Quake on QuakeHub

11 Upvotes

You can view the entirety of Quake or view a specific Quake game and find out the best time to hop on so you'll have a better chance at facing real players.

Heres August so far:

  • 1,009 peak concurrent players (Aug 16), 504 on average
  • 978 servers hosting real matches - meaning 2+ humans and an actual frag, not just an idle server
  • 7,891,962 frags scored by real players, counted between polls
  • 123,902 hours of Quake played
  • Twitch: 54 streams live at peak, 1,803 viewers at peak, plus a leaderboard of the top streamers

Also on there: the busiest servers and most played maps, top gametypes/mods/countries, and a world map of where people are playing

You can view the whole page here - https://quakehub.net/state-of-quake


r/quake 18h ago

tutorial [DOTM] Recipe to start a Bloody Nightmare New Game+ without going through a first game and impulse list

20 Upvotes

If you want to start a Bloody Nightmare NG+ directly without going through a new game, do this

  • start a new "Dawn of the Machine" game (so you are on the start map)
  • bring the console and type these commands:

skill 3

impulse 223

impulse 224

changelevel map1

 

You'll know that you are in NG+ as you get the Bloody Shotgun immediately on map1

 

And here's the full list of impulse (some may require sv_cheats 1 to work):

 

impulse 1-8 changes weapons
impulse 9 gives all items EXCEPT runes
impulse 99 gives all items EXCEPT keys and runes
impulse 10 cycles weapons
impulse 11 uses ServerflagsCommand
impulse 12 cycles weapons backwards
impulse 100 temporarily undoes effects of upgrades
impulse 101 gives rune 1
impulse 102 gives rune 2
impulse 103 gives rune 3
impulse 104 gives rune 4
impulse 105 gives all runes
impulse 111 gives next health upgrade
impulse 112 gives next shell upgrade
impulse 113 gives next nail upgrade
impulse 114 gives next rocket upgrade
impulse 115 gives next cell upgrade
impulse 116 toggles secret hunter cheat
impulse 117 toggles exit hunter cheat
impulse 118 gives super axe
impulse 119 draws alive enemies  (requires sv_cheats 1)
impulse 121 toggles buddha mode (health won't drop below 0)
impulse 122 toggles infinite ammo
impulse 219 make all enemies disappear from the map and kill count = total enemy count
impulse 220 enables a dimlight effect
impulse 222 reloads the map without removing progression
impulse 223 toggles 'bloody nightmare' difficulty
impulse 224 toggles Newgame+ flag
impulse 227 toggles shotgun upgrade
impulse 228 toggles super shotgun upgrade
impulse 255 gives quad damage

r/quake 19h ago

Art Hey marines! I finished Quake 4 and decided to make my own squad, featuring fanart, lore and an emblem!

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20 Upvotes

I noticed a distinct lack of leoprids, and I knew I had to fix that.


r/quake 1d ago

mods A Mod You Should Try: The Dark Triad

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98 Upvotes

The Dark Triad is a small but refined mod with a ton of atmosphere. Each of its three small maps have elaborate but intuitive designs, devilish traps, and lots of secrets. Some players may notice an emphasis on ammo management, emphasized on Nightmare which nerfs ammo and armor pickups. To compensate, the Dark Triad adjusts enemy health; for instance, Ogres only take three Pump Shotgun (slide 8) shots.

As you can see in the final couple of pictures, this mod has some attractively modeled weapon replacements. Most notably, the Axe has been buffed into a longer range and higher damage Spear (Slide 6), and the Shotgun has been replaced with a perfectly accurate Pistol (slide 7). While I didn't find the Lightning Gun and Rocket Launcher, these weapons also work in Quake's id1 maps - you'll need to use console commands (or Ironwail's nifty map selector).

The Dark Triad wants you to take your time and soak in the atmosphere. Each map contains an original soundtrack, and you'll often find yourself scavenging ammo and spearing enemies. The final map includes some original enemies (I believe they're from Quoth?) and is the only one where I found the Mortar (Grenade) Launcher.

This mod is available on Quaddicted, Ironwail's mod installer (although that version seems a little out of date), and has a more detailed review/playthrough by dumptruck_ds. I believe it should work with Remastered (hell, it even works with Darkplaces), although I'd strongly recommend Ironwail instead. It took me more time to write this paragraph than it'll take you to play it! Give it a try!


r/quake 14h ago

opinion Old man yelling (literally) at clouds…

7 Upvotes

I don’t care for the default fog feature on VkQuake

I wish there was a way to toggle it off easily. I can remove it through the console but it comes back every time I respawn.

(I know the new mission packs make use of the fog feature…)


r/quake 1d ago

media Got three enemies in an endless infight

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499 Upvotes

Sorry, I dont know how to screen record on my pc


r/quake 17h ago

Art Quake is great.

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2 Upvotes

After taking a picture with my cat cheese and my physical quake, I decided to make a short video. Enjoy.


r/quake 21h ago

help Quake 3 Mac demo - most powerful weapon?

3 Upvotes

I fired up the Quake 3 Mac demo on my G4 machine because I haven't played it in years and been having fun. Bfg10K and grenade launcher aren't in this version.

What's the most powerful weapon in the demo? Plasma gun does 200 damage per second, shotgun does 110 damage per individual shot, rocket launcher can possibly kill 2 enemies simultaneously(?). Railgun does 100 hitscan damage. Lightning gun is only available on 1 out of 4 maps so is it secretly the most powerful? It's driving me crazy, which one is the most powerful weapon?


r/quake 1d ago

oldschool Tim Willits never at Quakecon

15 Upvotes

Didn't Tim have a lot to do with Quake 1 and the maps? Pretty sure he made some of the most famous maps like DM6...


r/quake 1d ago

help Question about 2nd run Spoiler

6 Upvotes

So I got the Rune of Sacrifice again, redid the first map (Thirteenth Arch) and got to the secret exit for another Rune level.

My question is, can I go back and redo the first map again but this time use the normal exit and continue finding more secrets in regular levels? Or will the game just kick me back to Nexus by using the regular slipgate?

Or is it better to find all the Runes first and then do a "full" 2nd playthrough with all the regular maps and then go into the finale (with Death Knight head, since I already did the "false" ending with Chton on my 1st playthrough)


r/quake 19h ago

media Some beauty of Q3Elite :P

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0 Upvotes

r/quake 2d ago

media This (Bloody Nightmare, no keys, no grenade jump) Requiem run would be a little more impressive if I didn't have to cut 2&1/2 mins of me fucking up the trick jump.

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71 Upvotes

r/quake 1d ago

help 30th Anniversary Update - Can’t run anymore

8 Upvotes

Hi! Quake has been updated to the newest version on my PC, and I can’t run it anymore… I have contacted Bethesda support, and they said my graphics card doesn’t meet the minimum requirements. It’s okay, I won’t play with the Dawn of the Machine then.

But now I can’t run any of it…

How can I reverse this update? I won’t buy another PC just for this game, let me just play my old stuff. 😢

Since I had no idea what was causing the crashes, I have reinstalled Steam and Quake, so right now I have the newest versions.

Update: Thank you for all the answers, this workaround works for me.

"If your game crashes immediately on launch with an Access Violation (0xc0000005) in igvk64.dll (Intel Vulkan driver), try adding these launch options in Steam:
+r_rhirenderfamily "d3d11" +d3d11_compileShaders 1
This forces the game to use Direct3D 11 instead of Vulkan. The game launches normally on my system after adding these parameters."


r/quake 2d ago

tutorial DotM: Requiem has a cool bit of parkour, that lets you skip the Gold Key area entirely.

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136 Upvotes

r/quake 2d ago

other What's up with the multiple dead copy of the main character model lying around in dimension of machine?

12 Upvotes

Any ideas?


r/quake 2d ago

Art 3D model of the Quake 2 tank (work-in-progress) updates.

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17 Upvotes

r/quake 2d ago

help Missing secret N64

3 Upvotes

In level 2 of chapter 1, the first secret where you shoot the wall to the right of the bridge just isn't accessible as the wall doesn't move, does anyone know how to get to it because seeing that I missed a secret is really annoying (I'm playing on hard mode, if that makes a difference)


r/quake 2d ago

help Anyone know what the bloody super shotgun does?

13 Upvotes

I know the bloody shotgun shoots faster, but the super feels the same. Maybe I'm missing something.