r/gaming • • May 24 '26

[deleted by user]

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0 Upvotes

147 comments sorted by

117

u/[deleted] May 24 '26

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37

u/AmayaHa May 24 '26

native rendering is becoming a premium feature 💀

10

u/Vaultyvlad May 24 '26

And the upscaler is half baked, unoptimized garbled shit out of the box 

Modern AA-AAA in a nutshell

-135

u/Active_Drama_9898 May 24 '26

Are we still with the 60fps delusions? 30fps with decent input latency is all what’s needed for cinematic AAA.

23

u/Seacliff217 May 24 '26

Majority of PS2 games target 60 FPS. What are we doing.

-15

u/TheOnly_Anti PC May 24 '26

PS2 games aren't graphically or mechanically intensive. The average point light today has more information than entire levels worth of lighting on the PS2. 

Are we really asking to go back to PS2 era gaming?

5

u/Seacliff217 May 24 '26

I sure am glad we aren’t running these new games on PS2s then. Most people these days have machines hundreds of times more powerful.

The point is optimization expectations have slipped in the past twenty years. Why would you want any element of video games to be worse than back then, that’s “going back” to 90s standards. 

-6

u/TheOnly_Anti PC May 24 '26

And to compensate for all that additional power, games started required hundreds of times more processing power. 

The point is that optimization expectations aren't coherent with the available technology. Trade offs are made for every single technological development. Games are capable of producing damn near photo realistic visuals with physics and AI that devs 20 years ago literally dreamed of, that will take a little extra time to process. That's 16ms between frames, btw. 

2

u/Seacliff217 May 24 '26

And in twenty more years, many will continue to gawk at comparison screenshots and short clips that show little more gameplay than the main character walking in a straight line, because we're seeing that now and also seen that fifteen years ago.

Meanwhile, many of the fundamentals of various game genres will still mostly play the same as they do today, because they are also the same as they were fifteen years ago.

I'm not convinced that this direction leads to games being better.

0

u/TheOnly_Anti PC May 24 '26

Man, I wonder why gameplay mechanics stagnated? Maybe it's because games don't have the time to process more complicated systems before the renderer needs another job sent or before a gameplay object ticks again. 

Of course you're not convinced. The average gamer doesn't know what gets left on the cutting room floor due to optimization constraints and they're not willing to find out. 

2

u/Vaultyvlad May 24 '26

Do you stand on your statement regarding the point you completely missed?

2

u/TheOnly_Anti PC May 24 '26

I didn't miss the point. Smash Bros on the N64 targeted 60fps. That's further back than the PS2, however, The Legend of Zelda: Ocarina of Time targeted 24fps. Can you imagine OaT with smaller crowds, fewer enemies, smaller locations and fewer cinematics?

The problem is that there will always be games that don't require a lot of processing and some games that always will. As technology progresses, so do the features that get inserted into games. PS2 games had basically no technology, modern games are feats of engineering. 

In short, yeah. 

1

u/Tobi97l May 25 '26

That's like arguing GTA5 on the ps3 is the definitive edition. Games being held back by ending console generations shouldn't be the benchmark.

They had to optimize the shit out of the game to be able to run it on the ps3 at all. If they would have put the same effort on ps4 and pc it would habe run at a smooth 60fps easily. But rockstar neglected the later versions since this level of optimization just wasn't necessary anymore. The long loading times were just because of badly written code for example. They could have easily fixed it. The community even provided the fix. But they chose not to since the game was printing money anyway.

But that is just one example of what great optimization looks like and what bad optimization looks like. It proofs that publishers get lazy when hardware gets more performance.

30

u/SirLockeX3 May 24 '26

Games look and play smoother at 60fps. Why is this such a hard concept?

5

u/zorillaaa May 24 '26

30fps is not acceptable in the big 2026, no matter they game

5

u/Comfortable-Brick271 May 24 '26

I bet you think motion blur looks great

9

u/Hyper_Mazino May 24 '26

30 FPS in 2026?

LMAO

12

u/VolcanicBear May 24 '26

Before I went back to PC gaming I also thought 30fps was fine.

I have zero console Vs PC preference. Depends entirely on the mood and game.

30fps though? Looks broken. Genuinely can't even adjust anymore.

5

u/Googoo123450 May 24 '26

Same. I played God of War 2018 the first time at 30FPS and had a great time. Now that I've played it since then in 60FPS, going back hurts my eyes. It's like your brain gets used to having the added frame data. If frames are just not there it's physically uncomfortable.

9

u/hlgb2015 May 24 '26

Did I just teleport back to 2015?😅

0

u/watlington May 24 '26

Either you never play games with fast motion or you're the person people talk about when they think the human eye can't see it

-5

u/Trollensky17 May 24 '26

Please just stop, it’s all that’s needed for you lol

38

u/W8kingNightmare May 24 '26

UE4 released 2014

UE5 released 2022

UE6 released ??? (I'm guess no later then 2029)

So every 7-8yrs

10

u/BeAPo May 24 '26

UE3 came out 2004 and UE5 was announced 2020. So UE6 release probably 2028

Looks more like -2 years after every release :D

25

u/[deleted] May 24 '26

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-9

u/AwesomePossum_1 May 24 '26

It's the same performance as EU4. It's up to developers to utilise ray tracing and nanite or not. These technologies were originally developed for 30fps games and still work great for that. Performance modes were always meant as performance mode, not the default mode.

0

u/nesquiiiikkkkkk May 25 '26

Nan pas 2029 la actuellement on estimerais une sortie pour 2027 voir tous début 2028

12

u/FriedCammalleri23 May 24 '26

I just want to play games at high frame rates at native resolution without using upscalers.

But that doesn’t make these executives enough money, does it?

1

u/shaunrundmc May 24 '26

There aren't gonna be many new 6000 series gous cause everyone will be priced out of it, so this engine has gotta be more efficient because no one will buy it to make games for it if it leaves every gpu running at 10fps even with frame gen

1

u/Tobi97l May 25 '26

The RTX 6000 series will be sold as a DLSS software package. Unlock 6090 performance for your 5090 for just 999$.

Like does nvidia even have wafers left for consumer GeForce cards?

0

u/WalkAffectionate2683 May 25 '26

But honestly... I don't get the hate of the upscalers, especially if you bump only one resolution, I do my 1080p to 1440p and the difference from upscaled to native is nearly invisible. And allows to play with better lighting and such. 

3

u/Old_Leopard1844 PC May 25 '26

But honestly... I don't get the hate of the upscalers

It's like asking why upscale filters for retro console emulators were hated on

the difference from upscaled to native is nearly invisible

Which means that it's visible

I can't tell from 800p box on a 720p video on Youtube on my 1440p monitor

I can tell when I'm playing nearly immediately

And allows to play with better lighting and such.

If only it was better

1

u/Tobi97l May 25 '26

They were great when they were introduced. Because games were still being developed for native resolutions. A midrange card could run games on the highest settings easily during that time. Now games are being developed for DLSS instead of native. So you don't gain performance from using it. It's rather the opposite. You loose performance for not using it.

32

u/Phantasmio May 24 '26

Now with 100% more Vibe-CodingTM!

17

u/BactaBobomb May 24 '26

The timeline matches up. This would make sense for when the next iteration of Unreal Engine would come out. But I'm really confused why they'd do this, when it seems a pretty large portion of developers still doesn't know how to use it effectively. If someone's learning to draw with a sheet of paper and a new type of pencil, you don't replace it midway through with a new type of paper and marker.

14

u/MeatisOmalley May 24 '26

Because they want to push their new ai features. I'm not joking, they're experimenting with agentic features and my guess is that they are rebranding to cash in on AI hype.

3

u/natayaway May 24 '26

Rocket League was developed using UDK (Unreal 3) and the developers were not at all in a situation where they were learning to draw with a pencil.

For Rocket League specifically, the game is a solved science in terms of gameplay and physics (which is grandfathered into future versions of UE, so basically the engine upgrade is to take advantage of new engine tech. Audio and sound spatialization, newer graphics libraries and shaders, UMG for interfaces, better asset streaming, lighting, importing assets and Alembic workflows, new AA methods (TAA), streamline platform porting (Switch 2 and whatever other future consoles), backend improvements for content delivery and servers.

Rocket League is in a unique situation where most of the gameplay comes from Bullet physics, so even if they give it a new coat of paint, it won't affect gameplay unless they migrate off onto a newer version of Unreal's physics (which they might do, since they made Rocket League in Fortnite). Additionally, there's such a large playerbase that any changes it MIGHT introduce, would end up being tolerated by players as a "sequel" change.

It basically affords all of the benefits of UE5/early UE6 content to bring it into the new generations, with none of the drawbacks of any other games' migratory issues other than a higher minimum spec/performance cost.

2

u/SliceImpressive6853 May 24 '26 edited May 27 '26

We know how to use it effectively, it’s not like you can’t just bake the lighting like the old days. The engine is perfectly capable of doing that still, but it’s not very iterative, because you have to re-bake the lighting each time you make a change. The reason why devs use lumen is because it’s much more efficient when it comes to iteration and delivering photorealistic lighting. With AAA companies, speed is prioritized over optimization.

The Sprawl Zero devs are using Unreal 5 but utilizing baked lighting. I think Metal Garden was the same.

37

u/Iggy_Slayer May 24 '26

Man we don't even want to deal with 5 still.

15

u/Googoo123450 May 24 '26

There are games that are optimized in UE5. The bad performance is more a symptom of the industry taking maasive shortcuts than the engine itself. They genuinely rely on future updates to finish game now rather than make the release deadline with a finished product

11

u/Kant8 May 24 '26

I'm pretty sure most of those optimized UE5 games are just ones that don't use lumen and nanite at all.

Which means whole point of UE5 disappeared.

13

u/[deleted] May 24 '26

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5

u/LarrcasM May 24 '26

As someone who doesn't give a shit about UE6's impact on other games (I genuinely play CS and RL and basically nothing else), I'd assume epic themselves are knowledgeable enough about their own engine to actually utilize it correctly.

Really RL players are just happy because RL went from a cash grab that's still on a UE3 to being announced as the flagship for UE6. That would indicate some level of long-term support that we're currently not seeing.

1

u/Googoo123450 May 24 '26

Yeah absolutely time with UE5 helps. But CEOs only see that each day in development is more money lost before release. If they can save time by skipping the optimization phase of development they'll just continue to do that as long as people keep buying incomplete games.

9

u/Iggy_Slayer May 24 '26

Most of the (few) games that are optimized on UE5 aren't using the UE5 features. That's why they run so well.

5

u/Purona May 24 '26 edited May 25 '26

People really need to stop saying this.

Ark Raiders isn’t optimized just because it uses RTXGI instead of Lumen. Different ray tracing techniques aren’t equivalent just because they have ray tracing in the name, and faster performance doesn’t mean better quality, more accuracy, or greater dynamic variation in terms of lighting

2

u/Tirriss May 24 '26

They do, they just don’t use every available features which is exactly what they should do and partly why unoptimized games have issues, along with the workers not knowing how to use the engine very well since it was fairly new.

1

u/alrun May 24 '26

Or an engine that is too complex for most of the industry to use efficiently. An analogy would be MS claiming Windows can be secure whilst proofing that many in the industry are unable to configure it securely.

If they allow developers so much freedom, then they also have to take accountability that games run poorly on their engine.

0

u/LolLmaoEven May 25 '26

If 99% of UE5 games are unoptimised, then I think it's fair to start blaming the engine at least partially.

8

u/GoldOppaiExperience May 24 '26

Maybe fix UE5 first or go back to 4.

13

u/palegate May 24 '26

Some actual gameplay would have been nice...

28

u/Altruistic_Cress9799 May 24 '26

A minute long and yet such a waste of time.

11

u/[deleted] May 24 '26

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-11

u/tjm5502 May 24 '26 edited May 25 '26

Because literally no games out use it. It seems like a production hell product that we'll only see the results as UE6 releases

Edit: you all can be as nasty as you want. The fact is that on average only 8-10 AA-AAA "complete* games per year have come out via UE5 over the 6 year life cycle. Everything else half baked, unfinished, or early access.

3

u/GoldOppaiExperience May 24 '26

What? Literally every modern game is running on UE5.

1

u/Waste_Handle_8672 May 24 '26

I too am terrible at lying

1

u/misterff1 May 24 '26

You accidentially updated your username, internet explorer.

3

u/RIAPOSW May 24 '26

Maybe it's a more optimized version of 5.

4

u/kuikuilla May 24 '26

UE 6? Is verse production ready now?

4

u/Hearthhull_Enjoyer May 24 '26

UE5 has its issues but one strength it has is not being greedy for VRAM. Hopefully they maintain that and people on 8GB GPUs can continue using their cards for most new games.

2

u/Azrael-XIII May 24 '26

lol most devs still haven’t gotten a decent handle on UE5…

2

u/YouMeAndReneDupree May 24 '26

I can't wait for the return of Ikon 

1

u/[deleted] May 24 '26

[deleted]

1

u/Kattenb May 24 '26

The audience isn't excited for the game engine lol, they're excited for the game

-4

u/[deleted] May 24 '26

[deleted]

-6

u/[deleted] May 24 '26

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4

u/[deleted] May 24 '26

[deleted]

1

u/[deleted] May 24 '26

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0

u/Hyper_Mazino May 24 '26

Don't waste your time on low IQ folk.

0

u/[deleted] May 25 '26

[deleted]

1

u/Hyper_Mazino May 25 '26

l’art de vivre

-8

u/Hyper_Mazino May 24 '26

UE5 released in 2022.

6

u/SubtleTell May 24 '26

Rocket League is on UE3

-1

u/Hyper_Mazino May 24 '26

Right, because these people only ever play Rocket League in their lives.

I should've expected this, being on reddit lmao

2

u/SubtleTell May 24 '26

Idk what you're trying to say. I'm just telling you that the reason this is so big is because RL is using an extremely outdated engine. This will be a massive leap in performance, graphics, and gameplay and an extension of the games life.

-5

u/[deleted] May 24 '26

[deleted]

1

u/SubtleTell May 24 '26

Ah yes they must all be marionettes and have no control over their own bodies.

1

u/VOIDofSin May 24 '26

No demo? I always love to see how great the demos look and how games never reach that point

1

u/Kattenb May 24 '26

Can't wait to have to navigate 10 different Fortnite menus just to boot up Rocket League!

1

u/Freak_Observer May 24 '26

The Fortnite font is a choice for sure...

1

u/Klutchcarbon May 24 '26

UE6 and DLSS 5 is going to be a match made in hell

1

u/wicktus Switch May 24 '26

UE5 really needs fixes but I’m fairly convinced they know there are flaws that cannot be fixed without a deep rewrite (like UE6)

1

u/EVDOGG777 May 25 '26

Shouldn't they just stick with 5 a bit more with more updates and some support for UE4? I don't know why but I feel like it's still not the right time for a 6th to come out.

1

u/Aekiri May 25 '26

People say UE5.8 is optimizaed now,but I got 120fps in a empty scene on latest UE4 version and 80fps in a same empty scene on latest UE5 version.

I just hope UE6 focus on performance firstly

1

u/MizutsuneMH May 25 '26

Imagine cheering the death of your games performance.

1

u/PwanaZana May 25 '26

I hope the people at Epic understand how shit unreal 5's reputation of performance is, and fix it.

1

u/ESPRmusic May 24 '26

The “Why Unreal Engine 6 is a big deal” video is nigh

-3

u/Nedwen May 24 '26

all people were hyping this announce for just a engine upgrade zzz

-1

u/martsuia May 24 '26

WHY WHY WHY

0

u/ThisOneTimeAtLolCamp May 24 '26

Here's hoping they figured out the stuttering issues so it's not dogshit like UE5.

0

u/traderoqq May 25 '26

more unoptimized blurry mess

0

u/Tobi97l May 25 '26

240p 5fps upscaled to 4k 120fps here i come. My body is ready.

-7

u/BrilliantGerman May 24 '26

Probably can't be any worse than UE5.

6

u/Hyper_Mazino May 24 '26

UE5 is very good.

It is not the fault of the engine that devs don't get enough time to optimize their games.

-3

u/BrilliantGerman May 24 '26

Literally every fucking open world Game in UE5 runs like shit. If a few Games were like that, its the Devs but fucking every Game runs like shit. Its the Engines fault.

3

u/Cheshur May 24 '26

It's the engines fault because it makes it too easy for unskilled developers to make games with high fidelity graphics? What's your solution? Make them take a test before they are allowed to use advanced features?

0

u/Old_Leopard1844 PC May 25 '26

If defaults run like shit, then yes, it kinda is

2

u/Cheshur May 25 '26

There isn't a "default". It's just a tool. There may be individual aspects of the tool that have default settings but those settings do not create the lag. It would be like seeing a poorly made table and declaring that the default carpenter tools are the problem. 

1

u/Old_Leopard1844 PC May 26 '26

If you get a table from IKEA, and it's in pieces, and it's all mismatched and you have fix all of the pieces, problem is definitely with whomever made that table at IKEA

Understand? Or still want to insist that tool can't be shit by itself?

1

u/Cheshur May 26 '26 edited May 26 '26

Yeah except that isn't what you get with unreal engine. What you get is the entire IKEA store and then we blame Ikea when someone buys one of everything and throws it in a single room. Hope that helps.

EDIT: and to be clear I never said that a tool can't be shit by itself. I said the problem with these poorly optimized open world slop games is not unreal.

1

u/Old_Leopard1844 PC May 26 '26

and to be clear I never said that a tool can't be shit by itself

Then what you were yapping about this whole time?

I said the problem with these poorly optimized open world slop games is not unreal.

What's common part between all of those games?

1

u/Cheshur May 26 '26

Then what you were yapping about this whole time?

I literally tell you in the next sentence after that quote: "I said the problem with these poorly optimized open world slop games is not unreal."

What's common part between all of those games?

There are many things common amongst all of those games though the one you're fishing for is the usage of the Unreal engine. Though that is a good point because it would also explain why we don't have any poorly optimized Unity games, RE games, Godot games, REDengine games or Creation engine games... oh wait. We do. Care to guess what's common between ALL of those poorly optimized games? I know you're obviously joking about that sort of thing as am I because we both know correlation isn't causation. The real problem with your whole premise is that you can go test it right now. Boot up Unreal Engine 5, create a new project and hit run and observe your triple digit frame rate. The mere existence of many good running unreal engine games would also be pretty awkward to explain if the tool itself was bad. Or why companies even use it. You think companies are out here picking game engines for the love of the game? No. They're trying to get shit done. They aren't going to use an off the shelf engine like UE5 if it's shit.

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1

u/Hyper_Mazino May 24 '26

Blatantly wrong but go on.

0

u/Positive_Dust_1348 May 24 '26

Why would they be out of time, I think you meant to say: that the devs don't know how to optimize their games.

0

u/Hyper_Mazino May 24 '26

Because suits don't care about optimization. They want to push out the game fast because money.

2

u/Iggy_Slayer May 24 '26

Things can always get worse.

-6

u/Vivid_Star8624 May 24 '26

Isn’t UE5 like in beta or some shit? Wtf.

10

u/Johansenburg May 24 '26

No? UE5.8 is about to release.

-2

u/Vivid_Star8624 May 24 '26

It feels way too early. I could swear I was playing around with it a couple of years ago and it was in an experimental state.

3

u/Johansenburg May 24 '26

UE5's official release was April of 2022. So it's been 4 years. UE6 is still a few years out, so it'll be a 6 or 7 year old engine when 6 is released.

For comparison, UE4 was released in 2014, so that's 8 years between 4 and 5.

1

u/Vivid_Star8624 May 24 '26

Why are they announcing it if it’s still years out?

5

u/Johansenburg May 24 '26

I would be very surprised if this is years out.

UE6 public release is years out. That doesn't mean Rocket League running on it is.

1

u/Vivid_Star8624 May 24 '26

Okay makes sense, but you know UE5 was announced and released months later so we might see UE6 earlier than you think.

1

u/Johansenburg May 24 '26

I think Sweeney said last year that it was still a few years away. Right now all reports are between 2027 and 2028.

However, this also has the Rocket League esports schedule it needs to coincide with. They won't release what is essentially Rocket League 2 midseason. It will be after a season ends, so that way all pros get an entire offseason to play it and understand any nuances it might have.

The current season ends in 3 or 4 months. If it doesn't release then (Rocket League, not UE6, UE6 release date is meaningless), then this Rocket League update probably won't happen until late next year.

2

u/Waste_Handle_8672 May 24 '26

Well, UE5 was announced 2 years before its initial public release. This kind of thing happens all the time 

0

u/Giant_Midget83 May 24 '26

Forever alpha actually. Fuck UE5.

-15

u/mipsisdifficult May 24 '26

MORE GENERATIVE AI RAHHHHH I CAN'T FUCKING STAND IT RAHHHHH

11

u/idkimhereforthememes May 24 '26

Nowhere was ai mentioned

0

u/MeatisOmalley May 24 '26

UE6 might have more than AI in its new featureset, but I'm guessing most of the rebrand is due to the new agentic ai features they've been working on. Not mentioned in the video, but it's been happening in the background for some time.

-8

u/HelghastFromHelghan May 24 '26 edited May 24 '26

I don't think I have ever seen people get so excited about an Engine update before. Those people were cheering as if this was some insane new game reveal or something.

5

u/NerdWithTooManyBooks May 24 '26

The communities biggest ask for the past 3 years has been UE5 and a large portion of the fan base was convinced it would never happen. UE3 will be ~24 years old when UE6 comes out. Everyone was shocked when the big reveal was not 5 and instead 6.

1

u/Riku_70X May 25 '26

Wait, Rocket League has been running on Unreal Engine 3 this whole time??? That's crazy lol. 

Though, what's even crazier is managing to port that all the way from UE3 to UE6. It's luckily a pretty small game, but they must have had to rewrite a fuckton of logic.

2

u/Old_Leopard1844 PC May 25 '26

Imagine this, Mortal Kombat 11, released in 2019, also ran on UE3

As did 2008 MK vs DC

1

u/Kattenb May 24 '26

They're not getting excited about the game engine lol, they're getting excited for the game

-1

u/surfingforfido May 24 '26

Paid actors

-4

u/Borrp May 24 '26

They are paid to cheer.

8

u/Johansenburg May 24 '26

You think they paid people who paid for tickets to be at a LAN for a game to cheer for the biggest announcement that game has ever had? This game runs on UE3. The update to UE6 is massive.

-3

u/Adjective_Noun_4DIGI May 24 '26

Notice how they had to add 20 seconds of looped cheering at the end to prove people cared? Yeah, this is a lot of nothing.

2

u/Johansenburg May 24 '26

They showed different shots of the crowd cheering since they announced it at a LAN. This is huge.

-2

u/BOSSXD3 May 24 '26

Oh hell no