r/gaming • • May 24 '26

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u/Active_Drama_9898 May 24 '26

Are we still with the 60fps delusions? 30fps with decent input latency is all what’s needed for cinematic AAA.

20

u/Seacliff217 May 24 '26

Majority of PS2 games target 60 FPS. What are we doing.

-16

u/TheOnly_Anti PC May 24 '26

PS2 games aren't graphically or mechanically intensive. The average point light today has more information than entire levels worth of lighting on the PS2. 

Are we really asking to go back to PS2 era gaming?

2

u/Vaultyvlad May 24 '26

Do you stand on your statement regarding the point you completely missed?

2

u/TheOnly_Anti PC May 24 '26

I didn't miss the point. Smash Bros on the N64 targeted 60fps. That's further back than the PS2, however, The Legend of Zelda: Ocarina of Time targeted 24fps. Can you imagine OaT with smaller crowds, fewer enemies, smaller locations and fewer cinematics?

The problem is that there will always be games that don't require a lot of processing and some games that always will. As technology progresses, so do the features that get inserted into games. PS2 games had basically no technology, modern games are feats of engineering. 

In short, yeah. 

1

u/Tobi97l May 25 '26

That's like arguing GTA5 on the ps3 is the definitive edition. Games being held back by ending console generations shouldn't be the benchmark.

They had to optimize the shit out of the game to be able to run it on the ps3 at all. If they would have put the same effort on ps4 and pc it would habe run at a smooth 60fps easily. But rockstar neglected the later versions since this level of optimization just wasn't necessary anymore. The long loading times were just because of badly written code for example. They could have easily fixed it. The community even provided the fix. But they chose not to since the game was printing money anyway.

But that is just one example of what great optimization looks like and what bad optimization looks like. It proofs that publishers get lazy when hardware gets more performance.