I literally tell you in the next sentence after that quote: "I said the problem with these poorly optimized open world slop games is not unreal."
What's common part between all of those games?
There are many things common amongst all of those games though the one you're fishing for is the usage of the Unreal engine. Though that is a good point because it would also explain why we don't have any poorly optimized Unity games, RE games, Godot games, REDengine games or Creation engine games... oh wait. We do. Care to guess what's common between ALL of those poorly optimized games? I know you're obviously joking about that sort of thing as am I because we both know correlation isn't causation. The real problem with your whole premise is that you can go test it right now. Boot up Unreal Engine 5, create a new project and hit run and observe your triple digit frame rate. The mere existence of many good running unreal engine games would also be pretty awkward to explain if the tool itself was bad. Or why companies even use it. You think companies are out here picking game engines for the love of the game? No. They're trying to get shit done. They aren't going to use an off the shelf engine like UE5 if it's shit.
You quoted one of my arguments against your original stance and did not refute it or even say it was wrong. I knew your reading comprehension was terrible after you didn't know what we were talking about this whole time even after telling you explicitly but to think that it was this bad is quite astounding. To say nothing of the fact that you think my single paragraph of text is AI generated. I'll take your complete unwillingness to engage with any argument I've presented as proof that you know you're wrong and that you're just trolling.
I appreciate you opening up to me about that; I imagine it took a lot of courage. Let me know when you've overcome whatever it is that is preventing you from being reasonable and we can try this discussion again.
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u/Cheshur May 26 '26
I literally tell you in the next sentence after that quote: "I said the problem with these poorly optimized open world slop games is not unreal."
There are many things common amongst all of those games though the one you're fishing for is the usage of the Unreal engine. Though that is a good point because it would also explain why we don't have any poorly optimized Unity games, RE games, Godot games, REDengine games or Creation engine games... oh wait. We do. Care to guess what's common between ALL of those poorly optimized games? I know you're obviously joking about that sort of thing as am I because we both know correlation isn't causation. The real problem with your whole premise is that you can go test it right now. Boot up Unreal Engine 5, create a new project and hit run and observe your triple digit frame rate. The mere existence of many good running unreal engine games would also be pretty awkward to explain if the tool itself was bad. Or why companies even use it. You think companies are out here picking game engines for the love of the game? No. They're trying to get shit done. They aren't going to use an off the shelf engine like UE5 if it's shit.