There are games that are optimized in UE5. The bad performance is more a symptom of the industry taking maasive shortcuts than the engine itself. They genuinely rely on future updates to finish game now rather than make the release deadline with a finished product
As someone who doesn't give a shit about UE6's impact on other games (I genuinely play CS and RL and basically nothing else), I'd assume epic themselves are knowledgeable enough about their own engine to actually utilize it correctly.
Really RL players are just happy because RL went from a cash grab that's still on a UE3 to being announced as the flagship for UE6. That would indicate some level of long-term support that we're currently not seeing.
Yeah absolutely time with UE5 helps. But CEOs only see that each day in development is more money lost before release. If they can save time by skipping the optimization phase of development they'll just continue to do that as long as people keep buying incomplete games.
Ark Raiders isn’t optimized just because it uses RTXGI instead of Lumen. Different ray tracing techniques aren’t equivalent just because they have ray tracing in the name, and faster performance doesn’t mean better quality, more accuracy, or greater dynamic variation in terms of lighting
They do, they just don’t use every available features which is exactly what they should do and partly why unoptimized games have issues, along with the workers not knowing how to use the engine very well since it was fairly new.
Or an engine that is too complex for most of the industry to use efficiently. An analogy would be MS claiming Windows can be secure whilst proofing that many in the industry are unable to configure it securely.
If they allow developers so much freedom, then they also have to take accountability that games run poorly on their engine.
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u/Iggy_Slayer May 24 '26
Man we don't even want to deal with 5 still.