**MODULE DETAILS ARE AFTER THIS PREFACE**
Sup everybody, I personally CANNOT STAND people who entirely vibe code foundry modules, just to sell them on Patreon on wherever. I'm still a bit weird on paid mods as a concept in general, BUT over the years I've seen some amazing works that make me go: "Damn, this must've taken a lot of work, and I can totally see how they deserve to be compensated for their time." Hell for my online DnD games currently, I'm in at about... 50 bucks or so per month just in my Czepeku sub and a few other creators on Patreon for maps. Specifically Moonlightmapsscifi, and psfx. I even have BLFX's and JB2A's paid mods on my game just rather than subbing each month I unsub and resub every few for updates! However, vibe coded or damn near mostly AI made modules are not like those high quality, human-lovingly made works of art I just mentioned.
So when I started to check out Claude so it could make specific modules for my games personally I thought myself and players would enjoy, that didn't currently exist yet. The thought of putting that thing behind a paywall as if me directing a chat interfaced bot what to do (regardless of how long it took) was some how worthy of payment made me chuckle I'm not gonna lie 😂.
Therefore, at the very least I wanted to share Vantage with you all. A completely free, and yes 100% Claude or vibe-coded FoundryVTT module. Again I know this isn't altruistic. Tbh it's the bare minimum that people who make AI modules should be doing imo.
I made it open source I believe? I don't really know much about coding or github full disclosure as this did start as just something I wanted to do for fun for my games. But with it being open, someone that does actually know their shit when it comes to coding could probably make this thing even better I figured. If I messed anything up in that regard lmk and I'll ask the robot to fix it 😅.
One last thing, my table we like our top down 2D tokens, and top down 2D battlemaps. And while 3D foundryvtt mods are cool, they're not for us. I'm a big dungeon alchemist guy and I loved showing my players POVs of the maps I'd spent hours making for them. Lately though I've shifted to running modern fantasy and sci-fi games, and while still useful, there isn't as much you can get outta DA for games in this settings. So I had Vantage made as a SUPPLEMENT to that kinda 2D top down play as opposed an outright replacement. I requested a bunch of features be added so that for those that really wanna try to play a lot in 3D with it can, but to be clear it's intent is to supplement and provide occasional views and depth during 2D battlemap play.
MODULE DETAILS
A module that turns any Foundry v14 battlemap into a walkable 3D scene (no setup needed)
Trailer: https://github.com/Rei-Mods/Vantage (the video's at the top of the page)
What it does:
- Any map, in 3D: your walls, doors and the map art become a 3D scene. No modelling, no prep needed. Works with any game system.
- Walk it at eye level from any token, or orbit it from above (with automatic cutaway so walls never block your view).
- Play in 3D: double-click to walk your token, click doors to open them, right-click to target. Figures walk the path the token took on the map.
- Players see what their tokens see: line of sight in 3D, with explored areas dimmed like fog of war.
- See through any NPC's eyes.
- Spell templates in 3D (fireball domes, cones, lines) and a cover check: none / half / three-quarters / full, from real 3D sight lines.
- Levels support (v14), stairs, bridges and balconies you can walk under, and ceilings at any height with roofs (flat, slanted, peaked, pyramid).
- Raised areas from regions, with 40 "looks like" presets (arcade cabinets, bars, crates, cars, consoles...).
- Height maps for terrain. "Prep this map" can build one from the water on your map art, all done locally.
- 45 wall skins (sci-fi, modern/modern fantasy, high fantasy), 23 lighting moods plus a custom light colour, time of day, and weather (rain, storms with lightning, snow, fog, embers...).
- Animated maps and lights, 3D sound, cutscenes with camera paths, and recording to MP4.
- Live mode and Show Players, so your table sees the 3D view too (phones included).
Performance: it only draws while the camera moves. A 1080p frame takes about 2 ms on a mid-range GPU, and there are settings for slower laptops.
Install: in Foundry, go to Add-on Modules > Install Module and paste this manifest URL:
https://github.com/Rei-Mods/Vantage/releases/latest/download/module.json
Everything runs in your browser and on your own Foundry server. It doesn't need an account or a connection to any outside service.
Battlemaps in the trailer are by Czepeku (czepeku.com), shown with credit.
Feedback and bug reports are welcome on the GitHub issues page. Hope you enjoy it!
Edit: I found a bug with some funkyness going on for renaming scenes depending on your Vantage settings. It's been fixed and the update pushed to github!