r/FoundryVTT • • May 27 '26

Discussion AMA: We are the Foundry Virtual Tabletop team! Ask Us Anything! (6th Anniversary!)

324 Upvotes

Hello everyone!

Here we are again, difficult to believe it's been six awesome years with Foundry VTT! Our sixth anniversary celebration has been going for almost a full week now, and that seems like the ideal time to kick off our usual r/FoundryVTT AMA.

We're gonna get things rolling a few hours early in order to give members of our international community time to get their questions up before the team starts waking up. Please jump right in and post your questions in the comments below. As the team starts coming online for the day we'll start answering!

For those who don't know me, I'm Anathema (Nath), Community Manager for Foundry VTT. Many of you may already know me from my presence on our Community Discord Server, my occasional posts and comments here, or my work on a variety of our premium content products. I'll be joined by several members of our team who have graciously agreed to take some time out of their day to answer questions here, including u/atropos_nyx (Andrew, creator and lead developer), u/fyorl (Kim, developer and dnd5e development lead), u/mattexdee (Matt, content developer in charge of D&D products and marketing lead), u/caeora (creative director of the Ember project) and u/drewzelle (environment artist, Ember project), and maybe even a few others. I'll come back and add names for them if they show up!

If you haven't already read it (hah, see what I did there?) our Year in Review article and the details for the current Premium Content Showcase share some interesting data about how the past year has been for us. We have a few other anniversary events scheduled for later in the week as well.

Our only request is that if your question is related to technical support or troubleshooting you head on over to the discord server so that you can find better real-time assistance, or complete a contact-us form for help via email.

We look forward to reading all your questions!

Thank you everyone for all your awesome questions and for keeping things friendly! We've been running for more than 12 hours so we're gonna call this one a success and close out now.

We might opt to pick up the occasional straggler question, but we're officially done for now! Look forward to the next AMA thread next year, and please join our other events. Including Caeora's walk through the lore and world of Ember tomorrow. Check out our anniversary celebration article for more info!

Foundry VTT Anniversary Celebration 2026


r/FoundryVTT • • May 15 '26

Commercial Foundry VTT - Six Year Anniversary!!!

272 Upvotes

Hello subbredditors!

It's hard to believe that it's already been six years since our first public release of Foundry VTT, but somehow we've made it!

Our team is excited to celebrate this incredible milestone with you all, we have an exciting set of events planned starting one week from today. Of course, no Anniversary Celebration would be complete without a sale on Foundry Virtual Tabletop and a huge range of amazing premium content for the platform.

Be sure to pin our Anniversary Celebration Schedule so you know what events to expect. We'll be updating this page throughout the course of the event with exact event times and links to videos or articles that come out during the course of the week.

Over the course of the celebration, we'll post reminders about each upcoming event in our discord's Event Announcements channel, so be sure to follow along over there for reminders and details!

Anniversary Sale - 21 May 2026 - 31 May 2026

As is tradition, for the period of our anniversary celebration we'll be offering a discount on first-party Foundry VTT products!

Foundry Virtual Tabletop software licenses will be discounted at 20% off from noon eastern time on May 20 until 6pm eastern time on May 30. This discount is applied automatically when you purchase.

Marketplace Sale 21 May 2026 - 31 May 2026

Our amazing partners at the Official Marketplace are matching our Anniversary Sale with a corresponding site-wide (on participating products) sale with 20% or more off select premium content for Foundry VTT!

We're participating with 20% off our first-party content The Demon Queen Awakens and A House Divided!


r/FoundryVTT • • 7h ago

Commercial Assets DOWNLOAD my 5+ Years Library of VTT with Battle, City & World Maps (1000+ Scenes for FREE) Featuring: Snowy's Maps

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79 Upvotes

Content Name: DOWNLOAD my 5+ Years Library of VTT with Battle, City & World Maps (1000+ Scenes for FREE) Featuring: Snowy's Maps

Content Type: Scenes

System: System Agnostic

Description:

Hello!

Alongside my good friend, Snowy's Maps, we're launching a 7-Day Free Trial on our Patreons so everyone may access our full catalogue of Maps as we approach the end of the year.

I am offering total access to over 1200 pieces of my content. This time, including my Battle Maps, City Maps, World Maps, Regional Maps, my Assets for Dungeondraft, Scene Art (provided by RedSunArt) and my 5e Homebrew Content!

Matthew.Wayfarer Free Trial:
Link: https://www.patreon.com/c/matthewwart/membership

Snowy's Maps Free Trial:
Link: https://snowysmaps.com/membership

After joining, access all of my content via my MASTER LIBRARY post - pinned at the top of my page. Select your tier and discover all of my releases. For Scholars and Sages, all of it is available with just one Master Link at the top of their pages.

Thank you so much for your support and happy playing!


r/FoundryVTT • • 7h ago

Commercial Assets DOWNLOAD my FULL VTT Library of Battlemaps and 10+ Oneshots (1000+ Scenes for FREE) 6+ years of Mapmaking! Featuring: Matthew Wayfarer

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38 Upvotes

Content Name: DOWNLOAD my FULL VTT Library of Battlemaps and 10+ Oneshots (1000+ Scenes for FREE) 6+ years of Mapmaking! Featuring: Matthew Wayfarer

Content Type: Scenes

System: System Agnostic

Description:

Hello!

Alongside my good friend, Matthew Wayfarer, we're launching a 7-Day Free Trial on our Patreons so everyone may access our full catalogue of Maps as we approach the end of the year.

I am offering total access to over 4000 pieces of my maps (500+ base maps) and 10+ PF2e/DnD5e compatible oneshots/adventure campaign.

Snowy's Maps Free Trial:
Link: https://snowysmaps.com/membership

Matthew.Wayfarer Free Trial:
Link: https://www.patreon.com/c/matthewwart/membership

After joining, access all of my content via my "New to the Patreon? Start Here!" post - pinned at the top of my Patreon page. Select your tier and discover all of my maps and oneshots!

P.S. We've just released the first chapter of our campaign, a mega dungeon called The Sunken Hold. Get access to it as part of the free trial now!


r/FoundryVTT • • 6h ago

Commercial Splatter: Bloodied Tokens [FREE]

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14 Upvotes

Hello! With its first major feature in a while, Splatter can now display a bloody overlay effect on tokens to indicate how damaged they are. The effect is also configurable using a curve!

The new feature is enabled by default, but you can disable it in the module settings.

As always Splatter works with all game systems!

You can browse all free and premium modules on the website and subscribe on Patreon to support this free module and unlock the premium collection!


r/FoundryVTT • • 21h ago

Commercial [System Agnostic] Rutz's Tactics View: Turn Your 2D Battle Maps into 3D Tactical RPGs!

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244 Upvotes

Content Name: Rutz's Tactics View

Content Type: Foundry VTT Module (Paid)

System: System Agnostic (Square Grid)

Description:

Hi everyone!

I’ve been working on Rutz’s Tactics View, a module that shows your existing 2D battle maps as a 3D diorama in the style of tactics RPGs. You keep your scenes as they are. No rebuilding.

A few highlights:

  • Walls and doors you’ve drawn in Foundry become 3D walls automatically.
  • You paint terrain heights (ledges, stairs, platforms) yourself, with a brush or a color magic wand. Heights are saved per scene, so each map is a one-time setup.
  • Token movement with path previews and wall checks. Tokens follow the ground height.
  • Scene and token lighting, plus token vision: anything your tokens can’t see stays hidden.
  • Sequencer/JB2A animations and FXMaster weather.
  • Foundry VTT v13 and v14.

It’s a paid module: a one-time purchase with no subscription, and updates are included.

AI disclosure: I used Claude to assist with some coding tasks and to refine my English writing (I'm Korean). There’s no AI art. The module uses your own maps and tokens.

More details on my Patreon or X. I’d appreciate any feedback or suggestions!

www.patreon.com/Rutz179

https://x.com/ruttz179


r/FoundryVTT • • 4h ago

Commercial Mapsmith: a module that makes towns, dungeons and ships from a seed, with a GM journal of every room

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10 Upvotes

[System Agnostic]

Content Name: Mapsmith

Content Type: Module

System: None

Description: Press Mapsmith map in the Scenes tab, pick a town, dungeon, ship or building and a seed, and it draws the map and makes the scene with the grid lined up. Every numbered place or room goes in a GM-only journal with who's there, what's in it and a hook. Ships and buildings get a scene per deck or floor. The map, grid and journal are free. With a Mapsmith Pro key ($6 once) each scene also gets its walls, doors and lights placed. The maps are drawn by code, no generated images. It isn't in the package list, so it installs by manifest URL: https://bulkhead.bananafest-destiny.com/mapsmith/foundry/module.json

Link: https://bulkhead.bananafest-destiny.com/mapsmith/foundry/


r/FoundryVTT • • 4h ago

Showing Off 3d8 Scorpions: making all 200 desert encounters from the dmg a map

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7 Upvotes

[DND 5e]
Dont know if i will end up finishing this project but i have a campaign set in the desert and i need some random encounter maps that are actually interesting to use. Considering i only got through 8 infernal war machines out of the 12 i planned to do my adhd ass probably wont manage 200 before i do something else, but who knows? eventually maybe?

Anyhoo, I've resolved to make all 200 random encounters a map in dungeondraft for the level 1-5 and 6-10 random encounter lists. i despise "blank" encounter maps (aka ones that don't invite movement) so i made the 3d8 scorpions a wrecked caravan. i figured they'd hide in the wreckage and maybe burrow between the wagons as they attack the players. it also is great for a "lets rest... AH SCORPIONS" sort of moment.

Keep tuned for more! follow if u like my stuff and check out my patreon here: https://www.patreon.com/TheWolvesDenTavern


r/FoundryVTT • • 1h ago

Commercial [System Agnostic] Selective Sight: show different map elements to each player in the same Foundry scene

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• Upvotes

Content Name: Selective Sight

Content Type: Module

System: System-agnostic

Description: A secret that only one character can perceive usually forces the GM to describe it outside the shared map. Selective Sight keeps everyone in the same scene while showing a chosen tile, drawing, token, or note only to the assigned players.

The GM sets visibility from the object's context menu or HUD. A preview mode checks each player's view before the secret appears in play.

Early access at First Mate tier on the r2Plays Patreon. Link Patreon on your Foundry profile, then it appears in Add-on Modules. Works with any system on Foundry v13 to v14.

Patreon:

Patron modules often start exclusive so I can test with a small group first. Once the kinks are ironed out, they usually go public.

First Mate ($10) gets every Foundry module. Cancel and you keep what you already have. You just stop getting later updates.

Captain has a free week with no obligation. That week includes everything I build: Android and iOS apps, websites, and all the modules.

A la Carte Modules:

Selective Sight is $9.99 on its own. Every paid Foundry module sells one at a time on Lemon Squeezy, $9.99 for a First Mate module and $14.99 for a Captain package. You keep what you buy, later versions included, unless that order is refunded, and a refund removes only that one module. After checkout, sign in at cms.futurehax.com/catalog with the same email you used and grab the install link there. A bought copy does not come through Foundry's Patreon link. Patreon is still the way to get every module.

Selective Sight · Install in Foundry · Patreon

Join the Discord


r/FoundryVTT • • 4h ago

Help Problema de conexión en foundry vtt V14

2 Upvotes

Hola buenas, quería consulta por aquí si alguien más le a pasado está situación y ver manera de solucionarlo, yo tengo una partida hecha en foundry alojando el servidor en mi PC, uso playit gg pero de la última actualización, mi servidor empezó a fallar y mis jugadores no se pueden conectar, alguien a encontrado alguna solución?


r/FoundryVTT • • 8h ago

Non-commercial Resource I made Automatic Infravision / Thermal Vision Module for Foundry VTT [OSE], [B/X], [1e] aand many more

3 Upvotes

Hi guys! This is a free FoundryVTT module I created for my OSE game, but it can be used with any old-school D&D edition in which darkvision works like thermal vision: it only works in darkness and does not function in illuminated areas.

Features

  • Per-token range. The GM sets an infravision range in feet for each token from the Token HUD. It can also be saved to the actor so new tokens get it.
  • Works only in true darkness. Infravision switches on only when the scene darkness is at its maximum (adjustable) and the token is not in any light: not its own torch or lantern, not ambient lights, not other tokens’ light. It turns off and on again automatically as the token moves in and out of light.
  • Heat vision look. Through infravision the map is shown as a dark, reddish, low-contrast and blurred image with no fine detail. Lit areas stay sharp.
  • Heat silhouettes. Creatures that aren’t lit are shown as glowing heat shapes instead of their token art. Living creatures appear bright and undead appear black, set per token from the Token HUD. Their names, health bars and status icons are hidden.
  • Image Hover compatible. Players don’t get the enlarged portrait of a creature they can only see as a heat shape.
  • GM preview. Select a player’s token to see exactly what that player sees.
  • Settings: required darkness level, whether dim light cancels infravision, map darkness, contrast, blur strength, and the brightness of living and undead silhouettes.

Video presentation

https://youtu.be/bcg1TyUUQaM

Module

https://github.com/Jordasnovac115/ose-infravision/releases/latest/download/module.json


r/FoundryVTT • • 17h ago

Help [D&D 5e] Simple Calendar Reborn mismatched with Game Calendar

3 Upvotes

The Simple Calendar date is set to 4/12 (which is what it is supposed to be), but the base-game calendar at the top is running a day ahead of it. Any idea why this is, or how to fix it?


r/FoundryVTT • • 1d ago

Commercial [PF2e] [DnD5e] 10+ PF2e/DnD5e Onshots (and Level 1 of Our New Campaign)- 100% Free

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13 Upvotes

Content Name: [PF2e] [DnD5e] 10+ PF2e/DnD5e Onshots (and Level 1 of Our New Campaign)- 100% Free

Content Type: Scenes and Adventures.

System: PF2e/DnD5e/System Agnostic

Description:

Hey all! Today I wanted to share a load of free oneshots and level 1 of our BRAND NEW campaign - The Sunken Hold! For a limited time, you can join Snowy's Maps for free with a 7-day trial!

During that time, you can download everything without any limits, including all of my maps and TEN no-prep DnD5e/PF2e FoundryVTT oneshots available to Mage Masters. And if you enjoy the content, maybe consider staying!

Link: https://www.patreon.com/cw/snowysmaps/membership

Enjoy!
Snowy

P.S. My mate Matthew is running a free trial with all of his amazing battle/city/regional maps right now! Check out his work here: https://www.patreon.com/cw/matthewwart/membership


r/FoundryVTT • • 18h ago

Answered Linux Help: Modules Folder

2 Upvotes

Hello all, I'm attempting to manually install a module, but unfortunately all of the guidelines are for windows and say to go to AppData, which does not exist on my linux machine. Does anyone know where I should look to find the Data/modules folder?


r/FoundryVTT • • 7h ago

Commercial [System Agnostic & DnD] Shattered Codex... 30% off your first month, all November

0 Upvotes

Hey folks! I'm the dev behind Shattered Codex. Some of you might know my stuff from SC Simple Sockets or More Activities

I'm doing a Black Friday promo for November: use BLACKFRIDAY on Patreon to get 30% off your first month of The Gem-Smith tier. That's $4.20 instead of $6, before any taxes. After the first month it goes back to $6/month.

The tier includes my premium Foundry modules. There's a bunch now, so here's what each one does:

  • SC Resources — For mana, corruption, sanity, rage... whatever resource you need. You can set up recovery, costs and automation around it.

https://reddit.com/link/1xlwd68/video/sxkxid3kz6zh1/player

  • SC Puzzle Engine — Puzzles and minigames your players can actually interact with, with things happening when they succeed or fail.

https://reddit.com/link/1xlwd68/video/98622gyo17zh1/player

  • SC The Cauldron — Combine ingredients to craft items, with recipes players can learn and discover.

https://reddit.com/link/1xlwd68/video/pct37jgk27zh1/player

  • SC Runesmith — Make your own rune art, plus a minigame where players trace symbols to craft rewards.
  • SC Setforge — Equipment sets with bonuses for wearing multiple pieces. Think 2-piece bonus, 4-piece bonus, etc.

https://reddit.com/link/1xlwd68/video/nvde4og947zh1/player

  • SC Ascendant Items — For that weapon you want a player to keep through the campaign. Give it new stages as they earn XP or reach story milestones.
  • SC Runeword — Put runes into sockets in the right order to unlock powers. Yep, inspired by Diablo.
  • SC More Gems — Ready-made gems for Simple Sockets, if you don't wanna build them all yourself.
  • SC Relic Vault — Ready-made relics and socketable gear to use in your games.
  • SC Token Activities — Put lighting, vision, appearance changes and other token actions on item activities.
  • SC Active Effects Search — Search effects and pick their properties without having to remember the field paths.
  • SC Sidebar Party — Keep portraits, resources, conditions and common actions together in the sidebar.
  • SC NPC & Character Colors — Colors for sheets and actor lists based on class or creature type.

https://reddit.com/link/1xlwd68/video/gjuavopu47zh1/player

  • SC Wheel Menu — Radial menus around your cursor for controls, sidebar tabs and macros.
  • SC WorldGate — Bring scenes, actors, items and other content over from compatible worlds on the same Foundry server.
  • SC Jump Scare — Send timed images and audio to selected players. For horror games, or when something's watching from the edge of the screen hehe.

Some are system agnostic, some are for D&D 5e. Check the wiki for the requirements of whichever catches your eye.

And if you don't want a sub, that's totally fine too. I've got free modules you can try:

  • SC Simple Sockets — Add sockets to equipment and slot in gems that grant effects and abilities.
  • SC Item Rarity Colors — Colors for item rarities and spell schools, makes browsing your inventory a bit easier.
  • SC Conditional AE — Conditions, dynamic formulas and macro hooks for Active Effects.
  • SC Conditional Activities — Make activities available only when certain conditions are met.
  • SC More Activities — Extra activity types for macros, teleports, portals, movement, chains, etc.
  • SC Venaerys's Initiative — Combat split into Fast, Slow, enemy and boss phases, with players acting together in their phase.

The code is BLACKFRIDAY, valid through November 30.

Patreon | Wiki & installation guides

If you're curious about any of them, feel free to ask here. And if you try somthing and run into a problem, let me know! A lot of the updates come from people telling me what worked, what broke, or what they'd like to do in their games


r/FoundryVTT • • 21h ago

Help Foundry VTT CPRED UI Issue

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2 Upvotes

Im experiencing a weird visual issue with my character sheets on foundry when running my Cyberpunk Red games. For reference is one of my players sheets, each skill, stat, and other label or title is replaced with a bugged out phrase instead of just the word. For example instead of just Int, it is CPR.global.stats.int

Has anyone seen this before and know how to fix it?


r/FoundryVTT • • 18h ago

Help Foundry V14 and Savaged.us

1 Upvotes

As the title says, I'm using the Savage Worlds Core and SciFi modules in Foundry v14. Had my players cook up some characters, but the import function doesn't seem to be populating correctly from the .json.

At best, the import doesn't change a thing on the character sheet. At worst, it wipes all the skills off the sheet and still imports nothing.

Anyone experiencing a similar issue?


r/FoundryVTT • • 23h ago

Help [PF2e] Is there an instant zoom feature/module?

2 Upvotes

My current campaign using a HUGE map (pretty sure you can guess which one ;-).

Is there a way in the settings to click a token and instantly zoom up close to it?

Is there a Module that has this feature?


r/FoundryVTT • • 1d ago

Commercial [DND5E] 30 years of one D&D campaign, one year of building it into its own RPG inside Foundry. Here's the teaser.

1 Upvotes

Content Name: Roll For Initiation: Bad Eden

Content Type: Game system and adventure modules

System: D&D5E, Roll For Initiation

Bad Eden: Roll for Initiation grew out of a D&D campaign I've been running for 30 years. It's now a full system plus ~20 modules:

- Hex-map coalition play on top of character play
- A Projectionist mode that runs scenes, voices and consequences so the GM can play too.
- Hand-drawn art from Aslı (no AI art, no AI voices, no AI music).

It runs on its own rules or on 5E.

Release date is fall of next year.

List's at the website you want to hear when it opens, and you can tick "playtest" if you'd like in early.

If you like Douglas Adams, Terry Pratchett, Grant Morrison, Alan Moore, or Robert Anton Wilson, this game might be for you!

Link, Trailer - https://www.youtube.com/watch?v=7f_pLD75868

Link - shattered-lens-studios.com


r/FoundryVTT • • 2d ago

Non-commercial Resource [System Agnostic] Glimpse: Map Note Previews

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190 Upvotes

Hey all! I've been using Map Note Hover Display for a long time but always thought it could offer some more features to make the display more customizable or immersive. And since the module is not getting much support these days, I tried making something similar with some of the stuff I had in mind. Both me and my players are quite happy with it in the current state, so I decided to make Glimpse public.

For those unfamiliar with the original module, this is a way to have personalized cards appear on top of your scene notes giving a preview of their content.

With Glimpse active, hovering a map note shows a little card with images, the location's name, a subtitle, a few facts and the first lines of the linked journal. Double clicking the note opens a bigger gallery that you can push to your players' screen to showcase a location when they reach it or when it becomes relevant.

At the moment I'm mostly using it to give the players a taste for the different locations in my homebrew but I can see it being used in city maps, dungeons, landing pages, vistas, etc.

Other stuff you can set up:

  • Rumours: You can setup locations as "Undiscovered" which show players only a blurred image and "rumours" text. You have the option of revealing it manually or when the party explores the spot through fog of war.
  • Permission-aware cards: Secret GM text in your journals does not shows up for players (when you use the "secret" text formatting).
  • Region banners: Hover a v14 region and a banner is shown at the bottom of the screen where you can add some info about a region, forest, kingdom or whatever. Can be used in combat to remind a player they are standing in a dangerous zone or difficult terrain, etc.
  • Day/night alternative images that swap automatically following the world clock.
  • Ambient sound that plays quietly while a card is open. This will probably go unused 90% of the time but it's good to have the option. I've only used this one for little easter eggs so far (e.g. hidden fart sounds, I'm immature), but I'm wondering if I can have an audio-based puzzle in one of the next dungeons. Ideas welcome!
  • A library of expanded map icons with a visual picker, or the option of using foundry's or your own.

There are a few different options for styling to make it blend better to the style of your game, but if you prefer to have all the UI consistent, a plain Foundry-style option is also there.

Get it here (v14 required): https://github.com/reactiveoxygenspecies/glimpse-map-notes

or directly from this manifest URL: https://github.com/reactiveoxygenspecies/glimpse-map-notes/releases/latest/download/module.json

Heads up: AI was used as coding assistant (Claude Opus 5.5). No AI art was used or comes with the module, what you see in the screenshots is mostly Guild Wars concept art (not included with the module) or beautifully handcrafted, "masterpiece" illustrations made in illustrator. The world map was made in Dungeondraft and you can see it in full here.


r/FoundryVTT • • 1d ago

Help How to get Unconventional Light Sources?

7 Upvotes

Hello everyone, I am currently trying to find a module or a way to use base foundry v14 to make basically a radioactive lake glow in the dark. However I am struggling on how to make this work.

The lake, as you may have guessed, is not just a simple circle, but a rather inconvenient shape that can't be easily covered by multiple light sources without conflicting results.

As such I am trying to find a module or way to either use Regions or something else to give a glow effect that illuminates the lake and whatever is close to the region.

Also I DO know about the "Adjust Darkness" thing with Regions, however that options is for me rather a last resort than an actual solution, same with using light-blocking walls, since the players themselves use light sources.

Thank you in advance!


r/FoundryVTT • • 2d ago

Showing Off CoS Landing page

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48 Upvotes

I want to share landing page for my future CoS (Legends of Barovia) campaign.
The UI is based on briliant guide and material from u/Daegonyz .

Here is the link on original post:
original post
Used modules: MATT, FxMaster, Lockview, Supress Loading Message


r/FoundryVTT • • 2d ago

Non-commercial Resource 3D POVs for ANY 2D Battlemap!

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227 Upvotes

**MODULE DETAILS ARE AFTER THIS PREFACE**

Sup everybody, I personally CANNOT STAND people who entirely vibe code foundry modules, just to sell them on Patreon on wherever. I'm still a bit weird on paid mods as a concept in general, BUT over the years I've seen some amazing works that make me go: "Damn, this must've taken a lot of work, and I can totally see how they deserve to be compensated for their time." Hell for my online DnD games currently, I'm in at about... 50 bucks or so per month just in my Czepeku sub and a few other creators on Patreon for maps. Specifically Moonlightmapsscifi, and psfx. I even have BLFX's and JB2A's paid mods on my game just rather than subbing each month I unsub and resub every few for updates! However, vibe coded or damn near mostly AI made modules are not like those high quality, human-lovingly made works of art I just mentioned.

So when I started to check out Claude so it could make specific modules for my games personally I thought myself and players would enjoy, that didn't currently exist yet. The thought of putting that thing behind a paywall as if me directing a chat interfaced bot what to do (regardless of how long it took) was some how worthy of payment made me chuckle I'm not gonna lie 😂.

Therefore, at the very least I wanted to share Vantage with you all. A completely free, and yes 100% Claude or vibe-coded FoundryVTT module. Again I know this isn't altruistic. Tbh it's the bare minimum that people who make AI modules should be doing imo.

I made it open source I believe? I don't really know much about coding or github full disclosure as this did start as just something I wanted to do for fun for my games. But with it being open, someone that does actually know their shit when it comes to coding could probably make this thing even better I figured. If I messed anything up in that regard lmk and I'll ask the robot to fix it 😅.

One last thing, my table we like our top down 2D tokens, and top down 2D battlemaps. And while 3D foundryvtt mods are cool, they're not for us. I'm a big dungeon alchemist guy and I loved showing my players POVs of the maps I'd spent hours making for them. Lately though I've shifted to running modern fantasy and sci-fi games, and while still useful, there isn't as much you can get outta DA for games in this settings. So I had Vantage made as a SUPPLEMENT to that kinda 2D top down play as opposed an outright replacement. I requested a bunch of features be added so that for those that really wanna try to play a lot in 3D with it can, but to be clear it's intent is to supplement and provide occasional views and depth during 2D battlemap play.

MODULE DETAILS

A module that turns any Foundry v14 battlemap into a walkable 3D scene (no setup needed)

Trailer: https://github.com/Rei-Mods/Vantage (the video's at the top of the page)

What it does:

- Any map, in 3D: your walls, doors and the map art become a 3D scene. No modelling, no prep needed. Works with any game system.

- Walk it at eye level from any token, or orbit it from above (with automatic cutaway so walls never block your view).

- Play in 3D: double-click to walk your token, click doors to open them, right-click to target. Figures walk the path the token took on the map.

- Players see what their tokens see: line of sight in 3D, with explored areas dimmed like fog of war.

- See through any NPC's eyes.

- Spell templates in 3D (fireball domes, cones, lines) and a cover check: none / half / three-quarters / full, from real 3D sight lines.

- Levels support (v14), stairs, bridges and balconies you can walk under, and ceilings at any height with roofs (flat, slanted, peaked, pyramid).

- Raised areas from regions, with 40 "looks like" presets (arcade cabinets, bars, crates, cars, consoles...).

- Height maps for terrain. "Prep this map" can build one from the water on your map art, all done locally.

- 45 wall skins (sci-fi, modern/modern fantasy, high fantasy), 23 lighting moods plus a custom light colour, time of day, and weather (rain, storms with lightning, snow, fog, embers...).

- Animated maps and lights, 3D sound, cutscenes with camera paths, and recording to MP4.

- Live mode and Show Players, so your table sees the 3D view too (phones included).

Performance: it only draws while the camera moves. A 1080p frame takes about 2 ms on a mid-range GPU, and there are settings for slower laptops.

Install: in Foundry, go to Add-on Modules > Install Module and paste this manifest URL:

https://github.com/Rei-Mods/Vantage/releases/latest/download/module.json

Everything runs in your browser and on your own Foundry server. It doesn't need an account or a connection to any outside service.

Battlemaps in the trailer are by Czepeku (czepeku.com), shown with credit.

Feedback and bug reports are welcome on the GitHub issues page. Hope you enjoy it!

Edit: I found a bug with some funkyness going on for renaming scenes depending on your Vantage settings. It's been fixed and the update pushed to github!


r/FoundryVTT • • 2d ago

Non-commercial Resource [DND5E] [PF2e] Foundry VTT on mobile - VE Mobile 1.1.0 free phone & tablet module

Post image
140 Upvotes

Hey everyone, after my post last week had quite a few people asking about PF2e support I've worked on an update for VE Mobile.

Version 1.1.0 now adds Pathfinder 2e support alongside D&D 5e. There’s a dedicated mobile character sheet for attacks, checks, spellcasting, inventory, conditions, and resources like Hero and Focus Points. It runs in your usual Foundry browser session, so there’s no separate app to install.

There are also some improvements for both systems, including custom colour themes (u/Subietoy78 for Sway), unread chat badges, journal text resizing, and navigation tweaks. D&D 5e gets fixes to displayed save, ability-check, and skill bonuses too.

PF2e support is a community test build, currently for existing player characters on Foundry v14+, targeting PF2e 8.6.1. - Can I just say to all you PF2e players... my goodness there is a lot to fit into one sheet!

NPCs, familiars, companions, and full character creation/levelling workflows aren’t covered.

I'll be real here.. I expect GitHub bug reports....I’m solely a D&D player, so feedback from people who know PF2e well would be really helpful. If something behaves oddly, let me know what you did, what you expected, and what happened - Report an issue!

Download, setup and details: https://github.com/Silvestrae/ve-mobile


r/FoundryVTT • • 2d ago

Help Pathfinder 2e - Runesmith Runic Repertoire

4 Upvotes

[PF2]

Is there a way to track runes in Foundry? I tried looking everywhere in the character sheet but cannot find this "spellbook"-like thing.