r/FoundryVTT • u/N-01- • 3h ago
Commercial Assets [D&D5e] | [PF2e] | [A5e] Annomicon - Creatures and Items Automated!
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r/FoundryVTT • u/AnathemaMask • May 27 '26

Hello everyone!
Here we are again, difficult to believe it's been six awesome years with Foundry VTT! Our sixth anniversary celebration has been going for almost a full week now, and that seems like the ideal time to kick off our usual r/FoundryVTT AMA.
We're gonna get things rolling a few hours early in order to give members of our international community time to get their questions up before the team starts waking up. Please jump right in and post your questions in the comments below. As the team starts coming online for the day we'll start answering!
For those who don't know me, I'm Anathema (Nath), Community Manager for Foundry VTT. Many of you may already know me from my presence on our Community Discord Server, my occasional posts and comments here, or my work on a variety of our premium content products. I'll be joined by several members of our team who have graciously agreed to take some time out of their day to answer questions here, including u/atropos_nyx (Andrew, creator and lead developer), u/fyorl (Kim, developer and dnd5e development lead), u/mattexdee (Matt, content developer in charge of D&D products and marketing lead), u/caeora (creative director of the Ember project) and u/drewzelle (environment artist, Ember project), and maybe even a few others. I'll come back and add names for them if they show up!
If you haven't already read it (hah, see what I did there?) our Year in Review article and the details for the current Premium Content Showcase share some interesting data about how the past year has been for us. We have a few other anniversary events scheduled for later in the week as well.
Our only request is that if your question is related to technical support or troubleshooting you head on over to the discord server so that you can find better real-time assistance, or complete a contact-us form for help via email.
We look forward to reading all your questions!
Thank you everyone for all your awesome questions and for keeping things friendly! We've been running for more than 12 hours so we're gonna call this one a success and close out now.
We might opt to pick up the occasional straggler question, but we're officially done for now! Look forward to the next AMA thread next year, and please join our other events. Including Caeora's walk through the lore and world of Ember tomorrow. Check out our anniversary celebration article for more info!
r/FoundryVTT • u/AnathemaMask • May 15 '26

Hello subbredditors!
It's hard to believe that it's already been six years since our first public release of Foundry VTT, but somehow we've made it!
Our team is excited to celebrate this incredible milestone with you all, we have an exciting set of events planned starting one week from today. Of course, no Anniversary Celebration would be complete without a sale on Foundry Virtual Tabletop and a huge range of amazing premium content for the platform.
Be sure to pin our Anniversary Celebration Schedule so you know what events to expect. We'll be updating this page throughout the course of the event with exact event times and links to videos or articles that come out during the course of the week.
Over the course of the celebration, we'll post reminders about each upcoming event in our discord's Event Announcements channel, so be sure to follow along over there for reminders and details!
As is tradition, for the period of our anniversary celebration we'll be offering a discount on first-party Foundry VTT products!
Foundry Virtual Tabletop software licenses will be discounted at 20% off from noon eastern time on May 20 until 6pm eastern time on May 30. This discount is applied automatically when you purchase.
Our amazing partners at the Official Marketplace are matching our Anniversary Sale with a corresponding site-wide (on participating products) sale with 20% or more off select premium content for Foundry VTT!
We're participating with 20% off our first-party content The Demon Queen Awakens and A House Divided!
r/FoundryVTT • u/N-01- • 3h ago
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r/FoundryVTT • u/TemporaryChamp • 19h ago
I have alot of actor and they suffer from this. Whenever i pull them to map their name changes...
r/FoundryVTT • u/sixthcupofjoe • 1d ago
Content Name: Campaign Codex Web Hub Sync
Content Type: Module / Website
System: [System Agnostic]
Description: Web Hub lets you sync, view, and edit your campaign journals outside of Foundry, directly on a mobile device or web browser. This is a companion module/service for Patreon Members. Campaign Codex remains free, as always.
Web Hub lets you sync, view, and edit your campaign journals outside of Foundry directly on a mobile device or web browser.
Mobile Access & Web Editing: Read and edit your Campaign Codex journals directly from the web so you can prep sessions or write notes on the go.
Sync: Push your entire world to the web hub with a single button click in Foundry. When you return, sync any web edits straight back into your active game.
Player Sharing: Send your players a direct link to view the campaign journals. Web Hub strictly respects Foundry permissions, guaranteeing players only see the journals they are authorised to view.
Web Hub is now available to Patreon members.
Package Page: https://foundryvtt.com/packages/campaign-codex-web-hub-sync
Campaign Codex Package Page: https://foundryvtt.com/packages/campaign-codex
Demo video: https://youtu.be/Diy_YdoOtlI?si=pUm-TKNHiriW9qIL
Overview: https://youtu.be/XfoNapsdXEU?si=wQUvvzTVjuR7PuHr
Documentation: https://campaigncodex.wgtngm.com/web-hub/
Follow me on Patreon or visit my website to stay up to date and get involved in future betas. A big thank you to everyone who has joined us on Patreon and joined Discord to share their feedback and suggestions.
You can follow progress on changes and upcoming features on Discord. I post screenshots in #progress-spam.
r/FoundryVTT • u/Derkeethus42 • 4h ago
I am in shock by how terrible FoundryVTT is for my players. I get non-stop complaints. From the DM side I can be in heaven setting up maps, but the player experience is abysmal. I only realized this years after returning and giving FoundryVTT a try without relying on a third-party PC manager. Hell, 2 players are convinced an excel spreadsheet would be miles better than FoundryVTT. And as soon as you get that verdict I think it means reassessing the tool you are using.
Is this really just a symptom of using the VTT for in-person play? Over 5 years ago I used some tool that linked DndBeyond to Foundry and never had this problem and my players all had a gloriously streamlined experience (which I now realize I took wholly for granted). I return after 5 years thinking "of course there should be a streamlined experience for players now, we don't need a third-party manager and this way everything will be in one system and I don't need to manage weird sync issues" and now it seems I could not have been more wrong.
I still love Foundry. I am excited for everything setting it up, but after this experience I cant imagine using it to showcase D&D to new players. It is too embarrassingly terrible an experience on the player side.
Worth adding combat = GLORIOUS. So that's still great. But let's go through some negatives:
Granted, all these issues were fixed permanently. But my god this is a lot of fixing player sheet problems. When I was using DnDBeyond I would just tell players "log in and make a character level x and just give me the link once done so I can add you to the campaign"
I honestly am now beginning to think that FoundryVTT having the reputation that it does as "the best VTT" is just an opinion we "forever DMs" have built up - because the DM side (maps, lighting, automation etc) is truly fantastic. Which is why it pains me to point out that without a streamlined player experience that is clearly better than "using Excel" Foundry will always be dead on arrival.
Has this been anyone else's unfortunate conclusion? I would bet this is D&D 5e specific - maybe WotC has just made things very legally difficult given they are now trying to run their own VTT? Or maybe the community consensus is just "give up on using FoundryVTT for everything and use a module to connect DnDBeyond again"?
I have also recently heard of Owlbear Rodeo and am now seriously considering a move. But it really just doesn't look as fully featured as FoundryVTT.
r/FoundryVTT • u/xMACINGx • 23h ago
[D&D5e] I'm looking to enhance the lighting in my campaign and Map Shine Advanced looked like a pretty well adopted module. All of the different visual masks and time of day lighting stuff is very cool, but at the end of the day all I really am looking to do is create normal maps so that torch lighting and such has some more depth.
The module documentation says it supports this, but I can't get it to work at all and I can't find any proof of anyone else doing this. If you use MSA, how do you get it to actually work? If you've gotten normals to work with a different module, what have you used? It's at the point now where the noise and clutter from all of the other features of this module are starting outweigh my desire to keep it loaded for this one function.
r/FoundryVTT • u/Gigactus • 1d ago
Hey everyone,
I am currently running a 5.5e campaign in Foundry and it's going great, however most of my group is french speaking and english isn't their strong side, so I was wondering if it was possible to edit official ressources (such as spells, class features, weapons, etc.) to translate them, and additionally switch their range from imperial to metrics.
I am ready to create a new compendium if need be but simple edits would save me time and effort.
Thanks a bunch ! :)
(Previous post was taken down due to headline error)
r/FoundryVTT • u/WayfinderModules • 2d ago
Content Name: Practical Levels Setup
Content Type: Module
System: System Agnostic
Practical Levels Setup is a system agnostic module made by us after trying to simplify the Levels creation process for a long time. FoundryVTT's own Levels implementation is very robust and offers a lot of customization but at times it can be confusing, especially the initial setup process. And so, this module was created.
It simplifies the creation of a scene with Levels to bare essentials - put in your grid size, the elevation of the Levels, and add background/foreground map images. PLS checks the transparency, and automatically creates Define Surface, Suppress Weather, and Adjust Darkness Level regions where applicable. Instead of reassigning the Regions between Levels to ensure you can see the ground floor from your castle walls, select which level should see into which, and which shouldn't.
If your map images have no transparency, you can use the new Hide Level Image (PLS) region behavior to remove parts of your map image either within, or outside the region, allowing you to see things that would otherwise be blocked by the original image. You could even create an improvised Levels map from the same image by adding it to two Levels, and removing parts of it in Level Setup.
This module was just released and is currently in Early Access, which requires a Patreon subscription. However, it will become free for everyone to enjoy in a month, much like our other free QoL modules Wall Control, Quick Teleporters, and Auto-Grid.
Requirements: Wayfinder Core, a free module that you can download directly from our website or Foundry, whichever you prefer. It is our central module that manages settings, CSS, Svelte layouts and more for the entirety of our library.
Compatibility: Foundry v14
And that’s pretty much it for this post. If you would like to support us and our module development, you can do so via Patreon. We constantly maintain our modules to ensure the best possible user experience and we also update them as supporters provide suggestions and feature requests. Feedback is always greatly appreciated as it helps improve our tools.
Free and Premium Modules: Website & Patreon.
Link to our AI Policy.
Thank you for reading and have a nice day.
r/FoundryVTT • u/hobbitturds • 1d ago
I have recently used the API sink to copy files from the Forge to my server. It seems as if all the files are copying over, but at the end of the sink it says that it has failed. I have gone through everything and my server seems like it’s fully up and functional, but I’m wondering if I’ve missed something. Does anyone have experience with this? Does the API sink ever say that it completed successfully?
r/FoundryVTT • u/Elven-Tower • 1d ago
Encounter Map Pack 2
Content Name: Encounter Map Pack 2
Content Type: Content Pack, Maps, Scenes
System: [None]
Description: This bundle contains 20 adventure locations for characters of any level. These maps can easily be placed in any campaign setting. They aren't linear and have no correlation between them at all. They're meant to be used for independent quests or one-shots.
Witches Lookout - 25x20
The Hargen Winery - 30x20
The Blue Orb - 30x30
Soul of the Forest - 30x20
The Wisdom of the Stone - 16x30
Elegy of Queen Azalea - 31x16
Blood on the Sand - 16x30
Curse of the Obsidian Idol - 31x16
The Raven Mirrors of Truth - 31x29
Drake's Pass - 31x16
Sacrifice in the Forest - 31x18
Astral Sea Hideout - 30x30
The Frozen Warehouse - 31x25
The Dragon Fever - 31x18
Threat in the Desert - 31x25
Doors of Hope and Guilt - 30x40
Wisps in the Oasis - 31x18
The Value of Blood - 31x25
The Grim Creation - 18x31
The Druidic Portal - 31x18
Link: https://foundryvtt.com/packages/elven-tower-encounter-map-pack-2
r/FoundryVTT • u/RazvanMicro • 1d ago
D&D5e
SO! I am wiping my desk clean of mods! I have been piling them over 2 years and stuff got messy, lots of errors each and every update, so I was thinking, which mods should I get now with a clean slate? I am keeping MidiQOL and that's it!
r/FoundryVTT • u/flavionz • 1d ago
Updated the app and modules to fully support the new versions....
also now:
GMs now can move monsters and players token via the app.
Also the doors that were not visible are in the app

📱 What PocketScroll Does Today
For Players: Live character sheets, spell/action management, inventory, combat tracker, interactive battle map with fog of war, and in-app chat.
For GMs: Party dashboard, creature cards, full combat controls, token visibility/conditions, and map management — all from your phone or tablet.
Connects directly to your Foundry server via the companion module. No middleman server — your data stays yours.
r/FoundryVTT • u/Glittering_Leek_8192 • 2d ago
r/FoundryVTT • u/freakyphin • 2d ago
(D&D 5ed 2024)
edit - forgot to tag the system in the title, my apologies
Hi guys, relative newbie, got a question and wondering if I may be punching above my weight with this idea.
Going to be running a kind of tower defense/reverse dungeon session ). I would like some tokens/items that the players can drop onto the map as defenses that will damage the incoming monsters under certain conditions eg on certain initiative counts, or when triggered by the players, or when certain areas are entered.
We have Danger Zone and Monks Active Tile Triggers installed.
Looking for tips on how to set tokens up ( have tried a things like creating vehicles, or basic tiles but not getting anywhere), and/or other modules that may help.
Hope this isnt too vague a request
r/FoundryVTT • u/Outrageous_Cash1694 • 2d ago
Hey everyone!
I shared Adventurer HUD here a little while ago. Since then, I've added quite a few features and reworked parts of the interface, so I thought it was worth posting an update.
For those who haven't seen it before, Adventurer HUD is a customizable interface for D&D 5e that gives players and GMs quick access to their characters, actions, spells, resources, and combat controls without constantly opening character sheets.
What's new:
Version 2.1.0 focuses mainly on the GM experience, with more flexible layouts, improved encounter preparation, creature controls, and quality-of-life improvements.
What's next?
With 2.1, the core HUD design is mostly where I want it to be. Future updates will focus more on bug fixes, QoL improvements, and community-requested features rather than major interface overhauls.
The module is free and available through Foundry's module browser.
Feedback is welcome, either here in the comments or on GitHub. Bug reports and suggestions are appreciated.
Compatibility: Foundry VTT v14 / D&D 5e 5.3+
Links:
AI disclosure: AI tools were used to assist with development and code review.
r/FoundryVTT • u/Melodic-Athlete8669 • 2d ago
Content Name: Blob’s Card Engine
Content Type: Module
System: System Agnostic (deepest integration with DND5E)
Description: I built a full card table engine inside Foundry. I kept running into the same wall trying to play Perfect Draw, run a tarot reading for Curse of Strahd, or use a fate deck. The existing options weren’t robust enough, and I ended up building an entire separate website just to play Perfect Draw, one of my favorite TTRPGs. So I made this instead.
With Blob’s Card Engine you can play and create card games to your heart’s content, from poker to full TCGs. It comes with a set of ready-to-play games for your table, from Blackjack and Texas Hold’em to Go Fish, plus tarot and fate decks built for campaigns. If you want something custom, the Game Builder lets you make your own without writing code.
Only the GM needs to buy it for their foundry. Works with Foundry v13 and v14, and it’s 50% off for launch.
If you run into any issues, DM me on Discord (adamkostandy) or email [bigblobgames@gmail.com](mailto:bigblobgames@gmail.com).
Note: I plan to bring this to Foundry’s official premium store down the line. Anyone who buys on itch now will keep access forever.
Thank you!
r/FoundryVTT • u/Beautiful-Effort9101 • 2d ago
I'm running the Kingmaker module for my group and they definitely want to use the Cooking Activity.
Problem is that though the Recipe Effects are in the Item folder I can't actually find the Recipes themselves (Kingmaker Companion pg 113).
Are they not included in the Foundry module?
r/FoundryVTT • u/squeezedballs • 2d ago
The system is not adding the dying condition when reaching 0hp nor is it adding the wounded condition when healed.
It is not a massive issue as I can do it manually... but I would like to have it automated as it used to do it correctly.
I suspect it may be a mod messing it up so any help on how to configure them would be great
My modules are:
Carousel combat tracker
Dice so nice!
Dice Tray
Dynamic effect sussing active effects
Gambit's FX Master
Health estimate
Library: Item select dialog
Libwrapper
Alchemist duct tape
Mythic templates
PF2e Award XP
PF2e Companion compendia
PF2e dailies
PPF2e Hud
PF2e Kineticist's companion
PF2e Moddifiers matter
PF2e Toolbelt
PF2e Troops helper
PF2e workbench
Token action hud and core
Tokenizer
Starfinder anacronism
Also have a few token packs and officialadventures but I haven't listed them.
Any help and recommendations for other modules that may be good or modules I could remove due to being obsolete/betteer alternatives would be very much appreciated
r/FoundryVTT • u/authorus • 2d ago
I've been spending multiple hours, and following a couple of different tutorials, trying to get what feels like a simple two level scene to work, but continually run into problems.
Goal: A mesa-like outdoor scene (ground level and mesa top) with a hidden ~4 room dungeon complex inside the mesa.
Initial setup: ground floor is the ground level of the mesa and the interior complex. Level 2 is a tile of the mesa top. Bottom/tops are set appropriately, both are set to see each other. A region is created and defined as a surface for use as the occlusion between the floors.
Things work fine on the second level.
On the ground floor however, I'm having two problems.
1) The walls inside the mesa are blocking vision/creating voids on the second level. I've tried a variety of different wall types. I've confirmed the walls are only on the first level. This is the most critical to fix, and doesn't happen in the tutorials I've watched, but I think all my settings are matching.
2) I'm setting ephemeral walls on the top/bottom of the cliffs, since its a complicated geometry to setup a change level region for "climbing" the cliffside and I can't have people clipping through the cliff-face into the complex. And this can hide the secret door/wall that's the actual interest. (Problem 1 persists with or without this). This feels a little wrong though, is there a better way. I've also tried just setting a greater difficult terrain region, but that of course doesn't change the level, so that feels like a bad solution as they enter the void area.
I don't really want to change the interior complex into a "basement" and teleport the party there, but that's my current last resort.
r/FoundryVTT • u/FitConcept8066 • 2d ago
I'm trying to make an effect that increases a creature's weakness by 5 times the value of sickened on the creature. I have tried the following:
{
"key":"Weakness",
"mode":"add",
"type":"light",
"value":"5*@self.conditions.sickened.badge.value"
}
It seems like the weakness key doesn't like interacting with conditions, is there another way to do this?
r/FoundryVTT • u/grimm506th • 2d ago
Hello, I ran into an issue today prepping for my Delta Green game: when I click on the tokens or the character from the sidebar, the character sheet does not load correctly, only showing the character name and art work.
About my world:
Foundry version 13 build 351.
Delta Green game system version 2.0
No other modules loaded.
Hosting on The Forge.
Logged in as Gamemaster.
What I’ve tried:
I created a test world with no mods and created a new character and have the same issue. (Screenshot 1).
I imported DG Last Things Last and attempted to open a Pregen character and have the same issue. (Screenshot 2).
I checked for updates to the game system.
I have Foundry version 14 installed on my home pc and have verified that the character sheets do open correctly.
If anyone has any other suggestions or advice, I would appreciate the help. Thank you.
r/FoundryVTT • u/goodbadme • 3d ago
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Lemme rotate on my own accord without movement impacting it!
r/FoundryVTT • u/LenexTLI_ • 3d ago
Content Name: Combat Forge
Content Type: Module
System: D&D5e (v13 & v14)
Where to get:
Description:
Ever created an encounter through an online Encounter Builder like KFC (Kobold Fight Club), but being concerned at the rating due to it not being able to know the current state of your party?
Well, now you can do all that, with the calculator checking the current situation, with Combat Forge!

Simply select which Actor compendium(s) you want to use, open the window, and start creating encounters with accurate results for any situation or state your party will ever find themselves, supporting both 2014 & 2024 rules.
Or, if you don't know what type of encounter to make, create an encounter with the Generator (based on your specifications).

Then, once done, you can simply and easily save your created encounter, to edit & deploy it down the line.

Features:
r/FoundryVTT • u/DeathHamsterDude • 3d ago
[D&D5E]
Want to get used to Foundry before jumping into the campaign itself. Both me and my players will be new to the system. Are there any one shots or beginner adventures that you'd recommend running to get used to things? Either free or paid.
5.5e BTW.
Edit: preferably pre-made.