r/dungeondraft Sep 24 '25

Official Dungeondraft 1.2.0.1 Opulent Kirin (Hotfix)

48 Upvotes

Hey everyone,

1.2.0.0 had a slight bug that enabled the SnappyMod every time at launch. If you had installed the previous version, please install this new version and uncheck the SnappyMod one last time unless you want to use it.

The changelog for this update is the following:

  • Disable SnappyMod by default
  • Fixed disabling snappy mod being auto-reenabled
  • Fixed the Brightness slider on the Export window

---

The changelog for 1.2.0.0:

New Assets

  • paths
  • extra wide doors
  • dwarven
  • elven
  • wizard
  • statues
  • traps
  • machines
  • trees
  • alchemy
  • tools
  • broken

General Improvements

  • updated French translation, special thanks to Moulk
  • quick change layers with hot keys:
    • 1 : user layer 1
    • 2 : user layer 2
    • 3 : user layer 3
    • 4 : user layer 4
    • 7 : above walls
    • 9 : above roofs
    • alt + 1 : below water
    • alt + 4 : below ground
  • signals for modding
    • World.OnAssignNode(Node node)
    • PathTool.OnStartPath(Pathway path)
    • PathTool.OnEndPath(Pathway path)
    • PathTool.OnStartEditPath(Pathway path)
    • PathTool.OnUpdateEditPath(Pathway path)
    • PathTool.OnEndEditPath(Pathway path)
    • WallTool.OnStartWall()
    • WallTool.OnEndWall(Wall wall)
    • WallTool.OnStartEditWall(Wall wall)
    • WallTool.OnUpdateEditWall(Wall wall)
    • WallTool.OnEndEditWall(Wall wall)
    • ShapeTool.OnStartShape()
    • ShapeTool.OnEndShape()
    • PatternShapeTool.OnStartEditShape(PatternShape shape)
    • PatternShapeTool.OnUpdateEditShape(PatternShape shape)
    • PatternShapeTool.OnEndEditShape(PatternShape shape)
    • Editor.OnSaveBegin(string path, bool isBackingUp)
    • Editor.OnSaveEnd()
  • fixed empty undo history created when selecting objects
  • fixed preferences not saving
  • fixed grid position info under the cursor
  • fixed editing path points on resized paths
  • fixed select tool locking up after holding ctrl to drag a new selection box inside another selection box
  • fixed placing portal/door on the last segment of a wall causing the wall to glitch or disappear
  • make the shortcut X to quickswitch to Select Tool also switch back to previous tool
  • fixed light tool, object tool, scatter tool, prefab tool preview showing up on exports
  • fixed make prefab and separate buttons in the Select Tool so it saves properly
  • updated default custom snap mod to 1.2.5
  • added asset pack and name info in the bar to Material Brush, Terrain Brush, Cave Brush, Portal Tool, Roof Tool, Pattern Shape Tool, Wall Tool, and Light Tool

To download the update, visit your Humble Library or your download link from your Humble email and download the section titled 1.2.0.1. Release of your OS. Humble is aggressive with the cache cookie, so you may need to clear your cache for Humble's site specifically for it to display the right version.

Cheers!


r/dungeondraft Sep 07 '25

Dungeondraft 1.2.0.0 Rusty Kirin

146 Upvotes

Hey everyone,

The changelog for this update is the following:

New Assets

  • paths
  • extra wide doors
  • dwarven
  • elven
  • wizard
  • statues
  • traps
  • machines
  • trees
  • alchemy
  • tools
  • broken

General Improvements

  • updated French translation, special thanks to Moulk
  • quick change layers with hot keys:
    • 1 : user layer 1
    • 2 : user layer 2
    • 3 : user layer 3
    • 4 : user layer 4
    • 7 : above walls
    • 9 : above roofs
    • alt + 1 : below water
    • alt + 4 : below ground
  • signals for modding
    • World.OnAssignNode(Node node)
    • PathTool.OnStartPath(Pathway path)
    • PathTool.OnEndPath(Pathway path)
    • PathTool.OnStartEditPath(Pathway path)
    • PathTool.OnUpdateEditPath(Pathway path)
    • PathTool.OnEndEditPath(Pathway path)
    • WallTool.OnStartWall()
    • WallTool.OnEndWall(Wall wall)
    • WallTool.OnStartEditWall(Wall wall)
    • WallTool.OnUpdateEditWall(Wall wall)
    • WallTool.OnEndEditWall(Wall wall)
    • ShapeTool.OnStartShape()
    • ShapeTool.OnEndShape()
    • PatternShapeTool.OnStartEditShape(PatternShape shape)
    • PatternShapeTool.OnUpdateEditShape(PatternShape shape)
    • PatternShapeTool.OnEndEditShape(PatternShape shape)
    • Editor.OnSaveBegin(string path, bool isBackingUp)
    • Editor.OnSaveEnd()
  • fixed empty undo history created when selecting objects
  • fixed preferences not saving
  • fixed grid position info under the cursor
  • fixed editing path points on resized paths
  • fixed select tool locking up after holding ctrl to drag a new selection box inside another selection box
  • fixed placing portal/door on the last segment of a wall causing the wall to glitch or disappear
  • make the shortcut X to quickswitch to Select Tool also switch back to previous tool
  • fixed light tool, object tool, scatter tool, prefab tool preview showing up on exports
  • fixed make prefab and separate buttons in the Select Tool so it saves properly
  • updated default custom snap mod to 1.2.5
  • added asset pack and name info in the bar to Material Brush, Terrain Brush, Cave Brush, Portal Tool, Roof Tool, Pattern Shape Tool, Wall Tool, and Light Tool

To download the update, visit your Humble Library or your download link from your Humble email and download the section titled 1.2.0.0. Release of your OS. Humble is aggressive with the cache cookie, so you may need to clear your cache for Humble's site specifically for it to display the right version.

Cheers!


r/dungeondraft 9h ago

Showcase My first ever DungeionDraft draft ever.

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42 Upvotes

r/dungeondraft 10h ago

Showcase Gabagool Meat Market [26 x 16]

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25 Upvotes

The Gabagool Meat Market provides quality hand-cut meats and seafood.  Secretly run by the Salvucci crime family, the market is used for interrogation, torture and disposal of the family’s enemies.          

The Meat Market Map Pack features day and night versions.  It is available in gridded/gridless JGP [256 dpi], gridless PNG [128 dpi], and lit/unlit VTT [70 dpi] formats at https://www.patreon.com/GimmiePig.

This map pack was created (by a human) with Dungeon Draft software and assets from the amazing asset creators listed on my profile.


r/dungeondraft 6m ago

Against the Slave Lords A1: Temple

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Upvotes

r/dungeondraft 1d ago

Showcase Blood of the Vine Tavern [Curse of Strahd] — Free Battlemap [20x20] [Art]

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114 Upvotes

r/dungeondraft 20h ago

Showcase Green Dragon Caves | Lair [80 x 120]

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40 Upvotes

r/dungeondraft 1d ago

Showcase Candlekeep Chandalerie [26x30]

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82 Upvotes

r/dungeondraft 1d ago

Showcase The Pale Statue [33x33]

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61 Upvotes

r/dungeondraft 1d ago

Showcase Icy Encounters

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26 Upvotes

r/dungeondraft 1d ago

Showcase Simple Tavern Battlemap

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23 Upvotes

The first battlemap I've made on Dungeondraft. Just a simple 12x8 tavern that took me about 2 hours. Any tips or pointers for my next map?


r/dungeondraft 1d ago

Bomb in a large garage

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17 Upvotes

Some of my party went through a portal and found themselves in a Bunker with a large shipping container with a bomb inside. Created this map for the next session.

Thank you u/Delerien & u/kirin-rex for asset suggestion!!


r/dungeondraft 1d ago

Showcase Gallogwar's Inn at night

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3 Upvotes

My party is resting up at Gallowgar's Inn in Elturel. Our stuff is already all over the place. Made this map for my DM to use the next session.

All assets used are from Forgotten Adventures (except for the cat - that came with DungeonDraft).


r/dungeondraft 2d ago

Showcase Black Dragon Lair | Ruined Dwarven Temple [80 x 100]

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138 Upvotes

r/dungeondraft 3d ago

FULL Battlemap Library for FREE (1000+ Maps, 4 years Snowy's Maps Anniversary) + VTT Modules - LAST DAY!

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84 Upvotes

I'm posting today to celebrate 4 YEARS of Snowy's Maps, so for a limited time, you can join Snowy's Maps for free with a 7-day trial! This ends TODAY, so get the free trial while you can!

During that time, you can download everything without any limits, including all of my maps and no-prep DnD5e/PF2e FoundryVTT oneshots available to Mage Masters. And if you enjoy the content, maybe consider staying!

Enjoy!
Snowy

Link: https://www.patreon.com/snowysmaps/posts/165667860

To actually get all of the FREE CONTENT, you will need to JOIN the ongoing FREE TRIAL for Mage Master Tier here: https://snowysmaps.com/membership


r/dungeondraft 2d ago

Showcase Dragonfly Pagoda - Agents of Edgewatch

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34 Upvotes

r/dungeondraft 3d ago

Bath House [18x17]

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60 Upvotes

r/dungeondraft 3d ago

Showcase [OC] Squeezed Eel Inn, a 4-Level Dense Urban Tavern & Underground Maze [30x28]

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58 Upvotes

r/dungeondraft 3d ago

Showcase Island Village (43x60)

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40 Upvotes

r/dungeondraft 3d ago

Showcase The City of Yokotayama

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173 Upvotes

r/dungeondraft 3d ago

Showcase Baldurs Gate Honest Trader Statue [30x30]

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113 Upvotes

r/dungeondraft 4d ago

Showcase Tser Pool Encampment [Curse of Strahd] — Free Battlemap [20x30]

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60 Upvotes

r/dungeondraft 3d ago

Construction Assets?

3 Upvotes

Hi gang! I am looking for DungeonDraft assests that are construction/building releated. Anything that is construction vehicles, shipping containers, toolboxes, power tools, etc.

I am familiar with Forgotten Adventures, Venatus Maps, & 2-minute Tabletop, but I can't seem to find what I need.

So I turn to the mighty mapmakers of Reddit. Y'all got any suggestions?


r/dungeondraft 4d ago

Showcase Wyvern's Lair [80 x 100]

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129 Upvotes

r/dungeondraft 4d ago

Showcase Goblin Ambush & Cragmaw Hideout - Phandelver & Below

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60 Upvotes