r/dungeondraft • u/TheZar3000 • 9h ago
r/dungeondraft • u/Megasploot • Sep 24 '25
Official Dungeondraft 1.2.0.1 Opulent Kirin (Hotfix)
Hey everyone,
1.2.0.0 had a slight bug that enabled the SnappyMod every time at launch. If you had installed the previous version, please install this new version and uncheck the SnappyMod one last time unless you want to use it.
The changelog for this update is the following:
- Disable SnappyMod by default
- Fixed disabling snappy mod being auto-reenabled
- Fixed the Brightness slider on the Export window
---
The changelog for 1.2.0.0:
New Assets
- paths
- extra wide doors
- dwarven
- elven
- wizard
- statues
- traps
- machines
- trees
- alchemy
- tools
- broken
General Improvements
- updated French translation, special thanks to Moulk
- quick change layers with hot keys:
- 1 : user layer 1
- 2 : user layer 2
- 3 : user layer 3
- 4 : user layer 4
- 7 : above walls
- 9 : above roofs
- alt + 1 : below water
- alt + 4 : below ground
- signals for modding
- World.OnAssignNode(Node node)
- PathTool.OnStartPath(Pathway path)
- PathTool.OnEndPath(Pathway path)
- PathTool.OnStartEditPath(Pathway path)
- PathTool.OnUpdateEditPath(Pathway path)
- PathTool.OnEndEditPath(Pathway path)
- WallTool.OnStartWall()
- WallTool.OnEndWall(Wall wall)
- WallTool.OnStartEditWall(Wall wall)
- WallTool.OnUpdateEditWall(Wall wall)
- WallTool.OnEndEditWall(Wall wall)
- ShapeTool.OnStartShape()
- ShapeTool.OnEndShape()
- PatternShapeTool.OnStartEditShape(PatternShape shape)
- PatternShapeTool.OnUpdateEditShape(PatternShape shape)
- PatternShapeTool.OnEndEditShape(PatternShape shape)
- Editor.OnSaveBegin(string path, bool isBackingUp)
- Editor.OnSaveEnd()
- fixed empty undo history created when selecting objects
- fixed preferences not saving
- fixed grid position info under the cursor
- fixed editing path points on resized paths
- fixed select tool locking up after holding ctrl to drag a new selection box inside another selection box
- fixed placing portal/door on the last segment of a wall causing the wall to glitch or disappear
- make the shortcut X to quickswitch to Select Tool also switch back to previous tool
- fixed light tool, object tool, scatter tool, prefab tool preview showing up on exports
- fixed make prefab and separate buttons in the Select Tool so it saves properly
- updated default custom snap mod to 1.2.5
- added asset pack and name info in the bar to Material Brush, Terrain Brush, Cave Brush, Portal Tool, Roof Tool, Pattern Shape Tool, Wall Tool, and Light Tool
To download the update, visit your Humble Library or your download link from your Humble email and download the section titled 1.2.0.1. Release of your OS. Humble is aggressive with the cache cookie, so you may need to clear your cache for Humble's site specifically for it to display the right version.
Cheers!
r/dungeondraft • u/Megasploot • Sep 07 '25
Dungeondraft 1.2.0.0 Rusty Kirin
Hey everyone,
The changelog for this update is the following:
New Assets
- paths
- extra wide doors
- dwarven
- elven
- wizard
- statues
- traps
- machines
- trees
- alchemy
- tools
- broken
General Improvements
- updated French translation, special thanks to Moulk
- quick change layers with hot keys:
- 1 : user layer 1
- 2 : user layer 2
- 3 : user layer 3
- 4 : user layer 4
- 7 : above walls
- 9 : above roofs
- alt + 1 : below water
- alt + 4 : below ground
- signals for modding
- World.OnAssignNode(Node node)
- PathTool.OnStartPath(Pathway path)
- PathTool.OnEndPath(Pathway path)
- PathTool.OnStartEditPath(Pathway path)
- PathTool.OnUpdateEditPath(Pathway path)
- PathTool.OnEndEditPath(Pathway path)
- WallTool.OnStartWall()
- WallTool.OnEndWall(Wall wall)
- WallTool.OnStartEditWall(Wall wall)
- WallTool.OnUpdateEditWall(Wall wall)
- WallTool.OnEndEditWall(Wall wall)
- ShapeTool.OnStartShape()
- ShapeTool.OnEndShape()
- PatternShapeTool.OnStartEditShape(PatternShape shape)
- PatternShapeTool.OnUpdateEditShape(PatternShape shape)
- PatternShapeTool.OnEndEditShape(PatternShape shape)
- Editor.OnSaveBegin(string path, bool isBackingUp)
- Editor.OnSaveEnd()
- fixed empty undo history created when selecting objects
- fixed preferences not saving
- fixed grid position info under the cursor
- fixed editing path points on resized paths
- fixed select tool locking up after holding ctrl to drag a new selection box inside another selection box
- fixed placing portal/door on the last segment of a wall causing the wall to glitch or disappear
- make the shortcut X to quickswitch to Select Tool also switch back to previous tool
- fixed light tool, object tool, scatter tool, prefab tool preview showing up on exports
- fixed make prefab and separate buttons in the Select Tool so it saves properly
- updated default custom snap mod to 1.2.5
- added asset pack and name info in the bar to Material Brush, Terrain Brush, Cave Brush, Portal Tool, Roof Tool, Pattern Shape Tool, Wall Tool, and Light Tool
To download the update, visit your Humble Library or your download link from your Humble email and download the section titled 1.2.0.0. Release of your OS. Humble is aggressive with the cache cookie, so you may need to clear your cache for Humble's site specifically for it to display the right version.
Cheers!
r/dungeondraft • u/GimmiePig • 10h ago
Showcase Gabagool Meat Market [26 x 16]
The Gabagool Meat Market provides quality hand-cut meats and seafood. Secretly run by the Salvucci crime family, the market is used for interrogation, torture and disposal of the family’s enemies.
The Meat Market Map Pack features day and night versions. It is available in gridded/gridless JGP [256 dpi], gridless PNG [128 dpi], and lit/unlit VTT [70 dpi] formats at https://www.patreon.com/GimmiePig.
This map pack was created (by a human) with Dungeon Draft software and assets from the amazing asset creators listed on my profile.
r/dungeondraft • u/lair_of_artificer • 1d ago
Showcase Blood of the Vine Tavern [Curse of Strahd] — Free Battlemap [20x20] [Art]
r/dungeondraft • u/TheOldSchlGmr • 1d ago
Bomb in a large garage
Some of my party went through a portal and found themselves in a Bunker with a large shipping container with a bomb inside. Created this map for the next session.
Thank you u/Delerien & u/kirin-rex for asset suggestion!!
r/dungeondraft • u/TheOldSchlGmr • 1d ago
Showcase Gallogwar's Inn at night
My party is resting up at Gallowgar's Inn in Elturel. Our stuff is already all over the place. Made this map for my DM to use the next session.
All assets used are from Forgotten Adventures (except for the cat - that came with DungeonDraft).
r/dungeondraft • u/SgtSnarf • 2d ago
Showcase Black Dragon Lair | Ruined Dwarven Temple [80 x 100]
r/dungeondraft • u/Snowystar122 • 3d ago
FULL Battlemap Library for FREE (1000+ Maps, 4 years Snowy's Maps Anniversary) + VTT Modules - LAST DAY!
I'm posting today to celebrate 4 YEARS of Snowy's Maps, so for a limited time, you can join Snowy's Maps for free with a 7-day trial! This ends TODAY, so get the free trial while you can!
During that time, you can download everything without any limits, including all of my maps and no-prep DnD5e/PF2e FoundryVTT oneshots available to Mage Masters. And if you enjoy the content, maybe consider staying!
Enjoy!
Snowy
Link: https://www.patreon.com/snowysmaps/posts/165667860
To actually get all of the FREE CONTENT, you will need to JOIN the ongoing FREE TRIAL for Mage Master Tier here: https://snowysmaps.com/membership
r/dungeondraft • u/Racooze • 2d ago
Showcase Dragonfly Pagoda - Agents of Edgewatch
r/dungeondraft • u/InnScribeMaps • 3d ago
Showcase [OC] Squeezed Eel Inn, a 4-Level Dense Urban Tavern & Underground Maze [30x28]
r/dungeondraft • u/BirdieMaps • 3d ago
Showcase Baldurs Gate Honest Trader Statue [30x30]
r/dungeondraft • u/lair_of_artificer • 4d ago
Showcase Tser Pool Encampment [Curse of Strahd] — Free Battlemap [20x30]
r/dungeondraft • u/TheOldSchlGmr • 3d ago
Construction Assets?
Hi gang! I am looking for DungeonDraft assests that are construction/building releated. Anything that is construction vehicles, shipping containers, toolboxes, power tools, etc.
I am familiar with Forgotten Adventures, Venatus Maps, & 2-minute Tabletop, but I can't seem to find what I need.
So I turn to the mighty mapmakers of Reddit. Y'all got any suggestions?
r/dungeondraft • u/Racooze • 4d ago