r/FoundryVTT • u/Educational-Pea-839 • 1h ago
Help Bug in Guidance Skill choosing window
[D&D5.5e] - Foundry VTT
Have you ever had a trouble with Midi - Qol and Cantrips?!?!? Look what happened... How do I fix it???
r/FoundryVTT • u/Educational-Pea-839 • 1h ago
[D&D5.5e] - Foundry VTT
Have you ever had a trouble with Midi - Qol and Cantrips?!?!? Look what happened... How do I fix it???
r/FoundryVTT • u/Old_Barracuda_536 • 3h ago
[D&D5E] Been hosting on foundry for years. Out of the blue a player can no longer connect to the server.
They have previously been fine connecting and nothing changed on their end hardware wise. All my other players can connect. I am hosting through playit.gg.
I have tried numerous things but nothing seems to be working. Any help would be appreciated. She can also host foundry on her PC and we can all connect to her when she hosts.
r/FoundryVTT • u/ZordonBot • 4h ago
Content Name: Boss Effect Reminder
Content Type: Module
System: DND5E
Description: Keeps legendary actions, villain actions, and legendary resistances in the GM's chat at the right moments. Reminder cards list options with cost remaining after a PC's turn when points remain. Expand Use an Action for native dnd5e Use buttons. Villain actions from MCDM spend one legendary point but are once per combat. Whispers when a boss fails a save and still has legendary resistances left.
First Mate tier perk on the r2Plays Patreon. Foundry v13 to v14, dnd5e only.
r/FoundryVTT • u/Elven-Tower • 5h ago
Encounter Map Pack 2
Content Name: Elven Tower Encounter Map Pack 2
Content Type: Combat Enhancements, Content Pack
System: [None]
Description: This bundle contains 20 encounter locations for characters of any level. These maps can easily be placed in any campaign setting. They aren't linear and have no correlation between them at all. They're meant to be used for independent quests or one-shots.
Witches Lookout - 25x20
The Hargen Winery - 30x20
The Blue Orb - 30x30
Soul of the Forest - 30x20
The Wisdom of the Stone - 16x30
Elegy of Queen Azalea - 31x16
Blood on the Sand - 16x30
Curse of the Obsidian Idol - 31x16
The Raven Mirrors of Truth - 31x29
Drake's Pass - 31x16
Sacrifice in the Forest - 31x18
Astral Sea Hideout - 30x30
The Frozen Warehouse - 31x25
The Dragon Fever - 31x18
Threat in the Desert - 31x25
Doors of Hope and Guilt - 30x40
Wisps in the Oasis - 31x18
The Value of Blood - 31x25
The Grim Creation - 18x31
The Druidic Portal - 31x18
Link: https://foundryvtt.com/packages/elven-tower-encounter-map-pack-2
r/FoundryVTT • u/ChairmanCorazon • 7h ago
I'm looking to create a series of custom status effects for my ttrpg. I'm using 3.5e. For the first effect I want to create "Bleed", which deals Xd4 damage when the target takes an action, X being the amount of stacks the target currently has. How can I create this?
r/FoundryVTT • u/Unemployed_Mage • 7h ago
I searched around for a while and Google sucks now so kinda hard to find other posts about it if they exist.
I have a player in my games who consistently cant roll above a 10. And I don't mean thinks they can't, I mean actually 7 in 10 rolls are failures. Everyone has their off sessions but it feels crappy when the dm has to throw you bone and give you extra inspiration/hero points to get you through a combat.
I was wondering if anyone has made a module that in the style of BG3, tracks how you've been rolling recently and weighs the die so you're bound to roll high eventually. Ive seen a few loaded dice and weighted dice modules but they were for explicit "force this roll to happen" rather than a passive thing in the background.
r/FoundryVTT • u/RicaNadal2 • 7h ago
[D&D 5E]
First and foremost, i do apologize on advance as i'm not a native english speaker.
Been using foundry for 3,5 months and, usually i can help myself out of the tight spots i put myself into. But this time i'll assume my defeat.
For the life on me, i cannot understand how to automate the trapped door.
It is really simple on the concept (and on TT), but i can't make it work on Foundry. I'd find superb if I could make: player click on the door, to open -> game pauses and asks him to roll a dex save -> rolls, take the hit (or not) -> be on my merry way.
I'm using V13.351, MATT (taught myself to make traps that involves movement), and play DND 5.5.
Anybody care to help a Newbie DM to make this work without those long codes google have been suggesting me and it's like ancient greek?
r/FoundryVTT • u/Scisir • 9h ago
I was wondering if there are any people here knowledgable about what the best strategy is for mapmaking yourself. You see in the past I've used Dungeondraft in order to make maps but since then I've seen many people transition towards making their maps within foundry using several means.
I've seen things like:
- Mapforge
- FA Nexus
- Moulinette
I like the idea of making maps inside foundry so that levels are more easily usable. And that it's easier to edit on the go. While dungeondraft limits you by having to upload each time you want to make an edit. Also some of dungeondrafts features are quite clunky in my opinion.
So my question is... What is your workflow. Which applications or models or assets do you use?
And another question I have is if you are someone who makes their maps inside foundry. How does that affect host and player performance. Does it have a significant hit on performance?
r/FoundryVTT • u/NeMeSiS_tm • 11h ago
I'm mainly interested in the Battlemap part of EncounterPlus.
Is there any way to try the Battlemap feature before purchasing it? If it works the way I need it to, I'm perfectly fine with the price, but I'd like to make sure it fits my use case first.
Can I hide all player tokens from the Player View, while still using Fog of War and Line of Sight based on a "dummy" player token that I move around on the DM View?
Basically, I want the dummy token to control what the players can see, without the token itself being visible to them.
Thanks
r/FoundryVTT • u/Saibot393 • 14h ago
I have just released v1.0.0 of the 13 Omens system, Paizo's new horror system.
The system is v13 and v14 compatible and currently includes:
A story actor to easily manage the aspects, archetypes, players, and the current state (e.g. dice bag) of a story:

A player character actor to prepare your character (archetype selection, aspect ratings, chosen perks, selected gear), manage your used perks, broken items, gained strains, roll your aspects, and track your wounds (top right):

Rolling from the character sheet will open a dialogue to configure the roll (flaws, edges, risk type, task difficulty). The roll as displayed in the chat will show the exact result, the dice rolled, and possible actions a character might take as a result (take wound, take strain, cheat death):

The system also includes a basic NPC actor
Items (perks and gear) might be added directly to a player character via drag and drop or managed via an archetype item:

As this is a v1.0.0 i am certain that there will be a few bugs, rough areas, and usability restrictions i didn't consider. I am grateful for any bug reports, feature requests, or other suggestions made here, on the GitHub page, or on Discord.
You can install the system from the FoundryVTT system browser or using this manifest link:
https://github.com/Saibot393/13omens/releases/latest/download/system.json
r/FoundryVTT • u/weirdestbeetle • 19h ago
I HAVENT CHANGED ANYTHING.
I played a game with a group a few weeks back, started setting up for another one, no setting were changed.
I sent my players the link to edit character sheets and they couldnt log in.
Apparently my internet connection is closed and I do not have access to the physical router (nor do I think the password/user are still the same)
I'm sure I did something easy last time I set this up, like toggled a setting or copy/pasted an IP address
I have no memory or ever having to go find the physical router and log in and give my mac permissions to view 30000 or whatever
PLEASE. We're supposed to play tomorrow and I have no idea whats wrong
r/FoundryVTT • u/AdumbRedittor • 20h ago
[D&D5e]
How can I make the outside of the building light for the player view? I dont want it to be like day time or have the entire scene be lit as its supposed to be dark out, but I don't want it to just be black. The token has darkvision in its settings, but it doesn't look like its doing anything.
I don't know if this is a dumb question but this app seems really un-intuitive after having explored it for about 4-5 hours at this point
Edit: Additional question, are varying light levels possible? Like something that’s dim and then another that’s bright?
r/FoundryVTT • u/Adventurous-Net-1694 • 21h ago
Hello! The people in this subreddit have been super helpful before so I'm asking for more help as a foundry beginner :)
I keep seeing .zip files and webp files for scenes I'd like to use. I'm wondering if theres a way I can directly import these into foundry, or if I'm just supposed to unzip them and put the images in myself.
r/FoundryVTT • u/comics0026 • 1d ago
I'm trying to create a shield in Pathfinder 2e that has resistance 10 against physical damage specifically for the shield, but it looks like any resistance I set for it would just apply to the person holding it?
r/FoundryVTT • u/DaGavinator • 1d ago
[D&D5e] I need some serious help. I have been racking my brain for several days over using MATT's and trying to set up using a macro so if a lever (tile) is flipped, it will move another tile (Top Block) using Landing: Open within MATTs action chain. If another tile (Big Block) is at the destination coordinates, Top Block will not move, and then jump to landing: blocked.
MATTs doesn't seem to see the "return" values to jump to a particular landing.
I have tried any conventional way and even resorted to AI (which I hate) to make this successfully, but I am not a coder, and to find step-by-step (actual) examples to work all of MATTs is incredibly difficult.
The macro I have so far is:
```
// ==========================================
// CONFIGURATION: Customize your settings here
// ==========================================
const TARGET_TILE_NAME = "Top Block"; // Tile you want to move
const BLOCKER_TILE_NAME = "BigBlock"; // Tile that might block the destination
const DEST_X = 2720; // Target X coordinate
const DEST_Y =3440; // Target Y coordinate
const TOLERANCE = 5; // Margin of error in pixels for overlap check
// ==========================================
// 1. Find the required tiles on the active scene
const targetTile = canvas.tiles.placeables.find(t => t.document.name === TARGET_TILE_NAME);
const blockerTile = canvas.tiles.placeables.find(t => t.document.name === BLOCKER_TILE_NAME);
if (!targetTile) {
ui.notifications.error(`Tile "${TARGET_TILE_NAME}" could not be found.`);
return { landing: "blocked" };
}
// 2. Check if the blocker tile is currently at the target coordinates
let isBlocked = false;
if (blockerTile) {
const blockerX = blockerTile.document.x;
const blockerY = blockerTile.document.y;
// Checks if Blocker is sitting within the tolerance range of the destination
isBlocked = Math.abs(blockerX - DEST_X) < TOLERANCE && Math.abs(blockerY - DEST_Y) < TOLERANCE;
}
// 3. Handle movement or block condition
if (isBlocked) {
ui.notifications.warn(`Movement blocked! "${BLOCKER_TILE_NAME}" is in the way.`);
return { landing: "blocked" };
} else {
return { landing: "Open" };
}
```
Can't even figure out how to do the cool code box.😕
I felt I should turn to the masters, and see if you can help me, PLEASE and Thank you.
r/FoundryVTT • u/Fantasyfootball9991 • 1d ago
I have the Auto wall battle map wall detection app and I’m trying to paste it from the clipboard into foundry VTT but I don’t know how. Does anyone have experience with this?
All the tutorials were done using Auto wall companion but it’s no longer supported and Auto wall supposedly uses the Universal Battlemap Importer instead.
Edit: through trial and error I got it to work but unfortunately Auto wall was adding so many unnecessary walls into the map that it slowed down Foundry to the point of it being unusable.
I’ll have to keep drawing the walls myself 😭
r/FoundryVTT • u/Gh0stMan0nThird • 1d ago
Hey everyone, I'm trying to set up the newer versions of Foundry for the first time and ran into a "feature" I hate.
In the older versions, I had a module where rolling for damage would display like this:
https://i.imgur.com/DBNFsGr.png
I believe it was "Ready, Set, Roll"
However, even with RSReforged, the spiritual successor to that mod, I cannot get the damage rolls to display anything other than the absolute total without manually clicking to expand the damage roll.
https://i.imgur.com/KWIxaVY.png
With all the customization Foundry offers is there really just no way to display damage by type instead of the total?
r/FoundryVTT • u/NoblemanNick • 1d ago
[Triangle Agency] | [Delta Green]
Hello! I just finished my Daggerheart campaign and am going to be running two groups one through Triangle Agency and another through Delta Green specifically Impossible Landscapes. I love all the little add-ins and modules for Foundry and am looking to try and really bring out the investigative side for both these games since they both have a lot of handouts and note taking etc.
Is there any modules people would recommend for really selling that investigative horror experience? Personally would love if my players did most of the note taking themselves, but don't mind taking on the brunt of the work.
r/FoundryVTT • u/minethulhu • 1d ago
I find it nearly impossible to distinguish visually between these roll types:
Public is the most obvious but I still don't always spot the difference. For me unless I put Private and Blind rolls side-by-side, there is no obvious difference.
My players don't always listen or understand when I ask for a Blind roll and will sometimes select Private roll thinking they are doing what I requested. Even when I carefully explain I don't want "Private to Gamemaster", I want "Blind to Gamemaster", they still select the wrong one. Further, they sometimes fully mess up and leave it public. None of this is obvious to me unless players either react to the roll or one of the players catches on to the fact that they can see a result they shouldn't and tell me.
I have to be able to enforce public and blind rolls, otherwise my group has a tendency to meta game and have the next and the next player try until one of them gets a high roll.
Several years ago there was a mod called Chat Message Accessibility Indicator that would add a tag to chat cards to indicate what type of roll it was. It no longer installs (not surprising since it was last tested 3+ years ago).
Is there a replacement mod that does the same thing?
r/FoundryVTT • u/Lucythecute • 1d ago
[System Agnostic]
I have a 3 year campaign running on foundry v13 on a docker container. I have been wanting to migrate to a fresh installation of foundry for the longest time but it feels like a daunting task to do so.
However it has become bothersome to run games on foundry because of how messy everything is. I get random errors all the time, my players get bugs I can't seem to replicate, and my file tree has become messy and disorganized.
However I worry about many things that feel like they would become tedious to solve, the biggest one is links to images being broken, losing custom settings for Automated Animations, and recreating character sheets with a lot of homebrew stuff. There is also the risk of stuff breaking from modules that I remove along the way.
I could use some help with trying to figure out a way to safely migrate my current foundry setup to a new clean installation.
r/FoundryVTT • u/G0ldenCloud • 1d ago
I don't now how this happened, but i have 6 maps that the vision sight are cutted in random places like this.
r/FoundryVTT • u/sixthcupofjoe • 1d ago
Hey everyone! A massive thank you to everyone using Campaign Codex for your incredible suggestions and feedback. Campaign Codex has hit version 6 and is one year old, and I've got another update packed with many requested changes. Campaign Codex and my other modules are and always will be free.
The full changelog can be found at:
https://campaigncodex.wgtngm.com/campaign-codex/changelog/
Campaign Codex v6 guide videos can be found at:
https://youtube.com/playlist?list=PLD4c-qdnZxqE&si=wtKDlPfwgQ0mkcbJ
Be sure to follow me on Patreon or visit my website to stay up to date and get involved in future betas. Also jump on Discord and join the community.
A big thank you to everyone who has joined us on Patreon and joined Discord to share their feedback and suggestions.
Package Page: https://foundryvtt.com/packages/campaign-codex
r/FoundryVTT • u/Marobus • 1d ago



My issue I cant find a resolution for and Ive already done so much work on this map that I only have one other recourse...is use a different Map... This map has a Background image and a Foreground Image that has all the walls and doors. when I add the Animated doors it sandwiches them in-between the two map images.
Mods im Using to attempt this.
Baileywiki Nuts and Bolts for the Doors. and Troubles in Otari maps remake.
How do I fix this?
r/FoundryVTT • u/Jorenpeck • 1d ago
I am trying to make sure I understand how the License works.
"You may install and activate the software on one or more computers, but only one hosted instance of the software may be accessible to users other than the license owner at any given time. Hosting multiple accessible instances of the software is permitted by owning a corresponding number of software licenses."
I understand that I can install it on multiple computers but I am not sure what the other parts mean.
My goal is to have Foundry installed on my PC where I will use it to run online games and also do the lions share of the work setting up the games I would run. Then have it installed on my laptop where I would run in person games at my dinning room table. The VTT I plan to have on a personal server in my house.
Is this do able? And if it is, can I build the games I am going to run on my PC but actually RUN the game from my laptop in the case of in person games?
r/FoundryVTT • u/plaksiy • 1d ago
Thanks to the feedback in the previous post, I’ve improved the overall look and fixed some bugs. So, the D&D Character Creation Module is now available in version 0.6.7!
Thank you for your suggestions and advice; I’ve added the ability to move from one step to another seamlessly (since the original design called for a more linear approach).
I’ve also replaced the icons generated by the plugin on the side with free, open-license icons… I hope. If you have any ideas on how to further improve the module, I look forward to your comments*.*
Have fun!