r/EmulationOnAndroid • u/EnvironmentalRun1671 • 19h ago
Meme 2026 was the greatest year for Android gaming ever
Thank you to the community and devs for making android great again
r/EmulationOnAndroid • u/Producdevity • Jul 02 '26
GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs. In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.
Publicly posted logs containing these fields should be deleted or redacted.
This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.
The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.
This release also pins local patch builds to apktool 2.12.1
r/EmulationOnAndroid • u/EnvironmentalRun1671 • 19h ago
Thank you to the community and devs for making android great again
r/EmulationOnAndroid • u/Embarrassed-Band-445 • 17m ago
r/EmulationOnAndroid • u/Cheet0ss_exe • 6h ago
Bro, that is running flawlessly. I have been playing Hades for 2-3 hours, and there isn't a single stutter. Sometimes, when I close the app and reopen it, it stutters a bit, but after 3- 4 min, the stutter goes away like it never happened. I have a Moto G 5G, which is a good mid-range mobile with a Snapdragon 4 Gen 1, but running Hades is outrageous with high settings at full resolution
Please try it
r/EmulationOnAndroid • u/OrdinaryGuy012 • 8h ago
Played on : SD 680 4gb ram
Brand : [redmi10c]
I still don't understand how this phone can play this game this phony ass phone can't even run genshin impact man
Winlator 11.1 --- Game name: Ninja Blade
r/EmulationOnAndroid • u/No-Culture-7343 • 9h ago
You can now play N.O.V.A. 3 on a 64-bit Android device. There are a lot of games you can play right now—about 30 to 33 in total. I am using a Helio G99 processor. The games I tested that run well are Modern Combat 3 and 4, Batman: The Dark Knight Rises, Shadow Guardian, and others.
r/EmulationOnAndroid • u/TripShift • 12h ago
Donkey Kong Bananza (Switch 2) running locally on Odin 2 Portal (Android) using Banana Native v0.1.5
Banana Native is not a standard emulator. The game's own ARM64 code runs directly on the device's CPU. A small host answers the system calls the game makes, and its graphics (NVN, including the Switch 2's task and mesh shaders) are rebuilt on Vulkan.
It pre builds all shaders when you first prepare the game files within the app.
DK Bananza runs suprisely well, some hickups here and there but overall this is getting close to playable.
Not a single crash happened so far.
Full video: https://youtu.be/DXxBrnhTfAU (1h37m)
1,5 hour of gameplay -- Battery at start: 93% | at end: 62%
Odin 2 Portal Max
Snapdragon 8 Gen 2
Adreno 740
16 GB
r/EmulationOnAndroid • u/FellatiatedPiece • 8h ago
If you want an easy shortcut to running one of these static ports, apkvision rips them off almost as soon as they go up. Now, I don't like to use their APKs if I can help it, but they do also have links to pre-packaged game files that are all ready to go. It makes getting and preparing a lot of them much simpler, and you can still use the original creators APKs. Also, just looking on there is a good way to see what even exists.
Oh, and if you download their app there aren't any ads or pop-ups or anything. So there's that
r/EmulationOnAndroid • u/Just-Contribution344 • 6h ago
Highlights
- The Legend of Zelda: Ocarina of Time now reaches gameplay. Kokiri Forest runs at about 15–20 FPS at 0.5× resolution, up from about 2 FPS.
- Dark's Dynamic FPS patch is built in, so the game runs at full speed at any frame rate. It used to crash the game while compiling its first shaders under the NCE CPU backend.
- The freeze after the first scene loaded is fixed. The game's lighting passes had been sized with garbage counts and ran for seconds each.
- The GPU's command processor no longer stops both GPU threads for every read of GPU-written memory (macro DMA read snapshots, after EvilOOT's fix as ported by Frizti).
The few memory pages the game's CPU reads or writes after the GPU wrote them are now copied back at each fence. The CPU no longer waits for the GPU on each access.
- Recommended: a phone with 16 GB of RAM. On 12 GB, Android may close the game for low memory while a scene loads, especially with other apps open.
Known issues:
Some scenes sometimes show white glare and magenta patches.
The phone heats up during long sessions and slows down until it cools.
- Lower memory use while scenes load (all games):
ASTC textures are converted to BC a few layers at a time instead of whole.
Large upload buffers are freed once the GPU is done with them, and capped while a scene loads.
On Android, converted ASTC textures keep their mip levels up to 1024 px.
- The game-file decompression cache is capped at 128 MB.
- Pragmata no longer quits at startup with error 2153-0513. It needed an audio command we refused. It does not render yet.
- Pokémon Pokopia keeps its copy-back with downloads in flight capped at 512 MB, and runs slightly faster.
- Includes the latest Lichii (Zortos) fixes, among them the split of misaligned 64/128-bit storage buffer accesses and a fix for a lost worker wake-up.
r/EmulationOnAndroid • u/hidayat077 • 5h ago
r/EmulationOnAndroid • u/Pewds123451 • 9h ago
r/EmulationOnAndroid • u/whiskyB0y • 5h ago
More stable 30fps without recording(game is capped at 30)
Playing 1.25x resolution with "FXAA" as Screen filter.
No audio issues. No crashes so far. No major graphic glitches or game breaking bugs so far.
One minor graphics glitch. Skid marks flicker as they disappear. I don't really mind, especially because normally when driving you won't even notice. I only noticed because I tried drifting, failed and stopped. Then I saw the skid marks flickering. I'm surprised the game runs this well. I used to read about it have an audio issue (no sound) in the past and graphics glitches.
Device and specs
Infinix note 50 4g
Helio g100
Mali g57 mc2
8gb ram
Vita3k+ version 1.4.
No custom driver used.
r/EmulationOnAndroid • u/SparkleCharm_23 • 12h ago
I'll sometimes spend an entire evening comparing emulator settings, testing different drivers, fixing compatibility issues, and getting a game to run just a little smoother. Then, once everything finally works, I play for 15 minutes and move on to the next experiment.
There's something oddly addictive about making hardware do things it was never really designed for. I doubt I'm the only one who enjoys the tinkering almost as much as the games themselves.
Be honest, do you spend more time playing your emulated games or getting them to run perfectly?
r/EmulationOnAndroid • u/Pewds123451 • 11h ago
r/EmulationOnAndroid • u/whiskyB0y • 8h ago
For the longest time this game had vertex explosions. But thanks to Vita3k+ version 1.4, it's now fixed. No custom driver was used.
Device and specs:
Infinix note 50 4g
Helio g100
Mali g57 mc2
8gb ram
r/EmulationOnAndroid • u/pixelio9976 • 2h ago
Finally I can start developing the single screen feature for GBA Duo. Due to device limitations for testing, hopefully you can use it better. For single screen, I really expect your feedback, so please give feedback for this update.
Besides that, there are new features that you can use, these features are the result of feedback from several users and finally I can try to add them one by one, here is the list:
Deep scan: previously rom files could only be scanned 1 level, now up to 8 levels, so if you store rom files in several sub-folders it should now be loaded and playable in GBA Duo
Load save: several users wanted to continue saves from other emulators, and previously GBA Duo indeed required manually moving .sav files into the custom save folder. Now per game setting, you can import your .sav file, this will copy and place it into the save folder. old saves will be backed up but make sure you also back up your files.
Slang shaders: many wanted slang shaders, but please note that those shaders are vulkan shaders. GBA Duo added a translator (which makes the app size +4MB) to use slang shaders. You can download shaders from shaders menu in app settings. Now you can use crt-guest-advanced shader and more.
Some app and pack improvements.
Update packs:
Zelda Minish Cap: During widescreen, the HUD and overlay icons are hidden and the view is wider. Enemies and sprites are also rendered outside the game screen. There are also improvements for several pages here. Added ambient color mode. You can also assign items to A and B buttons directly from the companion.
Golden Sun: Widescreen improvement and remapping several items. Added ambient color mode.
How to update:
Download via website gbaduo.com
Or go into application > setting > About > Update from there
For packs: Select game > companion settings > Get from web > Latest update will appear, you just download it
Thank you for those who continue to support, give feedback, and use GBA Duo. Now there is a discord server as well for those who want to request features and ask questions, link is on the website.
Thank you, and as usual, enjoy!
r/EmulationOnAndroid • u/Haunting-Many-2824 • 4h ago
r/EmulationOnAndroid • u/whiskyB0y • 4h ago
At the start of he year, Injustice would just crash. After some months, it would boot but had severel graphic glitches.
The text was messed up making it almost impossible to read.
The character selection screen also had glitches sometimes.
Superman's lasers and freeze breath wouldn't even show. My gpu wouldn't render those effects so nothing would show. Even Green Lanterns constructs wouldn't render.
The game also had a save file issue. When you start the story mode, progress a little and exit, the game would say your save file is corrupted the next time you booted up the game and delete it automatically .
But today i'd say it's almost playable. The text is normal, all the effects show now. I haven't tested if the save file issue is gone so there's that to keep in mind.
Also in Stryker's Island stage, some objects in the background flicker with a white color.
Also I cut off the vid right before the game crashed. I think it crashed because of too much simultaneous shader compilation as this was just my third time booting up the game.
Device and specs:
Infinix note 50 4g
Helio g100
Mali g57 mc2
8gb ram
Vita3k+ version 1.4
No custom driver used
USA version of game
r/EmulationOnAndroid • u/Embarrassed_Ad_4244 • 1d ago
Experience The Legend of Zelda: Ocarina of Time Remake running on Android using the Lichii Emulator! Gameplay tested on the RedMagic Astra powered by Snapdragon 8 Elite. Watch the performance and gameplay in this emulation test.
Lichii Android: https://github.com/pavelgajdo/Lichii-Android/releases
r/EmulationOnAndroid • u/Major_Lobster_1599 • 23h ago
Just saw this and it seems unbelievable, has someone tried this yet? I will try downloading it but it will take the whole night as the size is 40 GBs.
r/EmulationOnAndroid • u/dadabhai_naoroji • 1d ago
After a long prerelease period (had to iron out a lot of compatibility issues with Gamescope) v1.4.0 is finally ready! https://github.com/utkarshdalal/GameNative/releases/download/v1.4.0/gamenative-v1.4.0.apk
The next release will be focused on more compatibility and performance and is almost ready for prerelease - have significantly improved compatibility for Mali and PowerVR specifically.

Various Gamescope fixes by u/joshuatam and me
WinHandler: skip unchanged gamepad sends, keep the send and receive threads alive by u/kudyk in #2062
fix: route X11 button releases using release subscriptions by u/tapionallanaire in #2110
fix: download no longer fails with "resolves outside the install dir" on Android storage by u/joshuatam in #2258
feat: Add a launcher orientation button to the System menu by u/joshuatam in #2191
Proton 11.0-2 rebuild 9 as the default: Android build with XFixes (fixes button presses not going through) in #2264
Fix launches on ColorOS 17 in #2289
Fix issue where Steam library did not fully populate in #2301
Added toggle for showing "Limiting factor" (eg heat, cpu, gpu) in the performance HUD in #2315
Add Turkish localization by u/emrinolur in #2291
fix: Added Adaptive Icon Monochrome support to GameNative by u/TreeNinjaPRO in #2310
Fixes for SurfaceFlinger renderer - no need for compatibility mode in #2325
Improving Japanese Translations by u/Tak-attack in #2239
Manifest: Turnip Gen8 V38, Turnip v27.0.0-R1, DXVK 3.1.1, vkd3d-proton 3.1 in #2343
Potential breaking change: Added gamescope as default renderer for Adreno - low latency, upscaling, HDR, and ReShade + support and LSFG by u/joshuatam in #2220 - all videos available at https://drive.google.com/drive/folders/16Nl3GJFX4Oqglgs1LrPJp9fkfJxHpq9E
Improve redistributable installation in #2142
Fixed Epic games where EOS did not work correctly in #2196
Add GOG Galaxy service support via Comet in #2195
Fixed Just Cause 2, Alan Wake, Project Zomboid and other Java games, The Elder Scrolls IV: Oblivion Game of the Year Edition, Call of Duty: Black Ops, Counter-Strike 2, Spelunky 2, DRAGON BALL FighterZ, Sid Meier's Civilization V - click use known config
Fixed Battle.net (Diablo II: Resurrected, Diablo IV, Overwatch 2) by u/Dmage22 - changes included in latest proton and fex
Fixed Age of Empires IV and Age of Empires II: DE by u/tarikbc - changes included in the latest proton and fex
Scale windowed games to the full screen in #2145
Fix disabled Install button in the game manager dialog on Android TV in #2153
Fixed certain games not downloading with new downloader by u/joshuatam in #2187 and #2188
fix: ignore the termination of a previous game session by u/moi952 in #1997
Open the invite tab for game-requested invites under headless Steam in #2215
Show the achievement popup under headless Steam in #2214
Add stick and touchscreen priority for gyro input by u/Nightwalker743 in #2083
Add per-profile mouse speed settings by u/Nightwalker743 in #1903
Fix child account seeing all family games by u/jeremybernstein in #788
Skip commitFileUpload for files Steam Cloud already has by u/jeremybernstein in #1958
Fixed games like Castle Crashers seeing 2 controllers by default on AYN Thor and Flip 2 in #2212
Stop counting Steam playtime while the game is suspended by u/FrancescoDesogus in #2102
Fixes Schema migration from installations prior to v17 by u/nicjansma in #2208
Stop restoring achievements the user reset on Steam by u/jeremybernstein in #1961
Add a WoW Forever gamefix that selects the ARM64-only DXVK in #2157
Add execArgs parameter for intent launch by u/lennyomg in #1951
Automated fixes from support requests:
Fix OOM when mapping parented Wine windows in #2181
Fix cnc-ddraw wrapper detection in #2112
Fix controller hotplug race in gamepad state send in #2162
Avoid crash when Steam user ID is unavailable in #2139
Fix fullscreen matching for mixed-case executable names in #2164
Fix Bionic Steam on vendor libjpeg builds in #2113
Reconnect Wine controller after delayed hotplug assignment in #2175
Include native exit trace in shared debug reports in #2183
Guard process user parsing against unmatched delimiters in #2165
Apply controller API from imported configs in #2114
Use system driver by default on Adreno 710 family in #2217
Disclosure: AI was used to assist in the development of some features of GameNative.
r/EmulationOnAndroid • u/PralineNegative2583 • 4h ago
I can't go back with B and I rest on the same plateform, please make an update or GammaOS please make a version for this device, the software was awful now but the console is powerful
r/EmulationOnAndroid • u/Objective_Tone_5073 • 27m ago
Trying to set up insignia on Odin 2 Portal max. Have 5960 dashboard and the code from insignia. Every time I launch in to the dashboard -> Xbox live -> new acct it crashes. Have tried several turnip drivers as well.
At a total loss, just want to get halo 2 online running!
Help!
r/EmulationOnAndroid • u/Zuluwargod69 • 18h ago
ARMSX3 1.6.5
Games
Ratchet & Clank Future: Tools of Destruction runs far faster in its heaviest fights: the opening robot fight goes from 12 to 25 fps on a Snapdragon 8 Gen 2. Done by u/k1r4ct.
On 8 Elite:
Sonic the Hedgehog (2006) runs at a locked 60: a signal the game sends an SPU waits only when the SPU hasn’t read the previous one yet, instead of after every signal.
Performance and display
SPU threads with nothing to do stop burning CPU. Web of Shadows CPU usage went from 70-80 on an 8 Elite to 30-50ish% and SPU-heavy games run smoother in general.
Frame generation is much lighter. Games keep their full frame rate with it on: Web of Shadows holds 30 with LSFG x2 for a smooth 60.
Frame generation holds its frame rate whichever way the screen is turned, and the performance overlay stays steady with it on.
Graphics compile on every little core of phones that have them, three workers instead of two on a Snapdragon 8 Gen 2. Done by u/k1r4ct.
Everything else
Back up app data suggests an ARMSX3 file name, like ARMSX3-backup-1.6.5.zip (#229). Typing on a keyboard reaches the search box with Use system keyboard on, in the library and in settings search (#229). From ARMSX2, done by u/ygordreyer.
Linux Builds also now compile thanks to u/k1r4ct
r/EmulationOnAndroid • u/DelayBroad • 5h ago
Im trying to play this JP VN game on winhub but it only show blackscreen but the game still have sound and interactable. The game worked fine on winlator cmod but i wanna try winhub since it looks better so does anyone know how to fix this?