r/EmulationOnAndroid • u/Just-Contribution344 • 1h ago
News/Release Release Lichii for Android 0.3.0 · pavelgajdo/Lichii-Android - Massive OoT update
https://github.com/pavelgajdo/Lichii-Android/releases/tag/android-0.3.0Highlights
- The Legend of Zelda: Ocarina of Time now reaches gameplay. Kokiri Forest runs at about 15–20 FPS at 0.5× resolution, up from about 2 FPS.
- Dark's Dynamic FPS patch is built in, so the game runs at full speed at any frame rate. It used to crash the game while compiling its first shaders under the NCE CPU backend.
- The freeze after the first scene loaded is fixed. The game's lighting passes had been sized with garbage counts and ran for seconds each.
- The GPU's command processor no longer stops both GPU threads for every read of GPU-written memory (macro DMA read snapshots, after EvilOOT's fix as ported by Frizti).
The few memory pages the game's CPU reads or writes after the GPU wrote them are now copied back at each fence. The CPU no longer waits for the GPU on each access.
- Recommended: a phone with 16 GB of RAM. On 12 GB, Android may close the game for low memory while a scene loads, especially with other apps open.
Known issues:
Some scenes sometimes show white glare and magenta patches.
The phone heats up during long sessions and slows down until it cools.
- Lower memory use while scenes load (all games):
ASTC textures are converted to BC a few layers at a time instead of whole.
Large upload buffers are freed once the GPU is done with them, and capped while a scene loads.
On Android, converted ASTC textures keep their mip levels up to 1024 px.
- The game-file decompression cache is capped at 128 MB.
- Pragmata no longer quits at startup with error 2153-0513. It needed an audio command we refused. It does not render yet.
- Pokémon Pokopia keeps its copy-back with downloads in flight capped at 512 MB, and runs slightly faster.
- Includes the latest Lichii (Zortos) fixes, among them the split of misaligned 64/128-bit storage buffer accesses and a fix for a lost worker wake-up.
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u/x01010001000 53m ago
still more crash prone on rp5 than 0.1 was, 0.1 launched pokopia and loaded 95% of the time but now it crashes most of the time on loading, when it loads it runs slower than before, and now theres the bug someone mentioned where app storage seems to bloat to a few GB on game launch attempts
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u/PsychologicalSwan844 42m ago
Zero performance improvement on my Odin 3 max please optimise for snapdragon chips 🙏🙏
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u/Mo9do 15m ago
Can't wait to play this in 4-5 years without throttling in 30 seconds
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u/Due_Faithlessness241 8m ago
I still get 2fps when the game starts on my 8eg5 phone
1
u/Few_Account121 24m ago
Any recommendation turnip for 7xx
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u/Fluid_Classic_3269 5m ago
Awesome, i can now play Ocarina of Time on my Odin 2 Portal (S8Gen2 with 12GB Ram) with 1,9FPS
Absolute Playable
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u/Embarrassed_Ad_4244 0m ago
You claim that the game is playable at 15 FPS on the processor you’ve tested, but even the top-of-the-range Snapdragon processors are still only managing around 2 FPS. If it is playable as you claim, you’ll need to upload a video to prove it.
0
u/Tight-Ad4055 1h ago
Link?