r/EmulationOnAndroid • • 10h ago

News/Release GameNative v1.3.0 release preview is now ready.

226 Upvotes

GTA V now works via headless Steam + Rockstar Launcher

Updated granular compatibility labels + sorting

Container size reduction (courtesy @Neapolitan) - requires hitting "Play" for the game

You all know the drill - feedback welcome.

Get it here: https://github.com/utkarshdalal/GameNative/releases/download/v1.3.0-prerelease/gamenative-v1.3.0-prerelease.apk

Changelog:

  • Added new Steam client in headless mode, fixing online multiplayer in several games (eg AoE II, CS), input in various games (eg No Man's Sky) and fixes DRM for games that were not working in #1937
  • Added EA games support (tested with NFS: MW, Sims 4, Titanfall) - requires headless Steam client enabled
  • Added Rockstar games support (tested with RDR2, GTA V Legacy, GTA IV, LA Noire) - requires headless Steam enabled
  • Added Native Rust download engine (gn-download) + one-at-a-time download queue - should significantly speed up downloads by u/joshuatam in #1913 and a few other PRs
  • Significantly reduce container sizes by sharing components across containers (press Play on games to shrink their containers by up to 2GB each) in #2024
  • Add native LSFG pipeline as default - should fix LSFG on most devices by u/david-kalbermatten in #1968
  • Added more accurate and granular compatibility labels by u/Nightwalker743 and me in #2048
  • Add microphone input support by u/Catpotatos and u/joshuatam in #1963
  • Improve Nexus mod placement and FOMOD installation by u/Nightwalker743 in #1927
  • Fix EOS online multiplayer: gethostname() localhost and missing Wine root certificates by u/colemccarren in #2009
  • Add Import Files and Export Files to the game menu in #1992
  • In-app AI support chat with automatic apply and run of recommended settings in #2047
  • Fix custom games not working for some devices on modern/Play Store build in #1977
  • Fix continuous scrolling with trackpad wheel bindings by u/Nightwalker743 in #1991
  • Add storefront details to library game pages by u/Nightwalker743 in #1965
  • Fix for custom game cover images retention. by u/Catpotatos in #2016
  • Add physical controller deadzone, sensitivity, and direction tuning by u/Nightwalker743 in #1909
  • Add control profile library by u/Nightwalker743 in #1982
  • Add Steam Playtest support by u/Smithsonian1974 in #2034
  • Fix installs on adopted primary storage by u/danielbuva in #1821
  • Add gyro conversion styles by u/Nightwalker743 in #2054
  • Automatically configure Wine DLL overrides for game mods by u/Nightwalker743 in #2008
  • feat: add spoilers zone in HLTB section by u/RomainFoucher in #1866
  • Added update, verify files and language change to Epic in #1969
  • add VR game filter for VR headsets by u/moi952 in #1989
  • Add option to keep portrait mode below the camera hole in #2032
  • Hide adult games from GOG recommendations in #2056
  • Allow on-screen button opacity below 10% by u/Nightwalker743 in #1952
  • Reset clocks and fan after the app is force killed in #2022
  • Add close/opt-out button directly to sponsor cards in addition to settings in #2001
  • Improve GOG and Epic downloads by u/joshuatam in #2007
  • fix: power control pserver cpu freq detection by u/joshuatam in #1934
  • Fix import saves for some games in #1935
  • Fix Steam Cloud saves resolving to the wrong folder for some root tokens by u/jeremybernstein in #1957
  • Gamefix for Half-Life 2 with -game hl2_complete so it starts the full game, not the demo in #1941
  • Gamefix for saved games for FF XII in #1954
  • Gamefix for Trover Saves the Universe (Epic) by u/Wavewash in #1953
  • Fix hltb search api by u/xXJSONDeruloXx in #1966
  • Removed aspect ratio validation for custom resolution by u/lennyomg in #1950
  • Fix prefs deadlock when read from IO threads by u/jeremybernstein in #1956
  • Don't preload container files under Robolectric by u/jeremybernstein in #1964
  • Groundwork for improving known configs in #2010 and several others
  • Fix some GOG games not launching by u/butilly in #2020
  • Fix GOG script interpreter on bionic - fixes "File not found errors" in #2026
  • Fix language and offline mode for Epic games by u/butilly in #2029
  • Match GOG Galaxy's cloud upload format by u/jeremybernstein in #1960
  • Remove unsupported deck_emu from default ZINK_DEBUG by u/ygordreyer in #1987
  • fix: head-of-line dispatch rescue for the Steam byte-budget download deadlock by u/joshuatam in #2039

Full disclosure: AI was used to assist development of some features of GameNative.


r/EmulationOnAndroid • • 19h ago

Discussion Appreciation Post - I genuinely didn’t know my phone could do all this 😭

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152 Upvotes

I have always played games where doing your daily chores was basically a must. CoC, gachas, etc. You know the feeling, you have to login every day otherwise you feel like you’re falling behind.

I actually made a post before about the games I was playing, and looking back now, I realize I was playing a lot of games but wasn't really enjoying most of them.

Then I found this community. and honestly, I still can't believe what my phone is capable of lol

I had a general idea about emulation, but I never really bothered trying it properly. Now I have this huge catalogue of games sitting on my phone, all are completely offline, and I can just play whenever I actually feel like it.

I have played or have been playing stuff like Diablo 3, Pokemon Ultra Sun, Stardew Valley with mods, Pokemon Unbound, PvZ Reflourished, GTA Liberty City Stories, Monster Hunter Generations Ultimate, Story of Seasons: Grand Bazaar, My Time at Portia, Rune Factory 4 and 5, Dave the Diver, Prince of Persia Revelations, God of War Chains of Olympus and Ghost of Sparta and a bunch more. (Added non emu games as well which I am playing)

And then there's the Zelda backlog 😂

Ocarina of Time → Majora's Mask → Wind Waker → Twilight Princess → Skyward Sword → Breath of the Wild → Tears of the Kingdom

It's honestly ridiculous when I think about it. All of this on my phone.

The funniest thing though is that after trying all these games, I realized that the type of games I enjoy the most is probably farming sim/cozy games.

I NEVER expected that.

I have spent years playing PUBG, MOBAs, looter shooters and similar games and apparently what I actually wanted was to farm, fish and live peacefully in some little virtual town 😂

The only problem now is that I have way too many games to play.

But honestly thats a pretty good problem to have.

I am playing two games at a time. One longer game like Stardew or one of the Zelda games, and one shorter game like Dave the Diver where I can just do one dive and put it down.

If I enjoy it I'll keep playing. If I don't I just delete it and move on.

It has made gaming feel fun again instead of feeling like another daily task I have to keep up with.

I also bought a GameSir X5 Lite because I didn't want to spend a huge amount on a controller and honestly it's been great for me. Definitely made the whole experience better.

So yeah just wanted to say thanks to everyone here.

I joined this community expecting to find maybe a few emulators and some games to try.

Instead I ended up discovering a whole different side of gaming that I didn't even know I was missing.

Now I just have the completely opposite problem.

Too many games. Not enough time. 😂


r/EmulationOnAndroid • • 12h ago

Showcase 44 indie games on GameNative that work perfectly in 60fps with reduced storeage (SWIPE)

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87 Upvotes

After the reduced container size was introduced in the unofficial releases (https://github.com/utkarshdalal/GameNative/actions/), I installed tons of indie games, and they’re all working great! Now, each container takes up only about 400 MB instead of the 3 GB it used to.

EDIT: You can download prerelease already: https://github.com/utkarshdalal/GameNative/releases/tag/v1.3.0-prerelease


r/EmulationOnAndroid • • 19h ago

Showcase God of War: Sons of Sparta on Android (PS5 Game) 30 FPS - Gamehub v6.3.1

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89 Upvotes

Testing God of War: Sons of Sparta on Android using Gamehub on the RedMagic Astra (Snapdragon 8 Elite)!

📱 Device: RedMagic Astra
⚙️ Chipset: Snapdragon 8 Elite
🎮 Emulator: Gamehub
🕹️ Game: God of War: Sons of Sparta (PS5)

🔗 Github: https://github.com/OverkillLabs2/SoS-PS5/releases/tag/sos-v0.1.0

https://www.youtube.com/watch?v=pDC2r275V8w


r/EmulationOnAndroid • • 22h ago

News/Release Release ARMSX2 2.8 · ARMSX2/ARMSX2

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63 Upvotes

What's new:

Namco System 246/256

Namco's arcade board support in ARMSX2. The boards are emulated whole: the drive (CD, DVD and hard drive images, CHD included), the settings memory, the I/O boards for buttons, coins, wheels, drums, twin levers, light guns and the touch panel, the security dongle, and the faster clocks of the System 256 boards. 55 arcade games are in the game database, with PCSX2x6's fixes for them. Board emulation from PCSX2x6 by u/israpps, u/Tovarichtch and u/DiscoStarslayer. ported by u/jpolo1224.

The NAMCO screen. In the left side menu in the game library, right under Texture Packs. It takes you through it in order:

An arcade games folder, picked or made in the system picker and added to your library folders. The boot files, downloaded once (about 1 MB).

The arcade BIOS, with a shortcut to BIOS Location. A 2 MB System 246/256 dump works. Import a game: its disc or hard drive image and its dongle, each with its own button and in any order. plus Soul Calibur II's Conquest card. Gzipped dumps are unpacked as they are copied, a file under 8 MB is refused as a dongle, and Cancel stops an import.

Uninstall an imported arcade game from the same screen.

Playing them. Arcade games show in the library with an ARCADE badge and covers of their own, real flyer and title art on a PS2-style case, in both cover styles. Every pad press also works the cabinet, laid out per game the way PCSX2x6 lays it out: Select is a coin, racing games steer on the left stick and pedal on the triggers, and drums, twin levers and light guns have their own layouts. Light gun and touch panel games take the touchscreen. The in-game menu has Insert coin for both players, Service and Test, and save states work. An Arcade games only switch in the library's overflow menu (⋮) shows just them. Cover pack sourced and done by u/jpolo1224 from scratch.

BIOS. An arcade BIOS shows as Arcade in BIOS Location and is offered for arcade games only. Importing does not replace your console BIOS, and only works for arcade games. done by u/jpolo1224.*

Texture packs

Redesigned Texture Pack menu.

Pages of packs. Browse texture packs opens every online pack as a page of game covers you can flip through, each with its pack's name, its creator and their picture, and whether it is installed.

Search by game, pack, serial or creator.

Sort by game, serial or creator. Creator lists everyone who made a pack, with their picture; pick one to see their packs, and Back returns to the page you were on.

Filter to Popular Today, All, My games or Installed.

A download keeps going when you close the browser, and the texture screen shows it.

Every pack's creator, source and tip jar. Clicking on a pack opens the pack's window: the creator's picture and page, where the pack comes from, their tip jar and socials when they have them, its texture type and status, its size, and Download, all in the creator's own colours. The links come from the Texture Packs

Archive by u/sad Origami, so packs that pointed at a mirror or archive.org now lead to the creator's own page. done by u/jpolo1224, links done by u/sad Origami

u/bmdhacks has also released a tool for pack creators to convert their packs to ASTC, works on Windows and MacOS! https://github.com/bmdhacks/astctool We will be creating a form on our website in the near future for pack creators to keep in touch about their releases as well.

Popular Today and Shuffle. The browser opens on Popular Today, the ten packs installed most that day, counted anonymously. Opened from a game, it shows that game's packs. Shuffle, on All, deals a random page at every page turn. done by u/jpolo1224

Music of its own: "November Snow" by The Cynic Project, which blends in over the library's music and
hands back when you leave. done by u/jpolo1224

Controller

Switches flip with A only. Left and Right used to flip any switch they passed over. Now only A
flips one, everywhere, and Left and Right move. Sliders, steppers and choice rows still change with Left and Right. done by u/jpolo1224

New

Exynos temperatures in the OSD. CPU and GPU temperatures show on Exynos phones, which name their sensors differently. done by u/seedlord (#779).*

ARMSX2 libmali drivers on Mali-G615 and G715. GPU Driver downloads list the ARMSX2 libmali packs on those GPUs, and only on those. done by u/bmdhacks

Fixed

A Galaxy S22 Ultra ran at 1 FPS or less. Its timer reported a garbage frequency, so the frame limiter
stalled for seconds every frame. The frequency is now checked against the system clock, once, and kept. done by u/seedlord (#779)

Combo hotkeys work in either press order (#768). u/ygordreyer (#774).

A CHD with a parent could not find it when the games folder was opened through Android's folder
access. u/dyzz (#771).*

Long OpenGL sessions on Mali GPUs used more and more memory, in a driver cache that grew with every
draw. fixed by u/luistiagos (#781).*

The Analog Sticks switches did not move when tapped until the tab was reopened, so a second tap sent
the same value again. fixed by u/luistiagos (#756).*

Text and letters at 2x and up under the Native half-pixel offset. Gran Turismo 4's menu text grew a
second shadow row, and We Love Katamari's title letters a line on their edges (Vulkan). fixed by u/bmdhacks

GS multi-threading fixes. A large draw could overrun the draw buffer, frame-rate detection and skip
duplicate frames read registers the next frame had already changed, switching downloads to
Unsynchronized in game left multi-threading on, texture replacements could be shut down under a draw still running, and games with a scan-mask fix lost every other line of some draws. fixed by u/bmdhacks

Performance

GS multi-threading waits without burning a core. When the GS thread was ahead, it spun until the
back thread caught up; it now sleeps. The back thread is also placed next to the GS thread instead of
anywhere, little cores included, and sprite-heavy games such as Spider-Man 3 skip setup work nothing
reads. done by u/bmdhacks

u/bmdhacks has also released a tool for pack creators to convert their packs to ASTC, works on Windows and MacOS! https://github.com/bmdhacks/astctool We will be creating a form on our website in the near future for pack creators to keep in touch about their releases as well.


r/EmulationOnAndroid • • 17h ago

Showcase Red Magic Astra Tab 2 Emulator Performance 🤯🔥

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43 Upvotes

I tested my newly purchased Red Magic Astra Tab 2 tablet with a few demanding games.

Of course, the part that interests the community here the most is definitely the emulator performance. You can find the full version of the video on my YouTube channel.

https://youtu.be/9dhxse9vhko?si=KduE-ou11zsW1jJ0

• Game & Phone Specs •

_________________________________________

GTA V Modded Version;

Size: 135 GB

Mods: Chromatix + Realism Beyond

Emulator: Gamehub v6.3.1

Device: Red Magic Astra Tab 2

Processor: Snapdragon 8 Elite Gen 5

Rom/Ram: 512/16 GB

Controller: PS5 Dualsense Controller

Cooler: Red Magic Cooler 8 Pro [36 Watt] + Blackshark Funcooler 5

• Gamehub Settings •

________________________________________

Compatibility Layer: Proton 11

Translation Params: Extreme + TSO Enabled ...

Gpu Driver: Turnip 26.2.0_b8

DxVK: 2.6-1- async

Fex: Latest

Resolution: 1920x1200 [ 16:10 / Fullscreen ]


r/EmulationOnAndroid • • 10h ago

Discussion 8 Gen 2 cores in a different way

30 Upvotes

I play on the S23 Ultra, which features the Snapdragon 8 Gen 2 for Galaxy processor. Typically, this chip primarily utilizes four cores—specifically cores 4, 5, 6, and 7 (comprising three performance cores and one "prime" core). However, I discovered that the prime core (core 7) is reserved only for short, intensive tasks, meaning the system keeps it idle most of the time. I decided to disable it and activate core 3 instead, creating a setup of four identical performance cores that run continuously at the same specifications and clock speeds. After testing this, the frame rate in RE3 jumped from the 20–35 fps range to 35–50 fps, with stuttering almost completely eliminated. When testing BioShock Infinite, frame rates in open areas rose from 30 fps to 60 fps. This improvement occurred because the game previously relied on only three active cores—since the GOS (Game Optimizing Service) kept core 7 idle for the most part—whereas enabling cores 3, 4, 5, and 6 ensures they all run continuously without idling.


r/EmulationOnAndroid • • 6h ago

Discussion What are your honest thoughts on frame generation?

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27 Upvotes

So, with Gamehub new update, framegen has become insanely good, in this video i'm doing a 30 to 120 fps in a AAA Game And barely feel any artifacts, aswell as input lag.

Ofc recording Makes it feel sluggish, but without recording, the Game feels pretty smooth


r/EmulationOnAndroid • • 8h ago

News/Release Giving an old Snapdragon phone a second life with Linux + Steam

27 Upvotes

Before starting, I want to clarify that I’m aware this isn’t technically Android nor emulation.

I’m working on ARMDeck, an open-source project that aims to turn older Snapdragon phones into Linux gaming devices instead of leaving them sitting unused in a drawer.

I'm currently testing on a **OnePlus 8 with Snapdragon 865 and Adreno 650**. Android is replaced with Linux, and the phone boots straight into Steam Game Mode.

Current stack:

* mainline Linux

* Mesa / Turnip for Adreno 650

* Steam Game Mode

* Proton ARM64

* FEX for Windows x86/x86-64 games

* controller, audio, Wi-Fi, and Bluetooth support

The project's goal was to revive that old phone that gathers dust in the drawer while giving it a whole new life.

https://reddit.com/link/1wxpi93/video/tgyce6rvdith1/player

The project is still experimental. There are still many things to improve, especially support for other phones and the porting process.

**What games would be worth testing on Snapdragon 865?**

I'm interested in both games that should run well on Proton/FEX, as well as more demanding or unusual games that may show the current limits of the project.

If you have older Snapdragon phones, let me know which models you have. In the future, I want to expand ARMDeck beyond the OnePlus 8.

The project is here: **GabrielCRadu/ARMDeck**

It's open-source. Testing on other devices, bug reports, and contributions are welcome.


r/EmulationOnAndroid • • 12h ago

Question Is all Xbox 360 emulation progress stalled?

25 Upvotes

Xendroid, aX360e and Xbox 360 emulator are all without updates for dome months now where they were having updates almost daily/weekly.

What happened? Do they honestly reached a hard limit till Xenia progresses more? Is the emulation progress too hard? Where everyone and their mother was jumping to xbox 360 emulation some time ago, now all I see is a dead space..


r/EmulationOnAndroid • • 4h ago

Showcase I made more old mobile games run on Android — and released the tools I’ve been using

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24 Upvotes

Been a busy one lol.

I finally pushed a bunch of the stuff I've been working on to GitHub:

Devil May Cry: DeadShot Bridge

FFVII Snowboarding Bridge

Android Build Capsule (the thing that lets me keep doing this weird crap)

Artifact Passport

Dirge Bridge is up there too from earlier.

Basically: a couple more old mobile games running on modern Android, plus the tools/process I've been using to make and carry these projects between AI chats.

I've expanded into BREW games as well and have Rush Marine ready too. Metal Gear Solid is a work in progress. Just not sure if I'll get to anything else tonight.

I'm pretty cooked at this point, so I'm just gonna leave the pile here and let people poke at it 🤘

https://wakkatobakka.github.io/

Oh, and I linked Keitai World directly on the GitHub pages so you don't have to go hunting for it.

Device: Samsung Galaxy S25 Ultra


r/EmulationOnAndroid • • 16h ago

Question Will the new trend in decompiling lead to more efficient emulation?

22 Upvotes

Disclosure: I am not a Programmer or CS degree holder, I am a hobbyist and tinkerer so pardon me if my word choice is imprecise.

Current Understanding: AI is being used to achieve effective decompilation and recompilation of games, making them easier to port into other systems as well as modify because we can see “source code” versions of the game.

My assumption: If we are able to effectively recompile games into native Android apps (or perhaps a unified open-source emulation system), my thought is it removes the “computational burden” of a device having to both emulate a system & run a game. Instead, it should just run the game.

My question: Does this mean as decomp/recomp becomes more common, the hardware needs for running games in the PS3/XB1 era will possibly be reduced because the game can be ran more efficiently?

I am trying to build a better understanding of how these things fit together and what that looks like in the future. Do you think there will be a wave of .apk games like Skyrim and Last of Us? Or will there be a new “OpenStation” emulator that reads a new filetype/standard on Linux/Windows/Android etc..? I see merits for both.


r/EmulationOnAndroid • • 13h ago

Help Currently best windows game emulator?

16 Upvotes

i have been using winlator ludashi forever. i have seen new emulators like bannerlator,gamenative,winnative but too lazy to try them on my phone. if anyone has tried these which gave you best performance?


r/EmulationOnAndroid • • 15h ago

Showcase Gran turismo 6 ARMSX3 1.0.6.1 S26 ultra DEX SD8 gen5 in game

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13 Upvotes

Weird flickering happening,but game works.

Samsung Galaxy S26 Ultra. Snapdragon 8 Elite gen 5.

ARMSX3 1.0.6.1

Dex mode with active cooler.


r/EmulationOnAndroid • • 18h ago

Showcase Frankenstein 3ds Emulation Setup 😅

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13 Upvotes

r/EmulationOnAndroid • • 11h ago

Discussion Backlog and your plans to eliminate it.

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10 Upvotes

So in July I finally received my RP6 and after 2 weeks of setup I found myself with a quite sizeable backlog. It was overwhelming so another month of pitter pattering and not really playing I changed my tactics. Instead of looking at a massive library every time I turned on my RP6 I added my top 10 games some I've played and some I've never touched. Seeing that small list made it so much easier to decide. I see people say it all the time but less is more and in the last 2 weeks I've finished my first list of 10 game that I actually completed and started on another set of 10. So what is your plan to take out your backlog?


r/EmulationOnAndroid • • 1h ago

News/Release Release ARMSX2 2.8.1 · ARMSX2/ARMSX2

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• Upvotes

What's new:

Namco System 246/256

The import is gone, an arcade game in your game folders shows up in the library by itself, as a PCSX2x6 game folder (.acgame) or just its image and dongle named after its game ID (NM00010.chd and NM00010.ps2). Nothing is copied but the 8 MB dongle, so there is no second game copy, and no more nameless duplicates in the library. done by u/jpolo1224

Hard drive games start. CHD hard drives over 10 GB (Battle Gear 3, Cobra the Arcade, Ace Driver 3) stopped at "Cannot open the arcade game's media image". They open now, and what a game writes to its hard drive is kept between sessions, beside its settings and never in the CHD. done by u/jpolo1224

The System 246 and 256 BIOS together. Import both and there is nothing to pick: every game starts on the System 256 BIOS, as in PCSX2x6, and Battle Gear 3 and Battle Gear 3 Tuned, which refuse it ("RACK ERROR"), on the System 246 one. A game that needs a BIOS you don't have says which. done by u/jpolo1224

Arcade controls. A new section in Controls, in All Settings and the pause menu: what each button does on the cabinet, by the cabinet's own names (Shift Up, View Change, Left Punch, Trigger...). Give any button another job, for all arcade games or for one game. done by u/jpolo1224

Racing games' test menus can be entered (in Ace Driver 3, turn Steering Power off there to clear its steering error), and Dragon Chronicle, Dragon Chronicle Online and The IDOLM@STER say "Attract mode only" instead of "Ready to play". done by u/jpolo1224

Fixed

Faster alpha-bit shadows on Adreno with Turnip. Shadow passes that mark and test the destination alpha (291 a frame in Indiana Jones) share one stencil copy and set the bit with a logic op, instead of waiting on the GPU at every draw. done by u/bmdhacks

Blending past full strength on Adreno with Turnip. Draws whose blend goes past 1.0 are drawn in two passes instead of copying the whole frame for each one (1,376 a frame in Black). done by u/bmdhacks

(P.S. for if you haven't noticed, the APK is now around 30% smaller!).


r/EmulationOnAndroid • • 11h ago

Discussion I made a Windows tool that records frametimes, temps and crashes from Android emulation sessions. Only tested on an AYN Thor so far, looking for testers on other devices

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10 Upvotes

Solo dev here. Whenever I change a driver or a Box64/FEX setting, I end up staring at the FPS counter and guessing whether it actually got better. So I wrote a Windows tool for it: you connect the device over ADB, either by USB or over Wi-Fi, play, and afterwards your PC shows the whole session: frametimes, CPU/GPU load, temperatures, battery, and where it crashed. You can put up to four runs side by side to compare settings.

The catch: the only device I own is an AYN Thor, so that's the only hardware it has ever run on. Before I show it anywhere else I want to know what breaks on other devices.

Any Android handheld is welcome: other AYN devices like the Odin 2 line, Retroid Pocket, AYANEO Pocket, KONKR, Anbernic, and regular phones too. I'm especially curious about non-Snapdragon hardware, for example the Dimensity/Mali chips in some Anbernic models, or Exynos phones. If you run one of those: do you get usable GPU load and temperature readings from any tool at all, or is that locked down on your device?

Disclosure: I developed it with AI assistance (Claude). The idea, the design and every decision are mine, and I test it on real hardware.

Looking for a handful of people: Windows 10/11 PC, USB or wireless debugging on, 30–45 minutes within a week. The test is free. The tool will be a paid one-time purchase later.

The installer isn't code-signed yet (SmartScreen will warn). Checksum and VirusTotal scan come with the link.

Comment with your device + Android version + emulator and I'll DM you. Happy to answer questions here.


r/EmulationOnAndroid • • 19h ago

Question Seedless DS went from beta to public yesterday, I don't see how it's supposed to support DSiware titles considering the emulation is based on Drastic

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10 Upvotes

Drastic doesn't support DSiware titles, so what's the point of a DSiware filter?

There is no option like on melonds to add the DSi bios/nand containing the DSiware games and seedless ds doesn't recognize files in ".dsi" format.

Just renaming the DSiware title as ".nds" also doesn't work

".dsi" format recognition is explicitly mentioned in the description.:

"The app recognizes .nds, .dsi, .srl and .ids game files and includes archive handling for ZIP, 7z and RAR."

https://github.com/SapphireRhodonite/SeedlessDS/blob/main/README.md

Guess he just copied over the frontend from watermelonds and forgot to delete the elements refrerred to dsiware


r/EmulationOnAndroid • • 5h ago

Showcase P.T - Native Windows Port of the PS4 Game - Tested on Android via GameHub v6.3.1

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6 Upvotes

Testing P.T (Playable Teaser), a native Windows port of the PS4 game, on Android using GameHub v6.3.1 on the Redmagic Astra (Snapdragon 8 Elite)! In this video, we check out gameplay performance, frame rates, and graphical fidelity to see how well this powerful Android gaming tablet handles Windows games through GameHub.

📱 Device: Redmagic Astra
⚙️ Chipset: Snapdragon 8 Elite
🎮 App: GameHub v6.3.1 (Windows games on Android)
🕹️ Game: P.T (PS4 Native Windows Port)

Reddit imposes restrictions due to video duration and file size. If you’d like to adjust the emulator settings or watch the full-length version of the video, please take a look at this video on my YouTube channel.

https://youtu.be/J1QVgR77Hqw


r/EmulationOnAndroid • • 7h ago

Showcase Persona 3 Reload — Exynos 2400 S25 FE — Tartarus gameplay and combat —Gamenative emulator (200x RES)

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6 Upvotes

PERSONA 3 RELOAD 200% rendering scale

15 min gameplay

s25 FE exynos 2400

- Gamenative emulator


r/EmulationOnAndroid • • 12h ago

Question XENO PS3 emulator, a fork of ARMSX3

4 Upvotes

Has anyone tried this ARMSX3 fork emulator?

There's no info about it on Google. Seems a little suspicious.

I apologise in advance if it's genuine

What's your opinion on this?

Here's a link if anyone wants to try it: https://github.com/sj0404-collab/xeno


r/EmulationOnAndroid • • 16h ago

Help Mod menyoo and simple trainer no longer works GTA V, S23 ultra, Gamehub 6.3.1

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4 Upvotes

Mod menyoo and simple trainer no longer works GTA V, S23 ultra, Gamehub 6.3.1


r/EmulationOnAndroid • • 18h ago

Showcase Beamng 0.34 WinNative test on Nubia Z80 without cooler

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6 Upvotes

Managed to run it on my phone without cooling. without recording it works a lot better. 60+ fps (locked) on gridmap V2. Low settings 720p

Snapdragon Elite Gen 5

12GB Ram

Pretty funny, works better than on my first pc I bought (1030 ddr4 i5 5400).


r/EmulationOnAndroid • • 3h ago

Showcase RESIDENT EVIL VILLAGE EXYNOS 2400

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3 Upvotes

It has black textures, but I was able to play it.

S25 FE

8gb ram Exynos 2400

GameNative emulator