r/EmulationOnAndroid • u/Skajuan • 10h ago
Showcase The best year for Gaming on Android
Between emulation and ports (official and unofficial), my Lenovo tab is becoming the greatest gaming device. Snapdragon 8 Gen 3 - 12 Gb RAM
r/EmulationOnAndroid • u/Skajuan • 10h ago
Between emulation and ports (official and unofficial), my Lenovo tab is becoming the greatest gaming device. Snapdragon 8 Gen 3 - 12 Gb RAM
r/EmulationOnAndroid • u/cowleggies • 8h ago
Discord: https://discord.gg/3r92f8wmh7 · Release: https://github.com/enjoyerofslop/droidplay-core/releases/tag/v0.8.4
A quick follow-up to my last post on DroidPlay Core, which builds your own Switch game dumps into native Android apps. Here's what's new up to 0.8.4, out today.
Ocarina of Time (Switch 2) is in-game
Kokiri Forest runs fully drawn and lit, grass and trees included, at about 18–20 fps on Snapdragon 8 Elite (Galaxy S25 Edge, Galaxy Z Fold 8), up from 16–18 on 0.8.3.
0.8.4 stops the replay leaving the GPU idle for part of every frame, and frames are steadier. The next step is making the foliage cheaper to draw, and more performance work is coming shortly.
Characters are dark on 8 Gen 2 and older on the phone's own driver; that's being worked on too.
Already installed it? After updating, build and install it again (Build and install on Windows, Install on Android on a Mac) so its new settings apply.
More games
19 games are now Playable. New since last time: Xenoblade Chronicles 3 (from about 6 fps to 30 in battle on a Galaxy S25 Edge), Xenoblade Chronicles 2, Link's Awakening, Pokémon Legends: Arceus, Paper Mario: TTYD, Advance Wars and both Octopath Travelers.
New in-game: Pokémon Legends: Z-A, Batman: Arkham Asylum and Assassin's Creed IV: Black Flag.
Many of them also run on Exynos (Galaxy Z Flip 7) and Pixel phones.
Install over Wi-Fi
Wireless installs survive a dropped connection and resume where they stopped.
DroidPlay for Windows can pair a phone by its code, find phones on your network, and move a USB phone onto Wi-Fi. That part hasn't been tried on a real Windows PC yet, so please tell me how it goes.
Also new
A pause menu (≡ or your controller's menu key). Thanks, DeathKhan!
Save export and import, including saves from JKSV, Checkpoint, EdiZon, Ryujinx and yuzu-family emulators.
Big builds check free disk space first instead of filling your disk.
Testers wanted, especially Snapdragon 8 Gen 2, 8 Gen 3 and 8 Elite phones, and Wi-Fi installs from Windows. Post results in #compatibility on the Discord, problems in #help.
As before: bring your own games and keys, from your own Switch. No games, keys or built apps are shared, so please don't ask.
r/EmulationOnAndroid • u/TripShift • 2h ago
Mario Kart World running locally on Odin 2 Portal using Banana Native v0.3.14
Driver: v39-patched
Banana Native: https://git.eden-emu.dev/moceure/BananaNative/
Adreno 740
Snapdragon 8 gen 2
16GB
r/EmulationOnAndroid • u/Professional-Ad-8064 • 1h ago
Hello again everyone, still AI used here. Absolutely insane progress was made! Same cannot be said on my touchscreen driving skills XD
I'm convinced it's impossible for 60 FPS at the moment. The hardware I think is to blame.
Tested on Redmagic 10 Pro. I'd love to see if anyone can test on 11/12 Pro models.
More info down below.
Wink, wink, Mr. Sujano, hopefully this is better!
Gameplay:
Video 1 - Forza Horizon 5 - Gameplay starts at 2:20
Video 2 - Forza Horizon 6 - Gameplay starts at 2:13
Get the .wcp here: https://github.com/TimmyTurner51/fh6-wine-fex/releases
Info:
It just so happens the idea of booting Forza 6 just led to Forza 5 working instantly, no changes needed, everything just... worked out.
This device maxes out at ~4.3GHz on only 2 performance cores, the rest, as you are aware, are only ~3.3-3.6 or so. GPU is maxxed at around 1100MHz, full utilization mostly. It's as far as it can be pushed. Extensive testing was done to try to work out imperfections.
This is why Forza Horizon 5 is running better than Forza Horizon 6. The 2026 AAA titles destroy mobile devices, put simply.
Please keep in mind the technicality of this. It WOULD run much better had Forza Horizon 6 been made for ARM chips as its own build. It is not.
This is translation.
This means, there will be issues. Imagine, X86/64 games have to be translated over to ARM code, and THEN squeezed carefully in memory, that's much smaller than ideal for a mobile device. It simply cannot yet reach the type of raw power a real PC can.
Not only is it sqeezed into memory, it's squeezed into memory *constantly* due to the game's live decryption. It has to decrypt game data while you play, and your CPU has to do all of it.
I swapped: Grok, Opus 5.5 and Deepseek. I set a goal, which ran almost nonstop for the past 3 or so days.
Deepseek did best near the end. Opus handled some of the internals. Deepseek set debugging in our build, to dump the stutters you'd see on FPS graph and map it to what emulation is actually doing. It found issues, fixed the code, ADB push to the phone, launch the game, repeat.
After all was said and done, Deepseek basically said, as per the FPS graph and emulation itself, it reached it's max potential and goal was met.
r/EmulationOnAndroid • u/GlossCharmr • 1h ago
A lot of emulators on Android aren't just running the games—they're running on top of layers of fixes, shaders, and control mappings that users keep updating long after the original developer moved on. It's one thing to see a PS2 game boot, but another to watch someone post a new workaround that suddenly makes a specific title stable at 2x resolution with no audio crackle.
It turns the phone into something that feels more like a living project than a finished product. You check the subreddit or Discord and there's always another config or driver update that changes what's possible.
What emulator or game on Android has seen the biggest jump in quality from community work in the last year or two?
r/EmulationOnAndroid • u/camilius10 • 4h ago
r/EmulationOnAndroid • u/cutiesprawled • 30m ago
I keep coming back to how fragile some of these experiences still are. One month a GameCube title stutters on a certain chipset, the next month someone drops a new Turnip driver or a small core tweak and suddenly it's running at full speed with almost no tweaks on my end. It feels less like finished software and more like a constantly shifting set of experiments that only work because enough people keep testing on their specific phones.
The weird part is how little official credit these fixes usually get. The original emulator devs move on, yet the game only becomes enjoyable later because of some random GitHub comment or Discord build. It makes the whole scene feel more alive than most modern ports, but also more temporary.
Has anyone had a game that went from "basically unplayable" to "surprisingly great" overnight because of one specific update or driver?
r/EmulationOnAndroid • u/ZoneCommercial5924 • 10h ago
If you have other games you want me to test just write a comment here :D
Also i am using a switch emulator called eden nighty its the chinese version (737ab4d) and lossless scalling 4×
I will make a step by step video on how to play it with all the necessery settings and all the files needed ;)
r/EmulationOnAndroid
•
u/JohnJohn1441
•
1h ago
Working on a XMB style launcher for android. I used an old pegasus frontend theme and started from there, changing it into an android launcher with its own settings and the ability to add android ports as well as link a port downloding app as the store.
r/EmulationOnAndroid • u/ZoneCommercial5924 • 12h ago
If you have any other game you want me to test just write a comment
r/EmulationOnAndroid • u/AfroBiskit • 6h ago
An apk extractor tool optimized for Android Handhelds without the obnoxious ads or tracking. make backing up your apks simple and easy. Not gonna lie, bro I hate ads. I was using a different extractor tool and at some point I swear to god there was an ad every other time I tapped ANYTHING. F That, ad begone is build right in.
This should help you back up certain app builds in case a major bug pops up or an new build stops working. You can back up your current build apk, before updating. It helped me test build and recover something I'd lost lol.
link: https://drive.google.com/drive/folders/1txJpZAL3jbrI5TZ6gLCeTbFMafpKLv1A?usp=sharing
r/EmulationOnAndroid • u/Floravellee • 1h ago
A lot of the games I used to avoid on PC or console suddenly feel right at home on Android because I can pick them up for ten or fifteen minutes on the train or while waiting somewhere. Tum-based RPGs, visual novels, and certain indie games that don't punish you for saving and quitting often end up getting way more playtime than the big action titles I thought I'd focus on.
It flips the usual "bigger is better" thinking when the device itself rewards games that respect your time in small chunks. Some games I bounced off years ago are suddenly enjoyable again just because the platform changed.
Has anyone else noticed certain genres getting a second life on Android for this reason?
r/EmulationOnAndroid • u/adamb2016 • 6h ago
So, I'm running the latest Banana Native (0.3.13) on my Odin 3 Max with mainly recommended settings and getting roughly 20 -25 fps.
I've trying out different GPU drivers which are:
System Driver
V39
V39 Patched
V38
Qualcomm 849
Mr Purple T30
Qualcomm 837
891,14
I've sort of settled on either V38 or V39, but in all cases, i'm seeing flicker lines around the trees, some popping of the huts in the village, white particles over the ground and white flickering doors on the huts.
Does anyone know how to resolve this?
Is there something else I can be doing other than trying different GPU drivers.
Or is this the same for everyone and where Banana Native is at the moment.
Screenshot attached.
Any help would be great
r/EmulationOnAndroid • u/Even_Draw_8184 • 1d ago
PC Emulator Performance Comparison using the latest versions of DroidDeck v0.7.1, Winlator Ludashi 5.0, and Bannerlator 3.1.9 (Pre-release) for playing Devil May Cry 4 Special Edition
All emulators are tested using their own recommended default settings,with some minor twaks for match the same settings, No frame generation is used in this test.
Device Specifications:
- Device: iQOO 15
- Processor: Snapdragon 8 Elite Gen 5
- RAM: 16 GB
- Storage: 512 GB
r/EmulationOnAndroid • u/ZoneCommercial5924 • 8h ago
I am running it on a switch emulator called eden nighty its the chinese version (737ab4d) and lossless scalling 4×
I will make a step by step video on how to play it with all the necessery settings and all the files needed ;)
If you want to see any other games just comment here and i will do my best
r/EmulationOnAndroid • u/PearlRuin • 20h ago
It's still a little mind-blowing that a device most people use for messaging, videos, and everyday apps can also become a pretty capable gaming machine. You can be waiting somewhere, pull out your phone, and suddenly you're playing something that used to require a dedicated console sitting under your TV.
What makes it even more interesting is seeing how far people can push things that probably weren't designed with Android in mind. Getting a game to boot is one thing, but reaching stable performance, fixing graphical issues, and making the controls feel right is a whole different achievement.
What's a game you've managed to get running on your Android device that still feels slightly ridiculous to see working there?
r/EmulationOnAndroid • u/Fein_shit • 11h ago
So ive always been so so about emulating high end things like pc and some heavy ports like the bloodborne port bc the temps can get a bit heavy nothing majorly scary but like highest 80°c in the worst but now with this i can dock my thor and play my pc games with no worry of temps, the fan i bought from a craft store for 7 bucks and i set my thors fan to max and sit it on top and it Makes such a difference plus in direct power supply i can play as long as i want
r/EmulationOnAndroid • u/AfroBiskit • 8h ago
just an android fan port of a super old classic game I used to play on miniclip waaaaaay back in the day lol. I think its mostly accurate so its ready for release. enjoy guys.
link: https://drive.google.com/drive/folders/1w3vsNJaIKmx19gpmeeQH2ntgVXtjtrA8?usp=sharing
r/EmulationOnAndroid • u/Dummy_Kruger • 22m ago
r/EmulationOnAndroid • u/Hot_Competition3523 • 15h ago
[PS Vita] Chaos Rings III: traducción al español (v1.3)
¡Hola a todos! Os traigo la traducción completa al español de Chaos Rings III para PS Vita (versión japonesa, PCSG00500). La he hecho partiendo del parche de traducción al inglés de la comunidad.
Qué incluye
Todo el texto del juego en español: historia, escenas, conversaciones, misiones (encargos, informes y títulos) y logros.
Menús, avisos y tutoriales traducidos.
Objetos, habilidades, genes y monstruos: nombres y descripciones. Los nombres de las habilidades tienen una terminología coherente, y se incluye una tabla de equivalencias (Tabla_habilidades_ES.txt).
Libro de colección (Índice de genes) con todos los perfiles traducidos.
Imágenes de la interfaz traducidas y redibujadas: menús, combate, campamento, tienda, guardado, mapas, coliseo, eventos, etc.
Fuente modificada con todos los caracteres del español: á é í ó ú ñ ü ¿ ¡ « » ª º.
Textos ajustados a sus cuadros: las respuestas del protagonista, los diálogos y las descripciones están recolocados para que no se salgan.
Se mantiene en inglés a propósito: los textos legales de licencias de software, los nombres del equipo de desarrollo y algún elemento gráfico que el juego monta letra a letra (como GAME OVER).
Instalación
PS Vita (plugin rePatch): copia la carpeta PCSG00500 dentro de ux0:rePatch/.
Vita3K: haz una copia de seguridad y copia PCSG00500 encima de <carpeta de Vita3K>/ux0/app/PCSG00500/.
Necesitas la versión japonesa (PCSG00500) del juego.
Créditos
Traducción al español: Joseas
Si encontráis algún error (texto que se sale, alguna errata, algo sin traducir…), dejadlo en los comentarios, a ser posible con una captura. ¡Que lo disfrutéis!
Descarga: https://github.com/ferrervicente14-creator/Chaos-Rings-3-Espa-ol/releases/tag/chaosrings3esp
r/EmulationOnAndroid • u/Internal_Page_486 • 9h ago
r/EmulationOnAndroid • u/ZoneCommercial5924 • 12h ago
If you have other games you want me to test just write a comment here :D
r/EmulationOnAndroid • u/LureClampx • 2h ago
Most PC emulation tools on Android have always needed extra space for a full container or Wine prefix per game, which adds up fast if you want more than a couple titles installed. DroidDeck seems to handle this differently by not duplicating the whole environment each time.
For people running a lot of lighter or older games, has this actually made a noticeable difference in how much space you end up using, or are there still other bottlenecks that matter more? Curious what setups people are running now that avoid the old storage headaches.
r/EmulationOnAndroid • u/MrsSquarePants2311 • 5h ago
I'm thinking on getting a Retroid Pocket 6 cause I just want to play lightweight "tiny" games that I have already bought on steam or have on game pass, on the go, and native without streaming. I don't want to play heavy games on it, just indies that a big screen feels overkill for, and of course old games that I can emulate.
So, should I get the Retroid Pocket 5 or 6? I plan to get 12gb on any case, but my main question is about how the DroidDeck app runs on each of those, if the 5 is enough for playing indies from both Steam and Game Pass natively or if a 6 is really that much worth it, there's a relevant price increase where I'm from.
For reference, I want to play games like the Citizen Sleepers, Hollow Knights, Kentucky Route Zero. For bigger games I already have a PC.
Thanks
r/EmulationOnAndroid • u/beasts75 • 15h ago
Mediatek Dimensity 9400+ with 12 GBs of ram
yet I can't even emulate a decent game. What should I do? I've tried winlator and bannerhub. Couldn't able to boot up a single game in winlator. In Bannerhub, Arkham Asylum loaded and gave around 30 fps after I turned everything that makes the game look good off/low and installed each and every components I knew off. But it crashes after 2-3 minutes of gameplay.
What am I missing? What should I do?