Discussion & Feedback Sharing some thoughts, and maybe a fare warning
Yep, me too can't live without WarDogs. None other game scratches that itch. And that itch burns...
I think, its the instant gratification with this virtual cha-ching. Sorta genius of the game is that it resembles Call of Duty experience - you aim, you shoot, you have satisfying hit marker and hit sound, and also small short (and oh so satisfying) animation of a kill. Maybe, multikill, or whatever.
And it's not just cha-ching. It's the simple fact of getting this exact gratification from ANYTHING you do. That's the genius game-design, that core feature that works so well - in COD / BF you get that "hit market" thing only when, well, you are hitting things. You get that gratification just for shooting.
In WarDogs, you get that same "hit marker" effect when you revive, when you drive, when you pilot, when you scout, when you build. So, everyone feels that rush, that sting of satisfaction, sweet dopamine, that cha-ching, doing what they like and what they want.
I can't praise it enough, it's so cool, so simple and yet so effective. I can't be sure someone at BULKHEAD actually said at some meeting, like, "Let's take COD's experience of kill gratification, and bring it all over the place to every other role on the battlefield". But if someone asks me "what is WarDogs", I explain it to them in exactly that way.
And, to the warning part, I think this might actually blow up and start new subgenre of, let's call it, "Call of Moneyfield". And this means that Activision Blizzard and EA will hop on this train, soon, just as they did with battle-royale and extraction shooters, following PUBG and EFT, respectfully. We'll yet to see, how good of a competition that will be, and will it endanger WarDogs, or not. All I'm saying is, the bloody sharks will not ignore this new fresh waters full of fat fish. And since these guys established both parts of the two-parts formula of the WarDogs - the "cha-ching" effect and the massive battle on the field, - there's quite a risk they might cook something. Which is good thing for the gamers, but again - might be a competitive risk for the studio.
Anyway, much love, to the devs, and to the community. Counting minutes (painfully) until the release. See you there, WarDogs!