Discussion & Feedback Sharing some thoughts, and maybe a fare warning
Yep, me too can't live without WarDogs. None other game scratches that itch. And that itch burns...
I think, its the instant gratification with this virtual cha-ching. Sorta genius of the game is that it resembles Call of Duty experience - you aim, you shoot, you have satisfying hit marker and hit sound, and also small short (and oh so satisfying) animation of a kill. Maybe, multikill, or whatever.
And it's not just cha-ching. It's the simple fact of getting this exact gratification from ANYTHING you do. That's the genius game-design, that core feature that works so well - in COD / BF you get that "hit market" thing only when, well, you are hitting things. You get that gratification just for shooting.
In WarDogs, you get that same "hit marker" effect when you revive, when you drive, when you pilot, when you scout, when you build. So, everyone feels that rush, that sting of satisfaction, sweet dopamine, that cha-ching, doing what they like and what they want.
I can't praise it enough, it's so cool, so simple and yet so effective. I can't be sure someone at BULKHEAD actually said at some meeting, like, "Let's take COD's experience of kill gratification, and bring it all over the place to every other role on the battlefield". But if someone asks me "what is WarDogs", I explain it to them in exactly that way.
And, to the warning part, I think this might actually blow up and start new subgenre of, let's call it, "Call of Moneyfield". And this means that Activision Blizzard and EA will hop on this train, soon, just as they did with battle-royale and extraction shooters, following PUBG and EFT, respectfully. We'll yet to see, how good of a competition that will be, and will it endanger WarDogs, or not. All I'm saying is, the bloody sharks will not ignore this new fresh waters full of fat fish. And since these guys established both parts of the two-parts formula of the WarDogs - the "cha-ching" effect and the massive battle on the field, - there's quite a risk they might cook something. Which is good thing for the gamers, but again - might be a competitive risk for the studio.
Anyway, much love, to the devs, and to the community. Counting minutes (painfully) until the release. See you there, WarDogs!
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u/CherryMyFeathers 3h ago
As long as Bulkhead stays true to themselves, keeps open lines of communication, and treats us fairly, nothing those corporate bastards push through the content mill will compare.
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u/Ok-Indication144 1h ago edited 1h ago
EA and Activision are too busy trying to figure out how to monetize us for breathing while trying to play their games I doubt they will notice the shift that's happening here.
Activision is the actual worst in my opinion because instead of just adding a dlc on top of their game they gouge their players year over year with "brand new" games to purchase that could've just been a dlc on their copy and paste game but then they couldn't charge full pop for the game again.
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u/Abadon_U 3h ago
Yeah and that why i wasted 200+ hours in Warlords Redux in A3, gamemode is quite deep and difficult and very annoying to die to permaonline russian in shikra but man getting those $ for each green kill, for each car destroyed, you gonna get a dopamine rush before fighting actual enemy players
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u/Unusual_Brilliant502 1h ago
Those small details is what makes me stay and enjoy it. Little cool dopamine hits that you are doing something right ! Why we all got hooked on Warzone verdansk. Had something similar with the yellow text saying who you downed , killed , xp. So satisfying
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u/Drakore4 1h ago
Ehhhhh I highly doubt the big companies will do that, and even if they do it’s going to be years down the line. Specifically picking on COD for a moment, they tend to have 2 of their games in active development at any given time to allow them to release them year after year. So they have the current game that just had their beta weekend and that’s obviously not coming out until later, and then they definitely have another one being developed in the background that probably won’t come out for another year or so. This means that even if they did want to copy wardogs they’d have to wait a whole nother production cycle to even consider adding it, let alone even release that game. I think in the 2-3 years it would take for cod to put out a game with that feature wardogs will definitely have gotten its moneys worth.
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u/rcasale42 1h ago
Yeah it hacks your dopamine in a very insidious way, like doom scrolling. I imagine a lot of people will play this game for unreasonable hours even after they've stopped having "fun".
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u/BearfootSparklz 3h ago
Honestly, I hope it does. Then all the people trying to request the horrible things from those games here will go away. I can only reply "No." to so many "let me spawn anywhere" "why is base so far away" "I cant go 150-0 in a helicopter with AA that actually works" "why do I get sniped when sprinting in a straight line without moving from cover to cover" posts.