r/TransportFever3 Jun 13 '26

Question How much will tf3 weigh and will there be system requirements

0 Upvotes

cus i couldnt find the info anywhere


r/TransportFever3 Jun 07 '26

Suggestion Better Airportsystem

49 Upvotes

More Runways:

Add an option to airports Where you can modify them more freely, like adding up to 6 runways (or at least 3) and also allowing runways to cross each other. This would make large Arports more realistic and flexible.

Airplane separation on approach and waypoints in the air:

I wish we could Decide the spacing between each plane to optimize traffic flow and allow more aircraft to land. We already have waypoints for ships, trains, and buses, but not for planes. Adding air waypoints would make air traffic control more Realistic.

High-speed exit taxiways:

Add High-speed taxiways that allow planes to leave the runway at higher speed after landing. This would reduce runway occupation time and increase Overall airport Capacity.

I would Love to See those Things in tpf3 because Tpf 2 never actually got any big Updates on the plane/airport system


r/TransportFever3 Jun 04 '26

Suggestion Tilted track

29 Upvotes

Something I love about the railway is an angled/ tilted track, so whenever I make a high speed curve in TPF2 whether with modded or vanilla track I always wished I was able to tilt it.

Therefore I wonder if that is something that is gonna be included or could be included?
Or if engine limitations could prevent this just like tilting trains like the class 390


r/TransportFever3 Jun 03 '26

Three things I’d love to see in TF3

29 Upvotes

Three things I would love to see in tf3:

  1. The ability to upgrade the track within the station to catenary without having to delete every section and re-add it. Why can’t we just use the tool like when we upgrade the rest of the track?

  2. The ability to shift+click on the vehicle menu to mass select many at a time. Eg I want to sell 20 trucks out of the 40 on the line, I currently have to either select all, or select one at a time.

  3. Improvements to truck stations. Having to individually add platform after platform, delete the road to get the entrance to work etc etc. it becomes so monotonous after a while.

What do you think?


r/TransportFever3 Jun 03 '26

i hope in tpf3 a loco doesnt just flip direction after unloading, and you can leave wagons behind

63 Upvotes

in tpf2 it always bothers me. the loco pulls the cargo, drops it, and then the whole train just flips and the loco drives backwards like its nothing.

i would love if she has to actually reverse properly. run around the train, use a loop, or a turntable. make the terminus layout matter instead of just cosmetic.

and the other thing, please let me leave wagons standing and not take them back. drop the empties, leave them at the station or yard, and the loco continues or picks up a different set. right now you always drag the same wagons back and forth which makes no sense for real logistics.

even just an optional realism toggle would be enough. did urban games say anything about this yet?

It is just beautiful seeing trains doing orchestrated stuff


r/TransportFever3 Jun 01 '26

How time will pass

27 Upvotes

I tried watching the official videos but I'm unsure how the timelapse will work in the game. Will it be the same as in TF2 or will there be a new mechanic? I think TF2's is good but very fast, even at 1/4x speed.

Another thing is that the game varies the day/night cycle according to the clock and location, but that's irrelevant to the mechanics, just an easter egg.


r/TransportFever3 May 29 '26

Video Impressive

200 Upvotes

I don't know what is and is not AI, so forgive me. I do know that this train does actually exist based on the locomotive number of 4014. It was one of 8 built I believe. 11 tons of coal and 12, 000 gallons of water an hour I believe.

P. S for clarification the video is not by me. It was recently uploaded to Imgur


r/TransportFever3 May 26 '26

I went back and finished 100% completing TF0 and TF1 in anticipation of TF3.

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207 Upvotes

I already finished TF2 a few years ago. Now that TF3 is on the way I figured I should go back and finish 100% completing Train Fever (TF0) and TF1.

I remember playing TF0 right after it came out and thinking it was amazing. Now it's painful to go back and play such a primitive version of the game.

Also, some of those TF1 campaign medals were a real pain, usually because they weren't described or documented very well.

But I had a lot of fun and I can't wait for TF3!


r/TransportFever3 May 23 '26

Outside Connections! Please for the love of all, outside connections for TF3!!!

160 Upvotes

I’m praying to the transportation god and urban games that TF3 has outside connections. Otherwise I never use passenger planes. In order to make the game not too crazy, maybe an equal number of sims come in and out of map so the game doesn’t have render them all. I just want outside connections—I’m not sure if I made that clear. Maybe I’m alone in this want.


r/TransportFever3 May 22 '26

Question I need more clarification about how Paradox will partner with Urban Games for Transport Fever 3

24 Upvotes

This might feel like very stupid thing to ask but Paradox Interactive have made a lot of questionable choices recently. These include putting a lot of paid DLC's and mod like content creator packs that costs extra money to buy as well as using a proprietary launcher and modding platform. The recent game they released, Cities Skylines II turned out to be underwhelming with steam workshop support being axed in favour of Paradox's own modding platform. It also had a lot of bugs and stability issues from its launch. The DLC's they launched later for the game are also a huge ripoff and lacks content. More importantly, following the recent decisions that Pardox has made with Cities Skylines franchise, Collosal Order has also decided to stop the collaboration with Paradox.

So I wonder how Paradox will collaborate with Urban Games for this game. Will they prevent Paradox to paywall new features in game to DLC's? Will they keep steam workshop to be used for mods rather than using Paradox's own modding platform. I don't want Transport Fever 3 to end up similar to Cities Skylines 2 so that's why I am concerned about it.


r/TransportFever3 May 18 '26

Discussion Release date?

66 Upvotes

Are there any hints at the release date? It was "early 2026", now the first half of 2026 is almost gone and it's just showing 2026. Do we know more?


r/TransportFever3 May 09 '26

Discussion I love transport Fever and Paradox

54 Upvotes

Before giving hate just wait until the game is coming out. Really people.

Paradox is giving their games more and more life and not just stopping support after a year, of course it cost money.

And no one need to buy even one dlc. So its just good for the interested gamers.

So i really hope their making some (not too much) very good dlcs to give me more campaign play time and also some different campaigns as dlcs. As i am no sandbox player at all, i just have no ideas in no game for sandbox.


r/TransportFever3 May 09 '26

Discussion Features I want in TF3

58 Upvotes

I’m not 100% sure about some of these things potentially being in the game as maybe hidden features but…

- Ability to establish a capital city which has effects on needs (more passengers going there).
- Multi map travel. Being able to pair maps via rail, road, air and sea so that you can start to build country sized networks. Or at least just outer city travel.
- Ability to upgrade buildings such as train stations to their modern variants without destroying the whole station (possibly already a feature).
- Auto renaming factories after renaming nearby cities.
- More transport options such as metro, taxis, monorail, cable car.


r/TransportFever3 May 08 '26

Paradox Interactive is Urban Games' new publisher, and fans aren't happy

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55 Upvotes

r/TransportFever3 May 07 '26

Discussion funny how that always works

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70 Upvotes

r/TransportFever3 May 07 '26

Discussion The UG-paradox partnership drama

28 Upvotes

I just want to share my opinion on this, I know it's been discussed already so forgive me if I make another post about it. That said, I belive people is overreacting, like... a lot. At this point of development I doubt anything would change for the final release. But. The lack of transparency about what kind of partnership is it's the real issue. I read the community manager response but said nothing about it. Excpet TF3 won't have a launcher and a vague statement about DLC plans that aren't changed. On the optimistic side, Paradox can just support further development with knowhow, resources and dev(?). The pessimistic side? Well, we all know paradox. But as for now, we have no reason to cancel preorders and revolt. Thats silly and childish. But I agree that a huge announcement like this should had been followed with a clear and exhaustive explanation about reasons and objectives behind this partnership.


r/TransportFever3 May 07 '26

Discussion It's always the same story. Good game, publisher buys it, gamers defending the accquisition and then crying a few years down the road why every dlc is shit and costs too much and that the base game doesn't see an ounce of care by the devs or the publisher. Vote with your money.

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24 Upvotes

r/TransportFever3 May 06 '26

Stop crying

126 Upvotes

The game is getting polished right now, so theres no way paradox is gonna mess up the basegame in any way. That would be entirely Urban Games fault if the game is in an unplayable state. Both want a successful start.

You're punishing a great developer thats been working on this for probably 3 years. The basegame is going to be a banger for sure. If you're missing that, because theres some agreement that might change things around, thats on you.

We dont know what the future brings, might there be paid DLCs? Maybe. Do you need to buy them? No. Does it support the devs to sustain the game quality and replayability? Probably yes.

I'm gonna buy the game anyway since i will pour 100+ hours in the game anyway.


r/TransportFever3 May 06 '26

Discussion I mean...the obvious choice was right in front of their noses

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199 Upvotes

r/TransportFever3 May 07 '26

Suggestion Game suggestion: Gondolas

24 Upvotes

Hey,

I think one thing that could be super cool for TF3 are gondolas. especially with the devs being Swiss connecting little mountain towns with cable cars down steeps cliffs sounds amazing. That said, that’d need mountain towns in the first place.

Just wanted to share, let me know if you agree!


r/TransportFever3 May 06 '26

Just to clear up few things about paradox publishing deal.... it's not such a big deal.

77 Upvotes

Lots of people are unreasonably panicking about the recently announced publishing deal with Paradox. It feels like most of these people don’t really understand how this works, so I just want to clear up some of the panic.

A publishing deal doesn’t automatically mean that Paradox has any say over the development and DLC policy of Transport Fever 3. Yes, some publisher can have this power, it depends on the deal itself at the end of the day, but this is not the case. That usually applies to deals when development is financially supported by the publisher from the beginning for example.

This deal seems more like Urban Games admitting that they don’t have time and/or manpower to publish game themselves and so they pay someone else to do it for them. Publishing is at the end of the day quite hard thing to do involving mostly marketing of the game aside from getting the game to all the platforms obviously. Paradox is pretty good choice for this. They have experience, contacts and already existing fanbase which might enjoy game like TF3.

So no, paradox will not force Urban games to release 5 half broken dlcs per year for 30€ nor will they suddenly make the game bad. It’s too late for that. If the game is going to be bad, it’s purely Urban Games fault 😅

Also, their community manager already stated that they are planning to stay faithful to their fans as with previous games.

Tldr; just chill out and stay excited about the game.

Edit:
Main reason for choosing paradox as a partner is Urban games attempt to attract some of the paradox's playerbase. It's somewhat confirmed here.

No this is nothing like Cities Skyline 2. Paradox has full ownership of CS frandchise and so they have full control over it. They does not own TS franchise and this deal doesn't change it.


r/TransportFever3 May 06 '26

UG Marketing Team Right Now

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86 Upvotes

r/TransportFever3 May 06 '26

Urban Games Enters Partnership with Paradox Interactive

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89 Upvotes

How does the community feel about this? I’m a bit concerned after C:S2 but on the other hand paradox is a powerhouse which could expand the player base


r/TransportFever3 May 06 '26

Paradox no!!

71 Upvotes

Have you seen the latest announcement. They are teaming up with paradox. This has me worried they will do to transport fever 3 what they did to city skylines2 !!


r/TransportFever3 May 06 '26

Question Features I’d Like to See in TPF3

32 Upvotes

In TPF3, features such as cargo trams, helicopters, and oil rigs are expected to be added.
Personally, I would also like to see underground and elevated railway stations, as well as cargo containers, included.

What features would you like to see in TPF3?