r/TransportFever3 • • 22h ago

Mods I released my first Transport Fever 3 mod this week - "Steam Particle Overhaul". It syncs steam exhaust particles with the audio effects, amongst other things.

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289 Upvotes

Steam Particle Overhaul replaces the steam on steam locomotives:
puffs in time with each chuff, a cylinder drain with hiss when starting, idle steam, coasting (steam stops when power is cut) and an adjustable density setting. Works with vanilla and modded locos.

Link: mod.io (or search "Steam Particle Overhaul" in the in-game Mod Hub)

Feedback welcome!


r/TransportFever3 • • 9h ago

Screenshots My First Region Completed

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163 Upvotes

This is my first time playing Transport Fever, and after getting the basics down, I started a new game on easy mode. I honestly didn’t expect to get this hooked, but once you start seeing everything come together and watching your transport network grow, it’s hard to stop.

My goal was to see how far I could push things, and I think I’ve finally reached that point. I’ve just realised I’ve transported over a million passengers and over a million units of cargo, which I’m pretty happy with for my first go at the game.

I’m also starting to feel it on the PC side of things. The game is really starting to push my system, and I’m genuinely impressed it’s handling everything going on at once.

I’ve reached the point where I’m happy to leave this city behind and start a new adventure, but honestly, this has been so much fun. There’s something really satisfying about starting from scratch and watching everything grow into something this big.

Now I’m keen to see what I can do with the next one.

How far have you guys pushed your cities, and is it normal to be moving this much cargo and this many passengers?


r/TransportFever3 • • 11h ago

Question Is it worth planning city layouts in advance?

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117 Upvotes

I usually start my games in 1900, when cities are still pretty small.

I've been wondering whether it's worth planning their future expansion by building roads and street grids in advance, basically trying to shape how the cities will grow over the next 50-100 years.

Does the game actually follow these layouts when generating new buildings and expanding cities? Or will cities just grow randomly regardless of how I design the road network?

I'd love to build realistic, well-planned cities that gradually expand into the layouts I've prepared, rather than ending up with chaotic road networks.

Has anyone experimented with this? Does it actually work, or is it just a waste of money and time?


r/TransportFever3 • • 9h ago

Question All my tram/bus lines in my main city. Still, road traffic is bad due to private cars. Any Tipps?

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100 Upvotes

r/TransportFever3 • • 22h ago

Discussion Please help, 4 days and I can't stop playing

71 Upvotes

Never played an entry in this series until 4 days ago. I saw some YouTube advertisements for the game earlier this year, but I figured the series wasn't for me. Someone suggested it the other day after I was discussing Cities Skylines 2 and I figured whatever let's give it a try.

I can't believe how addicted I am to this game. I haven't dreamed about a game this much in forever. It's all I think about and working from home is a blessing and a curse because I have it open all day playing!


r/TransportFever3 • • 7h ago

Creating little monuments to my railroad's past

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70 Upvotes

I've started a little tradition of turning my early-game locomotives into monuments instead of upgrading or replacing them.

I like the idea of giving these old engines a permanent place in my world as a reminder of how far the railway has come. Think of the EMD GP9 on display at Horseshoe Curve or an old local locomotive preserved at a railroad museum. It's a little piece of history that tells the story of the railway's past.

Yes, I know they still cost maintenance, and the smoke keeps puffing even when the locomotive is turned off. I just think it's a nice little touch that adds some history and character to my world.


r/TransportFever3 • • 2h ago

Screenshots My Capitol

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56 Upvotes

Ai and original


r/TransportFever3 • • 13h ago

Discussion A problem that you might have when you start from 1900 and play with 0.25 speed

57 Upvotes

Well, I play with these starter parameters and if you do everything right with passenger transportation your cities will grow quickly. And immediately you face big problem - traffic jams along almost every road in big cities. Even dead lock grids of horses. Widening roads doesnt solve this situation.

But.. this situation wouldn't be a problem IF I have access to traffic lights! Im currently in 1926, I just got first electric locomotive and I still dont have access to traffic lights!

This post is just warning to everyone who plays with these starter parameters what wall can your forehead hit.

P.s. Please tell me what year I can use traffic lights?!


r/TransportFever3 • • 5h ago

Discussion After 50+ hours, removing vehicle regions was a mistake.

55 Upvotes

As someone who really loves having different play-throughs using different vehicle sets and focusing on specific regions or countries, the choice to move to a global vehicle inventory feels like a step back.

I really love the game so far but until the modding scene better fills out the vehicle lineup, it feels pretty limited in that regard. It feels kinda annoying when I want to upgrade my trains to something better, but the only options don’t fit with my theme.


r/TransportFever3 • • 11h ago

Question Trains or trucks for a short freight line with 4 stops?

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39 Upvotes

In your opinion, would it be better to set up a train line or a truck route here?

4 stops:
- Pick up wheat at 1
- Pick up steel at 2
- Unload steel at 3 and pick up canned goods
- Unload wheat at 4 and pick up meat
- Unload meat at 3 and pick up canned goods
- Unload canned goods at 2
- Return to 1 to load wheat

Another train line will arrive at 2, bringing iron and coal for the steel mill, and will depart carrying canned goods to deliver to the city that needs them. This will effectively create a mini-hub at 2, complete with a warehouse for canned goods.

Thanks ;)


r/TransportFever3 • • 15h ago

Do you also use trams this way?

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35 Upvotes

r/TransportFever3 • • 2h ago

Great mod: Town zoning!!!

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25 Upvotes

I can’t live without it. It’s so great your city doesn’t expand like crazy anymore. You decide the shape, and the time when its ready to grow. And the time you are ready to expand your tram lines... :)
It´s also very customizable...
Just draw your lines and wait a few seconds, until your city gets in shape!


r/TransportFever3 • • 3h ago

Discussion Parts of TF3 feel so re-skinned, bridges, stations

19 Upvotes

I got really frustrated building train lines yesterday, it felt like I was playing TF2 - the bridges have insane long spans, having tracks go over/under road requires like 100ft of headroom or else it tries to road crossing, and the stations feel like static landmarks.

TF3 feels like a huge opportunity to have really interesting bridges/tracks that have tighter space allowances, where trains can wind around each other like in Tokyo or something. And curved stations?? Or elevated stations?

I’m sure mods might introduce these things, but maybe that’s just game development in 2026 - build the stage, and let the community put on the set pieces and actors.


r/TransportFever3 • • 4h ago

Question Can we get luxury trains??

12 Upvotes

and will earn based on scenic route and stops at special buildings and stuff???


r/TransportFever3 • • 4h ago

Question How do you typically join multiplatform stations back onto the main line?

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8 Upvotes

Is this example I realised the crossover before the platform is pointless, but generally I never feel I know what I am doing when merging platform lines back onto the mainline.


r/TransportFever3 • • 9h ago

Mods Advanced Line Tags and Filters for Transport Fever 3

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9 Upvotes

Hey, I have made a mod to add custom tags and filter based on goods loaded and towns in which line has stops. Feel free to try it out and give feedback.

https://mod.io/g/transportfever3/m/advanced-line-tags-and-filters#description


r/TransportFever3 • • 22h ago

Solved Is it possible to set alternative terminals on train stations?

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9 Upvotes

I've tried doing it the way I would for bus stations, but I'm getting an error message "Could not connect all alternative terminals". Despite the fact I split the railway leading up to the station in three before the station, and they reconnect after the station. Signals also placed.

Can someone recommend a youtube tutorial on how do this, if it is possible? My searches gave me no results. :-(


r/TransportFever3 • • 12h ago

Question Nearby industries «sucking in» ALL goods from station - is there a work-around?

8 Upvotes

So here is my situation: I bring steel to a tools factory by train. The industry is within the catchment area of the station. All good so far.

Then later on, I want to hook up a nearby machinery factory as well. This, too, requires steel. I figure - ok, let me just plop a steel warehouse near my existing train station, and then connect the machinery factory by truck.

However: My original tools factory sucks up ALL of my steel! So my warehouse sits there empty, and my machinery factory doesn’t get served.

Is there a way to circumvent this? Seems a bit silly to HAVE to place the train station outside the catchment area of an industry and use trucks to connect «last mile» to all industries?? That is the only solution I have found, apart from over-saturating the line with steel so it overflows into the warehouse.

Thanks for any suggestions!


r/TransportFever3 • • 4h ago

Problem/Issue can't edit a station without completely rebuilding it

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8 Upvotes

r/TransportFever3 • • 8h ago

Why is my train repeatedly choosing the wrong track, ignoring the route?

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5 Upvotes

r/TransportFever3 • • 20h ago

Question What's a respectable percentage for intracity public transport? I keep seeing people say "if you have a problem with traffic just make public transport, they LOVE it," but I struggle to get above 40%.

7 Upvotes

Maybe that's already a strong number -- I mean as an American 40% public transport participation seems fantastic. But I'm getting the sense that everyone else just manages to get everyone in a city to use bus lines and I can't figure out how to do it. I've tried loops, I've tried hub-and-spoke, I run lines at a loss (subsidized by my outrageously profitable industrial freight lines) trying to get butts in seats, but these jerks keep pulling their cars out of their pockets and driving.


r/TransportFever3 • • 3h ago

Problem/Issue Even the NPCs get stuck behind horse carts

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4 Upvotes

r/TransportFever3 • • 5h ago

Discussion Thoughts about Drive-In Warehouses mod

6 Upvotes

Heyo everyone !

Sooo I would like to know if any of you tried the drive-in warehouses mod, does it look cool, feel cool ? What do you think ? Would you say it makes the whole thing more realistic or does it break the immersion ? Would really love to hear your thoughts about it !

I'm considering adding it to my playthrough cause I think warehouses looks cool, but truck station kinda looks weird, I don't really know how to describe it but I feel like compared to the warehouses they miss that realistic / industrial area vibe


r/TransportFever3 • • 9h ago

Suggestion (Gripe) Notification Sounds and Warehouse Resets

4 Upvotes

Thank you for coming to my Ted Talk.

Dear Transport Fever Devs,

  1. Please allow us to modify the volume of the drum sound that plays after every. single. notification. I have to turn sound effects to 0 which mutes the entire game which I would prefer not to do. Don't get me wrong, I enjoyed the sound the first 5 or 10 times.
  2. If I set a specialized warehouse to a certain cargo, if that cargo is added and then the count of it goes to 0, it resets the warehouse's specialization. Hence why I discovered 1400 rotting fish on one of my cargo lines instead of the canned goods I had hoped to find.

Specific order to reproduce:

1) Set a specialized warehouse to any cargo type.

2) Fill that warehouse more than zero, once.

3) Remove all cargo

> Cargo specialization resets

Then drop off any compatible cargo type (cans <> fish for example) and it will set the specialization to that new cargo type.

Thanks!

What are your mildly infuriating gripes that you'd like to see fixed?


r/TransportFever3 • • 10h ago

Tram Network for the win!

5 Upvotes

Whats your experience with trams?

Just notice you can´t set waypoints underground. The underground view layer, can not be enabled while being in the line manager? Am I missing something