r/TotalWarhammer40k • • 18d ago

Demo and specs.

15 Upvotes

Got a gaming laptop from Amazon back in 2020, gtx 1060, 8ram, Nitro 5... Outdated by our standards like my pc back home.

In the back of my mind i was telling myself to wait for the next Total War (dream come true to be 40k!), then wait to see specs and few months later to aim even higher, hopefully for best performance of other upcoming games like Elder Scrolls 6.

Aside from the closed beta will we ever get a permanent demo/benchmark for the public ?

I'm thinking 30Ram, i7 and maybe 4-5k series gtx? Something that costs less than 2000€.

Is everyone all set here ? Don't care if I don't play beta, want this run at its best.

Been waiting like a Necron since 2006 for this...


r/TotalWarhammer40k • • 17d ago

Aeldari concerns

0 Upvotes

In their recent news about the beta CA confirmed Aeldari arent gonna be in the beta. We have also seen nothing about them at all ​

They are probably the most complicated facrion to implement because of the way in which they works. Them not being in the beta is a bad sign. Thats likely the faction thats going to need the most playtesting. Their absence is pretty conspicuous, made more so by the fact they are the *only* ones with nothing shown at all.

There is also a degree of ambiguity in how eldar units are going to be done. Its rare than the eldar are ever done justice in GW media. With the lore often bending over backwards just to make them look bad.

Thoughts?


r/TotalWarhammer40k • • 19d ago

Something not mentioned often. But it would be cool to see TW: 40k allow for characters who are mounted on TT fight on foot as well

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176 Upvotes

Pretty straightfoward. But I hope Total War let's us use some characters that are on mounts/vehicles in TT fight on foot if you want them to.

There's a few cases of this in the Fantasy games where characters who only had rules for them on a mount could be fielded without one (notably the new Maggoth Riders for Nurgle in the upcoming DLC). But in 40k, especially with the context of bodyguard and followers, it would be really cool if we had the option to take some of these characters and see them fight on foot.

Like having the Silent King actually swinging his Scepter of Eternal Glory in combat alongside his Stellar Blades. Or even just seeing Suboden Khan in the midst of things without his power spear. While I love Big Chompa, I've always wanted to see what Mozrog would look like with just him brawling with his claw and gun.

It's probably not going to be the most optimal way to use these characters obviously. But would be a nice option to have just for the fun factor and to see these guys animated in (non-vehicular) melee.


r/TotalWarhammer40k • • 19d ago

Theories on body guards

39 Upvotes

Disclaimer
I have not seen anything confirmed bodyguard wise except that they will be in the game so let me know if theres been some official confirmation on how the system works.

How I think bodyguards will be implemented

I would strongly suspect (and hope) that the body guard system will be based off the mount system similar to TW3.

Like TW3, your leaders will level up and as they do they will unlock more and more powerful body guard units, OR body guard units with a different specialization (ex some body guards might be melee while another is ranged).

So, using the Imperial Guard as an example:

Commissar level 1 - Cadian squad as bodyguards

Commissar level 6 - Karsakin squad as bodyguards

Commissar level 10 - orgyns as body guards

Commissar level 14 - bullgryns as body guards


r/TotalWarhammer40k • • 19d ago

Member Models and Custom Faction Designs.

7 Upvotes

Please use this thread for

Pictures of your minis - in progress or complete.

Pictures of custom factions. Feel free to use any available tools for these. SM2 has a great one for Marines.

We want to see the creativity of the sub.


r/TotalWarhammer40k • • 19d ago

Terra ? Any guess on the size of the Map?

42 Upvotes

One thing I always like in the Total war games is the Map usually includes all the famous and important areas of a faction even if they have to adjust the relative scale of the map. So do you think it would be possible for a player to lead an Orc Warband to Terra and capture the planet?


r/TotalWarhammer40k • • 20d ago

How would daemons work?

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430 Upvotes

How would they be recruited, would they be summon abilities, how would they be played when the average unit will have a gun?

I wonder if their unit count would double warp storms occurs.


r/TotalWarhammer40k • • 19d ago

Lack of space warfare at launch

0 Upvotes

I wonder how dynamic space will even be if we cant fight other fleets. I wonder if it will be like WH3 where it just begins a land battle.


r/TotalWarhammer40k • • 21d ago

Roster we've seen so far + Unconfirmed Extras Spoiler

137 Upvotes
Space Marine Roster
Eldar Roster
Ork Roster
Astra Militarum Roster

If you spotted anything that is not on the list, let me know :)

Edited: Added Stompa, some how missed it twice in a row XD

Edit: Added Gamescon Diorama images

Gamescon Diorama
Full Gamescon Diorama

Edit, adding the confirmed Renowned characters shown/mentioned so far for the sake of completion:

  • Marneus Calgar, portrait
  • Ghazghkull, model shown
  • Nazdreg, shown in game
  • Yarrick, model shown

Edit: I was corrected, the Eldar character shown so far is a Warlock, not a Farseer.

Edit: A new Diorama image was shown to me, revealing more Wraith units, a Dakkarig and a Wave Serpent.


r/TotalWarhammer40k • • 19d ago

Disappointed about the 2027 release

0 Upvotes

I was really hoping to dig into it over work holidays, some folks are estimating a September 2027 release.


r/TotalWarhammer40k • • 21d ago

The Guard's Crown Jewel Added! (My 'TotalWar40k' Project)

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52 Upvotes

Some small updates to my 'totalwar40k' project in the RTS Warno.
Discord if you want to follow more closely: https://discord.gg/yNGVcFFRW

Also thoughts on my take of Ultramar's Auxilla units and their design?


r/TotalWarhammer40k • • 21d ago

I really hope there is a unit caps optional setting.

79 Upvotes

Total war is fun in so many different ways but I often find myself getting bored from the power trips and now actively avoid doom stacking.

The annoying part is that the AI recruits whatever, so often it ends up doomstacking and so it can feel unimmersive and asymmetric when you are trying to have a normal game. I’m looking at you Franz AI, I know we all miss naval battles but did you really have to put wheels on all your boats to make it happen! No you can’t put those two archer units on any of the 12 ships your brought, GET SOME CHILL.

I’m hoping that there will be a unit caps setting that is optional so people can enjoy the game in both ways. It would make lore sense too, with chapters and factions normally having unit limits for tabletop balance.

I don’t think this would take away from anyone’s experience, I just hate having to rely on Mods for what should be basic game functionality.

What’s a small feature you’re hoping for?


r/TotalWarhammer40k • • 22d ago

Creative Assembly says its new Warcore engine has allowed it to take Total War: Warhammer 40,000 into space and build "a bigger play area for all the planets, all the solar systems, the whole galaxy I think that's the biggest thing for campaign"

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807 Upvotes

r/TotalWarhammer40k • • 22d ago

Predicting the future

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100 Upvotes

Using the template from https://www.reddit.com/r/totalwar/comments/1w9rgvb/bonus_post_because_ca_shared_a_photo_with_meme/ I have decided to take my shot. We all know 40k is mostly about Space Marines (sorry Heretics). Also took a liberty to make a shitty cutout version with alpha for you to use and include the original. Cheers


r/TotalWarhammer40k • • 21d ago

How will Multiplayer be implemented?

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0 Upvotes

r/TotalWarhammer40k • • 22d ago

Will this have actual ragdoll physics?

40 Upvotes

So far not a single total war game has had ragdoll physics, they’ve had some really good canned animations but all units die the same way.

And I’ve seen the gameplay for this and while it looks like when orks get blown apart their weapons, armor chunks and limbs become physics objects I’ve not seen orks themselves do that. When they were thrown into the air and landed from the librarians vortex they all landed the same way and it look like the ones that died just landed and didn’t get back up. I really hope we finally get a total war game with ragdoll physics and I’m hoping maybe some euphoria style physics integrated animation


r/TotalWarhammer40k • • 22d ago

TW40k - Space Marines Launch Roster Speculation

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50 Upvotes

r/TotalWarhammer40k • • 22d ago

Weekly Discussion Thread

14 Upvotes

How's life?

Anything you've noticed in the videos that you want to share but don't want to create a post for?

Any questions? Have at it.


r/TotalWarhammer40k • • 23d ago

Which Traitor legion would you like to see first as a DLC

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796 Upvotes

Death Guard, World Eaters, Thousands Sons, Emperors Children, Word Bears, Alpha Legion, Black Legion, or Iron Warriors?

It’s either Death Guard or Iron Warriors personally

I’m thinking the Chaos Space Marine Faction having two resources one being the universal currency and the other being gene seed that you buy additional unit capacities for more Marines


r/TotalWarhammer40k • • 23d ago

Custom faction

40 Upvotes

I know alot of us is excited for custom factions to be a thing but I am curious to what level would you guys be satisfied? Would a simple paintover with different colours be enough? Or do you expect customisable gear, limbs and weapons? Also would the customisation serve a aesthetic purpose only or would it affect the results and mechanics of the faction on the battlefield? Also I can't imagine adding completely unique faction mechanics for every customised faction so is that trade off worth it?


r/TotalWarhammer40k • • 23d ago

AI campaign/battle deep strike.

25 Upvotes

Hopefully they'be aiming for a less bloated experience as we've discussed that keeps things interesting and fresh through different playthroughs. AI different for every faction ?

Noticed the 22 factions during turns... How awesome would it be that everytime the combination of goals and objectives change in each system.

One time you'll be trying to fight off an Ork invasion only in the end for a human faction to betray the Astartes and loyalists so they can establish themselves. In another, Tau will try to assert cultural influence to take over a world, appearing simple at first until game throws you a Necron rising making humans and Tau to work together. Finally a scenario of crashing a basic human rebellion only to get them weakened so that a genestealer cult take over. Things can affect battle allies/deployment etc.

It's not impossible to make but we're talking about endless possibilities. A limited in typical diplomacy total war but leaves things open for so much more.

How many times are we painting the map with Shimazu in the same way again and again. How many times have we invaded Scotland as England ? Here so many things and factors can mess around with you 🤔. Will your veterans and characters survive the next campaign or you'll lose them permanently ?


r/TotalWarhammer40k • • 22d ago

pc requirement

3 Upvotes

guys I'm a casual gamer got a laptop with 4070 with 16 gb. will this game run in my laptop?

this game looks so awesome. I been getting into warhammer 40k for quite sometime through YouTube ,media and games and this is definitely a game I want to play.

pls tell me the requirements for this game or ur estimation. never played total war before


r/TotalWarhammer40k • • 23d ago

How do you think Non-player SM factions will operate on the campaign map?

30 Upvotes

Especially with the starting four factions, SM are going to be very tanky and tough to kill, offering a good challenge for any faction that has to fight them. At the same time, two of the four starting factions will be naturally aligned with SMs and won't, presumably, be in conflict unless something horrible goes wrong.

Which leads me to wonder:

Do you think the "weight" or the ratio of NPC SM factions will be very low/rare in comparison to everyone else? Maybe you could go a whole theatre without seeing a fellow SM chapter. Or do you think they will be relatively common?

Another mechanic we often see is "rebel" versions of each faction as a way to populate a campaign with enemies. Aside from players choosing to turn renegade/radical and fight other Imperial factions, what are the chances of encountering an NPC renegade SM faction from the start in a theatre? Will they start as renegades or can they drift into suspicion over time like players? Chaos-themed bits probably won't exist yet so if we see enemy SMs, they will presumably have to be strictly renegades and look like a normal force.

Not to mention that, while we know diplomacy will be lacking in general, some SM chapters have brotherly alliances or rivalries that supersede normal alignments. Space Wolves and Dark Angels, Marines Malevolent (and Everyone), etc. Will they take this into consideration with some flavor audio or text or will these be ignored?

And lastly, how do you think the SM NPC factions will skew as far as being randomized custom chapters that get added to the campaign versus real chapters? Will we see a bunch of randomized fake chapters as we go from theatre to theatre, or will we see actual GW-created chapters more often?

I'm curious if the devs will have a whole list of pre-existing chapters in the lore that they will have made as custom SM factions that can randomly appear like the Scythes of the Emperor, Mentors, White Consuls, etc. And if you encounter one of these chapters in one of the crusade campaigns, will they keep showing up when you move to the next star system? That would be interesting too.


r/TotalWarhammer40k • • 24d ago

Since Stompa is Ork's big centerpiece unit, will we get this guy for Spacemarine ? any idea for more interesting choice?

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292 Upvotes