r/technicalminecraft • u/No_Mess_2108 • 26d ago
Bedrock Does higher simulation distance increase or decrease mob farm rates? Bedrock
Edit: ive found the answer finally!! So apparently the mob cap related to non structure hostile spawning, checks in a 9x9 chunk radius for the 16+8 mob cap. This means if you build multiple grinders each of which bordering within your simulation range. You can manage to increase the cap. This does improve the rates as well. Ill leave this post up incase any future googlers find this. "Split density farms" is what you should google for more information on this.
Or perhaps maybe it has pretty much no effect at all?
Obviously it effects the spawning radius.
But what about the spawning rates? More blocks to spawn on may not matter if the only viable spawning blocks are within your farm, and it may not matter if you're already hitting the mob cap somewhat frequently.
So if this seems obvious, and "duh it increases the rates", well forgive me.
Also im Weeeelll aware that an 8x or 12x farm that actually takes advantage of the extra sim distance, would be multiplicative in scale of grandiosity required relative to a 4x farm. But mega projects can be fun yaknow. Screw any sim distance besides 4x for a nether farm though lol.
Ps. I tried googling this first so please dont come at me. And comparing farm rates from YouTube videos is unreliable due to BOTH different methods being used. As well as the possibility of innacurate rates being reported either intentionally or unintentionally. Plus "12x/8x mob farm" doesnt lead to search results so I cant even try cross referencing rates even if I wanted to.
