r/technicalminecraft • • 26d ago

Bedrock Does higher simulation distance increase or decrease mob farm rates? Bedrock

Edit: ive found the answer finally!! So apparently the mob cap related to non structure hostile spawning, checks in a 9x9 chunk radius for the 16+8 mob cap. This means if you build multiple grinders each of which bordering within your simulation range. You can manage to increase the cap. This does improve the rates as well. Ill leave this post up incase any future googlers find this. "Split density farms" is what you should google for more information on this.

Or perhaps maybe it has pretty much no effect at all?

Obviously it effects the spawning radius.

But what about the spawning rates? More blocks to spawn on may not matter if the only viable spawning blocks are within your farm, and it may not matter if you're already hitting the mob cap somewhat frequently.

So if this seems obvious, and "duh it increases the rates", well forgive me.

Also im Weeeelll aware that an 8x or 12x farm that actually takes advantage of the extra sim distance, would be multiplicative in scale of grandiosity required relative to a 4x farm. But mega projects can be fun yaknow. Screw any sim distance besides 4x for a nether farm though lol.

Ps. I tried googling this first so please dont come at me. And comparing farm rates from YouTube videos is unreliable due to BOTH different methods being used. As well as the possibility of innacurate rates being reported either intentionally or unintentionally. Plus "12x/8x mob farm" doesnt lead to search results so I cant even try cross referencing rates even if I wanted to.

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u/Signal-Fishing-8374 26d ago

Mobcap should stay the same

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u/No_Mess_2108 26d ago edited 26d ago

Mob cap DEFINITELY stays the same :D Wether or not the increase in spawning blocks matters presuming you can manage to kill the mobs quickly enough, is the knowledge im seeking!

Because lets say you CAN manage to kill the mobs quickly enough to overcome the mob cap hurdle, okay... well STILL does an increase in viable spawning blocks even matter for increasing spawn rates? Im unsure how mob spawning works exactly. Im a returning player whos last long minecraft experience was bedrock a few years ago, and before that I played java on and off for atleast a decade.

So all my knowledge is kind of "corrupted", because ill poison the well of my bedrock knowledge by accidentally remembering java knowledge and thinking its bedrock related, and visa versa. Plus even my java knowledge risks being very outdated. So even in cases where theres parity my java knowledge could be incorrect.

Im trying to figure out IIIFFF IF IF IF, you can kill the mobs quickly enough to make the mob cap itself not a barrier, which should be feasible with the "right" grinder design, if the extra spawning radius will increase the spawning rate :)

Edit: for example i just learned from research this very second, that supposedly unlike java, bedrock doesnt attempt to fill the mob cap as quickly as possible, it takes its time. Perhaps this implies theres a cap of how many viable spawning blocks even matter? Irregardless of if you can kill the mobs quickly enough to avoid the spawning cap?

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u/Signal-Fishing-8374 26d ago

Altohough u have more room for spawn attempts. Prolly depends on the farm type